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Scout Heavy Army


Matt_149

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GC08's article, perhaps?

 

http://www.bolterandchainsword.com/topic/155519-10th-company-tactica/

 

As for me, I run a Scout themed force at 1k (Blood Angels). I find the main problems to be what accompanies them that doesn't break the fluff (or whatever you've set for yourself). I suppose it really depends on how you want to play them; aggressive, mid table, siting back, or a mixture of the above.

I occasionally run a tenth company list as Dark Angels and it works out pretty well. The rerolls whole stationary means that the snipers don't need a company master to baby sit them to make them useful. That way for my HQs I can just have a lieutenant giving them the wound rerolls, and the forward elements can have the other lieutenant and company master.

Yes! Raven Guard all the way! Scouts both Snipers, and midfielders, are great with -1 to hit, and camo cloaks. I also run 2 Ironclads, deployed so they can quickly get into charge range of whatever charged my Scouts. I also run Thunderfire Cannons, but unfortunately 40K does not work like real life with artillery and forward observers. You want to really aggravate your opponent? Keep 2 bare bones squads of 5, each in a Land Speeder Storm, in reserve, until turn 3. Players that play the mission, and the objectives, will kill off troops first, but you have two units with obsec, in very fast transports, that can be on a midfield objective from your board edge.

 

Do it!

  • 2 weeks later...

Thanks for the replies, do you guys use the scout minis or some other combination of bits to make your units? I'm not a huge fan of the heads in the scout set...

I have a solution to this! Grab scout heads and a sharp knife or a small file, and give them a haircut and some plastic surgery on the jawline. Get the head nice and smooth, and make sure to shave or file down the top, not just the front of the hair. Otherwise they look like coneheada. Then shave their jaws down and trim the chin back under the mic. After this work, the heads are more in line with the resr of the collection, and also they look a lot less camp.

Then I file down the back of the neck so their heads fit properly on the chest, eliminating their odd slouching posture. It makes a HUGE difference. Astartes ought to be bald anyway. The head with the visor also needs and ear reduction, and the visor is out of scale with the set so I dont usually use that one anyway. Each Scout Biker sprue comes with 6(??) heads as well, so it provides a lot of variety for your units. Shaving down their domes gives you flexibility to alter each face slightly to cut down on repition in what are already fairly static and motionless models.

I'll try to upload a picture when I get off shift.

gallery_149736_15326_375138.jpg

So you can see on #1 (left to right) the hair is gone, but not enough yet on the jaw. #2 and #3 are done (maybe just some clean up on the antenna). And you can see the difference between hair and untouched (#4), and that on #5 his ears are too big and the visor is goof-ball-city.

Sorry for the size; I hope that gets resized automatically.

There you go; I fished out an image (edited in to the above post).  I have these guys on my table now.  I really like the other heads you can buy from online spaces, featuring rebreathers and night vision goggles, etc, but for me, in Canada, the cost is way prohibitive.  So I find my own solution and I think its not too bad actually.

  • 2 weeks later...

That is insane how good they look makes you wonder why they didn't do that to start with! Very inspiring thank you for posting :)

The sculpt is 20+ years old at this point. They didn't have the ability to make them all that detailed in plastic back then. All the really detailed stuff was in metal.

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