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vanguard wolves: thoughts on the upcoming primaris?


Guest Triszin

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So the vanguard warlord traits can be used only by phobos units, you tube confirmed that. The best way to utilise the +1 to hit trait along with a stormfang without getting exposed with your HQ or keeping the gunship back is the following:

 

You take the vanguard librarian who has the runepriest keyword and give him the trait. You also get a smash wolflord with jump pack as a second HQ for the battalion and a smash battle leader with jump pack if you have the points to go for a second detachment for the reroll 1s to hit and wound bubble. The librarian gets the coriidor power and the command point farming power. The librarian follows the fast moving force of jump pack HQs and gunship + razorbacks/rhinos with troops by using the corridor on himself. The succesful casting of corridor enables -1 to hit thnx to the 3CP wolf stratagem. If possible you use the second power to farm CP or you smite.

 

Ps. 1. You can still use the chooser of the slain strat thnx to runepriest keyword making the stormfang fire

 

2. The libby doesnt loose anything passing his shooting phase unlike the captain or leutenant

 

3. You dont have your warlord at the front line, like you would do with your smash melee heroes if one of them was warlord

 

Modified the post cause rievers can't move after arriving from reserves with the use of corridor power thnx to an faq :smile.:

 

Cheers!!!

 

Was tinkering with this idea myself. It doesn't work I think. He has 6" move and the flyers 20" so if you want to move the flyers forward it doesn't work. Also, why do you think he get's the runepriest key word. I mean it would be cool, but I haven't found any confirmation that he will.

Cool, do you have a sorce or picture of this sheet? If true it would make him a lot better for SW players.

 

Still, the only way to have the vanguard runepriest in range of flyers t1 is to place him up te board. So without aditional units for support to hide behind he will get shot up before it's you'r turn.

 

Edit, with the corridor power it will work, my bad. 12" move + 2D6" move should be enough. Good thinking!

 

I find it kinda sad that the only way SW get combat squads is with primaris. Why not make that a common adeptas astartes infantry trait at this point?

Cause we're pack hunters :tongue.:

...except packs regularly split up to take out prey (watch any nature show  on wolves). I guess it isn't supposed to matter, GW is making the "special" chapters different only via chapter-wide rules when it comes to the primaris. It's just kinda sad.

Don't know if this has already been discussed but if your reivers drop in from deepstrike, within range of that phobos runepriest. Casting the moving again power, would that work on said unit of reivers, getting them significantly close for charge as well as in range for the grenades?

Don't know if this has already been discussed but if your reivers drop in from deepstrike, within range of that phobos runepriest. Casting the moving again power, would that work on said unit of reivers, getting them significantly close for charge as well as in range for the grenades?

That’s how warptime works so I’d imagine yea.

Don't know if this has already been discussed but if your reivers drop in from deepstrike, within range of that phobos runepriest. Casting the moving again power, would that work on said unit of reivers, getting them significantly close for charge as well as in range for the grenades?

can your reivers charge after advancing?

 

the rule requires the unit to advance

 

would work if your warlord had saga of the hunter activated but too many variables in play

Oh yeah.....doh!

 

At least you may get to use the grenades to deny overwatch.

 

 

Don't know if this has already been discussed but if your reivers drop in from deepstrike, within range of that phobos runepriest. Casting the moving again power, would that work on said unit of reivers, getting them significantly close for charge as well as in range for the grenades?

can your reivers charge after advancing?

 

the rule requires the unit to advance

 

would work if your warlord had saga of the hunter activated but too many variables in play

Nabbed 3 more suppressors.

 

Gonna prep a 6 man squad.

 

Grabbed some flex ammo feed lines. lets see if I can make the suppressors look more menacing

 

More interested if the manage to be menacing on the board myself. :) Please let us know.

At 72pts the eliminators look AMAZING. 

 

Still quite expensive for 3 snipers with heavy shots at Strength 4. Albeit they will have +2 cover save, six wounds between them and good AP on those rounds with better potential for mortal wounds. Still, they look absolutely amazing and I would get them regardless.

 

Somebody posted a pic of a Suppressor riding a Thunderwolf, had me ROFL. That unit is clunky looking with the transparent stand but I still love the gun AP and damage.

At 72pts the eliminators look AMAZING.

They certainly look like they could be promising. The Mortis rounds ignore LOS which is really cool. Combined with the ability to target Characters, it makes fragile buffing characters like Wierdboyz and Warlocks a lot more risky to take.

 

They are better than Sniper Scouts IMHO. The only downside is that they are Heavy rather than Troops (but I guess you can't have everything).

Could include than with 1-2 scout sniper squads and a wgbl? Seems like they might do a great job in whittling down enemies

Considering that our Sniper Scouts are Elite anyway, I don't see the point. Sniper Scouts with Cloaks are 19ppm, Eliminators are 24 ppm. For those extra 5 points you get double the wounds, an extra point of armour save, the ability to deploy in no-man's-land bafore the battle and better guns.

