WickedJester1013 Posted April 9, 2019 Share Posted April 9, 2019 On the subject of greater daemons, what makes them lack luster on the table top? Is it that every one expects a knight so dealing with a greater daemon is easy compared? Or is it a fundamental issue with the big nasties then selves? What would have to change(in the meta or their rules) to actually make them a great pick? Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/ Share on other sites More sharing options...
Panzer Posted April 10, 2019 Share Posted April 10, 2019 They aren't much tougher than most tanks and want to be in melee, so they usually die against the usual anti-tank before being able to do anything. There's no big secret for why they aren't competetive. ^^ Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5293986 Share on other sites More sharing options...
Ulfast Posted April 10, 2019 Share Posted April 10, 2019 But what could GW do to make them better? Lower points for two, make them better in survival, more damage? Or any other ideas? Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294033 Share on other sites More sharing options...
Panzer Posted April 10, 2019 Share Posted April 10, 2019 More wounds mainly. They need something to facetank all the anti-vehicle alpha strike since it's impossible to prevent it unless you want to pay CP and hide the GD in reserves until you've dealt with the anti-tank. Which is easier said than done considering daemons are mostly footslogging melee plus the GD is melee as well so it's unlikely for it to do anything the turn it arrives too. Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294054 Share on other sites More sharing options...
dice4thedicegod Posted April 10, 2019 Share Posted April 10, 2019 In bigger games (1500 to 2000) i view taking 1 bloodthirster as my “here, shoot this instead of the rest of my army” gambit. It’s big, scary looking and doesn’t cost too many points if it saves the rest of the army that I actually have a plan to win the game with. If you actually want to get them into melee, better take multiple. Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294152 Share on other sites More sharing options...
Panzer Posted April 10, 2019 Share Posted April 10, 2019 The problem with that strategy is that it's mostly anti-tank weaponry that targets the GD and aside of the GD it wouldn't have any other proper targets in a pure daemon army. Yeah sure shoot your Lascannon at my Seekers or Daemonettes, I don't care. ^^ Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294157 Share on other sites More sharing options...
dice4thedicegod Posted April 10, 2019 Share Posted April 10, 2019 The problem with that strategy is that it's mostly anti-tank weaponry that targets the GD and aside of the GD it wouldn't have any other proper targets in a pure daemon army? Yeah sure shoot your Lascannon at my Seekers or Daemonettes, I don't care. ^^ Yeah, I guess I am thinking of my “daemons as allied contingent to chaos space marines” Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294164 Share on other sites More sharing options...
WickedJester1013 Posted April 10, 2019 Author Share Posted April 10, 2019 What about a damage reduction trait? Like -1 damage for 3 damage and below, and minus 2 damage for d6. Something along those lines? Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294267 Share on other sites More sharing options...
dice4thedicegod Posted April 10, 2019 Share Posted April 10, 2019 Asking for a greater daemon to be as durable as an aeldari transport? Crazy talk! Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294327 Share on other sites More sharing options...
Khornestar Posted April 10, 2019 Share Posted April 10, 2019 I maintain that only being able to have a 4+ invulnerable save rather than 3+ was a bad move. But some things are abused with combos, and a heavy-handed nerf applied across the board killed that option. Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294372 Share on other sites More sharing options...
WickedJester1013 Posted April 10, 2019 Author Share Posted April 10, 2019 So the issue seams to be with defense, what about the offense? Are the big nasties, well actually nasty when they work? Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294391 Share on other sites More sharing options...
Panzer Posted April 10, 2019 Share Posted April 10, 2019 Yeah they hit well enough if they get the chance. Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294399 Share on other sites More sharing options...
Armchairarbiter Posted April 11, 2019 Share Posted April 11, 2019 I have a Slaanesh centered focus so I am not sure about everyone else but I find the issue with their defense is that they have such a garbage "normal" save against small arms fire. A mass of bolter fire with a lucky roll has the potential to remove a lot of wounds from a GD, in combination with wounds lost from the anti-tank fire. Maybe the BT and big bird are a bit tougher than my Keeper though... but I think a similar problem exists regardless. I think they should have a much better "normal" armor save. 3-4+ regular, then the 5+ on top can work and warp surge can be kind of worth it maybe? Maybe my experience is just different. Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294958 Share on other sites More sharing options...
dice4thedicegod Posted April 11, 2019 Share Posted April 11, 2019 I have a Slaanesh centered focus so I am not sure about everyone else but I find the issue with their defense is that they have such a garbage "normal" save against small arms fire. A mass of bolter fire with a lucky roll has the potential to remove a lot of wounds from a GD, in combination with wounds lost from the anti-tank fire. Maybe the BT and big bird are a bit tougher than my Keeper though... but I think a similar problem exists regardless. I think they should have a much better "normal" armor save. 3-4+ regular, then the 5+ on top can work and warp surge can be kind of worth it maybe? Maybe my experience is just different. Yeah, the base save on a KoS, along with the str versus toughness rules, makes it very vulnerable to bolter fire. Fun fact, on average a land raider crusader is actually going to do more damage to a keeper of secrets than a regular land raider. (Only like, 6% more, but still!) Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5294990 Share on other sites More sharing options...
Marshlands Posted April 11, 2019 Share Posted April 11, 2019 After the massive point drops I've found them pretty effective, i played a competitive 3k list of mostly greater daemons and they did really well. That worked through saturation though, piecemeal they're just mid range defensive units that aren't difficult to kill Link to comment https://bolterandchainsword.com/topic/355193-greater-daemon-issues/#findComment-5295004 Share on other sites More sharing options...
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