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Sisters codex (proper) wishlisting 2.0


Atrus

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The core problem with the Geminae is that they're designed(terribly) to fill a role the army doesn't need anymore. 

 

They are Tau drones that can be repaired under the right circumstances.  Other than ablative wounds for Celestine, I don't think they fill a roll.

 

I think back to their story and try to think of a way to represent that in the game but the first obvious fix concerns them being Canoness with jump packs.  Right away they need to give the twins Canoness stats and give Canoness jump packs.

 

 

So ... just thinking and wish listing here ...

Geminae Superia

M12,  WS2+, BS2+, S3, T3, W5, A4, Ld9, Sv3+

Bolt Pistol

Geminae Blade -- S+1, AP-3, D1

- May replace Bolt Pistol with an item from the Pistols list

Acts of Faith, Shield of Faith, Lead the Righteous, Rosarius, Lifeward

((45 for base, +20% base for Jump Pack(9), 8 points for blade ... 62 points each))

 

Boom.  Jump Pack Canoness if you want to use them that way.  Ignoring the story and looking at the models, game and roles, they should be Characters leading Seraphim units without having to be on Celestine's leash anyway.  The problems all seem to arise when you try to shoehorn the story into the rules. 

 

I like the models.  I really do.  But if they want to add the fluff to the game, Celestine should be able to resurrect ANY Sororitas model including (and especially) any Canoness that may have died whether the unit was destroyed or not. Geminae Superia do not really need to be in the game at all.

 

 

Hmm...wont they step on the toes of actual Canonesses then?

 

The only difference between them and regular canonesses (assuming they would finally have jump pack upgrades), is that the no-named ones can take Relics and fill out the HQ slot.

 

It's agreed the Geminae need more effective utility / purpose, and their backstory can definitely help inform/support their stats - but replacing / repeating HQ Canonesses while filling the Elite slots seems a bit odd. I think It would be more effective if they complimented HQ Cannonesses, rather than compete / overlap them near identically. Just thinking aloud though.

 

I definitively like the different ideas of buffing up their weapons. As one of the few special characters in the codex (so far), it would be fitting if they were resurrected to fight with something more "divine" than the stock standard bolt pistol and power sword.

I'd say give them the ability to buff seraphim -- they aren't going to be near a priest or a Cannoness and with Celestines new role as a babysitter, Celestine either.

 

Make them a little beefier too, and well soon be using them. Which would be nice, since I forget they even exist anymore.

I'd say give them the ability to buff seraphim -- they aren't going to be near a priest or a Cannoness and with Celestines new role as a babysitter, Celestine either.

 

Make them a little beefier too, and well soon be using them. Which would be nice, since I forget they even exist anymore.

Ideally sure, since they have jump-packs already they would be the needed alternative to Celestine's buff who is the only other model that can also move 12". It's almost suggestive that they should be capable of buffing Seraphim on their own, since they can be taken without Celestine at all now.

 

For an idea along those lines, how about:

- 3W (the minimum for a T3 character)

- Blade: S+1 AP-3 D1

- Pistol: Pistol 2 S4 AP-1 D1

- 6" Aura: Re-roll 1s to wound for ADEPTA SORORITAS infantry (regardless of ORDER)

- Current Celestine-related rules included

- Even 30 points each

 

Comparing that to the basic 5-model Seraphim Squad (without Celestine buffs):

- Character 6W 6++ / 5W 5++

- 6x (S4 AP-3 D1) / 6x (S3 AP0 D1)

- 4x (S4 AP-1 D1) / 10x (S4 AP0 D1)

- Re-rolls 1s to Wound / none

- Ld 9 / Ld 8-7

- 60 points / 55 points

 

^ Hopefully this stops them from being completely out-shown by said squad, while giving them utility outside of being leashed to Celestine.

 

I'd say give them the ability to buff seraphim -- they aren't going to be near a priest or a Cannoness and with Celestines new role as a babysitter, Celestine either.

 

Make them a little beefier too, and well soon be using them. Which would be nice, since I forget they even exist anymore.

