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For a fun project army, I am working on a Leadership busting army. As a result, I'm putting together a list of abilities that interact with enemy leadership. With Haarken being an expert on terror, I'm hopeful to see more Leadership interactions in the future of Vigilus. I have included rules that generate and enhance Chaos Spawn in-game since there are a fair amount of them.

 

Strategies and thoughts on how to assemble a fear based army are very welcome.

 

Other Chaos Factions will have similar lists on the appropriate pages.

 

Daemons: http://www.bolterandchainsword.com/topic/352937-grimoire-nostramo-list-of-enemy-ld-interacts/

 

Other Chaos: http://www.bolterandchainsword.com/topic/352945-grimoire-nostramo-list-of-enemy-ld-interacts/

 

 

UNIT

TYPE

FACTION

EFFECT

RANGE/TARGET

 

Haarken Worldclaimer

HQ

Black Legion

-1 Enemy Ld

18" Aura

 

Zhufor the Impaler

HQ

World Eaters, Skulltakers

+1 to enemy morale tests

6" Aura

 

Noxious Blightbringer

Elite

Death Guard

-1 Enemy Ld, -2 if Psyker

7" Aura

 

Chaos Decimator (Butcher Cannon)

Elite

<LEGION>, Death Guard, Thousand Sons

-2 Ld if a model is slain

36" Heavy 4

 

Hellforged Contemptor Dreadnought (Butcher Cannon)

Elite

<LEGION>, Death Guard, Thousand Sons

-2 Ld if a model is slain

36" Heavy 4

 

Chaos Spawn

Fast Attack

<LEGION>, Death Guard, Thousand Sons

-1 Enemy Ld

1" Aura

 

Raptors

Fast Attack

<LEGION>

-1 Enemy Ld

1" Aura

 

Mutualith Vortex Beast

Heavy Support

Thousand Sons

-1 Enemy Ld (X3)

9" , 1 Enemy Unit

 

Hellforged Land Raider Proteus (Accursed Phylactory)

Heavy Support

<LEGION>, Death Guard, Thousand Sons

-1 Ld

9" Aura

 

Hellforged Sicaran Venator (Malignitas Beam Laser)

Heavy Support

<LEGION>, Death Guard, Thousand Sons

Wounds if 3D6 >= Ld

36" Heavy 1

 

Hellforged Deredeo Dreadnought (Butcher Cannon Aray)

Heavy Support

<LEGION>, Death Guard, Thousand Sons

-2 Ld if a model is slain

36" Heavy 8

 

Hellforged Deredeo Dreadnought (Dual Malignitas Saker)

Heavy Support

<LEGION>, Death Guard, Thousand Sons

Wounds if 3D6 >= Ld

48" Heavy 2

 

Hellforged Leviathan Dreadnought (Butcher Cannon Aray)

Heavy Support

<LEGION>, Death Guard, Thousand Sons

-2 Ld if a model is slain

36" Heavy 8

 

Magnus The Red

Lord of War

Thousand Sons

Creates Spawn

Melee, Enemy Characters

 

Hellforged Cerberus Heavy Destroyer (Malignitas Beam Cannon)

Lord of War

<LEGION>, Death Guard, Thousand Sons

Wounds if 3D6 >= Ld

72" Heavy 4

 

Chaos Hell Talon (Warp Pulse Bombs)

Flyer

<LEGION>, Death Guard, Thousand Sons

1 /battle, -1 Enemy Ld

1 Unit that has been moved over

 

Icon of Despair

Chaos Icon

<LEGION> , Death Guard

-1 Enemy Ld

6" Aura on Unit

 

Terror Tactics

Legion Trait

Night Lords

-1 Enemy Ld (X3)

6" Aura

 

Lord of Terror

Warlord Trait

<LEGION>

Enemy rolls 2D6 for Morale and used highest D6

6" Aura

 

Maelstrom of Torment

Warlord Trait

Crimson Slaughter

-1 / -2 enemy Ld

6" / 9" Aura

 

Dolorous Knell

Relics of Decay

Death Guard

Enemy rolls 2D6 for Morale and uses highest D6, possibly deal Mortal Wounds

7" Aura

 

