CCE1981 Posted February 12, 2019 Share Posted February 12, 2019 With Imperial Armour you have Contemptor Mortis Dreadnoughts with 2x Twin Lascannons each for less than a Predator. With BS 2 and natural re-roll 1s they are a steal. Link to comment https://bolterandchainsword.com/topic/353718-best-ways-to-deal-with-heavy-armor-in-our-codex/page/2/#findComment-5255063 Share on other sites More sharing options...
SigBjorn Posted February 12, 2019 Share Posted February 12, 2019 To my opinion the only way to deal with a Knight is 3xLass Predators with the "Moster Hunter" Stratagem. This way if you play 1st you got 50% chance to kill the knight in one Round. Definetly you will need all the "tweeks" we have in our Armory (rerolls to hit/wound, spells, -1 to hit etc.) if you dont play first hide them take a techmarine and pray the Omnisiah to survive the 1st round. Link to comment https://bolterandchainsword.com/topic/353718-best-ways-to-deal-with-heavy-armor-in-our-codex/page/2/#findComment-5255307 Share on other sites More sharing options...
Berzul Posted February 12, 2019 Author Share Posted February 12, 2019 How would a squad of 10 terminators, with 5 hammers and 2 cyclone missile launchers, dropping with a Master for rerrolls, firing 8 missiles through DWA in a turn, then charging with Master of Maneuver or even Fury of the Lion for the +1 str, fare against your average knight? Maybe with an Ancient to add attacks? Im getting my bits ready for a squad of said configuration just for general play. I wonder if it could come in handy in a more competitive scenario. Link to comment https://bolterandchainsword.com/topic/353718-best-ways-to-deal-with-heavy-armor-in-our-codex/page/2/#findComment-5255331 Share on other sites More sharing options...
jbaeza94 Posted February 13, 2019 Share Posted February 13, 2019 You get 3.1 damage from the cyclones 6.2 damage from the cyclones using deathwing assault. 10 thundernators get you 16.7 damage 10 thundernators with +1s get you 22.2 damage. 10 thundernators with an ancient thundernator get you 28 dmg 10 thundernators with an ancient thundernator and +1s get you 37.8 damage Basee on averages, theoretically you should get anywhere from 20 dmg per round with no strategems to 42 dmg with +1s strategem,an ancient, and deathwing assault. How much of your list are you willing to dedicate? Your spending anywhere from 450-620 on this one squad, and at least 3cp Link to comment https://bolterandchainsword.com/topic/353718-best-ways-to-deal-with-heavy-armor-in-our-codex/page/2/#findComment-5255541 Share on other sites More sharing options...
Hantheman Posted February 13, 2019 Share Posted February 13, 2019 Or run a blood angel smash captain battalion for 430 points and do the same with better board control. Yeah. We have no easy way to deal with knights, one of the many reasons we're not anywhere near top tables. Link to comment https://bolterandchainsword.com/topic/353718-best-ways-to-deal-with-heavy-armor-in-our-codex/page/2/#findComment-5255597 Share on other sites More sharing options...
oldmanlee Posted February 13, 2019 Share Posted February 13, 2019 Or run a blood angel smash captain battalion for 430 points and do the same with better board control. Yeah. We have no easy way to deal with knights, one of the many reasons we're not anywhere near top tables. Yeah just look at the lvo results from the weekend no dark Angels list in the top 50 Mind you that marine list that made top 8 is Intresting and gives hope that a odd list can do ok Link to comment https://bolterandchainsword.com/topic/353718-best-ways-to-deal-with-heavy-armor-in-our-codex/page/2/#findComment-5255658 Share on other sites More sharing options...
sneakybamsen Posted February 13, 2019 Share Posted February 13, 2019 I'm sorry, but as a knight player, who competitively plays pure knights, the problem is if you come prepared or not. I also have my beloved DA, and not too long ago I took on a pure knight list without primaris. I was damn close to winning, and had I had more luck with getting first turn I would have won. I, from memory, brought (battalion and spearhead): Azrael 2 Lieutenants techmarine 3 scout squads set up for blocking Deredeo dreadnought with anvilus autocannons and atomantic pavaise (5++ 6" bubble) 3 dakkapreds (heavy bolter sponsons and autocannons) 2 dev squads, 1 with 4 plasma cannons, 1 with 4 lascannons. Both had two or three ablative wounds. In short, I deployed in two firebases. Deredeo with predators, one lieutenant and the techmarine, all wholly inside the 6" bubble. The other firebase was Azzy with devs and the other lieutenant. Azrael finished off two knights in close combat. He had one knight standing when I removed my last model, and it was hurting. He took out one of my preds turn 1 which denied Killshot. That meant I couldn't dish out enough damage fast enough. As I said, had I gotten first turn, I would have won. Yes, it can be daunting playing against knights, but with most games that you play at the local store/club/with friends, you know what's coming, and for the fun of it, when facing knights, you build lists for doing damage to them. If going to a competitive event, and your list has no answer for t8, you know you are running a massive risk. But, if you look at how knights perform competitively, it's the Castellan being used over and over because of its firepower. Pure knight lists don't make it to the top tables. Personally I have been tabled with my knights by lists such as Knights with Admech, pure AM and TS+daemons+CSM. That's at competitive events. Knights are definitely killable :) As a final note, this was not intented as a rant. More as a statement that, yes, they are tough, but when facing them, you are allowed to build for putting up a good fight. If your opponent disagrees with that, he should play something other than knights. Regards Sneaky Link to comment https://bolterandchainsword.com/topic/353718-best-ways-to-deal-with-heavy-armor-in-our-codex/page/2/#findComment-5255671 Share on other sites More sharing options...
o8oo Anarch Posted February 15, 2019 Share Posted February 15, 2019 Legion Sicaran Venator with 2xLas? It can move and fire without penalty and it's pretty quick, with good range so it can kite melee while ruining 1 knight's day with big damage and -1 to hit, and possibly hurting another. Link to comment https://bolterandchainsword.com/topic/353718-best-ways-to-deal-with-heavy-armor-in-our-codex/page/2/#findComment-5256964 Share on other sites More sharing options...
RayJ Posted February 17, 2019 Share Posted February 17, 2019 Black Knights utilizing Weapons from the Dark Age and Signal the Attack is great, for guaranteed risk free overcharges. Dark Talons are useful for getting that initial damage through to trigger Signal the Attack. Outside of RW, the hellblaster castle is ideal, especially in rapid fire range. 20 shots at S8 D3 with Azrael/Lieutenant rerolls will delete almost anything. Link to comment https://bolterandchainsword.com/topic/353718-best-ways-to-deal-with-heavy-armor-in-our-codex/page/2/#findComment-5258511 Share on other sites More sharing options...
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