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Bolter Drill Beta


PeteySödes

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Threads are everywhere but thought we could talk about how it effects us!

 

I for one think this make WGTDA pack leaders almost mandatory. I was taking them anyways but this seals the deal IMO. My regular lists got ~10 more shots per turn not even changing tactics which is amazing.

 

Minimum pointed SB/SS tanks pumping 4 shots on the move is slick. I think we need to me on the move too much for this change to effect our PA bolters TOO much but its still very nice in those events where you can lock an obj.

 

I also think WG TDA squads have a place now too, not just the TH/SS assault builds either.  I think a deepstriking enemy deployment zone SS/SB squad being able to reach out 24" is very tempting and will be really hard to shift.

 

This also makes SB upgrades on our transports a no brainer (as if anyone wasnt anyways).

 

Outflanking Scout bikes also got a bit safer too which is cool.

 

 

Am I missing anything? What do we think?

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Grey Hunters and Intercessors both got a modest (but welcome) boost from this. Intercessors probably benefit more as they work better as Objective campers while my Grey Hunters tend to move up the field. Does make Blood Claws that little bit less relevant in the Troops stakes though.

 

Anyone running Storm Bolter WG Bikers from the Index will be grinning for days.

Grey Hunters and Intercessors both got a modest (but welcome) boost from this. Intercessors probably benefit more as they work better as Objective campers while my Grey Hunters tend to move up the field. Does make Blood Claws that little bit less relevant in the Troops stakes though.

 

 

Yea totally, I previously was taking stalkers for my backfield campers if i took intercessors but the beta rule makes me rethink that for sure.

 

 

Anyone running Storm Bolter WG Bikers from the Index will be grinning for days.

 
Bahaha yea thats going to be broken and awesome. Eat your heart out Vertus Praetors.

1 more sign that Russ and the Allfather want me to implement my new rune priest bomb list

 

The escort terminator meat shield will get 24" rapid fire SB range

 

Sweet

Yeah, for sure. I liked the idea of ten SB/SS as a distraction Carnifex/extremely tough objective holder. Now they're going to be damn tough and spitting out chaff killing firepower at twice the range!

So, the thing that is unclear on that page though, is.

 

Do we still use the RF value in the weapon definitions?

 

The Beta rule says it replaces the Rapid Fire rule completely.

 

I think the answer is yes, use the RF value in the stat line, but then again I also want 8 shots a turn per bike, so... I may not be the most objective when it comes to interpretation. :D

That doesn't answer the question.

 

The rule reads.

 

"... double the number of attacks if any of the following apply: etc..."

 

If the base number is always 1 and we are always just doubling 1, that wording isn't necessary.

 

If we are still using the RF value, the number of attacks for a Storm Bolter is 2, and doubling it goes to 4.

 

If we aren't using the RF value anymore, the number of attacks on ANY of the relevant Bolt Weapons is 1, and we are doubling it to 2.

The distinction matters and it's unclear if the existing RF values are still used at all.


So, either every relevant Bolt Weapon is now essentially RF1 with new trigger possibilities, and the RF2 weapons actually got a downgrade.
or

every relevant Bolt Weapon is now essentially RF1 with new trigger possibilities, and the RF2 weapons are super good now.



 

It says you use these rules instead of Rapid Fire. So instead of doubling your shots at half range, you double your shots if any of those conditions are met. Boltguns go from 1 to 2 and Storm Bolters go from 2 to 4. But Boltguns at 12" do not get 4 shots because they have this new rule "instead" of Rapid Fire.

So WGPL in TDA with SB/SS is just 27 points now for a 2-wound 2+/3++ model that always gets 4 bolter shots out to 24". He should be able to tank quite a bit of firepower for the squad.

 

Is that actually better than the regular WGPL in PA with combi-plas? Cheaper and a lot tankier although less offense. Which would you choose and why?

I never thought baseline bolters would get 4 shots.

 

I was trying to sort if the RF2 weapons were getting 4 shots because that's not immediately apparent. 4 shots on a regular bolter is kinda an insane interpretation.

 

I guess my answer is yes.

Oh I gotcha. I wasn't trying to be dismissive; a lot of people seemed to be thinking we got both the new and old rapid fire rules stacking. It's an easy miss. Anyway, the rule does say double shots, not two shots, so Storm Bolters and most importantly (to me) Hurricane Bolters get to unleash the fury right from 24". It makes me a little sad I gave my Dreadnought an underslung Heavy Flamer years ago. (That flamer is pricey, too...)

So WGPL in TDA with SB/SS is just 27 points now for a 2-wound 2+/3++ model that always gets 4 bolter shots out to 24". He should be able to tank quite a bit of firepower for the squad.

 

Is that actually better than the regular WGPL in PA with combi-plas? Cheaper and a lot tankier although less offense. Which would you choose and why?

 

Ive been consistently choosing tank. The amount of hatred i get when making saving throws on that SS terminator makes it so worth it. I still like plasma but i dont rely on my troops to kill, i rely on them for board control and objectives so the TDA tank makes them so much better at that.

As the day goes on I'm hearing from my 40K friends with other marine armies.

 

It turns out one of the somewhat unique things our codex has is a bunch of SS/SB terminator options.

 

Apparently not everyone can do that.

 

We will be able to leverage this beta rule with the recent SS drop in points better than most other marines.

TDAWG are unique: they're the only Terminators that can run Shield plus [ranged weapon].

 

Edit:

10 TDAWG with Storm Shield and Storm Bolter cost only 270pts, and that's gets you 20W with 2+/3++, 40 Bolter shots at 24" and 21 melee attacks. Slap in Arjac and a Wolf Lord with Wulfen Stone, and you've got 40 Bolter shots and 41 melee attacks - that's some significant horde shredding firepower while being damn resilient.

TDAWG are unique: they're the only Terminators that can run Shield plus [ranged weapon].

 

Edit:

10 TDAWG with Storm Shield and Storm Bolter cost only 270pts, and that's gets you 20W with 2+/3++, 40 Bolter shots at 24" and 21 melee attacks. Slap in Arjac and a Wolf Lord with Wulfen Stone, and you've got 40 Bolter shots and 41 melee attacks - that's some significant horde shredding firepower while being damn resilient.

 

Makes an old wolf long for the days where Logan made our WGTDA count as troops

 

That would make for one hell of a meta in the current edition

So let me ask you guys this, I like the idea of our terminators as well, but with the overabundance of plasma, do you think terminators are overkill?

 

So 10 terminators with ss/sb is 270

 

10 WG with jump packs, sb and ss are 230. 

 

The difference is with the terminators you get 10 more wounds (except against multiwound weapons of course)- the jump packs give you 40 extra points to play with and much greater mobility. I am just getting back into the game but it seems like there is alot of multiwound weapons which negate that extra wound- thoughts?

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