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What's the easiest way to add an assassin to my SW army and.


sturguard

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All the detachments are in the rulebook. Easiest and cheapest point wise is an aux detachment but youll eat the -1 CP tax. You can take 3 in a vanguard detachment since they FAQd that you dont need an HQ but 3 is a lot obviously.

 

March WD apparently will have an Index Imperialis covering Assassins though so we'll likely see some changes coming up.

Hey folks,

2 questions.

1. What's the easiest and cheapest way to add an assassin to my SW force.

2. Are there any SW detachments not listed in the rulebook that I could take advantage of

 

Haha careful there brother.  My path to multiple codex began the exact same way

 

I started playing with Wolves and Assassins and love it then kept looking at other allies

 

FYI my favorite addition was 1-2 Culexus and 2 Vindicares 

 

Vindicare range and rules make them ideal to plant near a rear objective and still contribute

In a game without psykers the Culexus still makes for a useful harassment unit.  Go take an objective away from the main battle and your opponent probably looks at it...thinks about how many 6's he has to roll and leaves the Culexus alone for the rest of the game

Yeah, I have a vindicare and a callidus painted up in Artic Camo to match my SW, I was just curious if I could simply add them in or if I needed something else to do so. Evidently the vindicare isnt very good because he just gets one shot a turn right? But it seems I would need a third assassin to add, which sadly I dont have and for the most part my painting days have come to an end (sight and small motor dexterity just isnt what it used to be).

Yeah, I have a vindicare and a callidus painted up in Artic Camo to match my SW, I was just curious if I could simply add them in or if I needed something else to do so. Evidently the vindicare isnt very good because he just gets one shot a turn right? But it seems I would need a third assassin to add, which sadly I dont have and for the most part my painting days have come to an end (sight and small motor dexterity just isnt what it used to be).

A single vindicare isn't very useful

A pair of vindicares make eldar run in fear

What's the difference? Also, when you are talking 3 assassins, now thats almost 250 pts and there are plenty of better options at that point. I can take out a rhino to squeeze in one and was hoping that was the case.

What's the difference? Also, when you are talking 3 assassins, now thats almost 250 pts and there are plenty of better options at that point. I can take out a rhino to squeeze in one and was hoping that was the case.

Difference being 1 only kills every other turn. Two will very likely drop who you need dead right away.

While one Vindicare can take out a support character like a Warlock in one round of shooting, it’ll average a kill about every two turns. Two Vindicares will probably kill the Warlock in one round.

 

You’re getting the same damage/threat output still, it just stacks up, but you can remove a particular enemy capability more quickly. Characters are force multipliers, so it can be useful to deal with them more quickly.

What's the difference? Also, when you are talking 3 assassins, now thats almost 250 pts and there are plenty of better options at that point. I can take out a rhino to squeeze in one and was hoping that was the case.

 

After you play a single assassin you will slowly realize an ally unit with SW makes your army much more powerful

 

You will eventually want to add even more because the single assassin you added can't be everywhere at once

 

And ya sure ally detachments are costly in points...but trimming your 2000 points of SW down to 1750 points of SW probably won't cost you a game changing unit

In the right circumstances the ally you replace them with will be a major impact on the game

 

As for the 2 vindicares instead of 1 the justification is it follows the basic rule of 40K.  If you need something to work take 2 or 3.  The only thing stopping a vindicare is a dice roll of 1.  Those happen.  They have no rerolls other than your single CP reroll in the shooting phase.  I learned to shoot my vindicares first if there was a target so I could have the CP option available.

 

And yes I have 1 shot warlocks and archons (the guy with a 2++ invulnerable) when I get lucky.  I have also failed to pick off the last wound from a target with a single vindicare.  The pair of vindicares are insurance.  I also tended to split them up on opposite sides of my deployment zone to cover more of the board.  They can move and still hit on 3s

 

And yes eldar hate assassins.  Eldar rely on their psyker combos and the pair of vindicares are highly likely to erase the warlock ASAP (he has the lowest number of wounds and is the easier target).  Without jinx or doom your chance of survival is greatly enhanced.

Theoretically you could put an assassin into a detachment that didn't need the SW Chapter Tactic, right? Like a spearhead of Predators or something. Or am I missing something?

All advice i give is in a competitive tournament rule set

 

Tournaments follow the battle brother rule (check latest FAQ) and prohibit random mixing of units in a single detachment

 

The only way to use assassins is (1) single assassin for -1CP or (2) 3+ assassins in a special vanguard for 0 CP (no hq required...just pure assassins)

 

Theoretically you could put an assassin into a detachment that didn't need the SW Chapter Tactic, right? Like a spearhead of Predators or something. Or am I missing something?

All advice i give is in a competitive tournament rule set

 

Tournaments follow the battle brother rule (check latest FAQ) and prohibit random mixing of units in a single detachment

 

The only way to use assassins is (1) single assassin for -1CP or (2) 3+ assassins in a special vanguard for 0 CP (no hq required...just pure assassins)

Fair enough. I just figured I'd throw it out there in case he's not doing a tournament. He did ask for the cheapest way.

So, I can add 1 for -1 command pt? If so, that seems ok as I have 11 in the army I am building. I just don't know that a single Calladus or Vindicare is worth it. All my opponents are SM, CSM, and 1 Ork I believe. But they all have big hitters. Ork plays Stompa, Marine- 1 guy has the Knight and 2 Armiger's, other guy plays Bobby G., IG guy has a baneblade variant and Celestine, 2 Deathguard guys play all the dirtiness (pun) you can put in those lists etc.

Single callidus is amazing for the CP shenanigans you cause for the opponent alone.

This is a rare time i disagree with our master artificer.

 

After the CP inflation i removed my callidus. I think they need to make the special rule automatic or last the entire game to bring it back up to par.

 

If you want a single assassin the culexus is your best bet. A single culexus can shut down a psyker list because you can prevent smite with good placement of units.

 

As i mentioned above the culexus has value as a PITA unit if no psykers are around.

 

i think you have all the info you need but keep asking if you have more questions. i have used all 4 in matches for 8th (eversor is a fun anti scout unit or hail mary charge bc 3D6 lets you try a long out of LOS charge).

 

Good luck field testing it. let us know how your matches go.

Thats very true, I agree about the cullexus actually he just mentioned only the two so I ran with it.

 

Ive also been playing a limited ruleset to prep for adepticon where that one CP loss from reign of confusion would be crippling. Good callout!

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