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Best use of the ol' Landraider


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I know it's not particularly hardcore but I do have a few vanilla Chaos Landraiders I'm thinking of getting into a few games but I really am struggling with the best unit to throw in there. Basically a lot of the good stuff can deep strike so it's not a great use of the transport function. 

 

Is anyone stuffing them with Chosen? Zerkers are my second choice. Not sure really. What are you having some success with?

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I think by far the best things to put in are Berzerkers and then Possessed/Chosen on a close second. Just keep the cargo cheap as the Landraider itself is already expensive enough and you want stuff elsewhere on the board so the enemy can't focus his whole attention on the Landraider (one of the reasons why I think putting Terminators in it is an absolutely terrible idea).

I also don't think you really have to put characters into it. They are already protected by the character rule and can usually hide behind the big frame of a Landraider anyway. Especially a Lord is great running behind a Landraider as he provides his re-roll aura while doing so which he couldn't when riding inside.

 

As for how to use it ... I think the best thing to do is to let it roll forwards turn 1, then disembark turn 2 and back off again so it doesn't get caught in melee while it provides some cover fire for the unit it just delivered. Driving closer more than one turn would bring you too close most of the time unless the enemy deployed really far back and doesn't want to get closer. On the other hand if the opponent closes in on your army not driving closer at all is probably the best decision.

Possessed just piss me off (like warp talons) just...so close and so far away. With base 2 (or 3 even) attacks and then a d3 extra attacks and they would be awesome.

 

Kinda think they might be the answer if you don't want to take predators, and are also taking helbrutes, especially if you are going "Gas Gas Gas" and moving them up the table sideways, landraiders block a lot.

 

I got two that im thinking about going all in with Greyknights terminators just throwing bad after worse and not caring.

In the end Marines are still Marines. Chaos and loyalists only differ in form of some few toys and the kind of allies they can take. ^^


Though honestly, that's one more reason why I go full Primaris with my loyalists and if possible with the EC Codex that may or may not come full daemon engines with my chaos guys. ^^

That is one of the most frustrating things is how similar they are. I'm making a mark 4 army, and I ordered some rhino extra armor that I will magnetize so that I can just swap my rhinos between my marine armies.

 

My world eaters are hard in the paint the army I wanted to make...before I read how terrible an idea that is. Like Wade Pryce's, zerkers with Terminator support.

 

I've been paring down my Tau too. I'm going Enclave, and I'm just going to have Shadowsun and Aun'el B'Tshi Kosh painted, I broke down and bought a plastic Commander kit. I'm going to play the Flesh Tearers/Black Templars of Tau and :cuss all the consequences, cause I can still take my kroots and Bugmen (diiiiive).

 

I cannot imagine better looking noises marines than the 30k kakaphoni guys.

 

Like how I love the intecessors and the Reivers from the thighs up because of the mk4 similarities.

 

Airbrush makes raptors/anything with a butt load of trim and bling a lot easier. Load in color of trim, put on Sabbra Cadabbera and get r done.

I’ve played Ultra so long that I’ve really been 90% Primaris since 8 th Ed. The feel I wanted for chaos was an elite close combat with specialist fire power and Psykers. The more I change my lists to improve efficiency, the more they look alike. I really hope Vigilus 2 changes some of that.

 

I guess I’ll throw my zerkers in it next game.

I’m toying with the idea of a battlefield grouping of Khârn, 3 obliterators, and a landraider. Khârn is kinda cheapish, gives full to hit rerolls (if unit within 1” ) and then provides a counter charge if people try and tie up landraider and obliterators in melee. Plus Khârn and 3 obliterators fit in the LR, so they can hide during opponents first turn before jumping out and also redeploy elsewhere as needed during the game.

That’s not a bad idea but I really like deepstriking Oblits. Plus for me personally putting Oblits in a Landraider brings the list even closer to my Ultramarines since I’m using Centurions in a Landraider right now. Lol

 

I’ve even thought of the Warp smith hanging out for repairs and perhaps advancing with helbrutes or hanging back with Predators which may last a little longer if a Landraider is on the table. The thing I can also consider is I have an unpainted Sicaran tank which might pair up nicely with a Landraider.

 

I think with generic chaos this might be a better idea over Havoks. With Ultramarines it feels like there’s a lot more motivation to go with Dev squads over tanks.

Bookends?

 

You could put 3 obliterators in one and hide your berserkers behind it. Turn one the obliterators disembark and the berserkers embark, then the raider drives up and reduces line of sight into the obliterators.

 

But if you're world eaters then land raiders are just a waste when you want more rhinos. You need at least 6 before you can think about relying on getting any berserkers into the enemy.

The Havoc double shooting thing is cool, but I do really like Oblits in that way.

I still prefer infantry for shooty Ultra's, just because of the strategems for all the mortal wounds, and frequently not needing CP to perform double shooting actions with Heavy Bolters, and/or Flakk Missiles with the 2+ to hit built in from the sarge. Then of course between Aphothecary and Ancient they just seem to have a huge advantage.

Be a maverick, take possessed in the LR! :biggrin.:

Ally in some daemons to buff them up and watch them go... :smile.:

I used to run Possessed a lot with this guy:

gallery_2760_11609_242200.jpg

And in 8th I did a LOT of Possessed based lists with Huron...

gallery_2760_10008_345273.jpg

These are them! lol

Believe it or not original members of my Crimson Slaughter army. But in 8th I used them mostly with the Renegades army rules. What a horrible unit. I love them, but really when I saw the new ones... I thought wow, these better have better rules, and then I could see using them again.

(On a side note I'm really curious if Crimson Slaughter could be really resurrected with these new releases?)

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