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Tournament report


TiguriusX

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Here is the list I took to my tournament

No hard core planning behind it...basically I have new models and I wanted to test them

-Stormfang

-Stormwolf

-Wulfen

-Aggressors

++ Battalion Detachment +5CP (Imperium - Space Wolves) ++
+ No Force Org Slot +
Trophies of Fenris: Trophies of Fenris - 1 Extra Relic (-1 CP)
+ HQ +
Wolf Guard Battle Leader on Bike: Power fist, Storm shield, The Wulfen Stone
. Bike: Twin boltgun
Wolf Lord on Bike: Combi-melta, Power fist, Saga of the Hunter, Warlord
. Bike: Twin boltgun
+ Troops +
Blood Claws
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist
. Wolf Guard Pack Leader: Power fist, Storm shield
Blood Claws
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist
. Wolf Guard Pack Leader: Power fist, Storm shield
Intercessor Squad: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Pack Leader: Power sword
+ Elites +
Aggressors: 2x Aggressor, Aggressor Pack Leader, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Wulfen
. 4x Thunder hammer & Stormshield: 4x Storm Shield, 4x Thunder Hammer
. 4x Wulfen
. Wulfen Pack Leader: Frost claws
+ Flyer +
Stormfang Gunship
. Two Lascannons: 2x Lascannon
. Two Twin Heavy Bolters: 2x Twin heavy bolter
Stormwolf: Twin helfrost cannon
. Two Lascannons: 2x Lascannon
. Two Twin Heavy Bolters: 2x Twin heavy bolter
++ Spearhead Detachment +1CP (Imperium - Space Wolves) ++
+ HQ +
Rune Priest: 1. Living Lightning, 4. Fury of the Wolf Spirits, Bolt pistol, Jump Packs, Runic axe, The Armour of Russ
+ Heavy Support +
Rapier Carrier: 2x Space Marine Gunner
. Rapier Carrier: Quad launcher
Rapier Carrier: 2x Space Marine Gunner
. Rapier Carrier: Quad launcher
Relic Leviathan Dreadnought: 2x Heavy flamer, Hunter-killer missile, Storm cannon array, Storm cannon array
++ Total: [109 PL, 2000pts] ++

Game 1 - Druhkari/Eldar

3 ravagers

6 venom

A bunch of haywire units deep strike units

A bunch of deep striking mandrakes

3 archons

Eldar for doom

Report

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We both deployed hiding everything in a corner of the map and I didn't want to move and open up too many holes for his deep strike so i chose to go 2nd

He moved nothing turn 1

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I moved 1 rapier gun across the map line to get into another quadrant and kept my flyers on the far map edge

My first mistake of the day was not firing rapiers with indirect fire mode. Rusty rusty...

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Turn 2 things started rolling

He sent in his haywire specialist units and went after the storm wolf

I tried to chooser of the slain but he said VECT...

He made a mistake here by not moving his eldar close enough to doom

A bunch of players were at the table discussing and advising him that is how the list is built...it requires doom to obliterate things

He brought the stormwolf down to 2 wounds but it survived. I hope this helps him at LVO

med_gallery_49686_14836_41891.jpg

My counter punch was ok but not strong enough

I blew up 1 ravager and 1 venom with a keen sense leviathan (lets it move and shoot flyers at BS2 still....love the combo)

I disembarked the 2 wound stormwolf and charged the haywire things wiping them out

I outflanked the aggressors to his rear objective and the combination of stormfang/rapier/aggressors killed a venom and all the infantry inside

I was ahead on kills and objectives so got a huge point lead

T3 it started to unravel

The counter punch I delivered simply was not strong enough

His remaining flyers were able to deliver massive firepower and remove my units

His eldar moved to my aggressors and smite/executed them off the board

His mandrakes came in and killed my rapiers

His ravagers focus fired on my doomed leviathan and shredded it

med_gallery_49686_14836_22955.jpg

I made a mistake with Stormwolf placement and had my 2 wound flyer within 6" of the ground units (first game with the flyers)

He blew it up and when it exploded it took 2 wulfen and 4 BC down....