 

Ideally sure, since they have jump-packs already they would be the needed alternative to Celestine's buff who is the only other model that can also move 12". It's almost suggestive that they should be capable of buffing Seraphim on their own, since they can be taken without Celestine at all now.  

 

For an idea along those lines, how about:

- 3W (the minimum for a T3 character)

- Blade: S+1 AP-3 D1 

- Pistol: Pistol 2 S4 AP-1 D1

- 6" Aura: Re-roll 1s to wound for ADEPTA SORORITAS infantry (regardless of ORDER)

- Current Celestine-related rules included 

- Even 30 points each

 

Comparing that to the basic 5-model Seraphim Squad (without Celestine buffs):

- 6W 6++ /  5W 5++

- 6x (S4 AP-3 D1)  /  5x (S3 AP0 D1)

- 4x (S4 AP-1 D1)  /  10x (S4 AP0 D1)

- Re-rolls 1s to Wound / none

- 60 points / 55 points

 

^ Hopefully this stops them from being completely out-shown by said squad, while giving them utility outside of being leashed to Celestine.

 

minor nit pick... Seraphim Superiors are 2 attacks base

 

so it should read:

- 6 x (S4 AP-3 D1) / 6 x (S3 AP0 D1)

 

also the Geminea are +1 LD over the Superior (+2 over the normal Seraphims)

personally I think that yes with those stats I'd pay 25-30 points.  Being a character is deffo worth a few points, but wounds doesnt trump bodies.

That's a solid start then, especially if GW intends to keep them a separate unit from Celestine. There's good potential for taking them off the shelf and back on the table as a separate unit.

how have special ammunition for the Dominion Sisters, like in an old version of Space Marines with their Veterans that got kraken ammunition and the like, but with the possibility of overload (maybe too for Retributor sisters too)

for the Celestian sororitas with the possibility of taking bolters of the list of weapons of distance (combis) options they are the cream of the cream they should have access to all weapons not only some.

exorcist should have the option of fire out of line of sight but with incendiary ammunition (2d6 5/-1/1 no covert) instead of a standard pseudo-melta-warhead, revive or invent a new Flyer for them

 

and of course more options for the HQ and maybe some Novices (SM explorers) or militia (Imperial Guard or Conscripts... but with the no mans rule... ) for more Troop. Crusaders more energy-weapons options or substitute them for chevaliers/redentors sisters (specialist in CC) and maybe some bike-cavalry or light-attack-vehicle (but I don't see it yet...) and weapons options for the PE or at least better Assault weapons

 

superheavy option the Doom Emperors Hammer a superheavy vehicle with and experimental lost tech almost heretick missile launcher with dumb HKMissile with meltabombs warhead. between 1 to 5 twin HBolter, at least 2 melta cannon and a Choir of 20 Battle sisters. 

They could just do rules for Helena and Praxedes again, though I suppose canonically they’re both dead, I think.

Praxedes fought well past her death, rumours and sightings of her continuing thr fight vs the tyranids, if I'm not mistaken?

 

I think she would translate well, and could be pretty hardcore if GW did her right.

Dead shouldn't matter for special characters. I remember a day when the game gave us rules for both living and historic characters to use in our battles.

 

This is one of the many reasons I'm not happy with the current GW. I miss the days of encouraging players to convert models from their lines AND the lines of other companies. Now it feels like we get fairly static models that can only be built one or two ways because of how the pieces fit together and don't get shown conversions very often, if at all. And incorporating other companies models? Pure heresy!!!

If we're going to wishlist, my list looks like this:

 

All the old characters we've lost over the years, including a certain Missionary with a huge mace and our pewter Missionary with the plasmagun. While we're at it, how about the characters of Miriya and her partner from the novels and audio dramas. Also all our toys we've lost from second edition onward. 

 

How about the most celebrated Sister of all? Ephrael Stern? They could do an armoured version, as well as her kitted out for her trip to the Dark Aeldari arenas. Shoot, while we're at it the fantasy version of her from the Inferno story she appeared in when she was a Sister of Sigmar. Be a pretty darned cool box set. 

