Karack Blackstone Posted January 24, 2019 Share Posted January 24, 2019 Are you speaking of a five man pack? Because that's going to be terrifying to deal with for the enemy. 135 to shift a 2+/3++ 10 Wound unit with 20 shots if they don't move is certainly going to be an uphill battle for the opponent. Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5241193 Share on other sites More sharing options...
One Two Wolf Posted January 24, 2019 Share Posted January 24, 2019 I don't think the 'didn't move' applies to termies. They get double shots just for being in TDA. Don't they? Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5241205 Share on other sites More sharing options...
PeteySödes Posted January 24, 2019 Author Share Posted January 24, 2019 I don't think the 'didn't move' applies to termies. They get double shots just for being in TDA. Don't they? Yep. Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5241218 Share on other sites More sharing options...
Karhedron Posted January 24, 2019 Share Posted January 24, 2019 You probably don't even need the entire squad to have SS. One Power fist is cheap enough now to be worth including just so the squad can deal some damage to anything your opponent tries to send after it in melee. Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5241256 Share on other sites More sharing options...
sturguard Posted January 24, 2019 Share Posted January 24, 2019 Karhedronuk, I would warrant even 2. With just storm bolters if you face a mech heavy list, they will ignore you. If you are advancing and have weapons that can crack open armor, they are forced to deal with you. Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5241309 Share on other sites More sharing options...
Beams Posted January 24, 2019 Share Posted January 24, 2019 I mean, my thought was just to keep them cheap, move them on objectives and force someone to knock them off, but a couple power fists in there would be pretty good too haha Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5241313 Share on other sites More sharing options...
One Two Wolf Posted January 25, 2019 Share Posted January 25, 2019 All of a sudden my termies are back as a top priority. I can see 2 5 man squads coming with 3xSB/SS and two with SB and chainfist. Maybe one assault cannon as well; just got 200 magnets so it seems likely... I see them with this beta rule as horde consumers and highly durable, worthwhile picks. Fabulous models to build and paint and I really don't think are too pricey to field - if ten cost too much use eight! Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5241840 Share on other sites More sharing options...
Akela Posted January 26, 2019 Share Posted January 26, 2019 A pity that Cavalry are not included on the list along with bikers. Bolter and Storm Shield Thundercav would be an interestinf distraction. Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5242027 Share on other sites More sharing options...
Guest Triszin Posted January 26, 2019 Share Posted January 26, 2019 So tartaros termis, are they worth it, with the combination bolters builds over the SS sb? Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5242265 Share on other sites More sharing options...
sturguard Posted January 26, 2019 Share Posted January 26, 2019 I was looking at that too. I dont think so, they are more expensive, and dont have the 3+ save. Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5242394 Share on other sites More sharing options...
Guest Posted January 27, 2019 Share Posted January 27, 2019 Isn't tartaros more at home in melee? I would think cataphractii would be better for Bolter. Cataphractii with Combi Bolter+lightning claw is 36 points, has 4++ (+1pt gives you a power fist) Normal termie with Combi+SS is 27 points, has 3++, but no melee weapon. So spends 9 points on one less 1++ but has melee weapons. Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5242479 Share on other sites More sharing options...
Kallas Posted January 27, 2019 Share Posted January 27, 2019 There is a world of difference between 4++ and 3++, though. Hell, the ubiquitous Smash Captains come with a 4++ stock, yet people (myself very much included) are happy to pay a premium for +1++ - because it's a massive improvement. Statistically, it's not a 16% improvement: it's a 33% increase in saves made/reduction in saves failed. It's the same reason Sv2+ is a huge improvement over Sv3+, as that's halving the amount of damage taken from AP0. Cataphractii are certainly a decent idea, although I would hazard a guess that Terminators with anything more expensive than SB/SS will be very difficult to get good value out of. 36ppm isn't the worst thing ever, and they'll get good value out of their SBs, but they'll struggle to get serious value out of their PFs. They're slow and don't actually hit that hard. Personally, I'd recommend more that you sprinkle in a couple of Thunder Hammers into the SB/SS Indomitus Terminators' unit for some real punch. Three TH is only 42pts but gives you 7A with them, and if one were bringing Arjac and/or Stone then that jumps up to 11, which is plenty respectable - three TH makes a ten man unit cost 312, which doesn't seem too bad to me for the resilience, anti-horde firepower and some anti-armour potential. Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5242541 Share on other sites More sharing options...
Jackalwolf Posted January 27, 2019 Share Posted January 27, 2019 What about cataphractii with storm bolters and power fist, still get 4++ and now the unit is a beast to hold objectives or destroy anything in melee. Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5242646 Share on other sites More sharing options...
Kallas Posted January 27, 2019 Share Posted January 27, 2019 What about cataphractii with storm bolters and power fist, still get 4++ and now the unit is a beast to hold objectives or destroy anything in melee. Pretty sure that's what Jarl Caldersson and I just had an exchange about Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5242709 Share on other sites More sharing options...
Bulwyf Posted January 29, 2019 Share Posted January 29, 2019 I had kinda written off my LRC before this because the Stormwolf is such a better transport option. I still think it is the better option but the LRC can definitely put out some more dakka. Is anyone else tempted to put LRC into a list to see how it works? Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5243988 Share on other sites More sharing options...
PeteySödes Posted January 29, 2019 Author Share Posted January 29, 2019 I had kinda written off my LRC before this because the Stormwolf is such a better transport option. I still think it is the better option but the LRC can definitely put out some more dakka. Is anyone else tempted to put LRC into a list to see how it works? Yea definitely! Im a sucker for the old gal, but i think the roles are different though. I'll still use the Stormwolf to deliver wulfen like a speartip since they cant ruin its movement, but the LRC to me would be great with some terminators. That amount of dakka now that even if they take it down the WG inside can still have a 24" threat is pretty sweet. It make my old hearts really happy. Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5243994 Share on other sites More sharing options...
Karhedron Posted January 29, 2019 Share Posted January 29, 2019 I think that if the CA2018 style of mission becomes common (and apparently they are being adopted by ITC) we may see a resurgence in unit like the LRC. Continuous scoring means that we need to be able to get units to Objectives and keep them alive there. The LRC is pretty much the premiere transport in the game. It can hose hordes off objectives and sit tight on them. If your enemy has no Troops, you can disgorge a cheap unit of Hunters to super-score. Land Raiders have always struggled in a meta where people bring the firepower to take down Knights. But Knights struggle in objective games so they may no longer remain the gate-keeper army that they are now. I still think the new missions and end of Sudden Death are the biggest "sleeper change" in CA2018. If they become widely adopted, it may trigger a shift in the meta that would make units like Land Raiders a bit more relevant. All just theory-crafting of course. Link to comment https://bolterandchainsword.com/topic/353265-bolter-drill-beta/page/3/#findComment-5244016 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.