He mopped up the wulfen and BC with buckets of AP 0 poison shots

I basically lost everything in a single round despite getting a counter punch in first

I had 1 stormfang and my 3 HQs exposed with melee as the only option remaining

I had all my units huddle together for a last fire/charge phase

I whiffed rolls horribly....the cherry on top was my WGBL dying to 6 overwatch ravager shots and rolling 1s and 2s for his SS

Final score was 16-13

I was able to hang close by playing the objectives but it eventually all unraveled

That DE list simply has too many powerful units and I couldn't erase them fast enough

Game 2 Grey Knights/Loyal 32 Guard

Draigo

Voldus

GMDK

3 strike squads

1 purifier

2 interceptors

Loyal 32

med_gallery_49686_14836_260202.jpg

Never played GK before and had no idea what tricks they could do etc.

This game went downhill on turn 1

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He deep striked into the middle of the board ruins with his infantry

He followed that up with Voldus behind the infantry but able to get LOS for a vortex

He popped that on my front line group and got a few mortal wounds on the leviathan and my WGBL

Then did a trick that lets him shoot through walls with his 10 man SB unit and they erased my screening intercessors

med_gallery_49686_14836_126982.jpg

He followed that up with 10 inch charges and got everything into my leviathan preventing me from firing

med_gallery_49686_14836_213064.jpg

I used HI and wanted to avoid his murder machine HQ and wipe out the infantry. This is how I positioned.

WL started out with 4 kills but he pulled them away from my HQs and i was told if you HI you don't get to do the consolidate/pile in stuff if no longer in contact

That was new to me and instead of a heroic counter charge 2 of my HQs just looked like goof balls

On my turn the Leviathan was still bubble wrapped

I moved my RP to smite Voldus and the other HQs got in auto charge range

My flyers moved in and sandwiched the HQs to protect them from reinforcements being able to fire

med_gallery_49686_14836_84995.jpg

I made a placement mistake with 1 flyer and put it on a building to get good position. This would cost me next round because deployment would require me to go DOWN elevation

I smite and LL Voldus but only 1 W goes through

I spend 3 CP for cloaked by the storm hoping my flyer sandwich with -2 to hit will survive

The fight against Voldus is brutal....

I armor of russed Voldus and erased the infantry with my WL attack

Everything else then attacked Voldus and we dropped him to 1 W remaining and he burned a reroll to do it

His counter attack killed my RP

I used honor the chapter to have my WL attack again and finish the job

He used only in death to attack again and killed my WL in return

When the dust settled we both had 0 CP and many things were dead

The problem is he had reinforcements ready and I was losing the battle of attrition

I also lost my RP so cloaked by the storm....bye bye...those 3CP would have been nice to have if I had predicted the outcome

Next round he DS all his reserves and a horde of power armor shows up on my side of the board

Here is where GK shine...the TROOPS have the storm bolters so he has horde firepower and CP benefit of battalion

SWs can't pull this off...if we use our WG stormbolter spam they are simply elites

He informs me his goal is to kill all my ground forces and force auto loss

He kills everything but the leviathan....however he does tie my leviathan up in melee so it can't shoot once again

My turn the placement of the stormwolf I mentioned earlier hurts...instead of wulfen and BCs jumping out and rampaging I decide to move 1 more turn to get them in a better position

The stormfang disembarks BCs and the gunship lines up a 10 man squad

Between the stormfang and BCs charge we delete the unit

My aggressors outflank in his rear and delete the last of his loyal 32 leaving me alone and behind cover

I thought I was safe here

His turn

He has no CP but is able to teleport his infantry

2 full squads hunt down my aggressors and after 80ish storm bolters and a successful 9" charge they are killed

The rest of his stuff easily mopped up my 6 man BC and he wins b/c I have nothing but flyers left

Brutal game for me

31-7 final score

Game 3 Ultramarines + BA

Bobby G

The false Tigurius

Telion

Banner guy

2 devastators with missile/HB cherubs for mortal wound combo

3x5man sniper scouts for mortal wound fishing

Repulsor

5 man aggressor

3 BA scouts

2 BA jump captains

med_gallery_49686_14836_288440.jpg

Fairly standard gunline with Bobby G reroll everything

Turn 1 he kills my intercessors and puts a few mortal wounds on the leviathan

med_gallery_49686_14836_196225.jpg

So he has his banner character exposed on the rear...bad news is I measured and my flyers with 50" range just couldn't get there turn 1....so it has to wait for later

med_gallery_49686_14836_496582.jpg

I move up my entire army and get all my shooters in the 6" aura bubble for WL and WGBL

