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Deathwatch for a dark Angels army


oldmanlee

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competitive loadout for a veteran kill team:  5-7 Storm shield/storm bolter vets and sgt.  1-3 terminators PS/SB.  0-1 vanguard 2x pistol

You cannot go wrong with this.
Some like putting a power weapon/SB on the sgt, or throwing a black shield with power weapon/SB.

Primaris kill teams: 

5 intercessors, 4-5 rapid fire helblasters, 0-1 plasma inceptor

"Intergressor KT"  5 intercessors, 4 aggressors boltstorm, 1 bolt inceptor

HQ's:

Watch master is solid, worth the points.

jump libbys are good.

smash captain is always good.  DW can run a cheaper one with storm bolter/thunder hammer/jump pack.  SIA SB vs paying more for a 3++ instead of a 4++.  Combimelta instead of the SB can make him better at AT.
Chaplain Venerable Dreadnoughts.  Theyre good.  No SIA, but they benefit from tactics.  TLC hitting on 2's.  absolute murder in melee.  can make marines S5 in a melee.  3+/5++/6+++.  Character rule!

 

edit: 
Combat squad bikers remains a viable strategy, though it may not be competitive currently, I believe it is good enough to possibly shift with meta changes, or help shore up gaps without adding another faction detachment.
5 veterans/sgt SB/SS.  1-2 vanguard BP(or chainsword)/SS.  3-4 bikes.
combat squad them for MSU storm bolter w/ shields,
and a fast moving "bike" squad with obsec and infantry status(go through walls, benefit fully from terrain, etc.).  also: T5, 3+/3++ variable saves, 12-17 SIA bolter shots depending on loadout, 13-15 attacks(loadout), ability to fall back, shoot, and charge.

competitive loadout for a veteran kill team: 5-7 Storm shield/storm bolter vets and sgt. 1-3 terminators PS/SB. 0-1 vanguard 2x pistol

 

You cannot go wrong with this.

Some like putting a power weapon/SB on the sgt, or throwing a black shield with power weapon/SB.

 

Primaris kill teams:

5 intercessors, 4-5 rapid fire helblasters, 0-1 plasma inceptor

"Intergressor KT" 5 intercessors, 4 aggressors boltstorm, 1 bolt inceptor

 

HQ's:

Watch master is solid, worth the points.

jump libbys are good.

smash captain is always good. DW can run a cheaper one with storm bolter/thunder hammer/jump pack. SIA SB vs paying more for a 3++ instead of a 4++. Combimelta instead of the SB can make him better at AT.

Chaplain Venerable Dreadnoughts. Theyre good. No SIA, but they benefit from tactics. TLC hitting on 2's. absolute murder in melee. can make marines S5 in a melee. 3+/5++/6+++. Character rule!

Vigitant has nailed this! All of the above.

 

I will throw into the mix, 3 man bike squads, Sargent with storm bolter. 16 shots with SIA and bolter discipline for 83p per unit. Gives RavenWing some serious competition.

Another vote for the Fortis (Primaris) Kill Team with 5 intercessors with Bolt-Rifles, 4-5 Hellblasters w/Rapid Fire and 0-1 Plasma Inceptor. (The plasma Inceptor allows the unit to fallback & shoot) These are murder squads. Especially if you use the Teleportarium Strategem to DS them into rapid fire range with a Watch Captain to re-roll failed hits on the SIA bolters and overcharged plasma. I run two of these squads as the core of my army and they've earned back far more their points every game. (Not to mention they're tough as hell with their 20 wounds)

Forgot bike combat squad honorable mention, will edit main post.

Combat squad bikers remains a viable strategy, though it may not be competitive currently, I believe it is good enough to possibly shift with meta changes, or help shore up gaps without adding another faction detachment.
5 veterans/sgt SB/SS.  1-2 vanguard BP(or chainsword)/SS.  3-4 bikes.
combat squad them for MSU storm bolter w/ shields,
and a fast moving "bike" squad with obsec and infantry status(go through walls, benefit fully from terrain, etc.).  also: T5, 3+/3++ variable saves, 12-17 SIA bolter shots depending on loadout, 13-15 attacks(loadout), ability to fall back, shoot, and charge.

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