SkimaskMohawk Posted February 13, 2019 Share Posted February 13, 2019 With the Destroyers now being a tad cheaper, I think I might add a unit to my World Eaters. Rad grenades, chainaxes, HoW, 2 attacks base. Might make a dent.Plus: no FnP for wounds inflicted by them. :) Did I miss something? Do destroyers block fnp now? Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5255770 Share on other sites More sharing options...
depthcharge12 Posted February 13, 2019 Share Posted February 13, 2019 With the Destroyers now being a tad cheaper, I think I might add a unit to my World Eaters. Rad grenades, chainaxes, HoW, 2 attacks base. Might make a dent.Plus: no FnP for wounds inflicted by them. :)Did I miss something? Do destroyers block fnp now?I think he was making a joke since FNP had some words added to the effect of “FNP may not be taken against *Destroyer* attacks.” ;) Edit: D weapons...if that’s still confusing you lol Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5255772 Share on other sites More sharing options...
rendingon1+ Posted February 13, 2019 Share Posted February 13, 2019 Moritat & destroyer errata are definitely a step in a right direction but it would require much more to make them playable IMHO. I think they should totally remove the rule "loner" (or how is it called), he still doesn't get buffs from anything, be it RoW or even FnP if they go with destroyers+apoth, which is quite silly. Let's not forget he's one of the more expensive consuls who still need loads of points on equip to be killy (140+). Overall a really nice F&Q, not all at once, I know but hope in new FW is rising (at least when it comes to rules hehe) Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5255784 Share on other sites More sharing options...
Gorgoff Posted February 13, 2019 Share Posted February 13, 2019 With the Destroyers now being a tad cheaper, I think I might add a unit to my World Eaters. Rad grenades, chainaxes, HoW, 2 attacks base. Might make a dent.Plus: no FnP for wounds inflicted by them. :)Did I miss something? Do destroyers block fnp now?I think he was making a joke since FNP had some words added to the effect of “FNP may not be taken against *Destroyer* attacks.” ;) Edit: D weapons...if that’s still confusing you lol Yes... I joked.... of course.... D'OH :facepalm: Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5255814 Share on other sites More sharing options...
SkimaskMohawk Posted February 13, 2019 Share Posted February 13, 2019 Don't worry I'm just very tired, I appreciate the wordplay now lol Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5255845 Share on other sites More sharing options...
Gorgoff Posted February 13, 2019 Share Posted February 13, 2019 Don't worry I'm just very tired, I appreciate the wordplay now lolAnd I really thought, that they meant Destroyers. :( Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5255965 Share on other sites More sharing options...
1ncarnadine Posted February 13, 2019 Share Posted February 13, 2019 Don't worry I'm just very tired, I appreciate the wordplay now lolAnd I really thought, that they meant Destroyers. :( They should legitimately make this a thing! Rad-bolts for Destroyers that block FNP, because their shells are laced with toxic heavy metals Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5256052 Share on other sites More sharing options...
Gorgoff Posted February 13, 2019 Share Posted February 13, 2019 Don't worry I'm just very tired, I appreciate the wordplay now lolAnd I really thought, that they meant Destroyers. :(They should legitimately make this a thing! Rad-bolts for Destroyers that block FNP, because their shells are laced with toxic heavy metalsYupp, that where my thoughts as well. :) Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5256056 Share on other sites More sharing options...
m0nolith Posted February 13, 2019 Share Posted February 13, 2019 Don't worry I'm just very tired, I appreciate the wordplay now lolAnd I really thought, that they meant Destroyers. They should legitimately make this a thing! Rad-bolts for Destroyers that block FNP, because their shells are laced with toxic heavy metalsYupp, that where my thoughts as well. This, but with Moritats! Originally when they were designing them, they made one with awesome looking long barreled bolt pistols. I really never could understand why they didnt make rules for it. Yeah basic bolt pistols are very meh, but Phospex or Rad bolts....now thats awesome! Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5256090 Share on other sites More sharing options...
Khornestar Posted February 13, 2019 Share Posted February 13, 2019 Yeah, alas. The coolest looking variant never released. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5256094 Share on other sites More sharing options...