On my turn I delete all of his sniper scouts and all the units outside the 6" banner range

My flyers are in his face hoping to survive so I can disembark and get the charge in

Bad news is he gets enough return fire to put 5 more MW on the leviathan leaving it at 2

His turn he disembarks his aggressors and puts EVERYTHING into the stormwolf

He needs his aggressors to mow down my wulfen

It comes down to his final unit....telion and he gets the job done

The aggressors mow down 4/5 wulfen and his assault phase deletes my BCs

He also has 1 BA captain in my rear fighting a rapier

I used chooser of the slain and the nearby stormfang dropped him to 2 wounds

I am on the backfoot and need a miracle

med_gallery_49686_14836_148591.jpg

I send my fang into the corner and get the position I need on his banner and telion. They get smoked.

My last surviving wulfen advances into the ruins just next to his aggressors for an auto charge AND fight through the wall

I declare charge on everything within 12 but roll a 3 then a 5...I leave him there to swing through the wall. He kills 3 aggressors

I decide to abandon the ground attack on his castle and get my HQs out of dodge (without Wulfen I don't think I can take Bobby G out)

My HQs all advance to the rear

med_gallery_49686_14836_108520.jpg

Bad news is the RP rolls a 1 and needed a 4 to get behind cover

He is exposed with no shooting protection but he does the job and smites the BA captain down

The WL was in position as plan B if I had to shoot/charge in to finish the job

On his turn the repulsor chases down my units and mows down the RP and drops the WL to 1 W

At this point I have nothing to fight back with and the end is inevitable

Game ends when my WL makes a kamikaze charge on the repulsor. I have only 1 W and survive all his overwatch. Then he remembers his ironhail stubber and fires it. It hits. I roll a 1 and am out of CP.

Two separate times in this match it came down to the final shot he had available and I was on the losing end of it

Final score 31-19

Final thoughts

Got absolutely smoked at the tournament yesterday. 0-3 and dead last in the results

I haven't played ultra competitive 40k since our codex came along and was rusty as hell so that didn't help...but a pure SW list has serious fundamental flaws when compared to everything out there

Everyone here is gearing up for the LVO and the heavy hitters were also in attendance

For example...Geoff Robinson went 3-0 with an AdMech army

Basically people had their hard core lists in tune up stages and I walked in fresh off the boat with a pure SW no experience list haha

However, I also had fun. I enjoy the hobby and had nice talks with people despite my performance.

I wish I had more free time to attend the regular league but RL....

Anyways...my unit analysis

I didn't use my HQs the way I imagined I "could"

The bikes and the hunter saga technically give me a huge threat range but I never did it because I would be gunned down by return fire and exposed

I couldn't use it as an end game trick for objectives because a SW army doesn't have enough bodies to end up in that situation

The HQ I liked the most was my RP

He did failed multiple smites and LL chances but I'll forgive him

He is getting my MVP award (and the obligatory camera shot)

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I definitely became "attached" to him over the course of the tournament

He is the Ice Wolf....he locks things down and counters potential tricks the enemy wants to pull
between his armor of russ and chooser of the slain

He is strong utility HQ and I think I will use him as such going forward

I buff myself with fury of wolf spirits and he basically has immunity from being charged (he has 9 attacks base and will attack first)

If he is near anyone with melee power it just increases the odds of striking an opponent down first

He also has amazing synergy with the leviathan. I warned every opponent in advance I could pull the trick if he tried to DS (I didn't ambush anyone and go AHA!)

