Beams Posted March 10, 2019 Share Posted March 10, 2019 Beams, check your math? 1/3 of 30 is 20 hits... with full rerolls that’s 26.6 hits, difference of 6.6 hits..? Don’t forget, if your chapter master is going to be in range, she’d have been a canoness pre-upgrade, so your squads would already be rerolling their 1s. Your 3cp strat just lets those units also reroll 2s, not reroll 1s AND 2s over the ordinary canoness. So, 23.3 hits for canoness vs 26.6 with the upgrade, total of 3 hits difference. So you are only getting half the benefit it “looks like” you are getting (you’d have to take the canoness anyway). Hubs has always commented that the reroll benefit doesn’t start really getting good till you hit on 4s rerolling. What IS boss, though, is rerolls to wound! This is what makes Bobby G such a boss. I’d love a Lt buff for sisters - especially with all the melta we are packing. Sorry, 7 instead of 9, that was a typo. Phones and all. But the point was mostly that 20 shot difference per 3 squads of Dominions within 9", which is an entirely new squad. And yeah, the Cannoness would have reroll 1s, but there's the question of how likely you'd be having Dominions' within a reroll 1s aura vs a reroll all, since the increase of reroll ones isn't as big vs their mobility. That said, the bonus here is two-fold 9" reroll 1s and 2s vs 6" +1 to hit for comprable performance. And the space marine one doesn't require a 4+ and then 3 CP for a single turn, instead being a 3CP upgrade that you get in the beginning of the game. Which is kind of the point of my original post, that I'd rather just have chapter master then +1 and vessels. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5273952 Share on other sites More sharing options...
Mekhitar Posted March 11, 2019 Share Posted March 11, 2019 Oh yeah, I definitely agree about that one. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5274040 Share on other sites More sharing options...
ERJAK Posted March 15, 2019 Share Posted March 15, 2019 Beams, check your math? 1/3 of 30 is 20 hits... with full rerolls that’s 26.6 hits, difference of 6.6 hits..? Don’t forget, if your chapter master is going to be in range, she’d have been a canoness pre-upgrade, so your squads would already be rerolling their 1s. Your 3cp strat just lets those units also reroll 2s, not reroll 1s AND 2s over the ordinary canoness. So, 23.3 hits for canoness vs 26.6 with the upgrade, total of 3 hits difference. So you are only getting half the benefit it “looks like” you are getting (you’d have to take the canoness anyway). Hubs has always commented that the reroll benefit doesn’t start really getting good till you hit on 4s rerolling. What IS boss, though, is rerolls to wound! This is what makes Bobby G such a boss. I’d love a Lt buff for sisters - especially with all the melta we are packing. Sorry, 7 instead of 9, that was a typo. Phones and all. But the point was mostly that 20 shot difference per 3 squads of Dominions within 9", which is an entirely new squad. And yeah, the Cannoness would have reroll 1s, but there's the question of how likely you'd be having Dominions' within a reroll 1s aura vs a reroll all, since the increase of reroll ones isn't as big vs their mobility. That said, the bonus here is two-fold 9" reroll 1s and 2s vs 6" +1 to hit for comprable performance. And the space marine one doesn't require a 4+ and then 3 CP for a single turn, instead being a 3CP upgrade that you get in the beginning of the game. Which is kind of the point of my original post, that I'd rather just have chapter master then +1 and vessels. I agree also that it's better than Vessels, I've argued that on dakka in the past; HOWEVER, that's not an endorsement of the Chapter Master stratagem, it's an INDICTMENT of Vessels. The benefits you get with Chapter Masters for the same amount of CP as Vessels are absolutely superior, no doubt about it. Yet very few space marine players ever use the stratagem because the value gained simply isn't worth 3CP. At least not for a BS3+ army. The proposes stratagem is significantly stronger than Vessels, but it's still too weak to be a viable option at 3CP. At 2CP, I think it would be a consideration in most lists. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5277106 Share on other sites More sharing options...