Elzender Posted February 13, 2019 Share Posted February 13, 2019 I could see something like "flesheater rounds" for the moritat, containing a very small dose of the life eater virus, and a profile like this: F4 (poisoned 4+ or 3+) AP3 Gets hot! Flesh eater special rule: the dose of life eater virus inside every bolt round devours and melts the flesh, against which all medical equipmet is rendered useless. No "Feel no pain" rolls may be used against wounds caused by attacks from this weapon. It could even be turned up to AP2 in exchange for "One use only", and it would obviously have to be costed accordingly, we don't need more undercosted options to melt whole marine squads in the game. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5256160 Share on other sites More sharing options...
Gorgoff Posted February 14, 2019 Share Posted February 14, 2019 Or just Rending. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5256294 Share on other sites More sharing options...
depthcharge12 Posted February 17, 2019 Share Posted February 17, 2019 Flensing rounds? Flesheater bullets sounds like a good metal cover name. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5258953 Share on other sites More sharing options...
rendingon1+ Posted February 18, 2019 Share Posted February 18, 2019 Rending + shred really. OR something like special issue ammo for bolt pitols. Applies to destroyers as well. needle pitol ammo being one, other is Ap3 get's hot! and mayby some other. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5259158 Share on other sites More sharing options...
Charlo Posted February 18, 2019 Share Posted February 18, 2019 I think some upgrades would be a nice alternative. Not essential (encase you don't want to bloat the cost) but options. I'd also not want them however to turn into the "Lazy Heresy" that Vets became with the Sniper trait (the best and most default option because easy access to AP2). I also think you don't want to tread on any toes of special legion stuff where possible (so something like Banestrike). Shred is a good one and emulates the Death Guard Chem-Flamers to get the right feel, also helps against tougher targets but not causing imbalance. Poison 3+ would be a decent alternative aswell, but then perhaps you get a bit too good against the likes of Mechanicum and Custodes - however they are tough anyway! 4+ would be too weak, as then they are just the same against other marines as a S4 shot and worse against militia. Rending I am personally against for the reason outlined above, it's too powerful - and also intrudes on seekers a touch. I'd say Shred would be the way to go, but maybe supplement with a rule that lets them use pistols in combat too...? Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5259431 Share on other sites More sharing options...
Gorgoff Posted February 18, 2019 Share Posted February 18, 2019 I think some upgrades would be a nice alternative. Not essential (encase you don't want to bloat the cost) but options. I'd also not want them however to turn into the "Lazy Heresy" that Vets became with the Sniper trait (the best and most default option because easy access to AP2). I also think you don't want to tread on any toes of special legion stuff where possible (so something like Banestrike). Shred is a good one and emulates the Death Guard Chem-Flamers to get the right feel, also helps against tougher targets but not causing imbalance. Poison 3+ would be a decent alternative aswell, but then perhaps you get a bit too good against the likes of Mechanicum and Custodes - however they are tough anyway! 4+ would be too weak, as then they are just the same against other marines as a S4 shot and worse against militia. Rending I am personally against for the reason outlined above, it's too powerful - and also intrudes on seekers a touch. I'd say Shred would be the way to go, but maybe supplement with a rule that lets them use pistols in combat too...? Maybe something like the Chainfire rule from the Moritat in less potent scale? Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5259451 Share on other sites More sharing options...
Charlo Posted February 18, 2019 Share Posted February 18, 2019 I think some upgrades would be a nice alternative. Not essential (encase you don't want to bloat the cost) but options. I'd also not want them however to turn into the "Lazy Heresy" that Vets became with the Sniper trait (the best and most default option because easy access to AP2). I also think you don't want to tread on any toes of special legion stuff where possible (so something like Banestrike). Shred is a good one and emulates the Death Guard Chem-Flamers to get the right feel, also helps against tougher targets but not causing imbalance. Poison 3+ would be a decent alternative aswell, but then perhaps you get a bit too good against the likes of Mechanicum and Custodes - however they are tough anyway! 4+ would be too weak, as then they are just the same against other marines as a S4 shot and worse against militia. Rending I am personally against for the reason outlined above, it's too powerful - and also intrudes on seekers a touch. I'd say Shred would be the way to go, but maybe supplement with a rule that lets them use pistols in combat too...? Maybe something like the Chainfire rule from the Moritat in less potent scale? Nah, I think its best to keep that as a Moritat specific thing (or I suppose Custodes got a crappy version with their new jump dudes). Destoryers need a better quality of shot rather than just more S4 AP5, you can get that from Tacticools. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5259459 Share on other sites More sharing options...
