major higgins Posted January 2, 2019 Share Posted January 2, 2019 Hi comrades, I have a very balanced list with plenty of Infantry, artillery and Tank. What I miss is some kind of mobility and I plan to add a couple of squad in Chimeraes. Their role is to move towards objectives and hold them (if/till they can) or intrcept/disrupt enemy advance, gaining time for the rest of the list and make some damage before be wiped out... I spare exactly 243 Pts, and run an all Valhallan list I have these 4 possible configurations: Option A : 2 Chimera with Twin HB and hull HB, two plain infantry squad and a Company Commander with Plasma P. Option B : 2 Chimera with Autocannon and hull HB, two infantry squad with Flamer/Plasma and a Company Commander. Option C: 2 Chimera with HB and Hull HB. Two Squad with Flamer/Plasma and a Company Commander with Plasma Pistol and P. Sword Option D: 2 Chimera with Multilaser and HB. Two Squad with Flamer/Plasma, SGT with Plasma Pistol and command as Above Both C and D option look better because the potential output of demage from infantry squad (3 plasma shot each with the double order from the Captain), eventually I can put a Bolt Pistol on the officer for the possibility to swap for Petrov's Bolt Pistol in order to lose less models if I have to last longer... What do you think? Suggestions? Link to comment Share on other sites More sharing options...
WarriorFish Posted January 2, 2019 Share Posted January 2, 2019 I think D might be better. Moving forwards your Chimeras are likely to get charged so probably won't get much shooting in. Could be an argument for a flamer though? Power sword is ok if the points can't do anything better, as chances to swing it aren't great (nor chances to do much if you do!) - great for Rule of Cool of course I wouldn't invest too many points (or Relics!) on pickets that will have low chances of survival to make the most of them. A bit to help them pose some threat and go down fighting, but you don't want to feel the loss to keenly :) Link to comment Share on other sites More sharing options...
Halfpint100 Posted January 3, 2019 Share Posted January 3, 2019 I would say option C and swap the power sword for 2 stubbers or storm bolters Link to comment Share on other sites More sharing options...
HallofStovokor Posted January 3, 2019 Share Posted January 3, 2019 Option C or D. On either option, one of the chimeras should take a heavy flamer. It's a great way to keep get your chimera a good overwatch. Also I'd drop the flamers on the squads. Grenade launchers or plasma are the 2 beat special weapons. I usually have only 1 squad bringing flamers and they usually my Creed's bubble wrap. Grenade launchers are on 4 squads, one squad has a sniper with a lascannon and my vets rock 2 plasma and a meltagun. Link to comment Share on other sites More sharing options...
noigrim Posted January 3, 2019 Share Posted January 3, 2019 Dunno man vets with 3 plasmas seem cool two squads plus one cmd Link to comment Share on other sites More sharing options...
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