I was disappointed with my flyers
The have a bunch of guns for a Space Wolf unit....but when I saw the firepower other armies had I just got sad. They are subpar in a big picture view of things.
I will probably retire them and only use them in fun league matches
Disappointed with my wulfen as well. They probably fall under the "if you need it to work bring 2" rule of 40k
I will try to implement them differently in the future because I know they are good. The problem was they were priority target #1 and always got smoked.
Aggressors were mixed bag. They were a nice pop out and mow down chaff unit but always got obliterated in return. I need to figure out better position/usage of the unit. They DO cause a tremendous amount of fear in the opponent which I liked. In the future I think these guys are just sent after the odd scout in a far off objective. mow them down and then I park on it. If you want to commit to remove them I can live with it...they are only 111 points.
Rapiers were actually useful...the indirect fire helps finish off a squad when my other guns don't do the job. In a game where kill points per round matter that kind of utility is very valuable. They also fill the tax I need to bring a leviathan and I can park them out of LOS on my rear objectives. Not powerful but useful for ITC scoring and situations that come up
Leviathan was good as always...but also a fire magnet...like always. I keep making bad deployment choices with it. I put it too far forward. I really need to play him more conservatively.
BCs were interesting. The 6 PF attacks on the charge are powerful and I could sneak a few of the chainsword wounds through but the squad isn't enough to clear large units. As a troop v troop unit I found it lacking because the troops I went up against were 10+ models. They also have no staying power. 6 PA models are too easy to erase for most units out in the tournament scene. I need to rethink the troops I use for a battalion.
I am back to the drawing board....jealous of the buckets of insane offense I saw thrown at me
I dragged my BA friend to this tournament with me. He started 40K at the escalation league with me has been a regular at league night since then. His skill growth is impressive.
He took BA/Adeptus Mechanicus and went 2-1
I was hella proud for him
AM is a meta shift choice right now. They are cheap and provide more punch for a cheap battalion. My friend uses 3 onagers and they are insane....I am tempted to get my own AM battalion after seeing what they do
Basically take icarus array and each one....anything that flies is hit on 2s and it has 10 powerful shots....if it doesn't fly you hit on 4's but can spend a CP to hit on 2s...so it can also blow 10 shots at chaff and still have an impact. The dominus parks with the unit for reroll 1s and repair damage. Extremely powerful combo. Every game I checked in on him that combo was parked in a corner of the map and NOBODY attempted to come close to him. He mowed down everything from custodes (fly makes them easy targets) to hordes of orks. 3 of them are just over 300 points. So 30ish powerful shots for roughly the cost of a stormwolf.
That is the kind of codex imbalance I ran into face first

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Sorry it was rough! It’s funny you were there, I follow stuff closely on BCP and laughed to my friend about how his list he’s prepping for our team tournament was basically the same as Robinson’s. 2 hours later I’m reading your report!

 

It’s for sure an uphill battle for us but it’s doable depending on the mission and matchup.

Sorry to hear about your losses mate, but seriously speaking your list was kinda weak on bodies and too many expensive stuff like two flyers, Aggressor and Leviathan. And seriously, if you were rusty, why in the world did you go into a competitive tournament? Not sure if you've been hanging around the meta these days, but right now 8th edition is very brutal to pure marine list unless you REALLY know what you are doing. It's like you decided to start playing tennis after a long hiatus and then chose to compete against Serena Williams and other professional tennis players (sorry, only tennis player I know).

 

I really hope you don't completely turn off your wolves, but before you cry imbalance, I hope you will go back to analysing your list and strategy. You already mentioned above you forgot quite a few things and messed up placement a few times which denied you a few key moments to turn the tide. Not to mention now knowing enough of your opponents. 

 

Overall, despite me not liking your list, I think you were just rusty and at the same time seemingly unprepared for every other army, even the Grey Knights, which while not weak (IMHO), have a lot of weaknesses which you were in a position to counter (just hide your infantry in Stormwolves/fang or cover as they don't have heavy weapons beyond smite. Knowing your enemy is very important too.

 

Just be more careful next time. It's already hard enough to find moments of glory for Wolves, including for myself. 

Sorry to hear about your losses mate, but seriously speaking your list was kinda weak on bodies and too many expensive stuff like two flyers, Aggressor and Leviathan. And seriously, if you were rusty, why in the world did you go into a competitive tournament? Not sure if you've been hanging around the meta these days, but right now 8th edition is very brutal to pure marine list unless you REALLY know what you are doing. It's like you decided to start playing tennis after a long hiatus and then chose to compete against Serena Williams and other professional tennis players (sorry, only tennis player I know).

 

I really hope you don't completely turn off your wolves, but before you cry imbalance, I hope you will go back to analysing your list and strategy. You already mentioned above you forgot quite a few things and messed up placement a few times which denied you a few key moments to turn the tide. Not to mention now knowing enough of your opponents. 

 

Overall, despite me not liking your list, I think you were just rusty and at the same time seemingly unprepared for every other army, even the Grey Knights, which while not weak (IMHO), have a lot of weaknesses which you were in a position to counter (just hide your infantry in Stormwolves/fang or cover as they don't have heavy weapons beyond smite. Knowing your enemy is very important too.

