major higgins Posted December 26, 2018 Share Posted December 26, 2018 Hi Comrades, I've found my list now (http://www.bolterandchainsword.com/topic/352509-strugglling-between-two-loves/) But what I need is a unit capable to deal lot of damage in a single phase. I have around 170pt dropping MoO, a Basilisk and some spare points. What option than? Another Punisher? A Vulture? Drop 5 Death Riders and got a Couple of Hell Hounds? I need to kill something like 120 Plague zombies (run by my usual opponent) in three turns or so... HELP!!! Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/ Share on other sites More sharing options...
domsto Posted December 26, 2018 Share Posted December 26, 2018 The Vulture whould be better Cost almost the same as a Punisher Leman Russ and is safe from the plague zombis thanks to supersonic. It also can cover the entire table and can kill the zombies where ever it is needed. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223448 Share on other sites More sharing options...
Shamansky Posted December 26, 2018 Share Posted December 26, 2018 My vote is for Vultusher too. It can start pulping process much earlier than a Leman Russ thanks to much better mobility. It also can sneak to back-line characters and gift them lots of saves. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223482 Share on other sites More sharing options...
HallofStovokor Posted December 26, 2018 Share Posted December 26, 2018 If you're more of a ground force player I say punisher with HB sponsons. If you're more desperate to avoid the charge, I'd recommend vulture. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223484 Share on other sites More sharing options...
Trickstick Posted December 26, 2018 Share Posted December 26, 2018 The one thing that prevents me from recommending the Vulture is that FW support seems to be slipping more and more as time goes on. I would not expect any FW unit to remain a competitive choice, so find it hard to suggest them over codex units. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223488 Share on other sites More sharing options...
Tirak Posted December 26, 2018 Share Posted December 26, 2018 The vulture has been curiously immune so far to the massive nerfs that all other FW flyers have received (aside from then Hellstrike nerf), which makes me think that GW is likely to adopt it sometime around when they pull the plug on FW. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223507 Share on other sites More sharing options...
HallofStovokor Posted December 26, 2018 Share Posted December 26, 2018 I really like the vulture, but I'm far better at controlling ground forces. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223531 Share on other sites More sharing options...
mertbl Posted December 26, 2018 Share Posted December 26, 2018 I proxied a vulture a couple times and found it underwhelming fighting nurgle is depressing. Hit, wound, invul, fnp. 40 shots, 1 dead. I dont have a good suggestion but I'd look for something that has multiple damage, makes the fnp more difficult. Might be a solid case for exterminator leman russ or massed autocannon teams. Edit: I read plague zombie and assumed plague bearers. Poxwalkers might change my decisions. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223539 Share on other sites More sharing options...
Trickstick Posted December 26, 2018 Share Posted December 26, 2018 The best thing I can think to do with a vulture, that can't be done with something like a punisher russ, is to fly over the enemy so that a character is the closest model. Then unload everything into it. Unlike in previous editions, you can fire out of the back of a vehicle no problem. As long as there is space to place the model, no flying assault units and not too much short range AT, it can be alright. That is quite a narrow set of circumstances though. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223554 Share on other sites More sharing options...
L30n1d4s Posted December 27, 2018 Share Posted December 27, 2018 What about an allied Elysian Drop Troops Vanguard Detachment with: -Elysian Company Commander -2 x Elysian Veteran Squads with Lasguns -Elysian Officer of the Fleet Place in reserve, Turn 2 drop them within 12" of an enemy Pox Walker horde, give both Vet squads "First Rank Fire, Second Rank Fire," then hit the Pox Walkers with 80 x S3 shots at BS3+, rerolling 1s thanks to Officer of the Fleet... should average 20-21 wounds, which kills a Max Pox Walker squad of twenty in a single round. In future rounds, you can continue to move up and keep using the FRF, SRF to unleash tons of shots and hopefully kill a Pox Walker squad every shooting phase. Altogether, this totals 200 points and gives you +1CP for a Vanguard detachment. If you don't need them for this role, then just use them as super mobile objective snatchers. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223613 Share on other sites More sharing options...
HallofStovokor Posted December 27, 2018 Share Posted December 27, 2018 What about an allied Elysian Drop Troops Vanguard Detachment with: -Elysian Company Commander -2 x Elysian Veteran Squads with Lasguns -Elysian Officer of the Fleet Place in reserve, Turn 2 drop them within 12" of an enemy Pox Walker horde, give both Vet squads "First Rank Fire, Second Rank Fire," then hit the Pox Walkers with 80 x S3 shots at BS3+, rerolling 1s thanks to Officer of the Fleet... should average 20-21 wounds, which kills a Max Pox Walker squad of twenty in a single round. In future rounds, you can continue to move up and keep using the FRF, SRF to unleash tons of shots and hopefully kill a Pox Walker squad every shooting phase. Altogether, this totals 200 points and gives you +1CP for a Vanguard detachment. If you don't need them for this role, then just use them as super mobile objective snatchers. That's a very pricey way to kill pox-walkers. Punisher tank commander w/ HB sponsons will cost less and be more useful for an entire game. Heavy 20 S5 (shooting twice with grinding advance) plus 9 HB shots and a 3+ BS, will kill reliably kill a squad of pox-walkers per turn. The tank commander can give himself gunners kill on sight. If you use tallarn doctrine even his sponsons hit on a 3+. Obviously there's a risk of being charged, but if you bring a mortar squad, you're going to chew through any low toughness models. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223621 Share on other sites More sharing options...
