oldmanlee Posted February 1, 2019 Share Posted February 1, 2019 Guys Been trying to come up with a competitive marine list do you think a azzie castle backed up by deathwatch could be good? Link to comment https://bolterandchainsword.com/topic/353536-dark-angels-and-deathwatch/ Share on other sites More sharing options...
Raychu Posted February 1, 2019 Share Posted February 1, 2019 well I think Azzy's castle is pretty slow, whereas the deathwatch can be send forward via teleportarium. so they could be good together. Link to comment https://bolterandchainsword.com/topic/353536-dark-angels-and-deathwatch/#findComment-5245832 Share on other sites More sharing options...
oldmanlee Posted February 1, 2019 Author Share Posted February 1, 2019 well I think Azzy's castle is pretty slow, whereas the deathwatch can be send forward via teleportarium. so they could be good together. That's what I was thinking my big issue with the castle is its slow Link to comment https://bolterandchainsword.com/topic/353536-dark-angels-and-deathwatch/#findComment-5245834 Share on other sites More sharing options...
Raychu Posted February 1, 2019 Share Posted February 1, 2019 well having azzy, hellblasters/ aggressors, a darksrhoud and a lieutenant, see it like a steamroller. it doesn't need to be fast as long as it's durable and kills stuff. Link to comment https://bolterandchainsword.com/topic/353536-dark-angels-and-deathwatch/#findComment-5245847 Share on other sites More sharing options...
oldmanlee Posted February 1, 2019 Author Share Posted February 1, 2019 well having azzy, hellblasters/ aggressors, a darksrhoud and a lieutenant, see it like a steamroller. it doesn't need to be fast as long as it's durable and kills stuff. Yeah I guess is it mobile ? My issue is the chapter approved mission favour mobile army Link to comment https://bolterandchainsword.com/topic/353536-dark-angels-and-deathwatch/#findComment-5245849 Share on other sites More sharing options...
Imren Posted February 1, 2019 Share Posted February 1, 2019 That kind of list will struggle with objective missions were you need to be places with your units (troops choices).Your only mobile units will be the relatively small and elite deathwatch units which can be tarpitted with hormagaunts/genestealers/guard infantry/grots/etc while the rest of the enemy units with superior mobility move around the board and cash in the objectives VP while you sit in your castle with your majority of your army and shoot.Your success will be quite dependent on terrain, the less the better for you. You will lose against horde armies especially on boards with lots of terrain. Missions that require movement will be difficult for you. Link to comment https://bolterandchainsword.com/topic/353536-dark-angels-and-deathwatch/#findComment-5245952 Share on other sites More sharing options...
Raychu Posted February 1, 2019 Share Posted February 1, 2019 i was thinking about something. to score objectives, you'll need troops. what about a killteam composed of 5 vets and 5 bikes. you split then in 2 groups of 5, and voilà, 5 objectives secured bikes with bolter drill and special amunition. Link to comment https://bolterandchainsword.com/topic/353536-dark-angels-and-deathwatch/#findComment-5246007 Share on other sites More sharing options...
UtariOnzo Posted February 1, 2019 Share Posted February 1, 2019 Depending on your points limit, you could try for a more mobile castle using a repulsor to move up the shooty primaris of choice and a rhino primaris to act as Azzy’s pimp wagon. That way you can pick up and move as needed to cap objectives or rush to hold advantagous terrain. Back this up with some cheap tacs in rhinos or scouts in a speeder storm maybe? Deathwatch can then act as the hammer to the mounted anvil Link to comment https://bolterandchainsword.com/topic/353536-dark-angels-and-deathwatch/#findComment-5246020 Share on other sites More sharing options...
oldmanlee Posted February 1, 2019 Author Share Posted February 1, 2019 The points total for most of the games i play is 1750pts i like the sound of a mech list Love the sound of the combat squad bikes with the deathwatch Link to comment https://bolterandchainsword.com/topic/353536-dark-angels-and-deathwatch/#findComment-5246031 Share on other sites More sharing options...
Imren Posted February 1, 2019 Share Posted February 1, 2019 In 8th ed there are no firing points on Rhinos and they are more expensive, It will be a point sink to load up tacs in Rhino and drive up that's lots of infantry (and tank) that cannot shoot (just the storm bolter on the rhino) the turn(s) you transport them to objectives.I think the best option is to combine mobility with firepower and use dakka repulsors (go full on with the onslaught cannons and h.bolter) loaded up with primaris marines. Then you get to transport infantry at the same time (turn) you get a lot of shooting. This way your repulsors and other marines can hose down enemy infantry with low-strength mass shooting and your hellblasters go for the high-strenght anti-monster/anti-vehicle shooting without impairing your mobility with the list.You could do something similar with razorbacks but their point cost versus damage outputs is less. Link to comment https://bolterandchainsword.com/topic/353536-dark-angels-and-deathwatch/#findComment-5246166 Share on other sites More sharing options...
Berzul Posted February 1, 2019 Share Posted February 1, 2019 Maybe Drop Pods, since they went down in price? Link to comment https://bolterandchainsword.com/topic/353536-dark-angels-and-deathwatch/#findComment-5246184 Share on other sites More sharing options...
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