domsto Posted January 4, 2019 Share Posted January 4, 2019 So basically the Title. I am planing on playing them as a Backfield Unit. I think about the Missle Launcher, mostly because it became cheaper in CA2018 and it can be usefull against Infantry or Vehicles. But what do you guys think would most benefit from the BS 3+? Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/ Share on other sites More sharing options...
HallofStovokor Posted January 4, 2019 Share Posted January 4, 2019 Veterans are best for hit and run. Giving them a heavy weapons team limits their effectiveness on the move. I don't like any heavy weapons team with them. That being said, if I were to use them, I'd pick a lascannon or an autocannon. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228018 Share on other sites More sharing options...
duz_ Posted January 4, 2019 Share Posted January 4, 2019 TBH, they're better for special weapons than HWT's You're probably better of taking Heavy Weapon Squads vs Vet's for that kinda back field duty If you must, maybe autocannons because of pts / firepower?Lascannons are too expensive imho... same with ML's Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228031 Share on other sites More sharing options...
noigrim Posted January 4, 2019 Share Posted January 4, 2019 Either las or mortar Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228102 Share on other sites More sharing options...
Larkyn Posted January 4, 2019 Share Posted January 4, 2019 Another potential option is the command squad. A small unit footprint, cheap, still has that juicy 3+ BS, and in my (albeit limited) experience, people don't find them as threatening, so they're usually largely ignored. That is until they are shot at and removed in one volley, but by then, they've usually made up their points and then some. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228121 Share on other sites More sharing options...
HallofStovokor Posted January 4, 2019 Share Posted January 4, 2019 Mortars are better in HWSs. If you move them they hit on 4+, so they're not any better than a heavy weapons squad at shooting. They have no AP so they're really only good against troops. A cadian mortar squad with take aim and with luck bring em down (using laurels), should take out a marine squad. A vet squad is way more important than a dedicated anti-infantry team. If you were to bring 3 plasma, 3 meltagun, or 3 grenade launchers, it would make more sense. Personally I take 2 plasma and a melta with voxcaster and a company commander in a chimera. It allows me to get deep in enemy territory with a serious anti-tank force. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228122 Share on other sites More sharing options...
Phubar Posted January 4, 2019 Share Posted January 4, 2019 Veterans with heavy weapon are basically a regular HWT that does not suffer penality for moving. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228123 Share on other sites More sharing options...
TheShredder Posted January 4, 2019 Share Posted January 4, 2019 Another potential option is the command squad. A small unit footprint, cheap, still has that juicy 3+ BS, and in my (albeit limited) experience, people don't find them as threatening, so they're usually largely ignored. That is until they are shot at and removed in one volley, but by then, they've usually made up their points and then some. What weapon would you put on a Command Squad? Lascannon is the obvious choice, but it also seems like it would be threatening enough to draw fire. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228217 Share on other sites More sharing options...
HallofStovokor Posted January 4, 2019 Share Posted January 4, 2019 Another potential option is the command squad. A small unit footprint, cheap, still has that juicy 3+ BS, and in my (albeit limited) experience, people don't find them as threatening, so they're usually largely ignored. That is until they are shot at and removed in one volley, but by then, they've usually made up their points and then some. They're usually a target of incidental fire. If you have a bunch of anti-tank vehicles and they have a couple of anti-infantry weapons people like to throw shots at the command squad. They're an easy first blood or first strike. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228237 Share on other sites More sharing options...
GuardDaddy Posted January 5, 2019 Share Posted January 5, 2019 Lascannon + 3 snipers. That's what I run. Regiment Cadia. Push for a wound on priority target and then use overlapping fields of fire - this gives infantry squads with HW 3+ on that target as well. I run heavy weapon teams as heavy bolters. Because...... well to be honest just because I have the models and they look cool.... Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228453 Share on other sites More sharing options...
domsto Posted January 5, 2019 Author Share Posted January 5, 2019 So putting a Heavy Weapon in a Veteran Squad isn't the best of Ideas in the First place so it seems^^ But thanks to the stupid rule of 3 the number of HWTs is very Limited Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228512 Share on other sites More sharing options...