 

Eliminators get slightly fewer shots per point to fish for Mortal Wounds but their shooting is much better than regular sniper Scouts as they heavy the option of D3 wounds and AP-2, Ignore LOS or Heavy D3. Eliminators outclass Sniper Scouts in virtually every way. Codex Scouts have the advantage of being Troops which gives them some value in filling out Battalions/Brigades. Ours are Elite so do not even get that advantage.

 

I would not combine Eliminators with Sniper Scouts, I would just combine them with more Eliminators (or a Vindicare if you want variety).

 

Don't know if this has already been discussed but if your reivers drop in from deepstrike, within range of that phobos runepriest. Casting the moving again power, would that work on said unit of reivers, getting them significantly close for charge as well as in range for the grenades?

can your reivers charge after advancing?

 

the rule requires the unit to advance

 

would work if your warlord had saga of the hunter activated but too many variables in play

Apparently warp time is a similar power and due to the fact you are advancing in the psychic phase it doesn't count towards negating your charge in the movement phase.

If this is true it will be extremely useful.

So here is what I'm thinking of running with those Eliminators;

--Space Wolves - Vanguard + 1CP --

Bjorn - Assault cannon
Rune Priest - Axe/SB/Hood/Runic Armor

Venerable Dread - Autocannon/CC/SB 
Wulfen Dread - Axe/shield
Wulfen Dread - Claw/shield
Sicaran - Autocannon/HB/SB 

--Space Wolves - Spearhead + 1CP --

WGBL - Armor of Russ/SB/Frost Axe 

Eliminators 
Eliminators 
Leviathan - Storm Cannons 
Leviathan - Storm Cannons 

--Loyal 32 +5CP -- 

Company Commander
Company Commander 

Infantry Squad
Infantry Squad
Infantry Squad

--Operative Requisition Sanctioned -1CP -- 

With all those Dreads, I would be tempted to run an Iron Priest with the Armour of Russ. Regardless of whether he is patching up Bjorn or a Leviathan, he should make his points back and then some in that list.

 

Although I do like the idea of a WGBL to reroll 1s to wound with all that Dakka in your firebase. Pop "Wisdom of the Ancients" on one of your Dreads for even more rerolls.

 

Might be worth stumping 1CP to buy "Kurov's Aquila" for one of your Company Commanders. Your opponent only needs to use 3 stratagems for you to break even on average. Anything else is profit. You could even make the IG Commander the Warlord and go for the full CP Miner. The SW part of that list doesn't look like it depends on a Warlord Trait (unlike BA Captain Smash for example).

With all those Dreads, I would be tempted to run an Iron Priest with the Armour of Russ. Regardless of whether he is patching up Bjorn or a Leviathan, he should make his points back and then some in that list.

 

Although I do like the idea of a WGBL to reroll 1s to wound with all that Dakka in your firebase. Pop "Wisdom of the Ancients" on one of your Dreads for even more rerolls.

 

Might be worth stumping 1CP to buy "Kurov's Aquila" for one of your Company Commanders. Your opponent only needs to use 3 stratagems for you to break even on average. Anything else is profit. You could even make the IG Commander the Warlord and go for the full CP Miner. The SW part of that list doesn't look like it depends on a Warlord Trait (unlike BA Captain Smash for example).

 

 

Thats a really nice actually. I like that, farming up some CP. Keen senses is an auto use, & chooser of the slain can be nice too. The assassins will chew through a few CP as well I reckon.

 

The WGBL vs IP has been a real toss up for me, I'll play around with it and see what works best in the end. 

The WGBL vs IP has been a real toss up for me, I'll play around with it and see what works best in the end.

I typically run a mixed list and I find the WGBL is better than the IP as his buff aura is solid.

 

BUT, that list only has 3 vehicles to repair so the IP often does not get to contribute seriously. In a list with multiple expensive Dreads, I think the balance could tip in favour of the IP but I have not tested it yet to be sure.

So here is what I'm thinking of running with those Eliminators;

 

--Space Wolves - Vanguard + 1CP --

 

Bjorn - Assault cannon

Rune Priest - Axe/SB/Hood/Runic Armor

 

Venerable Dread - Autocannon/CC/SB 

Wulfen Dread - Axe/shield

Wulfen Dread - Claw/shield

Sicaran - Autocannon/HB/SB 

 

--Space Wolves - Spearhead + 1CP --

 

WGBL - Armor of Russ/SB/Frost Axe 

 

Eliminators 

Eliminators 

Leviathan - Storm Cannons 

Leviathan - Storm Cannons 

 

--Loyal 32 +5CP -- 

 

Company Commander

Company Commander 

 

Infantry Squad

Infantry Squad

Infantry Squad

 

--Operative Requisition Sanctioned -1CP -- 

All you'r anti armor is S7. If you run against a list with a lot of T8 you'r going to get into trouble. Also, only the sicaran tank has decent movement, the rest is fairly slow so getting objectives might become a problem. If you'r fighting a lot of space elves army's this list will be awesome to play. :D 

 

It certainly owns the rule of cool though! All those dreads running up. :D 

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