Excessus Posted February 18, 2019 Share Posted February 18, 2019 We'll see that the new book brings. People were saying that they would be getting more options. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5259465 Share on other sites More sharing options...
rendingon1+ Posted February 18, 2019 Share Posted February 18, 2019 I think some upgrades would be a nice alternative. Not essential (encase you don't want to bloat the cost) but options. I'd also not want them however to turn into the "Lazy Heresy" that Vets became with the Sniper trait (the best and most default option because easy access to AP2). I also think you don't want to tread on any toes of special legion stuff where possible (so something like Banestrike). Shred is a good one and emulates the Death Guard Chem-Flamers to get the right feel, also helps against tougher targets but not causing imbalance. Poison 3+ would be a decent alternative aswell, but then perhaps you get a bit too good against the likes of Mechanicum and Custodes - however they are tough anyway! 4+ would be too weak, as then they are just the same against other marines as a S4 shot and worse against militia. Rending I am personally against for the reason outlined above, it's too powerful - and also intrudes on seekers a touch. I'd say Shred would be the way to go, but maybe supplement with a rule that lets them use pistols in combat too...? I have to disagree. I can't se eoptional ammo being a sign of "lazy heresy". Comparing them to sniper veterans is not quite right, vts were broken because of the cost and here we're talking 140pts for 5 + 20pts per additional dude. Of course I included jump packs becasue it's entirely pointless to put them in a proteus or rhino. That's 160 vs 240. Also - what exactly are destroyers? For a shooting unit they lack options with a any meaningfull punch, for a cc unit they lack even bsic cc options. They need focus. As for the ideas, shred is worthless on just S4 AP5. It doesn't really help in anything because why anyone would target "tougher targets" with just bolt pistols? You have different weapons for that, really. Poisoned is ok, especially because mechanicum or custodes who have AP3 power armour erasers in abudndance. But still rather fluffy not super usefull. Rending is the best option IMHO, it's not old veteran SNIPER, just rending. Is it really that powerfull? I'm not mathammer man, but I have a feeling that max 20 bs4 rending shots is not auto deleter. I also don't know how does it takes away from the seekers - they are medium range, heavy one "sure" shot. Destroyers are mobile, short range...? I'm not defending my ideas as a go to concept for destroyers, I sincerely hope FW will suprise us with new options. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5259566 Share on other sites More sharing options...
Gorgoff Posted February 18, 2019 Share Posted February 18, 2019 I think some upgrades would be a nice alternative. Not essential (encase you don't want to bloat the cost) but options. I'd also not want them however to turn into the "Lazy Heresy" that Vets became with the Sniper trait (the best and most default option because easy access to AP2). I also think you don't want to tread on any toes of special legion stuff where possible (so something like Banestrike). Shred is a good one and emulates the Death Guard Chem-Flamers to get the right feel, also helps against tougher targets but not causing imbalance. Poison 3+ would be a decent alternative aswell, but then perhaps you get a bit too good against the likes of Mechanicum and Custodes - however they are tough anyway! 4+ would be too weak, as then they are just the same against other marines as a S4 shot and worse against militia. Rending I am personally against for the reason outlined above, it's too powerful - and also intrudes on seekers a touch. I'd say Shred would be the way to go, but maybe supplement with a rule that lets them use pistols in combat too...? Maybe something like the Chainfire rule from the Moritat in less potent scale? (or I suppose Custodes got a crappy version with their new jump dudes). THAT'S it! Give 'em the Fan-burst rule. :) Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5259572 Share on other sites More sharing options...
rendingon1+ Posted February 18, 2019 Share Posted February 18, 2019 Wow, more bolt pistol shots! nd you need 6 to hit to get them Unless they get archeotech kinetic destroyers then I'm 100% for it. Link to comment https://bolterandchainsword.com/topic/353794-age-of-darkness-faq/page/4/#findComment-5259627 Share on other sites More sharing options...
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