Trophies of Slaughter

Relics of the Legion

Black Legion

-1 enemy Ld

6" Aura

 

Crown of the Blasphemer

Artefacts of the Word Bearers

Word Bearers

-1 enemy Ld

6" Aura

 

Flayer

Artefacts of the Night Lords

Night Lords

Kills with this weapon count as 2 for morale

Melee

 

The Endless Grin

Artefacts of the Emperor's Children

Emperor's Children

Lord of Terror effect & -1 enemy Ld

6" Aura

 

Armor of Abhorrence

Artefacts of the Emperor's Children

Emperor's Children

1 additional enemy flees in failed morale

6" Aura

 

Fated Mutation

Strategem

Thousand Sons

Re-roll attack qty, and choose mutation

Tzeentch Chaos Spawn

 

The Flesh Change

Stratagem

Thousand Sons

Turn Character into Tzeentch Chaos Spawn

TS Infantry Character

 

Brutal Subjugation

Strategem

Black Legion / Bringers of Despair

Models slain by this unit count as 2 for morale

Black Legion Terminator BRINGERS OF DESPAIR

 

Terror Strike

Strategem

Host Raptorial

When an enemy is destroyed by a HOST RAPTORIAL unit, enemies get -1Ld while within 6" of HOST RAPTORIAL units this turn

JUMP PACK HOST RAPTORIAL unit

 

Prey on the Weak

Strategem

Night Lords

+1 to hit vs enemies with lower Ld

Night Lords Unit

 

Flay Them Alive

Strategem

Night Lords

When an enemy is destroyed by a NL unit, NL units gain 12" Lord of Terror effect.

Night Lords Unit

 

Gift of Chaos

Psychic Power

Dark Hereticus Discipline

Creates Spawn

6" , Enemy Character

 

Bolt of Change

Psychic Power

Discipline of Tzeentch

Creates Spawn

18" , Enemy Character

 

Treason of Tzeentch

Psychic Power

Discipline of Tzeentch

Roll 2D6 vs enemy Ld for temporary control

18" Enemy Character

 

Litany of Despair

Prayer

Prayer to the Dark Gods

Enemy units roll 2D6 for morale and use the highest D6

6" Aura

 

Notes:

1)

The Night Lords Stratagem Vox Scream and the Night Lords Relic Vox Daemonicus are useful for shutting down auras that improve enemy morale.

 

2)

The Lord of Terror warlord trait says enemies roll an additional D6 for morale and you discard one. Other similar abilities say enemies roll 2D6 and you discard one. This possibly allows for rolling 3D6 with you discarding two, following RAW.

Edited by Doom Herald

I was thinking of a night lord /raptors (and chaos spawn) force with a daemon supreme command detachment, so I could add:

 

Keeper of secrets, for the two slaanesh powers cacophony and phantasmagoric (one gives -1 ld within 12 inches, the other is 2d6 mortal wounds less leadership)

Be’lakor, for his inbuilt -1 ld within 12”

Lord of change for treason oftzeentch.

 

Third detachment would have haarken worldclaimer and probably cultists and another hq, for cp farming.

Huh, just noticed that if you don't go all in with the Night Lords trait but still plan to do some LD shenanigans you might as well go with Black Legion and get to use Abaddon on top of it.

NL: Raptors (-2LD) + JP Lord (-1LD) = -3LD

BL: Raptors (-1LD) + Haarken (-1LD) = -2LD

Really just a small difference.

Sure NL can do that with non-Raptor units as well but what are NL without Raptors. Sure NL can stack the debuff even higher but when is that really necessary? I think it's much more interesting that BL can get almost the same result but get access to all the BL love, especially Abaddon. Heck the new sourcerer model revealed yesterday might be yet another awesome special character for BL since the Rumour Engine was hinting at a Sourcerer with a different backpack than this one has.

