Amun Ra Posted February 11, 2019 Share Posted February 11, 2019 I really like all those changes. Hopefully they take another look at Malcadors but the rest are decent. My Mor Deythan are scoring now and both destroyers and Moritat which I usually run have had a buff. Like what they have done with Preavians too, all legions get something now. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254269 Share on other sites More sharing options...
Hersir Posted February 11, 2019 Share Posted February 11, 2019 Phalanx Warders got cheaper power weapons as well. Previously they were axes for 10 points now they are five and “weapons” so you take swords or maces as well. Seems reasonable. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254272 Share on other sites More sharing options...
Slips Posted February 11, 2019 Share Posted February 11, 2019 Phalanx Warders got cheaper power weapons as well. Previously they were axes for 10 points now they are five and “weapons” so you take swords or maces as well. Seems reasonable. Not quite; Warders have had 5pt power axes for a while now iirc (since their last update in LA:ADL) while its only the warder sergeant who has access to Power Weapon (any type). Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254275 Share on other sites More sharing options...
Hersir Posted February 11, 2019 Share Posted February 11, 2019 I stand corrected the squad can only choise axes. The 5 pts was new to me however. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254277 Share on other sites More sharing options...
m0nolith Posted February 11, 2019 Share Posted February 11, 2019 excellent, keeping the superior ruleset and even evolving/refining it imagine how successful it'd be if they capitalised on it, with a smallish printed FAQ and some fluff that didn't make the black book cut I’d actually prefer it like this. I don’t want to be forced to buy new printed material every few months like 8th players.This way it’s avaliable right at my fingertip on my phone without having to haul around anything else physical. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254337 Share on other sites More sharing options...
Noserenda Posted February 11, 2019 Share Posted February 11, 2019 Yes needing multiple books, especially black books is a nightmare best avoided! Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254358 Share on other sites More sharing options...
Marshal Loss Posted February 11, 2019 Share Posted February 11, 2019 A step in the right direction, but there are some bizarre omissions. Rampagers, Abaddon (etc), various units that have been bad for 7+ years would have seemed a higher priority to me than giving Dorn the ability to teleport. Overall though this is a very positive change and one I hope they will build on. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254386 Share on other sites More sharing options...
SkimaskMohawk Posted February 11, 2019 Share Posted February 11, 2019 A lot of the the implacable advance things were from the old faqs that got lost with the new book, like mor deythan. Glad they're back in, but shame it took so long in the first place Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254435 Share on other sites More sharing options...
Biscuittzz Posted February 11, 2019 Share Posted February 11, 2019 Buffs to Mor Deythan, Moritats and Destroyers. FW making it extremely possible to field a fluffy and effective Raven Guard force. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254487 Share on other sites More sharing options...
Checkmate Posted February 11, 2019 Share Posted February 11, 2019 Looks like the salamanders got a slight buff, they now get to add their initiative when they break from combat. Also the changes to Pravians are nice, giving every legion special rules for the automata Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254510 Share on other sites More sharing options...
m0nolith Posted February 11, 2019 Share Posted February 11, 2019 That Moritat buff is fantastic! Now I have to think whether or not I should leave the Inferno pistols on my Moritat or give him the plasma guns. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254522 Share on other sites More sharing options...
SkimaskMohawk Posted February 11, 2019 Share Posted February 11, 2019 Buffs to Mor Deythan, Moritats and Destroyers. FW making it extremely possible to field a fluffy and effective Raven Guard force. You could....always do that though lol. Decapitation strike is one of the most thematic and strategically flexible rites out there. And up until last year (as I mentioned above), mor deythan had implacable advance. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254525 Share on other sites More sharing options...
Stix Posted February 11, 2019 Share Posted February 11, 2019 Medusan immortals not only can fire at full BS but also choom for them is cheaper now!!! Edit: actually, isn't the whole squad cheaper? Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254547 Share on other sites More sharing options...
Gorgoff Posted February 12, 2019 Share Posted February 12, 2019 Medusan immortals not only can fire at full BS but also choom for them is cheaper now!!! Edit: actually, isn't the whole squad cheaper? 45 points cheaper and 75 if ya give 'em CHOOOM CHOOOM POWER Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254673 Share on other sites More sharing options...
Slips Posted February 12, 2019 Share Posted February 12, 2019 Per the new wording of Chain Fire: When attacking with Pistol weapons in the controlling player’s Shooting phase, the Moritat may declare a Chain Fire attack instead of making their normal shooting attacks. While making a Chain Fire attack, a Moritat may roll To Hit six times each with up to two Pistol type weapons in the current Shooting phase. Chain Fire attacks’ To Hit rolls may never be re-rolled, and weapons which do not roll To Hit may not make Chain Fire attacks. When making a Chain Fire attack for weapons with the Gets Hot or Melta special rules, roll each hit individually; if a 1 is rolled, stop rolling To Hit for that weapon immediately. No further To Hit rolls may be made with that weapon for the remainder of the phase. After making a Chain Fire attack, a Moritat may not declare a Charge in the following Assault phase. I havent seen it mentioned at all yet but it looks like a Moritat can now Chain Fire every turn instead of every other turn as was previously the case. So its basically up to 12 pistol shots a turn from one of these boys now. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254682 Share on other sites More sharing options...
