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Turn Length


dbecer01

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Never stopped the time when playing against Tyranids but let me say it like this: Last saturday I've played a 2k match with my Primaris against Tyranids while on the other table there was a 2.5k match with GK vs DG. If I recall correctly they've finished their game when we were still in turn 3 (though it's partially my fault as well due how tedious the rolling for the Repulsor is with all the different weapon types attached to it lol).

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  • 2 weeks later...

While Tyranids can be a horde, the average list doesn't usually spam all that many gaunts.  They're much less of a horde army than orks or genestealer cults.

I rarely find myself short on time playing nids.

 

My genestealer cult on the other hand I've been having to practice a lot recently to pick up speed.

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It's only 30 gaunts per squad if you want to run that many.  You could go with 10 gaunts per squad.  Or you could not take gaunts at all, and go with small units of 3 rippers.

 

Personally I have 1 unit of 30 gaunts in my most common lists, as a screen against turn 1 charges. Occasionally I break it up into 3 units of 10, if I feel like running a second battalion.

After that it's just genestealers and monsters.

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A player with 100 gaunts that plans their move in their opponents turn will take less time than a player with 10 vehicles that doesn't plan their moves and fiddles about in their own turn.

I do not agree. In my experience the opposite is true. Less decisions do take less time but indecision, rules checking, and distraction eat minutes. Moving models take seconds.

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A player with 100 gaunts that plans their move in their opponents turn will take less time than a player with 10 vehicles that doesn't plan their moves and fiddles about in their own turn.

I do not agree. In my experience the opposite is true. Less decisions do take less time but indecision, rules checking, and distraction eat minutes. Moving models take seconds.

 

 

I don't get it, that's exactly what i said!

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Wups my bad! I seem to have misread. Im sorry

 

No worries, just making sure I didn't miss anything!

 

I used to unintentionally slow play with my Eldar because I played so cautiously. My movement phases took forever. If the plan is 'run forward and tie them up with gaunts' then turns should be fast.

 

I'd advise colour coordinating your units. I'm varying colours of adrenal glands slightly unit by unit to help tell them apart. 

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