Edited by sfPanzer

My leadership shenanigans army (1996 points):

 

Outrider detachment (nightlords):

Chaos lord w/jump pack and claws of the black hunt

Chaos sorcerer w/jump pack & plasma pistol (& mark of slaanesh, intoxicating elixir)

5 Raptors (champ w/ power sword & plasma pistol, 2 raptors with plasma guns)

5 Raptors (champ w/ power sword & plasma pistol, 2 raptors with plasma pistols)

1 Chaos spawn

5 Terminators with dual lightning claws (yes, I know they’re terrible value - but they lookcool. Would probably be far better to field my obliterators instead for about the same cost)

 

Supreme command detachment (daemons)

Be’lakor

Lord of Change w/baleful sword (treason of tzeentch power)

Keeper of Secrets (phantasmagorica and cacophony of slaanesh powers)

Wrathful Bloodthirster w/armor of scorn (there to be a turn 1 bullet magnet)

 

Battalion detachment (black legion):

Haarkon worldclaimer

Daemon prince (talons)

10 cultists

10 cultists

10 cultists

 

If haarkon, the keeper and be’lakor are fairly central, then that will be a 12” radius bubble of -3 leadership in the middle of the board before even getting to any nightlords, raptors, or the chaos spawn effects. Which will help with the cacophony and treason psychic powers.

You should append your list with this:

 

Index: Forces of Chaos

 

UNIT/EFECT
TYPE
FACTION/DISCIPLINE
EFFECT
RANGE/TARGET

 

Butcher Cannon (weapon option to Decimator, Contemptor)

Weapon
<Legion>; <Mark of Chaos>; Daemon; Daemon Engine
-2 ld to unit that suffered casualties from this weapon until end of turn. Not cumulative with itself.

36"

 

Butcher cannon array (weapon option to Leviathan, Deredeo)

Weapon

<Legion>; <Mark of Chaos>
-2 ld to unit that suffered casualties from this weapon until end of turn. Not cumulative with itself.

36"

 

Accursed Phylactery (on Land Raider Proteus)
Unit - Unit upgrade

<Legion>; <Mark of Chaos>;

All units within aura suffer -1 to their Ld

9"

 

Sicaran Venator (Malignatas Beam Laser)

Unit - Unit Weapon

<Legion>; <Mark of Chaos>

Wounding done as 3D6 and compare result to target Ld, wounds when above.

36"

You should append your list with this:

 

Index: Forces of Chaos

 

UNIT/EFECT

TYPE

FACTION/DISCIPLINE

EFFECT

RANGE/TARGET

 

Butcher Cannon (weapon option to Decimator, Contemptor)

Weapon

<Legion>; <Mark of Chaos>; Daemon; Daemon Engine

-2 ld to unit that suffered casualties from this weapon until end of turn. Not cumulative with itself.

36"

 

Butcher cannon array (weapon option to Leviathan, Deredeo)

Weapon

<Legion>; <Mark of Chaos>

-2 ld to unit that suffered casualties from this weapon until end of turn. Not cumulative with itself.

36"

 

Accursed Phylactery (on Land Raider Proteus)

Unit - Unit upgrade

<Legion>; <Mark of Chaos>;

All units within aura suffer -1 to their Ld

9"

 

Sicaran Venator (Malignatas Beam Laser)

Unit - Unit Weapon

<Legion>; <Mark of Chaos>

Wounding done as 3D6 and compare result to target Ld, wounds when above.

36"

I will be going through the Forgeworld indexes once I complete the Daemons Codex, Gellerpox Infected, and Renegade Knights. There are a LOT of options in the Indexes that are wonderful compliments to terror.

I was thinking of a night lord /raptors (and chaos spawn) force with a daemon supreme command detachment, so I could add:

 

Keeper of secrets, for the two slaanesh powers cacophony and phantasmagoric (one gives -1 ld within 12 inches, the other is 2d6 mortal wounds less leadership)

Be’lakor, for his inbuilt -1 ld within 12”

Lord of change for treason oftzeentch.

 

Third detachment would have haarken worldclaimer and probably cultists and another hq, for cp farming.

Watch the wording of the Daemons Ld penalties closely, some of them are actually only -1Ld in the morale phase.

Huh, just noticed that if you don't go all in with the Night Lords trait but still plan to do some LD shenanigans you might as well go with Black Legion and get to use Abaddon on top of it.

