Marshal Rohr Posted April 11, 2019 Share Posted April 11, 2019 Now that Warders are 190, what would be a fair cost for regular breachers? Trying to war game out some house rules. Link to comment https://bolterandchainsword.com/topic/355240-fair-points-for-breachers/ Share on other sites More sharing options...
Slips Posted April 11, 2019 Share Posted April 11, 2019 Now that Warders are 190, what would be a fair cost for regular breachers? Trying to war game out some house rules. 175-180 for 10; 12ppm would be my personal range. Link to comment https://bolterandchainsword.com/topic/355240-fair-points-for-breachers/#findComment-5295053 Share on other sites More sharing options...
Marshal Rohr Posted April 11, 2019 Author Share Posted April 11, 2019 I was think maybe even a little lower than 175. Maybe 160. The pros and cons seem to balance enough that it should be hard choice between breachers and tacticals (in my view) Link to comment https://bolterandchainsword.com/topic/355240-fair-points-for-breachers/#findComment-5295055 Share on other sites More sharing options...
Slips Posted April 11, 2019 Share Posted April 11, 2019 My reasoning is that Assault Squads are more or less that cost for a baseline squad and all they have is +1A (bp + ccw) and 12" move from the jump pack but lose out on the invuln and lower speed due to hardened armor (which helps vs non ap3 or lower templates). They also get special weapons like melta and grav guns. Link to comment https://bolterandchainsword.com/topic/355240-fair-points-for-breachers/#findComment-5295066 Share on other sites More sharing options...
Luna707 Posted April 11, 2019 Share Posted April 11, 2019 In my opinion Breachers just need a more interesting rule set, like a directional 2+ on weapons that don't double their toughness or something like that. The 6++ against shooting just never made sense to me, those shields are huge haha Link to comment https://bolterandchainsword.com/topic/355240-fair-points-for-breachers/#findComment-5295072 Share on other sites More sharing options...
Marshal Rohr Posted April 11, 2019 Author Share Posted April 11, 2019 I would definitely reduce the price of assault squads as well. The Assault/Tactical/Breacher triad should all be relatively cheap for what they do. Link to comment https://bolterandchainsword.com/topic/355240-fair-points-for-breachers/#findComment-5295073 Share on other sites More sharing options...
Marshal Rohr Posted April 11, 2019 Author Share Posted April 11, 2019 In my opinion Breachers just need a more interesting rule set, like a directional 2+ on weapons that don't double their toughness or something like that. The 6++ against shooting just never made sense to me, those shields are huge haha I wouldn't mind something like a 6++ and -1 strength to any incoming attack (like the Iron Hands) that way they could keep the legion rules as they as when they interact with Breachers and also make IH breachers really, really tough. Link to comment https://bolterandchainsword.com/topic/355240-fair-points-for-breachers/#findComment-5295074 Share on other sites More sharing options...
Luna707 Posted April 11, 2019 Share Posted April 11, 2019 I could see the -1 with a 6++, that feels fluffy. With the current ruleset, I have a hard time with the logic that a breacher marine and a marine in MkII armor would be equally permeable to bolter fire and the benefit of the shield only comes into play with higher end weaponry. I would think it should improve resilience against small arms yet fold under larger ordinance. Also I think directionality should be important (like the knight ion shield), it would add for more interesting tactics and improve immersion. That's just my 2cents though. Oh boy Iron Hands would certainly be spicy though haha Link to comment https://bolterandchainsword.com/topic/355240-fair-points-for-breachers/#findComment-5295081 Share on other sites More sharing options...
Marshal Rohr Posted April 12, 2019 Author Share Posted April 12, 2019 I agree about the directionality, and I'm unfamiliar with how Knight Shields work. Maybe every turn the player has to drop a counter with an arrow pointing in the direction the shield bonus applies? That way plays couldnt just have their squads walk in a circle across the field to negate the penalty. Edit: I'd also really be in favor of the Shield being a 6++ when not in base contact, and improving to a 5++ when in base contact, like the Zone Mortalis Right of War. To me, that would be the 175 point parity with assault squads. Link to comment https://bolterandchainsword.com/topic/355240-fair-points-for-breachers/#findComment-5295566 Share on other sites More sharing options...
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