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Carnosaur's Tzeentch stuff (Conversions and scratchbuilding)


carnosaur93

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Tzeentch beastmen! (thousand sons)

 

So, originally i was sold on the AoS tzeentch arcanites, specifically the tzaangor as i've always been a fan of both beastmen and tzeentch stuff, so i got some of the tzaangor, gors, and sylvaneth dryads (for crazy clawed arms and to sculpt on) and set out to make my heavily converted amalgemations of kits, the general theme being that tzaangor are too "clean" and wanting a more tribal, dark, look. (i'll get around to taking some pictures of where i am at with those one of these days)

 

so anyway, then i kinda shelved most of the stuff for a while, only then for thousand sons updates to hit and there it was, more tzaangor action in 40k, instantly making me decide that this was a good chance for double-usable army value (as i work painfully slow) with some of my favorite warhammer things all mixed up together. and even being able to throw in some daemon engines and marines for 40k if i feel like it

 

Then, the last couple days i kinda got my mind back into this whole process yet a third time, thinking of what i need to make a fully fledged playable force (within both systems, althought at this point its pretty much 40k centered and working for AoS is more like an added bonus) and decided to make a little thing showing it off.

 

 

a thing that jumped out at me as something i definately wanted to build was some twisted minotaur-like dudes, and after much pondering i decided that chaos spawn were the best option to fill that niche, but after looking around at my model options i discovered them all to be a little on the expensive side and never quite what i wanted without going into heavy modification to the point of being unrecognizable at the end anyway, especially as i plan on a solid 10-ish of these guys: so, i set out to make my own from scratch!

and this is where iam at so far with that after a couple days: (why can't milliput dry faster?.. also its my first ever attempt at actually scratch building a model, so iam working a little slow.)

 

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simple wire armatures with the first blobs of bulk slapped on there

 

day 2

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a couple rounds of flesh added and the general anatomy being defined, slowly learning what the heck iam doing as i go

 

day 3 (today)

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So here are where its actually starting to look like something now,

the muscles are getting more defined and consistent, and the the entire thing bulking up some (possibly just as much because iam starting to figure out what iam doing?). its still far from finished though, iam simply nearing the point of a body "blank" in minotaur shape, that i can then make into an actual dude withdistinct faces and mutations and limbs and stuff.

i dont plan to go super far into "crazy flesh blob" as far as these spawn go, and more like "twisted minotaur" but i think i can strike a happy medium where they'd still look obviously like spawn on the table

 

 

so yeah, hope this is an interesting enough start, as said i'll take the time to get some pictures of some of the dudes i've already made in the past for the tzeentch beasties (basically just heavily converted tzaangor infantry so far), but this is what is on the worktable right now! :biggrin.:

Interesting! Seems like a good start, would like to see how these turn out. Did you do scratch builts like these before ?

 thank you! and yeah iam pretty excited to see how it turns out myself, cus nope its the first time i ever try! ive done heavy conversion stuff for ages but never actually even tried doing anything from scratch

update on the minotaur-spawn!.. i've done two more rounds of sculpting (slowly working my way up layers in different areas) and man do i feel like they are starting to shape up now, although there is still lots of work to do (especially around the feet), but yeah, starting to get really satasfied, eespecially as its both the first time doing extensive leg sculpting work but also first time scratch building really at all like this

 

day 4

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Your sculptures look impressive, even incomplete. Will you use them for molds, so you can mass-produce the resulting models?

thank you!

 

yeah thats sortof the plan to save myself alot of work, my casting equipment is abit on the primitive side though, jsut some of that reusable mold stuff and milliput.

but even imperfect casts should be totally fine, as this is going to be spawn after all, so not only can i work off of the mistakes for warped variety, but past the casting stage i still gotta basically convert up these "minotaur blanks" into the final product with lots of spikes and claws and probably even a little armor and jewelry.

iam pretty excited to get to that detailing stage, let alone the stage for making arms xD

 

 

Ooo, very excited about these! I love scratch sculpts, not something I've attempted yet. I also love my tzeetnch daemons and mutation too so this is right up my ally. Wicked work so far! 

 

Thank you! thats the kind of stuff that really boosts the confidence for this kind of stuff :biggrin.:

and ooooh yeah, this whole army project should hopefully be right to your taste then xD (although iam still internally debating if or how far i wanna go on actual daemons, iam not a huge fan of the idea of bringing horrors or heralds, as they feel a little visually/thematically redundant with tzaangor and shamans, but i love flamers of tzeentch on the other hand)

 

 

update! 

i took pictures of where the mino-spawn are at this morning, and they are nearing the casting stage, pretty much just one more round of work i think with mostly minor cleanup and gap-filling, so the next time you all see them they will probably be accompanied by some quick casts before the arm and mutation work begins! (hence why the torsoes are fairly basic still, as the musculature of the upper backs, chest and shoulders on there will come along with the arms)

 