NL: Raptors (-2LD) + JP Lord (-1LD) = -3LD

BL: Raptors (-1LD) + Haarken (-1LD) = -2LD

Really just a small difference.

Sure NL can do that with non-Raptor units as well but what are NL without Raptors. Sure NL can stack the debuff even higher but when is that really necessary? I think it's much more interesting that BL can get almost the same result but get access to all the BL love, especially Abaddon. Heck the new sourcerer model revealed yesterday might be yet another awesome special character for BL since the Rumour Engine was hinting at a Sourcerer with a different backpack than this one has.

Night Lords get a 6in range on Terror Tactics. They don't even have to charge. Many of the other options do, though that can be addressed somewhat with the Nurgle Icon.

Forge World Units have been added. I'm about to add the Forge World DAEMONS list and the miscellaneous Renegades list (Included Knights, Titans, Gellerpox, and Heretics and Renegades).

 

Please let me know if I missed any.

From what I've checked, we have a potential of -13 Ld from all HERETIC ASTARTES sources before Morale phase. This is not counting the bonus penalty Blightbringers deal to psykers. DAEMONS can add -5, not counting Be'lakor since his only occurs in the Morale phase. Renegade Knights can add -3 and Gellerpox Infected can add -1. Titans, if you're willing to use them can add a further -2. If you consider Butcher Cannons to stack with other penalties, we get a further -2 (-4 if you consider arrays seperate).

 

Keep in mind that Hellforged Contemptors have been erratad to have HELLBRUTE as a keyword, meaning they get Terror Tactics.

Edited by ThanatosMalleus

If only psychic shriek were still a thing!

We atleast have Cacaphonic Choir. If you throw it in on the Slaanesh daemons Lord of War, you have a -2 Ld monster with phantasmagoria for an additional -1, and a psychic power that does 2D6 - enemy Ld as mortal wounds.

  • 2 months later...

The list has been updated with Vigilus Ablaze and new CSM rules. If I missed anything please let me know. Also, I renamed the thread to Grimoire Nostramo, it seemed fluffier with the background on Haarken.

 

Given the new rules, it seems like a Black Legion detachment with Haarken and terminators mixed with a Night Lords detachment might be pretty good for morale busting. Trophies of Slaughter on a BL HQ, maybe Terminator Lord/Sorc for brutal subjugation, Termies for same reason, Haarken. Night Lords for Terror tactics. Also, a Host Raptorial Crimson Slaughter detachment might work well. -2 Ld with 9" Aura on an Apostle with the Morale prayer, -2 Ld for Nurgle Icon on Raptors, -1 for Host Raptorial strat.

Edited by ThanatosMalleus
  • 2 weeks later...

So, the forge world butcher cannon lists it as a "Decimator Butcher Cannon." Can anyone tell me for sure that it is easily compatible with a Contemptor, or am I going to have my work cut out for me?

Iirc, Augustus b'Rass converted a Decimator Butcher Cannon to fit on a Night Lords' Contemptor. It took a little work because the connection points aren't exactly the same (I forget which is which, but one of the weapon's connection points is a 'male' connector, whereas the other is 'female') and he had to make a mold of one (I believe it was the Contemptor parts), but it can work.

  • 3 months later...
Sorry to resurrect this but we can now add Chaos Knights to this list, the relic Traitors Mark is -1ld within 12", -2 within 6", and the warlord trait Aura of Terror makes the opponent take morale on 2d6 picking the highest within 12", and charges made within 12" are at -1

Sorry to resurrect this but we can now add Chaos Knights to this list, the relic Traitors Mark is -1ld within 12", -2 within 6", and the warlord trait Aura of Terror makes the opponent take morale on 2d6 picking the highest within 12", and charges made within 12" are at -1

Knights can be found in the the link on the first post of this thread titled "Other Chaos." I will fully update Knights rules once I get the new Codex, this weekend. I will also add the Contorted Epitome to the Daemons list this weekend.

 

Edit: I really hope they change the Forge World keywords; an Atrapos with -3 Ld and forcing the worst roll out of 2 would be sweet.

Edited by Doom Herald
  • 4 months later...

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