-Nemesis- Posted January 5, 2019 Share Posted January 5, 2019 Another potential option is the command squad. A small unit footprint, cheap, still has that juicy 3+ BS, and in my (albeit limited) experience, people don't find them as threatening, so they're usually largely ignored. That is until they are shot at and removed in one volley, but by then, they've usually made up their points and then some. What weapon would you put on a Command Squad? Lascannon is the obvious choice, but it also seems like it would be threatening enough to draw fire. One command squad I enjoy is a mortar, banner and medic. It just got cheaper too. Can keep it out of sight, and it shoots its little mortar, while providing leadership and healing to nearby squads and heavy weapon teams. Honestly, though, the command squad needs some way to gain character status to prevent them being picked off so easily. As it is, they cost 1 point more than veterans and 2 points more than guardsmen, for practically zero benefit. I was hoping they would add (character) tag to the banner, which would then extend to the unit. I would use a lot of command squads in that case. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228978 Share on other sites More sharing options...
TheShredder Posted January 5, 2019 Share Posted January 5, 2019 Another potential option is the command squad. A small unit footprint, cheap, still has that juicy 3+ BS, and in my (albeit limited) experience, people don't find them as threatening, so they're usually largely ignored. That is until they are shot at and removed in one volley, but by then, they've usually made up their points and then some. What weapon would you put on a Command Squad? Lascannon is the obvious choice, but it also seems like it would be threatening enough to draw fire. One command squad I enjoy is a mortar, banner and medic. It just got cheaper too. Can keep it out of sight, and it shoots its little mortar, while providing leadership and healing to nearby squads and heavy weapon teams. Honestly, though, the command squad needs some way to gain character status to prevent them being picked off so easily. As it is, they cost 1 point more than veterans and 2 points more than guardsmen, for practically zero benefit. I was hoping they would add (character) tag to the banner, which would then extend to the unit. I would use a lot of command squads in that case. Hmm, I quite like that setup. Nice to see the Medic actually serving a purpose. I don't know about getting Character status but it seems like the Command Squad should really have gotten the same point drop as Veterans. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5228985 Share on other sites More sharing options...
-Nemesis- Posted January 5, 2019 Share Posted January 5, 2019 Why not? Most, if not all banners in other armies have character status. Whatever the point cost, a 4-man guardsman unit instantly dies to anything that shoots at it pretty much. If not proper character status, maybe some kind of ability to pass wounds to nearby units. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5229006 Share on other sites More sharing options...
Level9red Posted January 5, 2019 Share Posted January 5, 2019 I'm planning on trying a couple of catachan vet squads with a missile launcher and 3 plasma guns and some plasma canon sentinels all with harker as a firebase. Missile launchers for fluff reasons, but since they r cheaper now I figure its work a shot. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5229010 Share on other sites More sharing options...
-Nemesis- Posted January 6, 2019 Share Posted January 6, 2019 Catachan armored plasma sentinels are quite interesting. 120 points, T6, 18 wounds, Sv2+ in easily-obtained cover, no degradation... 3d3 shots. vs. a bare-bones Executioner, which is 145 points, T8, 12 wounds, Sv3+... d6 shots Seems like an absolute no-brainer to me, even before you factor in the roll two dice, pick highest rule of Catachans. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5229065 Share on other sites More sharing options...
sairence Posted January 6, 2019 Share Posted January 6, 2019 The Executioner will usuay have 2d6 shots with grinding advance. For Cadian ones, that don't have the shot rerolls but can overcharge more safely, this might be an option, as they need reliability for # of shots more. Link to comment https://bolterandchainsword.com/topic/352868-best-heavy-weapon-for-veterans/#findComment-5229247 Share on other sites More sharing options...
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