Beams Posted March 16, 2019 Share Posted March 16, 2019 Beams, check your math? 1/3 of 30 is 20 hits... with full rerolls that’s 26.6 hits, difference of 6.6 hits..? Don’t forget, if your chapter master is going to be in range, she’d have been a canoness pre-upgrade, so your squads would already be rerolling their 1s. Your 3cp strat just lets those units also reroll 2s, not reroll 1s AND 2s over the ordinary canoness. So, 23.3 hits for canoness vs 26.6 with the upgrade, total of 3 hits difference. So you are only getting half the benefit it “looks like” you are getting (you’d have to take the canoness anyway). Hubs has always commented that the reroll benefit doesn’t start really getting good till you hit on 4s rerolling. What IS boss, though, is rerolls to wound! This is what makes Bobby G such a boss. I’d love a Lt buff for sisters - especially with all the melta we are packing. Sorry, 7 instead of 9, that was a typo. Phones and all. But the point was mostly that 20 shot difference per 3 squads of Dominions within 9", which is an entirely new squad. And yeah, the Cannoness would have reroll 1s, but there's the question of how likely you'd be having Dominions' within a reroll 1s aura vs a reroll all, since the increase of reroll ones isn't as big vs their mobility. That said, the bonus here is two-fold 9" reroll 1s and 2s vs 6" +1 to hit for comprable performance. And the space marine one doesn't require a 4+ and then 3 CP for a single turn, instead being a 3CP upgrade that you get in the beginning of the game. Which is kind of the point of my original post, that I'd rather just have chapter master then +1 and vessels. I agree also that it's better than Vessels, I've argued that on dakka in the past; HOWEVER, that's not an endorsement of the Chapter Master stratagem, it's an INDICTMENT of Vessels. The benefits you get with Chapter Masters for the same amount of CP as Vessels are absolutely superior, no doubt about it. Yet very few space marine players ever use the stratagem because the value gained simply isn't worth 3CP. At least not for a BS3+ army. The proposes stratagem is significantly stronger than Vessels, but it's still too weak to be a viable option at 3CP. At 2CP, I think it would be a consideration in most lists. ... That was the point? Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5277548 Share on other sites More sharing options...
Montford Posted March 16, 2019 Share Posted March 16, 2019 I was listening to a WH40K podcast today and something they said got me thinking about Celestine: I'd like to see her Healing Tears ability be able to affect any Sororitas Unit, not just the Geminae. Do you think that might be overpowered? Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5277729 Share on other sites More sharing options...
ERJAK Posted March 16, 2019 Share Posted March 16, 2019 Beams, check your math? 1/3 of 30 is 20 hits... with full rerolls that’s 26.6 hits, difference of 6.6 hits..? Don’t forget, if your chapter master is going to be in range, she’d have been a canoness pre-upgrade, so your squads would already be rerolling their 1s. Your 3cp strat just lets those units also reroll 2s, not reroll 1s AND 2s over the ordinary canoness. So, 23.3 hits for canoness vs 26.6 with the upgrade, total of 3 hits difference. So you are only getting half the benefit it “looks like” you are getting (you’d have to take the canoness anyway). Hubs has always commented that the reroll benefit doesn’t start really getting good till you hit on 4s rerolling. What IS boss, though, is rerolls to wound! This is what makes Bobby G such a boss. I’d love a Lt buff for sisters - especially with all the melta we are packing. Sorry, 7 instead of 9, that was a typo. Phones and all. But the point was mostly that 20 shot difference per 3 squads of Dominions within 9", which is an entirely new squad. And yeah, the Cannoness would have reroll 1s, but there's the question of how likely you'd be having Dominions' within a reroll 1s aura vs a reroll all, since the increase of reroll ones isn't as big vs their mobility. That said, the bonus here is two-fold 9" reroll 1s and 2s vs 6" +1 to hit for comprable performance. And the space marine one doesn't require a 4+ and then 3 CP for a single turn, instead being a 3CP upgrade that you get in the beginning of the game. Which is kind of the point of my original post, that I'd rather just have chapter master then +1 and vessels. I agree also that it's better than Vessels, I've argued that on dakka in the past; HOWEVER, that's not an endorsement of the Chapter Master stratagem, it's an INDICTMENT of Vessels. The benefits you get with Chapter Masters for the same amount of CP as Vessels are absolutely superior, no doubt about it. Yet very few space marine players ever use the stratagem because the value gained simply isn't worth 3CP. At least not for a BS3+ army. The proposes stratagem is significantly stronger than Vessels, but it's still too weak to be a viable option at 3CP. At 2CP, I think it would be a consideration in most lists. ... That was the point? No it wasn't. Your original post was and subsequent supoorting posts boil down to 'CM is worth 3 CP' This post said 'It's not worth 3 CP'. Those things are different from each other. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5277770 Share on other sites More sharing options...
