kernbanks Posted April 9, 2019 Share Posted April 9, 2019 Why each separately? Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5293725 Share on other sites More sharing options...
Minsc Posted April 9, 2019 Share Posted April 9, 2019 I'm actually referring to the traits, not the heavy weapon requirements. Rubric marines with The Scourged trait is kinda awesome. For that trait, and it is a good one, you lose ObSec, a proper psychic power and 6" of range on the power and the baby smite. That is pretty much. The trait also slows the game down needlessly, if you play it as written. You have to roll each inferno boltgun separately. It's a wash between Scourged Rubric's and Thousand Sons Rubric's. Both have their pro's and con's. As for having to roll separately, that's just a stupid and obtuse level of rules lawyering. The intent of the rule is clear, even if the wording could've been better (as it is for Salamanders), and if someone forced me to roll each weapon separately I would pick up my army and leave. Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5293816 Share on other sites More sharing options...
Marshlands Posted April 9, 2019 Share Posted April 9, 2019 The Soulreaper needs a redesign, the new CSM version puts it more to shame than bolter discipline does Power creep at its finest Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5293861 Share on other sites More sharing options...
Quixus Posted April 9, 2019 Share Posted April 9, 2019 As for having to roll separately, that's just a stupid and obtuse level of rules lawyering. The intent of the rule is clear, even if the wording could've been better (as it is for Salamanders), and if someone forced me to roll each weapon separately I would pick up my army and leave. Well you are getting an unfair advantage then. If you do not roll separately, or give each bolter a different coloured dice, how would you know if you can reroll one or two dice on 1, 1, 6, 6? While RAW allows fast rolling on these attacks, you cannot fulfil the rules for the reroll if you do so. Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5293886 Share on other sites More sharing options...
Wyzariel Posted April 9, 2019 Share Posted April 9, 2019 I just hope that in our next update, our Rubrics will get a shooty stratagem at least. Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5293887 Share on other sites More sharing options...
Dr_Ruminahui Posted April 9, 2019 Share Posted April 9, 2019 I don't see how it requires rolling one at a time - by my read you get to reroll one hit roll by one model in a unit with this trait. There is nothing that requires you to choose that model before rolling. So, you roll all the dice, you choose one hit roll you don't like and you reroll it. Not sure why you are saying it requires individual rolling - are you suggesting each model in the unit gets a reroll? That's not how I would read that rule, but I suppose its a bit ambiguous. Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5293909 Share on other sites More sharing options...
Quixus Posted April 10, 2019 Share Posted April 10, 2019 It is one reroll per model, not one per unit. So it does make a difference whether one model rolls 1, 6 and another 6, 1 or one model rolls 1, 1 and the other 6, 6. Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5294041 Share on other sites More sharing options...
Tamika Posted April 10, 2019 Share Posted April 10, 2019 Scratch that idea :) Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5294172 Share on other sites More sharing options...
Dr_Ruminahui Posted April 10, 2019 Share Posted April 10, 2019 To me its ambiguous as to whether its one model in a unit, or each model in a unit as the working used "a model" could mean either. I lean towards it being one model in a unit, as attacks are made by models, not units, and if they had meant each they could have easily said each. Even if it does mean each model, that doesn't require you to roll each separately, you just have to separate the dice into "pools" when attacking with more than 1 shot per model: 1) Roll all dice for the 1st attack. Separate the dice that you want to reroll and set them aside (Pool 2) - the non-separated dice are Pool 1. 2) Determine wounds and armour saves for the Pool 1 (the non-seperated dice). Keep track of the unsaved wounds. 3) Roll Pool 1 for the 2nd attack, including Scourge rerolls, then determine wounds and armour saves for these rolls. Add the unsaved wounds to those from step 2. 4) Set aside Pool 1 and pick up Pool 2. Roll all dice for Pool 2 (this is the reroll for the 1st attack). Determine wounds and armour saves, adding the unsaved wounds to those from steps 2 & 3. 5) Roll Pool 2 again (this is the 2nd attack for this pool). Do not make any Scourge rerolls. Determine wounds and armour saves, adding the unsaved wounds to those from steps 2 -4. 6) Remove models as per the total of unsaved wounds for steps 2-5. Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5294282 Share on other sites More sharing options...
Raven1 Posted April 10, 2019 Share Posted April 10, 2019 Is this a joke? Tactical marines and CSM get one heavy weapon per 5 models, Noise Marines too. Good heavens yes, I was being sarcastic. The needless nerfs and inconsistencies in rules with GW can be mind boggling. Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5294330 Share on other sites More sharing options...
BoomWolf Posted April 10, 2019 Share Posted April 10, 2019 I don't think I had obsec matter a single time in my 8th games so far. And the tzeentch spell list is kina horrible. The only loss is the slot shift. Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5294358 Share on other sites More sharing options...
WarriorFish Posted April 10, 2019 Share Posted April 10, 2019 More detailed rules talk is probably better in the OR, where the sinister machinations of GW's rules are better understood (or not; GW makes Tzeentch look like the god of same sometimes). I don't think it's a huge concern? As who here isn't running their Rubrics in C:TS or had any thought otherwise? :P Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5294367 Share on other sites More sharing options...
yergerjo Posted April 16, 2019 Share Posted April 16, 2019 ObSec matters all the time for me, my group runs both EW and Maelstrom missions. I also run 10 man rubrics, usually 2-3 of them with some tzaangors for melee support. I'm ok with the SR as is, but I wouldn't complain if we got more shots... Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5297897 Share on other sites More sharing options...
BLACK BLŒ FLY Posted April 19, 2019 Share Posted April 19, 2019 Obsec is not nearly as big a deal it used to be some missions it doesn’t even really matter now. Link to comment https://bolterandchainsword.com/topic/355015-non-ts-rubrics-changed-in-codex-csm-20/page/2/#findComment-5299597 Share on other sites More sharing options...
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