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Experiences using Techmarines


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Has anyone had any experience with them recently? I'm thinking they could be good for leading vanguards of riflemen dreads, but what about more combat focussed dread or land raiders? Or does a Librarian do more for supporting our armour through psychic powers then restoring d3 wounds a turn?
Any anyone else disapointed we never gotr a model to match the artwork? I'm tempted to take the servo harness and put it on a fw techmarine with a grey knight helmet to try and get something that looks more like a techmarine of titan.

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Im a tad rusty on the rules these days. But in 8th, can he shoot all his weapons? The Flamer + plasma + bolter?

 

That's right. A model can shoot all its weapons except for pistols and grenades. If a model wants to shoot with pistols it can only shoot pistol type weapons and if it wants to throw a grenade it can only throw a single grenade.

That's a fair amount of shooting then for a single dude. But if hes looking after ven dreads and such in the back, then hes never able to use all that shooting. Kind of a waste. Especially considering you pay for a power axe and have a power fist attack.

Any anyone else disapointed we never gotr a model to match the artwork? I'm tempted to take the servo harness and put it on a fw techmarine with a grey knight helmet to try and get something that looks more like a techmarine of titan.

 

If they had an official GK model that matched the artwork, I would definitely purchase one in an instant! Being the cheapest HQ now and having a niche to work with our VanDreads, it's worth at least to have one in your collection imo. In larger games 2K+ points he would help in filling up the HQ slots in those extra detachments.

 

I just purchased some GK bits (legs, front torso and helm) x2, and a 3rd party Servo Harness. So I'll be converting up one GK Techmarine and a Brotherhood Champion with the loads of bits leftover from my GK strike squad boxset.

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