 

A Jumppack Canoness, and while we're at it, the equivalent of a Lieutenant.

 

Jacobus should have bennies vs. Genestaeler Cultists since that's  part of his backstory.

 

Plastic Missionary and Priest could probably done as a single kit, and they need other options besides a flashlight and a Chainsword.

 

A second Troops choice. We could have Sisters whom have yet to get their Power Armour (Neophytes), Frateris Militia, and our own version of the Cultists (reboxed Cawdor gangers could do the job nicely, and they fit the fluff).

 

Biker Sisters as another Fast Attack choice.

 

An actual Repressor since FW doesn't even carry the upgrade kit on the site so far as I know.

Wishlist time?

 

Canonness:

-Jump pack option

-Eviscator, power mace, power lance

-Horse option

 

All units with acces to special weapons gain the following as an option:

-Plasmagun

-Shotgun

 

Retributors gain acces to a new flamer: 

Inferno flamer: Range: 18 Assault d3, Strength 6, Ap-2 Damage: 2 attacks automaticly hit

 

Repressor

Landraider Redeemer

 

Brand new unit:

Sister Paladinas: M10" Ws:3+ Bs:3+ S:3 T:3 W:2 A:2 Ld:7 Sv:3+

Paladina superior: M:10" Ws:3+ Bs:3+ S:3 T:3 W:2 A:3 Ld:8 Sv:3+

-Frag&krak grenades, powerlance, boltpistol, combat shield

-Paladina superior can echange the power lance for a powersword, powermace or eviscator

-Any model may have stormshield, 1 model may instead take an Paladina Simulacrum

 

Acts of faith, shield of faith.

Paladina Simulacrum: a unit with this item adds 1 to acts of faith rolls, in addition they can re-roll 1 or 2 dice when charging.

 

Purebreed horse: Range: Melee Type: Melee Strength: 4 Ap:0 Damage: 0, after the rider made her attacks the mount can make 1 of these.

 

Powerlance: Range: Melee Type: Melee Strength:+1 Ap-3 Damage: 1, Strength becomes user x2 and damage 2 on the turn a model wielding this charges.

 

 

Oh and New Saint.

Living Saint Joanna

M: 10" Ws:2+ Bs:2+ S:3 T:3 W:6 A:4 Ld:9 Sv:2+

Divine Lance: Range: Melee Type: Melee Strength: +3 Ap:-3 Damage: d3 re-roll to wound agains models with the chaos keyword

 

Banner of the Emperor: Friendly Sororita models within 6" of Joanna ignore wounds on a 5+ and can never lose more than 1 model due to failed morale test, further more Adepta Sororitas and Astra militarum models within 6"add 2 to there morale.

 

Armor of Saint Allicia: this model has a 2+ armour save and a 4+ invulnerable save

 

Divine steed: Range: melee Type: melee Strength: 4 Ap:-1 Damage: 1 after Saint Joanna has attacked you can make 2 additional attacks with  the Divine steeds profile.

 

Acts of faith, shield of faith.

 

This Hero is our symbol: whenever Saint Joanna loses her last wound roll a d6, on a roll of 2+ the opponent gets no points of any kind for killing her. It is assumed that those around her somehow carried her away only to return to another battle on another battlefield.

 

Living Saint strategem - 3CP all units within 6" may reroll all failed to hits.

Make it failed to wounds so all of my flamers will benefit.

Just a dupe if a space marine strategem that is legit. If it was wins it might be too good -- maybe reroll 1s to wound

 

 

Living Saint strategem - 3CP all units within 6" may reroll all failed to hits.

Make it failed to wounds so all of my flamers will benefit.
Just a dupe if a space marine strategem that is legit. If it was wins it might be too good -- maybe reroll 1s to wound

Yeah, it's the Chapter Master stratagem. And it is a very good strat, I just would like to see something to buff flamers since we have pretty much nothing that does that right now.

 

I hadn't really thought about the math too much, but rerolling wounds means a lot of 4+, 5+, and 6+ being rerolled and the benefit should be better than rerolling 3+.