Beams Posted March 17, 2019 Share Posted March 17, 2019 Living Saint strategem - 3CP all units within 6" may reroll all failed to hits.Erjak, this is the original post. I get I didn't come right out and say it, but please don't argue my intent with the only person who actually knows it. Thanks, bro. If you want to read into that, fine. But it was 100% I'd rather have that than what we have. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5277987 Share on other sites More sharing options...
Atrus Posted March 29, 2019 Author Share Posted March 29, 2019 Holy Promethium-2CP Use this stratagem at the start of your shooting phase. Choose a friendly Adepta Sororitas <Order> unit. Flamer type weapons (handflamer, flamers, heavy flamers, immolation flamers) do not roll to determine the amount of hits they cause. Instead these weapons automatically cause 6 hits each this shooting phase. One can dream... Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5286641 Share on other sites More sharing options...
Slasher956 Posted March 29, 2019 Share Posted March 29, 2019 Holy Promethium-2CP Use this stratagem at the start of your shooting phase. Choose a friendly Adepta Sororitas <Order> unit. Flamer type weapons (handflamer, flamers, heavy flamers, immolation flamers) do not roll to determine the amount of hits they cause. Instead these weapons automatically cause 6 hits each this shooting phase. One can dream... Remove phase limitations & add 6" range when being used.... that way we can use it twice on the deep striking seraphim :p Also something similar to add range to melta weapons.... Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5286694 Share on other sites More sharing options...
Atrus Posted March 29, 2019 Author Share Posted March 29, 2019 Nah, Melta just need the melta rule to apply to the weapons full range ;) Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5287045 Share on other sites More sharing options...
Slasher956 Posted March 30, 2019 Share Posted March 30, 2019 Was thinking more about the melts pistols on the seraphim so they can actually join in the fun when you do a burning descent! Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5287398 Share on other sites More sharing options...
Atrus Posted March 30, 2019 Author Share Posted March 30, 2019 I know what you were thinking. I'm just thinking more "effecient/reliable" melta. 12" inferno pistol for a turn sounds nice, but 24" multimelta getting 2d6 take the highest damage at 24" sounds nastier. Edit 2: What I'm hoping to see is builds of each 3 to be viable. The above mentioned flamers one makes flame based squads viable to the sheer amount of auto hits it can dish out even in a bss squad. The melta one making the melta based squads a viable choice as it makes them more reliable with their damage output vs armour. And the storm bolser one still has it's place with its extra damage. To me, there's no clear cut winner with those option as to my eye they all look worthwhile. Though I'd honestly rather see the storm bolster strat be Celestian only and apply to all bolt weapons in the squad. Edit 3: superheacy! A rolling cathedral with heavy bolster and heavy flamers and a giant melta cannon on the front that shoots d3 times, 36" range s8 ap-4 D2d6 and melta which lets it roll 4d6 for damage and take 2 highest in half range. Let's it transport up to 15 models that can shoot out of it cuz we should be the annoying army with mobile pillboxes :p Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5287669 Share on other sites More sharing options...
Eddie Orlock Posted April 2, 2019 Share Posted April 2, 2019 What I want is the city fight strat to overwatch after they make the charge roll as just a standard option for sisters. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5289880 Share on other sites More sharing options...
Atrus Posted April 2, 2019 Author Share Posted April 2, 2019 Maybe as a Conviction? That'd make the one that overwatches on 5+ real nice. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5289884 Share on other sites More sharing options...
Eddie Orlock Posted April 3, 2019 Share Posted April 3, 2019 As a conviction I think it’d be pretty bonkers against some armies. As a strat it’s limited in competitive play to once a turn which would help it from distorting the meta too much. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5290426 Share on other sites More sharing options...
Atrus Posted April 3, 2019 Author Share Posted April 3, 2019 I don't think it distorts it that much. My reading of it is that the over watch only happens after the opponent successfully charges. So if the charge or multiple charges fail, there's no over watch at all. But if a unit does get to over watch it's because it's just been sucesfully charged and doesn't get a chance to over watch again after that and the only benefit really is that flamers can hit if the charge was over 8" or if the charge was out of LoS. Tau have more distorty with their multi over watch shenanigans- if anything, tau overwatch should be stratagemised. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5290480 Share on other sites More sharing options...
