Jolemai Posted February 4, 2019 Share Posted February 4, 2019 Teleport Homers deactivate if a unit moves within 9" but lets stay an enemy unit is sat between 10-14" away from it. A Teleport Homer allows a unit of Terminators to perform an "emergency teleport" at the end of the Movement phase whereby the unit is removed from play and then set up within 6" of the Homer. Taking the above example into account, if a Terminator is placed 6" away from the Homer then it will be 4-8" away from an enemy unit. Is this permitted? Or is it in a FAQ somewhere? The no closer than 9" is stated on things such as Teleport Strike (and other abilities, spells, etc) but not in this niche scenario. Link to comment https://bolterandchainsword.com/topic/353608-a-teleport-homer-query/ Share on other sites More sharing options...
Panzer Posted February 4, 2019 Share Posted February 4, 2019 It doesn't state that the unit has to be placed more than 9" away from enemy units, so yes that's perfectly fine. ;) Link to comment https://bolterandchainsword.com/topic/353608-a-teleport-homer-query/#findComment-5248366 Share on other sites More sharing options...
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