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as you can see i pulled out the green and grey stuff this time, to do nicer more defined work, althought honestly it was jsut as much as i was using it on the bird-feeted one on the left for the finer details there, and i just happened to have leftovers to use for general progress on the rest of the project

 

 

speaking of birdfeet:

 

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really freaking happy with how these turned out. up until these last stages i was tempted so many times to just go over and trim them off and just do hooves like on the other two, but i kept tellling myself to jsut stick with the idea to the end as i can always change it later, and iam glad i did!.. definately the hardest part of the build so far, especially the claws on each toe, those suckers are tiiiiiiny to sculpt xD

and i mean, it wouldn't be tzeentch without bird features, especially when these spawnbois are meant to go alongside tzaangor there is hardly an excuse

 

 

Lastly, i started work on the base head that i will be casting (and modifying the casts of)

 

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and with the second round of greenstuff on there (starting to shape up now):

 

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its made from a marauder horsemen horse head, the muzzle shortened to give the face a more stout bovine look, and with the lower jaw and upper dentures of a tyranid warrior, there is still significant work to do though obviously, like extend the cheeks forwards and bulk up the cheekbones and lower jaw a hair, and obviously round off the back of the head into a skull

horns will go on later for each individual model for ease of casting and visual variety (horns are really not hard to make anyway) just like general conversion work of this base face and such should ensure

 

also for the end result of the head iam aiming for something along the lines of an old drawing i did:

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thank you for the nice words guys! i really appreciate it and it helps get to it and make more :D

 

 

time for a small update!

there is nothing to really see on the models themselves, just cleaned up a couple surfaces etc, buuuuuuut i made some casts!
and they turned out terrible xD
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its alright though, the casts were never supossed to be the finished product, just a way to not have to make all 10 dudes completely from scratch but getting to skip a couple days of work (although i could probably still make them faster now that i kinda know what iam doing). however if i was not gunna make these guys into spawn i'd probably not be going the casting route

 

they did however clean up okay and are definately workable, hell i could probably make them work as straight up minotaurs still:

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also i finished the master head that iam also gunna copy, iam a little nervous on that one though as it will be less easy to clean up from sub-par molding/casting, but again further conversion into spawn will help there, and it being a much smaller and more simple object makes it much easier to cast

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  • 3 months later...

Hey guys, iam back!



so, its been a while, classsic me as i tend to jump to and from different projects a lot (larp costume stuff being the main focus for the past while). but, even if progress have been slow and sporadic i've still gotten some stuff done, in particular in the last week or so:
to start with, an update on the minotaur spawn:

 

 

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here are the first 3 together at this stage

 

 

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this guy i've dupped "shoulder guy" in my mind, as they turned out pretty large, he's not super spectacular but he's got more bulk than the others and a chunky blue-horror arm that hopefulyl will feel less out of place as i get to the last detailing and armor part of him

 

 

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then we have "claw guy", most notable at this point for him, unliek the last guy, his shoulder musculature needs finishing up, in addition to abit more work on the arms, after that he's ready for actual detailing (hair, horns, equipment etc)

 

 

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last of the 3 minotaur spawn is "sickle lady", by far my favorite so far, and a little more interesting as female minotaurs are abit rare in general. however, after thinking about it for a while i decided to go for it, but specifically try not to just do "sexy lady with minotaur features", i want her to not look out of place between the others in terms of musculature and silhuette yet still actually look more feminine, to where one might not even notice unless closely inspecting each model. basically i wanted to go a slightly more subtle route.

she is probably also the closest to completion of the three, the arms just needing a little more before jumping into detailing (horns, spikes, clothing/armor etc), she will also have creepy mutated fingers blended onto her claw-hands, for a less slaaneshi look

 

...

 

also, a slightly different minotaur update, so i originally started these guys for age of sigmar before alot more stuff got ported to 40k, and back with the first purchase i picked up an ogroid thauaturge, simply loving the model with exception to the face, so while i've been working on the other minotaurs, i went ahead and fixed up my half-painted one with an otherwise just converted axe:

 

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he is basically done now, just needing the base fixed up again and then i can go back and repaint him... i dont really know how to use him in 40k though, but i really wanna, maybe just a randomly slightly larger spawn, or perhaps a mega sub-optimal demon prince with an axe and no wings? xD

 

 

...

 

 

 

Speaking of demon prince, when i started the minotaurs i also started one of those from scratch, he appears in the very first image of the thread on the far left as pile of miliput and wire... how he's changed since then:
 

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He still has a lot of work left to do on him (like bulk out the right one of his calves), but its getting there, especially the legs as i've worked mostly from the bottom up. the plan for him is to give him some relatively proportionally sound claw-hands in a pretty relaxed pose, and a pair of big bird wings that i've yet to figure out where i can get, and then some classic demon prince style armor, a loincloth, spikes and all that sort of stuff... the head will probably be a modified hooded one from the regular plastic kit

 

 

i'll have more stuff to show soon, just gotta take care of the technical shizzwazz of it, so probably later today or tomorrow, but thats it for now

  • 1 month later...