 

Just be more careful next time. It's already hard enough to find moments of glory for Wolves, including for myself. 

 

I went to a tournament just to play games.  I knew what I was walking into.

 

I have no time in RL to play as often as I want.  I can clear my schedule for 1 day once in a while and either go to a single league game or 3 tournament games

 

I'm choosing 3 tournament games

 

I also know my list wasn't meta.  The goal was just play games.  And i wanted to play with what I just purchased and assembled.

 

Also hiding from the GK isn't an option.  If I stay in the flyer he tables me (which he did with my wulfen and BC still alive in the stormwolf).  Using walls to block LOS doesn't matter either.  His GK can fire through walls.  He has the perfect tools for a low body count elite force like I brought.

 

More boys less toys is something I need to consider.  I'm also changing my strategy from attack to shoot and counter assault

 

 

I went to a tournament just to play games.  I knew what I was walking into.

 

I have no time in RL to play as often as I want.  I can clear my schedule for 1 day once in a while and either go to a single league game or 3 tournament games

 

I'm choosing 3 tournament games

 

I also know my list wasn't meta.  The goal was just play games.  And i wanted to play with what I just purchased and assembled.

 

Also hiding from the GK isn't an option.  If I stay in the flyer he tables me (which he did with my wulfen and BC still alive in the stormwolf).  Using walls to block LOS doesn't matter either.  His GK can fire through walls.  He has the perfect tools for a low body count elite force like I brought.

 

More boys less toys is something I need to consider.  I'm also changing my strategy from attack to shoot and counter assault

 

 

Sorry if I sounded harsh. 

 

Shooting and counter assault happens to be the playstyle I favor. Mostly due to my poor luck running assault lists. Semi gun line with 2-3 Long Fangs with Rhinos/Razorbacks with GH running interference. Doesn't work all the time either but I find myself satisfied most of the time even if I lose. 

 

Still toying with the idea of a list with no Long Fangs in it, they may or may not be the crutch of my lists. I just love our grizzled old veterans.

The guard infantry usually have mortars as well so they sit in the rear on objectives out of LOS and indirect fire at you

 

very good usage of points and 5CP for approx. 195 points (yes that cheap...an entire battalion costs what our cheapest useless no upgrade 3 troops cost)

 

 

I'm strongly leaning towards the AdMech version right now

 

The generic version can be 235 or even lower but i added some firepower

 

 

My preferred admech battalion ally

 

535pts (bc it includes the amazing onager combo...this detachment is 2 start collecting skiitari boxes)

 

Dominus

Enginseer

3xrangers with 2 transauric sniper rifles per squad (s7 d3 and can pick off characters...i tested vindicare assassins previously and learned you can really F with eldar and others who need buffs and auras from a weak HQ. 6 sniper shots total in this battalion...not a tax but a good unit on its own merits)

2xonagers with icarus array

These things each have 10 strong anti air shots hitting on 2 rerolling each if dominus is nearby

 

Gonna be the building block and CP source for my future lists

 

My SW force is elite focus...3 troops for the battalion are too many points from what i have brainstormed.

 

Just going outrider (3 cyber wolves) with aggressors and wulfen outflanking with jump WL and WGBL

 

hope aggressors clear weak screen then reroll charge hits and wounds with the strike force

 

if the rest of my army does their job turns 1 and 2 I'm hoping my strike force can't be blown off the board

My BA friend came over so our kids could have a play date. We got in a match to test some new ideas out.

He made a minor tweak to his 2-1 tournament list from above (upgraded his skiitari to a battalion instead of a spearhead)

I built a more competitive list and figured this is a bonus report for the original tournament post

No pics during the match...I got the board post game to help visualize though

My list

Rune Knights (SW + Knights)

