Slips Posted February 11, 2019 Share Posted February 11, 2019 Question for you guys: The Immortals still have the option to switch their Boltgun for a combat blade, however the breacher shields prohibit them from gaining another attack from things like combat blades. Is this addressed somewhere in the faq that I can't find or is this just a weird mistake still? Since they have a bolt pistol, then, no, they actually wouldnt benefit from being given a combat blade unless theres a specific upgrade option that can only be access if the model has one. I was hoping the faq would clear up this weird little rule of theirs! It just makes them less effective, so strange. Thanks! I mean, it affects all breachers; Phalanx Warders also have 1A and a Bolt Pistol and can be given Power Axes but youre SoL for 2 attacks with 2CCW same with UM Breachers and Power Swords. Also, Minor squibble: BUT WHY IS IT THAT NOW, AFTER I HAVE BUILT AND PAINTED MY PHALANX WARDERS SERGEANTS WITH THUNDERHAMMERS DO THEY GET AN UPDATED SHEET ALLOWING THEM TO TAKE SOL GLOVES!?!?!?!?!?!!? Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254123 Share on other sites More sharing options...
Indefragable Posted February 11, 2019 Share Posted February 11, 2019 +1A on destroyers too! Wondered if that was new or not, awesome! Malcadors seem the weirdest change - becoming just (TANK) instead of (Super-Heavy Tank) makes their weapons a lot worse (unless going all Lascannons) Apparently they were being used as suicide units by driving them into enemy lines and waiting for the titanic explosion. This change was to prevent that http://www.quickmeme.com/img/4b/4b29a5ad6929e348b71a6ff56702d4901042e1d8be40c4d87ab40f54a607e1d2.jpg Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254127 Share on other sites More sharing options...
Excessus Posted February 11, 2019 Share Posted February 11, 2019 hmm, praevian with voraxes as Alpha Legion...preferred enemy infantry and chop chop! :D Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254129 Share on other sites More sharing options...
Vazzy Posted February 11, 2019 Share Posted February 11, 2019 Someone enlighten me, did augury scanners get buffed or nerfed? I honestly can't tell. Also, while recognize that making Quad mortars one large blast is fair, it's kinda lame considering I just bought three. The Malcador nerfs definitely mean that idea is going in the trash. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254136 Share on other sites More sharing options...
STC Logisengine Posted February 11, 2019 Share Posted February 11, 2019 Aaaaand now my invenstment into Battlecannon+Demolishercannon Malcador tanks went straight to hell. Loosing SHT without a massive point-drop? @£$1$€{£1$66{6€$@!!!!!!!!! Oh well... Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254137 Share on other sites More sharing options...
Runefyre Posted February 11, 2019 Share Posted February 11, 2019 Good to see Magnus get a reasonable nerf, but still with the option to use him at full power. Mind wrath was just obnoxious. Also SW apothecaries get warrior's mettle now, glad to finally get clarification on that. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254138 Share on other sites More sharing options...
Luna707 Posted February 11, 2019 Share Posted February 11, 2019 Question for you guys: The Immortals still have the option to switch their Boltgun for a combat blade, however the breacher shields prohibit them from gaining another attack from things like combat blades. Is this addressed somewhere in the faq that I can't find or is this just a weird mistake still? Since they have a bolt pistol, then, no, they actually wouldnt benefit from being given a combat blade unless theres a specific upgrade option that can only be access if the model has one. I was hoping the faq would clear up this weird little rule of theirs! It just makes them less effective, so strange. Thanks! I mean, it affects all breachers; Phalanx Warders also have 1A and a Bolt Pistol and can be given Power Axes but youre SoL for 2 attacks with 2CCW same with UM Breachers and Power Swords. Also, Minor squibble: BUT WHY IS IT THAT NOW, AFTER I HAVE BUILT AND PAINTED MY PHALANX WARDERS SERGEANTS WITH THUNDERHAMMERS DO THEY GET AN UPDATED SHEET ALLOWING THEM TO TAKE SOL GLOVES!?!?!?!?!?!!? My question though is why do they have the option to trade their boltguns for zero benefit? They don't get an attack boost and lose their bolters. Also that's dope as hell, I hope Phalanx warders will be usable now. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254142 Share on other sites More sharing options...