  • 3 weeks later...

 

 

 

Living Saint strategem - 3CP all units within 6" may reroll all failed to hits.

Make it failed to wounds so all of my flamers will benefit.
Just a dupe if a space marine strategem that is legit. If it was wins it might be too good -- maybe reroll 1s to wound
Yeah, it's the Chapter Master stratagem. And it is a very good strat, I just would like to see something to buff flamers since we have pretty much nothing that does that right now.

 

I hadn't really thought about the math too much, but rerolling wounds means a lot of 4+, 5+, and 6+ being rerolled and the benefit should be better than rerolling 3+.

It's not a very good strat, no space marine player ever bothers to use it and their's lasts for the entire game.

 

A one turn reroll hit aura strat is 2 CP at best. Remember, Space marines can get that same ability for around 30pts after combat stats with Shrike or Lysander, and they have way better guns than we do.

 

Sidebar, I hate living saint Joanna as she was pitched. Enough of the clump in the center and trudge up the field rules. Plus, if you were to keep the 4++ bubble you'd be looking at a 3+4++5+++ army with dirt cheap infantry. That's no bueno.

 

A better rule would be something along the lines of 'pick 2 units within 6" of Saint Joanna, choose to either increase their movement by 6" or heal D3 wounds/models.

 

 

 

 

Living Saint strategem - 3CP all units within 6" may reroll all failed to hits.

Make it failed to wounds so all of my flamers will benefit.
Just a dupe if a space marine strategem that is legit. If it was wins it might be too good -- maybe reroll 1s to wound
Yeah, it's the Chapter Master stratagem. And it is a very good strat, I just would like to see something to buff flamers since we have pretty much nothing that does that right now.

 

I hadn't really thought about the math too much, but rerolling wounds means a lot of 4+, 5+, and 6+ being rerolled and the benefit should be better than rerolling 3+.

It's not a very good strat, no space marine player ever bothers to use it and their's lasts for the entire game.

 

A one turn reroll hit aura strat is 2 CP at best. Remember, Space marines can get that same ability for around 30pts after combat stats with Shrike or Lysander, and they have way better guns than we do.

Space Marines don't take enough guns for it, but for us, it would be amazing. It increases your chance to hit from 1-(1/3) or 66% to 1-(1/9) or 89%.,

,

One squad of 10 Dominions' is 30 stormbolter shots.

So normally, you'll hit with 19.8 of them.

 

With the aura reroll, your looking at 26.7

Or an increase of 7 hits.

 

If you take 3 of these squads, you would be looking at 80.1 hits as opposed to 59.4

 

That's 20 extra shots, or an entire 10 woman bss squads worth of shooting. Add in battle sisters squads, Retributors etc, and with the whole "Pink Castle" list that our Warlord traits and relics want us to have, a 9" full reroll bubble with a 9" +1 to our sheild of faith would be an insane counter meta pick for GSC, Orks, Guard.

 

We'd still struggle for anti tank, but our (multi)meltas/exorcists rerolling 1s and 2s instead of 1s would still be a big help, with out having to use vessels every turn to get that coveted +1 to hit.

 

So, I'd gladly pay that 3cp at the start of the game.

Beams, check your math? 1/3 of 30 is 20 hits... with full rerolls that’s 26.6 hits, difference of 6.6 hits..?

 

Don’t forget, if your chapter master is going to be in range, she’d have been a canoness pre-upgrade, so your squads would already be rerolling their 1s. Your 3cp strat just lets those units also reroll 2s, not reroll 1s AND 2s over the ordinary canoness.

 

So, 23.3 hits for canoness vs 26.6 with the upgrade, total of 3 hits difference.

 

So you are only getting half the benefit it “looks like” you are getting (you’d have to take the canoness anyway).

 

Hubs has always commented that the reroll benefit doesn’t start really getting good till you hit on 4s rerolling.

 

What IS boss, though, is rerolls to wound! This is what makes Bobby G such a boss. I’d love a Lt buff for sisters - especially with all the melta we are packing.

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