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) ++
+ No Force Org Slot +
Household Choice: House Vulker, Questor Mechanicus
+ Lord of War +
Armiger Helverins
. Armiger Helverin: Heavy Stubber
Armiger Helverins
. Armiger Helverin: Heavy Stubber
Knight Crusader: Character (Knight Lance), Heavy Stubber, Heirloom: The Helm Dominatus, Stormspear Rocket Pod, Warlord, Warlord Trait: Ion Bulwark
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer
. Rapid-Fire Battle Cannon w/ Heavy Stubber: Heavy Stubber, Rapid-Fire Battle Cannon
++ Battalion Detachment +5CP (Imperium - Space Wolves) ++
The knights bring long range firepower and durability to my list
House Vulker rerolls 1s when shooting at the closest target
Helm Dominatus lets me shoot at a single target with Helverins on 2s
The synergy combo is I get BS2 rerolling 1s on something critical for 0 CP spent
The Crusader is packing 12 Avenger cannon and 2D6+3 S8 shots
I can spend a CP to get exploding 6's
The firepower has extreme range and can out range the typical units found in other armies
I can also move and fire with no penalties to give me flexibility
+ No Force Org Slot +
Trophies of Fenris: Trophies of Fenris - 1 Extra Relic (-1 CP)
+ HQ +
Rune Priest: 1. Living Lightning, 4. Fury of the Wolf Spirits, Jump Packs, Plasma pistol, Runic axe, The Armour of Russ
Rune Priest in Terminator Armour: 1. Living Lightning, 3. Murderous Hurricane, Runic axe, Runic Terminator armour, Storm bolter
+ Troops +
Grey Hunters: 4x Chainsword
. Grey Hunter Pack Leader: Power axe
. 4x Grey Hunter w/Bolt Pistol
Intercessor Squad: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Pack Leader
Intercessor Squad: 4x Intercessor, Intercessor Pack Leader, Stalker Bolt Rifle
++ Vanguard Detachment +1CP (Imperium - Space Wolves) ++
+ HQ +
Njal Stormcaller in Runic Terminator Armour: 1. Living Lightning, 2. Tempest's Wrath, 6. Jaws of the World Wolf
+ Elites +
Aggressors: 2x Aggressor, Aggressor Pack Leader, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Wolf Guard in Terminator Armour
. Wolf Guard in Terminator Armour: Storm bolter, Storm shield
. Wolf Guard in Terminator Armour: Storm bolter, Storm shield
. Wolf Guard in Terminator Armour: Storm bolter, Storm shield
. Wolf Guard in Terminator Armour: Storm bolter, Storm shield
. Wolf Guard Pack Leader in Terminator Armour: Storm shield, Thunder hammer
Wulfen
. 4x Thunder hammer & Stormshield: 4x Storm Shield, 4x Thunder Hammer
. 4x Wulfen
. Wulfen Pack Leader: Frost claws
++ Total: [110 PL, 1997pts] ++
The Space Wolves army trick is a rune priest bomb
Ideally I have 4D3 mortal wounds a turn with LL bouncing to a new target
If I want to spend the CP I get a D6 living lightning
The terminators are there to eat incoming fire and help the rune priests get another turn of mortal wounds off

His list

BA + Ad Mech

Admech Battalion

Dominus

Enginseer

3xrangers

3x Onagers

BA Battalion

Smash captain

Chaplain

Librarian Dread

2x 5 man scouts

1x 10 man scout

Veteran vanguard

Devastator with HB mortal wound trick

2 mortis contemptor with dual LC (8 total LC shots with BS2)

Pre-game

ITC Mission 6 (Crucible of Champions)

Deployment #5-Front line assault

Deployment was rough on me. Didn't give me much room to take advantage of my range

Also couldn't screen very well because only 6" on the wings

Secondary Objectives

Mine

Butcher's bill

Marked for death (10xscouts; Contemptor 1; Contemptor 2; Vanguard)

Old school

His

Marked for death (Wulfen; Armiger 1; Armiger 2; RP-Jump

Recon

King Slayer-Knight Crusader

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His Onagers were in the back left corner and his Contemptors had back middle

His rangers were behind LOS on the left, right and middle

He puts a unit of scouts on each objective in the middle left/right

I put my Crusader in the near middle and avoid LOS from 1 of his Contemptors

I hide a Helverin in the near left corner out of LOS but he countered with his 10 man scouts up as far as possible (basically turn 1 charge was highly probable)

I put my GH behind the box/hill close left

I put intercessors with stalker rifles on top of the near middle terrain

I put intercessors with normal bolt rifles behind the near right terrain

My wulfen are a new test. No more outflanking or using transports with them. I put them near middle behind the wall and out of LOS as a counter charge unit who I can move forward using LOS blocking terrain as needed.