Slips Posted February 11, 2019 Share Posted February 11, 2019 Warders saw a slight point drop with the squad being 190 and 12ppm; but otherwise, theyre pretty much the same. Now, for trading weapons for no actual benefit, who even knows. Good to see Magnus get a reasonable nerf, but still with the option to use him at full power. Mind wrath was just obnoxious. Also SW apothecaries get warrior's mettle now, glad to finally get clarification on that. Mind Wrath did get nerfed though because they removed the clause where if you roll 11+ on the 2d6 strength increase to turn it into a Destroyer hit. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254148 Share on other sites More sharing options...
helterskelter Posted February 11, 2019 Share Posted February 11, 2019 Sevatar got a little buff, and my particular destroyer loadout is 95 points cheaper. That'll do. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254152 Share on other sites More sharing options...
Excessus Posted February 11, 2019 Share Posted February 11, 2019 Someone enlighten me, did augury scanners get buffed or nerfed? I honestly can't tell. Also, while recognize that making Quad mortars one large blast is fair, it's kinda lame considering I just bought three. The Malcador nerfs definitely mean that idea is going in the trash. They got fixed, the old FAQ version was a typo. Quad mortars went from taking 30 minutes for a shooting phase to like 3 with that change and are still quite good. The phosphex option is not insane anymore but just very good now. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254156 Share on other sites More sharing options...
Slips Posted February 11, 2019 Share Posted February 11, 2019 Someone enlighten me, did augury scanners get buffed or nerfed? I honestly can't tell. Also, while recognize that making Quad mortars one large blast is fair, it's kinda lame considering I just bought three. The Malcador nerfs definitely mean that idea is going in the trash. They got fixed, the old FAQ version was a typo. Quad mortars went from taking 30 minutes for a shooting phase to like 3 with that change and are still quite good. The phosphex option is not insane anymore but just very good now. A large blast template of crawling fire and lingering death is pretty swanky Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254168 Share on other sites More sharing options...
Excessus Posted February 11, 2019 Share Posted February 11, 2019 Someone enlighten me, did augury scanners get buffed or nerfed? I honestly can't tell. Also, while recognize that making Quad mortars one large blast is fair, it's kinda lame considering I just bought three. The Malcador nerfs definitely mean that idea is going in the trash. They got fixed, the old FAQ version was a typo. Quad mortars went from taking 30 minutes for a shooting phase to like 3 with that change and are still quite good. The phosphex option is not insane anymore but just very good now. A large blast template of crawling fire and lingering death is pretty swanky Not as godly as four small ones hitting the same models over and over again, but quite nice, yes. ...and no more endless discussions about if it was only the first template or all of the templates that moved due to crawling fire... :P Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254169 Share on other sites More sharing options...
Ranwulf Posted February 11, 2019 Share Posted February 11, 2019 Sevatar got a little buff, and my particular destroyer loadout is 95 points cheaper. That'll do. What did Sev get? Ran Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254175 Share on other sites More sharing options...
helterskelter Posted February 11, 2019 Share Posted February 11, 2019 Sevatar got a little buff, and my particular destroyer loadout is 95 points cheaper. That'll do. What did Sev get? Ran He gets to use his AND the rulebook master of ambush Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254186 Share on other sites More sharing options...
Charlo Posted February 11, 2019 Share Posted February 11, 2019 Someone enlighten me, did augury scanners get buffed or nerfed? I honestly can't tell. Also, while recognize that making Quad mortars one large blast is fair, it's kinda lame considering I just bought three. The Malcador nerfs definitely mean that idea is going in the trash. They got fixed, the old FAQ version was a typo. Quad mortars went from taking 30 minutes for a shooting phase to like 3 with that change and are still quite good. The phosphex option is not insane anymore but just very good now. A large blast template of crawling fire and lingering death is pretty swanky Not as godly as four small ones hitting the same models over and over again, but quite nice, yes. ...and no more endless discussions about if it was only the first template or all of the templates that moved due to crawling fire... Aye its much better, also while its still a large blast (like the Medusa), the AP3 is the point of difference. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254190 Share on other sites More sharing options...