ACTUAL SPACE MARINES! :ohmy.:

 

So, after much thinking over a few motnhs i finally figured out what to do with the actual thousands sons portion of this thousand sons project

i wanted to really capture that arcane archaic feel of the thousand sons, without using the (to my tastes) almost comically over-trimmed actual thousand sons models, while giving strong nods to their pre-heresy look and finally ALSO represent the golem-like ghost-based automaton thing they have goin on.

 

Now thats a lot of requirements, and also why it took so long. here is my almost finished first three prototypes of my solution that iam very happy with how are turning out:

guy 1: normal bolter dude

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guy 2: the stoic ghostboi

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guy 3: the orginal mental image -guy

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they are obviously not quite done yet, with still some sculpting and detail work to go, and missing hands on two of them (which will jsut be empty)... truth be told i actually already did those parts, i just didn't get around to photographing it yet, so i'll show in the next update instead <.<

 

so as you can see these guys are based on the AOS stormcast eternals (liberators to be exact, the basic hammer guys) that i bought a box of more or less specifically for this, this was to get that sorta mystical arcane look across.

Now getting the "spirit-based automaton" visually across was alot trickier, but i went about it in a couple different ways, the most obvious is cloaks and scraps of cloth sorta "flowing" behind them, the idea is that it makes them feel abit more light and ethereal, like the entire AOS nighthaunt range is based on, second to that is the somewhat weird poses, kinda trying to go for a slightly zombified and "weird" thing like that to show their less than human behaviors.

and finally kind of a minor but in reality big detail of their modified helmets, i made them "blank" and eyeless, this is both to get the weird arcane automton look across that i think it aids greatly (faces being focal points of characters after all), but also makes them feel more "dead" which is obviously part of the ghost theme. But finally i really liked the idea as it gives an interesting nod to the eldar wraith constructs, which i realized is in broad strokes the same as the rubric marines, so i really liked the idea of bringing this paralel across on the models using the iconic featureless faces to tell that little bit of story of technological/magical "convergent evolution"

 

as mentioend above i've actually progressed these three a little further than shown, and i've got another 3 in the works sitting besides me right now, so expect another update on these guys pretty soon!.. oh, and i have some funky ideas of what to do with the aspiring sorcerers, too, so iam pretty excited to get stuck in with that! :biggrin.:

curious to hear whatcha all think!

I missed the last update. The minotaur spawn are awesome. Very nice, much leaner than the Bullgor models from GW, which to be honest, I quite like. Makes them unique. :tu:

 

Additionally, I like the new Rubrics. The use of the Stormcast is clever, though will you be still going with the "Egyptian-esque" theme with them? If not, the use of the Stormcast could lend well to a more Greco-Roman theme due to the muscle cuirass of the abdominal section.

 

And I'm guessing you'll be using the Stormcast spell dudes (Knight Incantors and Sequitors/Evocators?) for the Aspiring sorcerers?

I missed the last update. The minotaur spawn are awesome. Very nice, much leaner than the Bullgor models from GW, which to be honest, I quite like. Makes them unique. :thumbsup:

 

Additionally, I like the new Rubrics. The use of the Stormcast is clever, though will you be still going with the "Egyptian-esque" theme with them? If not, the use of the Stormcast could lend well to a more Greco-Roman theme due to the muscle cuirass of the abdominal section.

 

And I'm guessing you'll be using the Stormcast spell dudes (Knight Incantors and Sequitors/Evocators?) for the Aspiring sorcerers?

 

 

thank you! the minotaurs still have loads of work to be done though, i've done little bits here and there recently with lefover milliput blobs, so its veeery slowgrow with them at the moment, i have mixed feelings about the bullgors myself, as a whole i really do not like them, but i think alot of individual parts of them are great, and they are very close to being amazing models, unfortunately the problems with them would be quite a huge udnertaking to actually fix, so at least to me the price/work ratio is not justified with them (as they are also pricey models)

 

also glad to hear you like the rubrics, they are a little different from the usual visuals and to a point space marines in general, so iam genuenely curious what other people think of them, as for the egyption look the plan is to keep it subtle and mostly in the details, i wanna go away from big tall headresses and pyramids, and more the way of a few scarabs here and there, egyptian-looking stone charms, kopeshes where aplicable and maybe a few freehanded details if tehy dont end up looking too busy :D

 

for the sorcerers the plan is to actually just use the same liberator kit (iam making 2  5-man units from a box of 10) but go a very different style, iam not sure if i can get it to work but i wanna really set them apart and sorta show that they are still alive and well and doing their thing, so the idea is to go for a much more messy and occult look for them, with lots of trinkets and "magical junk" and furs and feathers and straps and strings and skulls, something more along the lines of the new master of possessions model to really bring out the contrast between the eccentric evil spacewizards and their mindless ghost-automaton bodyguards

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