He put Captain Smash and inceptors in reserve

I put 3 rune priests, aggressors and terminators in reserve

He won the roll off and I failed to seize

He pushed his 10 man scout forward and basically hugged the edge of the box/hill terrain for a 6" charge into my GH and Helverin

His Chaplain and Librarian Dread were not far behind

He also put his veteran vanguard 9" from my crusader

Turn 1

He is able to bring my middle Helverin down to 4 wounds

He puts 4 wounds on the Crusader

His scouts and vanguard make their charge

Scouts get buffed with rage and have a ridiculous amount of dice on the attack with chain swords

His scouts kill 4/5 grey hunters and consolidate into and trap the Helverin to prevent it from shooting

He was expecting to kill all the GHs but I made 5 armor saves for the last one

His Vanguard make it into my knight and Wulfen killing a single Wulfen and putting a few more wounds on the Crusader

In retaliation my Crusader stomps 3 guys down (they had storm shields but eventually failed enough)

The Wulfen then clean up the rest and consolidate 3" towards my rear left corner and the scouts. If I roll well for the advance I can get into that fight and help out

My turn the wulfen roll a 6 and go racing towards the scouts. They need a 5" charge to get in

My 4 wound helverin and Knight break to the right and aim to dislodge his scouts from the middle right objective while keeping terrain between the onagers and contemptors

Back right intercessors move up as well to help screen out the smash captain and keep him from my Crusader

I focus on clearing him from the midfield objective. I use helm dominatus on the scouts and the damaged helverin opens fire rerolling 1's killing 3/5

My intercessors join in but whiff badly and only kill 1

I have to waste my Crusader firepower to finish the unit. I put the avenger and stubber into the single scout while the missile and rapid fire battle cannon are directed at his contemptor. I activate exploding 6s and open fire.

The scout is erased and I manage to down his contemptor as well.

In the assault phase my wulfen obliterate the scouts

I have kill/hold and kill more (3)

He has hold/hold more (2)

I also tally up a few secondary points

Butcher bill 1/4

Marked for death 3/4 (killed all but the other contemptor in 1 round)

Old school 1/4 (first blood achieved)

He managed recon (1/4) and a KS point (1/4) for doing 4+ damage to my knight

Turn 2

His librarian dread comes swooping in and lands next to the near left Helverin

Chaplain turns around and retreats to the objective

He drops his inceptors and Smash Captain on the mid right objective where I had directed my firepower last turn

His inceptors split fire among my intercessors and knight. He wasn't expecting the intercessors to make so many rolls and they survive the shots

The librarian meltas the Helverin and will eventually finish the job in melee then consolidate into the lone GH

The onagers finish off the wounded Helverin and put more wounds on my Crusader dropping me a bracket

On my turn the Wulfen move into auto charge range of his Librarian dread

My knight uses a CP to operate at his top bracket and marches as close to the inceptors and smash captain as possible

I outflank my aggressor middle left to clear his scouts off the objective

I deep strike the terminators into the middle to screen for the RP

The triple RP fall in behind them. I make sure I am within 18" of the devastators and his inceptors

In my psychic phase I living lightning and spend a CP to make it D6 then shoot it at his 2 man devastator squad

I roll a 1....use a CP and get a 5. It kills the squad then hops to his skiitari rangers killing 3/5

I then smite 6 wounds off his inceptors with Njal

In the shooting phase my knight erases the inceptors and drops the contemptor to 4 wounds

My intercessors take some potshots and his Smash Captain and put 2 wounds on him

The aggressors kill 4/5 scouts on the middle left objective

in the melee phase my units go bonkers

The wulfen erase the librarian dreadnought and he explodes killing the GH and putting a wound on the wulfen. I pass all but 1 of the FNP for the wulfen

My Crusader charges the smash captain and tap dances him to oblivion

I have kill/hold/kill more (3)

He has kill/hold (2)

Secondary I get Butcher Bill 2/4 and kill his warlord for Old School 2/4

He got recon (2/4) Marked he killed both armigers (2/4) and enough wounds on my crusader for another KS (2/4)

Turn 3

He pushes his Skititari into the fight to get the objectives on both wings

His onagers and contemptor manage to drop my Crusader all the way down to a single wound but can't kill me off

One onager fires at my aggressors and kills 2/3

On my turn I focus on points. I move my intercessors on the right flank up on the objective

