Jump to content

Best Heavy Weapon for Veterans


domsto

Recommended Posts

So basically the Title.

I am planing on playing them as a Backfield Unit.

I think about the Missle Launcher, mostly because it became cheaper in CA2018 and it can be usefull against Infantry or Vehicles.

But what do you guys think would most benefit from the BS 3+?

Link to comment
Share on other sites

TBH, they're better for special weapons than HWT's

 

You're probably better of taking Heavy Weapon Squads vs Vet's for that kinda back field duty

 

If you must, maybe autocannons because of pts / firepower?
Lascannons are too expensive imho... same with ML's

Link to comment
Share on other sites

Another potential option is the command squad.

 

A small unit footprint, cheap, still has that juicy 3+ BS, and in my (albeit limited) experience, people don't find them as threatening, so they're usually largely ignored. That is until they are shot at and removed in one volley, but by then, they've usually made up their points and then some.

Link to comment
Share on other sites

Mortars are better in HWSs. If you move them they hit on 4+, so they're not any better than a heavy weapons squad at shooting. They have no AP so they're really only good against troops. A cadian mortar squad with take aim and with luck bring em down (using laurels), should take out a marine squad. A vet squad is way more important than a dedicated anti-infantry team. If you were to bring 3 plasma, 3 meltagun, or 3 grenade launchers, it would make more sense. Personally I take 2 plasma and a melta with voxcaster and a company commander in a chimera. It allows me to get deep in enemy territory with a serious anti-tank force.
Link to comment
Share on other sites

Another potential option is the command squad.

 

A small unit footprint, cheap, still has that juicy 3+ BS, and in my (albeit limited) experience, people don't find them as threatening, so they're usually largely ignored. That is until they are shot at and removed in one volley, but by then, they've usually made up their points and then some.

 

 

What weapon would you put on a Command Squad?

 

Lascannon is the obvious choice, but it also seems like it would be threatening enough to draw fire.

Link to comment
Share on other sites

Another potential option is the command squad.

 

A small unit footprint, cheap, still has that juicy 3+ BS, and in my (albeit limited) experience, people don't find them as threatening, so they're usually largely ignored. That is until they are shot at and removed in one volley, but by then, they've usually made up their points and then some.

They're usually a target of incidental fire. If you have a bunch of anti-tank vehicles and they have a couple of anti-infantry weapons people like to throw shots at the command squad. They're an easy first blood or first strike.

Link to comment
Share on other sites

Lascannon + 3 snipers.

That's what I run.

 

Regiment Cadia. Push for a wound on priority target and then use overlapping fields of fire - this gives infantry squads with HW 3+ on that target as well.

 

 

I run heavy weapon teams as heavy bolters. Because...... well to be honest just because I have the models and they look cool.... 

 

HW tank

Link to comment
Share on other sites

 

Another potential option is the command squad.

 

A small unit footprint, cheap, still has that juicy 3+ BS, and in my (albeit limited) experience, people don't find them as threatening, so they're usually largely ignored. That is until they are shot at and removed in one volley, but by then, they've usually made up their points and then some.

 

 

What weapon would you put on a Command Squad?

 

Lascannon is the obvious choice, but it also seems like it would be threatening enough to draw fire.

One command squad I enjoy is a mortar, banner and medic. It just got cheaper too. Can keep it out of sight, and it shoots its little mortar, while providing leadership and healing to nearby squads and heavy weapon teams.

 

Honestly, though, the command squad needs some way to gain character status to prevent them being picked off so easily.  As it is, they cost 1 point more than veterans and 2 points more than guardsmen, for practically zero benefit.  I was hoping they would add (character) tag to the banner, which would then extend to the unit. I would use a lot of command squads in that case.

Link to comment
Share on other sites

 

 

Another potential option is the command squad.

 

A small unit footprint, cheap, still has that juicy 3+ BS, and in my (albeit limited) experience, people don't find them as threatening, so they're usually largely ignored. That is until they are shot at and removed in one volley, but by then, they've usually made up their points and then some.

 

 

What weapon would you put on a Command Squad?

 

Lascannon is the obvious choice, but it also seems like it would be threatening enough to draw fire.

One command squad I enjoy is a mortar, banner and medic. It just got cheaper too. Can keep it out of sight, and it shoots its little mortar, while providing leadership and healing to nearby squads and heavy weapon teams.

 

Honestly, though, the command squad needs some way to gain character status to prevent them being picked off so easily.  As it is, they cost 1 point more than veterans and 2 points more than guardsmen, for practically zero benefit.  I was hoping they would add (character) tag to the banner, which would then extend to the unit. I would use a lot of command squads in that case.

 

 

Hmm, I quite like that setup. Nice to see the Medic actually serving a purpose. 

 

I don't know about getting Character status but it seems like the Command Squad should really have gotten the same point drop as Veterans.

Link to comment
Share on other sites

Why not?  Most, if not all banners in other armies have character status. Whatever the point cost, a 4-man guardsman unit instantly dies to anything that shoots at it pretty much. If not proper character status, maybe some kind of ability to pass wounds to nearby units.

Link to comment
Share on other sites

I'm planning on trying a couple of catachan vet squads with a missile launcher and 3 plasma guns and some plasma canon sentinels all with harker as a firebase. Missile launchers for fluff reasons, but since they r cheaper now I figure its work a shot.
Link to comment
Share on other sites

Catachan armored plasma sentinels are quite interesting.

 

120 points, T6, 18 wounds, Sv2+ in easily-obtained cover, no degradation... 3d3 shots.

 

vs. a bare-bones Executioner, which is 145 points, T8, 12 wounds, Sv3+... d6 shots

 

Seems like an absolute no-brainer to me, even before you factor in the roll two dice, pick highest rule of Catachans.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.