MARK0SIAN Posted February 11, 2019 Share Posted February 11, 2019 I’m glad the moritat is at least worth buying now, I’ve wanted one for ages :) Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254192 Share on other sites More sharing options...
StruManChu Posted February 11, 2019 Share Posted February 11, 2019 Warders saw a slight point drop with the squad being 190 and 12ppm; but otherwise, theyre pretty much the same. Now, for trading weapons for no actual benefit, who even knows. Did you spot the change in Shield Wall? Attached Characters also get +1WS as long as 3 Warders are still alive. That's Polux at +1WS and +1T running Stone Gauntlet. Or a WS7 Champion with a Paragon Blade. Warders might be pretty much the same, but that doesn't mean they didn't get better. :D Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254203 Share on other sites More sharing options...
Slips Posted February 11, 2019 Share Posted February 11, 2019 Warders saw a slight point drop with the squad being 190 and 12ppm; but otherwise, theyre pretty much the same. Now, for trading weapons for no actual benefit, who even knows. Did you spot the change in Shield Wall? Attached Characters also get +1WS as long as 3 Warders are still alive. That's Polux at +1WS and +1T running Stone Gauntlet. Or a WS7 Champion with a Paragon Blade. Warders might be pretty much the same, but that doesn't mean they didn't get better. Thats an old change though because in AOD legions theyve had that ability but with 5 models; ive previously had WS9 Dorn prior to this change. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254208 Share on other sites More sharing options...
zedmeister Posted February 11, 2019 Share Posted February 11, 2019 Nice little change to the head hunters - now get Preferred Enemy (Infantry). Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254246 Share on other sites More sharing options...
Charlo Posted February 11, 2019 Share Posted February 11, 2019 Nice little change to the head hunters - now get Preferred Enemy (Infantry). Pretty nice with banestrike and power daggers! Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254247 Share on other sites More sharing options...
Ranwulf Posted February 11, 2019 Share Posted February 11, 2019 Sevatar got a little buff, and my particular destroyer loadout is 95 points cheaper. That'll do.What did Sev get? Ran He gets to use his AND the rulebook master of ambush That doesn't feel like a small buff. It seems a like a pretty major way of making Sevatar good to play. Ran Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254249 Share on other sites More sharing options...
Runefyre Posted February 11, 2019 Share Posted February 11, 2019 Warders saw a slight point drop with the squad being 190 and 12ppm; but otherwise, theyre pretty much the same. Now, for trading weapons for no actual benefit, who even knows. Good to see Magnus get a reasonable nerf, but still with the option to use him at full power. Mind wrath was just obnoxious. Also SW apothecaries get warrior's mettle now, glad to finally get clarification on that. Mind Wrath did get nerfed though because they removed the clause where if you roll 11+ on the 2d6 strength increase to turn it into a Destroyer hit. Ah, didn't notice that. I guess it was probably warranted considering how strong str D is, even if it was thematic. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254251 Share on other sites More sharing options...
D3L Posted February 11, 2019 Share Posted February 11, 2019 excellent, keeping the superior ruleset and even evolving/refining itimagine how successful it'd be if they capitalised on it, with a smallish printed FAQ and some fluff that didn't make the black book cut Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254252 Share on other sites More sharing options...
Kastor Krieg Posted February 11, 2019 Share Posted February 11, 2019 So, no nerf on Sig, after all? Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254262 Share on other sites More sharing options...
BLACK BLŒ FLY Posted February 11, 2019 Share Posted February 11, 2019 Nope . Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/2/#findComment-5254264 Share on other sites More sharing options...
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