Shamansky Posted December 27, 2018 Share Posted December 27, 2018 What about an allied Elysian Drop Troops Vanguard Detachment with: -Elysian Company Commander -2 x Elysian Veteran Squads with Lasguns -Elysian Officer of the Fleet Place in reserve, Turn 2 drop them within 12" of an enemy Pox Walker horde, give both Vet squads "First Rank Fire, Second Rank Fire," then hit the Pox Walkers with 80 x S3 shots at BS3+, rerolling 1s thanks to Officer of the Fleet... should average 20-21 wounds, which kills a Max Pox Walker squad of twenty in a single round. In future rounds, you can continue to move up and keep using the FRF, SRF to unleash tons of shots and hopefully kill a Pox Walker squad every shooting phase. Altogether, this totals 200 points and gives you +1CP for a Vanguard detachment. If you don't need them for this role, then just use them as super mobile objective snatchers. Officer of the fleet doesn't work for non-FLY units any more. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223680 Share on other sites More sharing options...
GuardDaddy Posted December 27, 2018 Share Posted December 27, 2018 I love weighing in on ways to destroy the heretics! However need some more info. Do you mean pox walkers when you say plague zombies, or perhaps plague bearers? I'm not aware of a unit called plague zombies. Not trying to be pedantic, but for example with one base attack plague bearers can be tied up in close combat more easily. Also squad size useful info, if they running as smaller squads for example Punisher less effective as tends to overkill unit. I think your list should already have the tools to deal with this. You have lots of horde yourself (infantry). Be aggressive with them. The game is moving towards winning the mission as opposed to wiping out enemy. Some infantry tips for anti-horde Order efficiency - FRFSRF is ordered at start of shooting phase, you can use the consolidate squad strategem in movement phase. This allows one order of FRFSRF (or 'without mercy' if Krieg) to be used on the one large squad. You can trap enemy squads in place by moving to just over 1" away and blocking path. They then have to charge you. Controlling this 'combat line' is crucial and often not used well. Even if they obliterate your squad (40pts) they can only move 3" closer (consolidate). So you have limited their total move to 4". Psyker Support - Again often not used well or even very much. Remember astropath can cast powers (except smite) as well as a farseer! You have ability to auto pass morale with this (26pts + mental fortitude) Your Krieg units can fire into combat with 'without mercy' order. Valhallan screen with Krieg behind might be worth exploring (I have not done this before). But shooting 20 shots into a combat you have tarpitted is interesting. You can get 3 troops into spearhead. burner special weapon team (3x flamers - 42pts) is good second line if you get your combat line unit to fall back. Spend some of your CP on relic of lost cadia. It is hellish v chaos Hope some of that helps Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223728 Share on other sites More sharing options...
major higgins Posted December 27, 2018 Author Share Posted December 27, 2018 He run six squad of 20 Poxwalker supported by Typhus and a pair of demon princes, in the back 3 crawler (demonic mortar, not sure of the name) 2 full laser pred and 3 drone with flamers. The real issue is that with so many body he controll the board, cover objectives and negate space for hades team. His support tank is not a problem, his capability to roll 5+ FnP like power armor is! :D Anyway, dice set aside, I need to kill mos of his pox walker as soon as I can in order the get objectives, or hit is rear line. I chose Krieg in the end, so good fire in melee, but no FRFSRF... Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223764 Share on other sites More sharing options...
GuardDaddy Posted December 27, 2018 Share Posted December 27, 2018 Krieg are my favourite looking guard army! I run Talharn battalion with melta infantry unit (50pts each). I find the speed they get allows me to get great board control early on (move+advance and still shoot with no -1). Melta means they become distraction as players nervous about them and I can get them close very fast for melta rule. TBH in reality they still seem to miss most of time! but overall gives me fast option that gets me board control and screen. Aim is to get withing 12" of enemy as soon as possible as far up board as possible. 12" gives me the melta shot and rapid fire for rest of guys. You can use the claw to bring two units on and consolidate into one unit on entry, then platoon commander gives your FRFSRF. sorry drifting off topic but just wanted to share idea of using infantry as fast moving to counter the board control issue you identify. As an aside its really fun to play compared to other regiments that are more static. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223846 Share on other sites More sharing options...
HallofStovokor Posted December 27, 2018 Share Posted December 27, 2018 Be wary of the plague burst crawler. The entropy cannons can 1 shot your tanks and the main gun is really good. Think of it as an indirect fire battle cannon. I recommend basilisks to show the plague burst crawlers how indirect fire is really done. Battle cannons with lascannon and HB can give you the same damage output as the plague burst crawler with and the ability to out range them. Link to comment https://bolterandchainsword.com/topic/352656-need-a-massive-damage-dealer/#findComment-5223869 Share on other sites More sharing options...
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