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is there any interesting combo for chosen of the pantheon?


angrom

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Hi all,

 

So I'm trying to see if there is any interesting combo of stratagems/aura of effect/powers

to use the stratagem (imperium nihilus) "Chosen of the pantheon"

This stratagem allow in a black legion detachment to select a unit and to give it the 4 gods mark all together.

I'm trying to cross over the different codexes including codex daemon but I can't see any usefull combo to use it for (beside of giving slanesh to use endless cacophony).

Any ideas?

 

Also which legion is the best to build a strategy around a unit of possessed. I feel they really have a great potential but I don't want to use the daemonkin detachment.

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Melee unit with maybe one of the defensive buffs plus the khorne stratagem to fight twice in close combat?

 

Shooty unit able to stack benediction of darkness from an apostle plus miasma of pestilence from a nurgle sorcerer and still shoot twice with the slaaneshi stratagem?

 

If you arent martied to black legion, though, you can get the same effect without the sorcerer or extra cp for CotP from the alpha legion trait.

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I said it before: 20 man unit of possessed. 

Chosen of Pantheon. 

Sorcerer buff for +1 invul,

Possession buff for +1 invul. 

Agonies for 5++ FNP. 

Khorne Mark for "Swing again" 

Cram this 400 point unkillable unit down your opponents throat and watch their frustration. 

 

But on a serious note: It has *ALOT* of utility. especially for units that you are unsure of such as say a Terminator squad, or a big unit of marines... during the game their use could feasibly change or they could need a buff of some variety and leaving them unmarked and then given chosen with proper support may be the answer to some units issues. 

 

The thing is Slannesh + Khorne is only good on a very tiny number of units because in this edition a "specialized" squad will *ALWAYS* be better then a generalized squad so you rarely will need both those marks together with only 1-2 exceptions I can think of. 

 

A 20 man chaos marine unit with Chosen could be fun, toss a buff on them, toss a spell mark buff on them and your relatively cheap Ob-Sec blob of mairnes becomes disproportionally hard to kill.and "merciless killers" + Khorne mark = 6 swings per marine assuming chainsword, 8 for squad leader. Food for thought.  

 

This does take substantial CP to do, but with Heretical 17, or Abbadon as Walord + 2 battallions and the "refund points" warlord trait you really shouldnt have to many problems with 12-16 CP per game (give or take) and be able to dump some points into real monster units. 

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Obliterators.

 

Herald of khorne with the Crimson crown allows units within 6 inches to make an extra attack with the same weapon on a roll of 6+ to wound.

So you can stack that with veterans, cacophony and devastation battery reroll 1 to wound.

 

And you can start a debate if an extra "attack" with a shooting weapon means another 6 shots in the case of Obliterators ;)

 

But even counting 1 shoot it's a lot of extra fire power from a unit of oblits shooting twice.

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Add a greater possessed into the mix for another +1 strength

 Exactly and, and, and... if you really want to can theoretically push possessed up to insane power levels. But at the end of the day, thats all theory. And I think this stratagem gives you flexibility, but only rarely will you be able to use the many keywords.

 

Another idea on a very basis level: Obliterators. Have a Tzeentch Daemon Warlord with "Daemonspark" (reroll 1 to wound) and cast "Flickering Flames" (+1 to wound). Lets make it a Daemon Prince for reroll 1 to hit. Use the double shoot stratagem for Slaanesh and finish it up with a bit of "Veterans of the long war".

 

Edit: Add that Crimson Crown Herald, see above

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Obliterators.

 

Herald of khorne with the Crimson crown allows units within 6 inches to make an extra attack with the same weapon on a roll of 6+ to wound.

So you can stack that with veterans, cacophony and devastation battery reroll 1 to wound.

 

And you can start a debate if an extra "attack" with a shooting weapon means another 6 shots in the case of Obliterators :wink:

 

But even counting 1 shoot it's a lot of extra fire power from a unit of oblits shooting twice.

Good catch that the crown works on shooting,. But I cannot even remotely agree on the thought that one attack means a full salvo. See page 181 Rulebook (translated) "Every time a model makes an attack you roll one die."

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Obliterators.

 

Herald of khorne with the Crimson crown allows units within 6 inches to make an extra attack with the same weapon on a roll of 6+ to wound.

So you can stack that with veterans, cacophony and devastation battery reroll 1 to wound.

 

And you can start a debate if an extra "attack" with a shooting weapon means another 6 shots in the case of Obliterators :wink:

 

But even counting 1 shoot it's a lot of extra fire power from a unit of oblits shooting twice.

Good catch that the crown works on shooting,. But I cannot even remotely agree on the thought that one attack means a full salvo. See page 181 Rulebook (translated) "Every time a model makes an attack you roll one die."
Except faq ruled that in the case of Silence, which has multiple profiles, if you used the profile that gets multiple hit rolls per attack and trigger DttFE, you get 1 attack from it, which is multiple hit rolls.

 

Since this is shooting, the faq on Noise Marines and Music of the Apocolypse triggering DttFE might be more valid though. I THINK that said 1 extra hit roll, but I'm not certain (there's a lot of FAQ on them)

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Stupid 4 CP tactic to take advantage of the temporary nature of the keywords combined with chaos familiar to give a chaos sorcerer the specialist spells of multiple gods. Then do it again on the third turn and use the tzeentch stratagem to cast all three god specific powers with one sorcerer all for the meager price of 7 cp.

 

But yeah, crimson crown + flickering flames obliterators are where its at. Make sure you give them a 3++ from your tzeentch master of possession (just use chaos familiar to swap in the tzeentch power) to make your opponent waste a ton of shots in fear and then drop a second unit of obliterators down next turn.

 

Renegade chapter mutilators + slaanesh herald + nurgle tree. Get the same advance and charge rule three times, that'll make up for your 4" move right? (no, the answer is no)

 

Virulent blessing + votlw  + that dark apostle prayer for +3 to wound.

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