Gorgoff Posted February 12, 2019 Share Posted February 12, 2019 Per the new wording of Chain Fire: When attacking with Pistol weapons in the controlling player’s Shooting phase, the Moritat may declare a Chain Fire attack instead of making their normal shooting attacks. While making a Chain Fire attack, a Moritat may roll To Hit six times each with up to two Pistol type weapons in the current Shooting phase. Chain Fire attacks’ To Hit rolls may never be re-rolled, and weapons which do not roll To Hit may not make Chain Fire attacks. When making a Chain Fire attack for weapons with the Gets Hot or Melta special rules, roll each hit individually; if a 1 is rolled, stop rolling To Hit for that weapon immediately. No further To Hit rolls may be made with that weapon for the remainder of the phase. After making a Chain Fire attack, a Moritat may not declare a Charge in the following Assault phase. I havent seen it mentioned at all yet but it looks like a Moritat can now Chain Fire every turn instead of every other turn as was previously the case. So its basically up to 12 pistol shots a turn from one of these boys now. Uhhhh nice catch. That's shwifty and makes him actually playable. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254696 Share on other sites More sharing options...
Biscuittzz Posted February 12, 2019 Share Posted February 12, 2019 Buffs to Mor Deythan, Moritats and Destroyers. FW making it extremely possible to field a fluffy and effective Raven Guard force. You could....always do that though lol. Decapitation strike is one of the most thematic and strategically flexible rites out there. And up until last year (as I mentioned above), mor deythan had implacable advance. I know that. It's more of a case of the rich getting richer. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254768 Share on other sites More sharing options...
Amun Ra Posted February 12, 2019 Share Posted February 12, 2019 Per the new wording of Chain Fire: When attacking with Pistol weapons in the controlling player’s Shooting phase, the Moritat may declare a Chain Fire attack instead of making their normal shooting attacks. While making a Chain Fire attack, a Moritat may roll To Hit six times each with up to two Pistol type weapons in the current Shooting phase. Chain Fire attacks’ To Hit rolls may never be re-rolled, and weapons which do not roll To Hit may not make Chain Fire attacks. When making a Chain Fire attack for weapons with the Gets Hot or Melta special rules, roll each hit individually; if a 1 is rolled, stop rolling To Hit for that weapon immediately. No further To Hit rolls may be made with that weapon for the remainder of the phase. After making a Chain Fire attack, a Moritat may not declare a Charge in the following Assault phase. I havent seen it mentioned at all yet but it looks like a Moritat can now Chain Fire every turn instead of every other turn as was previously the case. So its basically up to 12 pistol shots a turn from one of these boys now. Huh. Nice spot, had totally missed that. My RG plasma Moritat likes that change. Hope all these buffs don't mean we see a swarm of Moritats in every army again like pre nerf of a few years back. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254794 Share on other sites More sharing options...
Charlo Posted February 12, 2019 Share Posted February 12, 2019 Per the new wording of Chain Fire: When attacking with Pistol weapons in the controlling player’s Shooting phase, the Moritat may declare a Chain Fire attack instead of making their normal shooting attacks. While making a Chain Fire attack, a Moritat may roll To Hit six times each with up to two Pistol type weapons in the current Shooting phase. Chain Fire attacks’ To Hit rolls may never be re-rolled, and weapons which do not roll To Hit may not make Chain Fire attacks. When making a Chain Fire attack for weapons with the Gets Hot or Melta special rules, roll each hit individually; if a 1 is rolled, stop rolling To Hit for that weapon immediately. No further To Hit rolls may be made with that weapon for the remainder of the phase. After making a Chain Fire attack, a Moritat may not declare a Charge in the following Assault phase. I havent seen it mentioned at all yet but it looks like a Moritat can now Chain Fire every turn instead of every other turn as was previously the case. So its basically up to 12 pistol shots a turn from one of these boys now. Huh. Nice spot, had totally missed that. My RG plasma Moritat likes that change. Hope all these buffs don't mean we see a swarm of Moritats in every army again like pre nerf of a few years back. Nah, we'll probably see it rise back to a popular choice - but not the only one. It's back to being "useful" and not "crap" but not as Broken as it was. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254806 Share on other sites More sharing options...
SkimaskMohawk Posted February 12, 2019 Share Posted February 12, 2019 Yea moritats are solid now, instead of one hitter-quitters. I do wish kaedes nex had a higher cap or something, since his Pistols are...whatever. They have a nice range and Rending, but you really only want him for a cp stacking list. Chainfire every turn might help, but he's still pretty pricey for a 2 wound guy who can't join units. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5254974 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted February 13, 2019 Share Posted February 13, 2019 With the Destroyers now being a tad cheaper, I think I might add a unit to my World Eaters. Rad grenades, chainaxes, HoW, 2 attacks base. Might make a dent. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5255519 Share on other sites More sharing options...
Gorgoff Posted February 13, 2019 Share Posted February 13, 2019 Go. Away. I was wrong. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5255539 Share on other sites More sharing options...
Nova_Dew Posted February 13, 2019 Share Posted February 13, 2019 You'd think they would nerf Russ too. They did, The rules for The Armour Elvangar changed to be -1 ws only (to a max of 6's to hit) and no -2 on the second fight phase on, so he can always be hit. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5255600 Share on other sites More sharing options...
Blindhamster Posted February 13, 2019 Share Posted February 13, 2019 You'd think they would nerf Russ too. They did, The rules for The Armour Elvangar changed to be -1 ws only (to a max of 6's to hit) and no -2 on the second fight phase on, so he can always be hit. Which is still too good when coupled with WS9 Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5255606 Share on other sites More sharing options...
kombatwombat Posted February 13, 2019 Share Posted February 13, 2019 Russ’ -1 to hit combined with his 4++ is the same net effect as a 3++ against WS5 or higher, and nearly a 2++ against WS4 or below. The latter is simply too much. It’d be ok if he was WS7, but he’s WS9. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/3/#findComment-5255737 Share on other sites More sharing options...
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