ThePenitentOne Posted April 4, 2019 Share Posted April 4, 2019 RE: Superheavy: Waiting to see if we get one in the new dex before I proceed, but my plan had been a baneblade chasis with 2 exorcist launchers, 2 immo turrets and a priest/ dialogus type who has a pulpit, which allows it to AoF. The transport capacity 15 is an excellent idea. Other wishlist? A flyer. And again, truth be told, I'd sacrifice both to get a GW Repressor kit with rules in GW Codex. FW is just too rich for my blood. I can barely afford GW. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5290651 Share on other sites More sharing options...
EmperorGTank Posted April 4, 2019 Share Posted April 4, 2019 I love everything about the Superheavy idea only I think the melta cannon should be str 9 and maybe just 1d6 damage but it has the melta rule at any range. Also I think it should have flamestorm cannons instead of heavy flamers, Str 6 AP -1/-2 D 1/2. We have so much str 8 in the army but no real lascannon equivalent or reliable ways of dealing with T8 other than Holy Trinity unfortunately! Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5290694 Share on other sites More sharing options...
Atrus Posted April 4, 2019 Author Share Posted April 4, 2019 Well I say heavy flamers, I really mean more like Immolation Flamers. Maybe dealing 2 damage because superheavy. Same for the heavy bolters. Though I'm not married to the idea of 2 damages. I thought about saying S9 on the melta but I'm just not a fan of it myself even though the knight errands melta is S9. I wanted to offset that S8 superheavy weapon with a killer damage profile. It may struggle against T8 and more with invos, but when it hits, it'll be felt. That's just my train of thought anyways. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5290701 Share on other sites More sharing options...
EmperorGTank Posted April 4, 2019 Share Posted April 4, 2019 Yea immolation flamers on it would be awesome, 2 dealing 2d6 hits would be insane! I understand wanting to have increased damage instead of strength I jst think the army lacks anything in the S6,7, and 9 categories. We dont have access to autocannons, lascannons, even something equivalent to a multilaser for anti infantry/light vehicle duty. If we had equivalents of those kinds of weapons for dealing with a vast array of opponents I think we would just be so much more versatile as an army. I do not want to step on the IG's armory, but just one of each of those weapon equivalents for us would be so nice and give us that many more options in the army. Of course I would want them to be bolter, melta, flame based as to not break the trinity! Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5291036 Share on other sites More sharing options...
Plasmablasts Posted April 4, 2019 Share Posted April 4, 2019 I wondered about a sort of “stretch Land Raider”, with 15-20 transport capacity, with the sponson choices being quad heavy bolters, Inferno cannons or the Armiger Thermal Spear. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5291108 Share on other sites More sharing options...
Eddie Orlock Posted April 5, 2019 Share Posted April 5, 2019 I doubt we’ll get a spartan with alternate weapon options. Pity. Got another thing I’d want on the wish list. A reliable way to negate invulnerable saves. What’s the point in have a great stack of -4 save weapons when everything that really needs smiting usually has some such save that’s nearly as good as its armour. Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5291347 Share on other sites More sharing options...
Slasher956 Posted April 5, 2019 Share Posted April 5, 2019 I'd like them to increase the amount of acts of faith available, but you pick the ones you want to use limited by (for example) the amount of canoness in your list. With each act doing somehting different. A bit like psyhich powers are chosen, but keeping the ability for any unit to use them. So a Canoness allows you take 2 acts from the list of 12 -15... where the acts have movement buffs, shooting buffs (extra shots or plus' to shooting), extra attacks /round of combat, negating overwatch, negating invun saves, a FNP save, extra AP (either in CC or shooting), a way of forcing a moral check out of phase on an enemy unit, minus to being shot... etc etc Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5291378 Share on other sites More sharing options...
A.T. Posted April 5, 2019 Share Posted April 5, 2019 After some recent games with the exorcist - move and fire. I miss it being a more mobile unit (and play with enough LoS blocking scenery for it to count). Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5291401 Share on other sites More sharing options...
Mekhitar Posted April 8, 2019 Share Posted April 8, 2019 I wouldn’t be surprised if priests end up with a prayer mechanic similar to the new chaos Dark Apostle. Wouldn’t it be neat if one of them could turn off an enemy invuln? Link to comment https://bolterandchainsword.com/topic/353425-sisters-codex-proper-wishlisting-20/page/3/#findComment-5293034 Share on other sites More sharing options...
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