I advance my single aggressor on the left onto the objective

The terminators and TDA RPs move left to keep pressure on that objective

The RP-JP pushes directly forward and uses buildings to block LOS from everything except the contemptor

My knight spends another CP to operate at full health and pushes directly forward next to the skiitari who have emerged

I decide to hide my wulfen behind the hill instead of running across no-man's land at his onagers. They are marked for death and worth a CP if he can finish the job

In the psychic phase I use LL on kill his solo scout and bounce 2 more wounds onto his chaplain

I then smite the chaplain to death and clear him away from the left objective so it can be claimed by my aggressors

The RP-JP smites a few wounds onto the contemptor

In the shooting phase my aggressor kills a few rangers

The knight flames a few wounds onto the nearby skiitari and pours his AT into the contemptor and his avenger and stubber into the last few survivors of another ranger team

The Crusader rolls 12 for his RFBC and the blasts everything to pieces

I take a risky move and charge into the nearby rangers. I survive overwatch with 1 W and stomp them off the board

I kill/hold and have kill more/hold more (4)

He has hold only (1)

I lock up another butcher bill (3/4) and my final marked for death by killing the contemptor (4/4)

He has maxed his KS due to all the wounds on my knight (4/4) but I have shut down his recon and hidden my wulfen and RP JP to deny him marked for death

He tells me it is the worst performance his inceptor and smash captain combo has ever had. Nobody has ever cleared them off the board that fast. It was mostly the knight crusader...

He basically has is Onagers left

Turn 4

His onagers kill my single wound knight and the last aggressor. One onager fires at the terminators but gets 0 wounds through

I ride everything out and just keep holding my objective

For the first turn I am unable to kill anything

I hold (1)

He kills holds and has more of both (4)

Turn 5

Not much left on the board at this point

He has 3 onagers and his dominus

His Onagers move towards the objectives and fire at my TDA killing 3/5

I only move the TDA and RPs towards him. Get a few smite and LL wounds and SB shots to drop an onager to 4 wounds. Cast tempest on another onager so 2/3 are firing on 5's now

Turn 6

The onagers finish off the terminators then kill Njal (he rolled very hot)

We tally up the points and see I am ahead without having to do my turn 6

Final score

His final turn he gets kill and hold (2)

This brings his total score to 13 primary and 8 secondary for 21 total

Without even doing my T6 I have 14 primary and 9 secondary for 23 total

All I need is to sit on an objective and jump into his deployment and it pushes me to 25 while his max score is 23

Winner Rune Knights!

MVP and recap

med_gallery_49686_13890_8848.jpg

Good first run for the Knight Crusader

He shot and killed

-2 Mortis Contemptor

- 3/5 Inceptor (he would have slaughtered a bunch more as well)

-2 5 man Skiitari Ranger

He stomped

-Smash Captain

-5 man Skiitari Ranger

Even though I have a ton of CP my combos don't actually rely on the CP to work

Late game RPs are an interesting buzz saw to drop on my opponent. The mortal wound machine is brutal when units have already been removed from the board by shooting.

It was very much a war of attrition and the list I had could keep grinding away mid and late game

I enjoyed my list and will take it to league for further testing

Nice list, and a good solid win, well done!

 

How did the Terminators do? I know they got shot up quite quickly, but did you feel they were worth it?

 

I ask because I've been considering a big ten-men Storm Bolter/Shield unit as a big anchor. With Arjac and Stone they'd kick out 40 Bolters then 41 melee attacks, so pretty good for killing chaff! Your unit of five is basically the same, so I'm curious what your thoughts on them are.

Nice list, and a good solid win, well done!

 

How did the Terminators do? I know they got shot up quite quickly, but did you feel they were worth it?

 

I ask because I've been considering a big ten-men Storm Bolter/Shield unit as a big anchor. With Arjac and Stone they'd kick out 40 Bolters then 41 melee attacks, so pretty good for killing chaff! Your unit of five is basically the same, so I'm curious what your thoughts on them are.

 

The terminators did exactly what I expected them to and I was very happy with the outcome of the field test.

They died because the Onagers had nothing else to shoot at and I put them in the line of fire to push Njal and the RP-TDA forward and kill off his last infantry on an objective

 

30 shots with lots of D2 weapons against a 5 man unit....so ya they died but they soaked up a ton of firepower in the process and kept shots off my HQs until turn 6

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