The Happy Heretic Posted April 14, 2019 Share Posted April 14, 2019 I have been out of the game for almost 15 years. But my 8 year old son wanted to paint ‘dead robots’ Necrons so he dragged me back in to the hobby kicking and screaming :) While he is painting Necrons, I am painting Chaos Space Marines and Cultists. I have been ghosting on the sight for a few months now but now I have a question… My original plan was to run 60 Cultists with an Iron Warriors Lord with ‘Cold and Bitter’ to stop the gutless Cultists from running. However with the new ‘Mere Mortals’ rule that is no longer an option. So does that mean the best way to run a Cultist Horde now is in groups of 10 surrounding a Dark Apostle? Are there any other options I missed? Thanks, The Happy Heretic Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/ Share on other sites More sharing options...
Kythnos Posted April 14, 2019 Share Posted April 14, 2019 Cultists only lost their legion traits, not the keywords. Cold and Bitter continues to effect them :) Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/#findComment-5296557 Share on other sites More sharing options...
The Happy Heretic Posted April 14, 2019 Author Share Posted April 14, 2019 That’s great! Now I can run my cannon fodder loyal followers, strait up the middle of the battle field and giggle as they get mowed down. Good Times. Thanks! Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/#findComment-5296563 Share on other sites More sharing options...
Xenith Posted April 14, 2019 Share Posted April 14, 2019 I like to call my IW cultists "range finders". Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/#findComment-5296581 Share on other sites More sharing options...
MegaVolt87 Posted April 16, 2019 Share Posted April 16, 2019 I like to call my IW cultists "range finders". *Combat engineers on minesweeper/clearing duty. Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/#findComment-5297540 Share on other sites More sharing options...
Closet Skeleton Posted April 16, 2019 Share Posted April 16, 2019 Groups of 10 cultists are terrible now. Only reason to take them is if you can't afford the 15 points for a 5 man marine unit. Blobs of 30 are still okay but it was bigger units that were actually good. Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/#findComment-5297678 Share on other sites More sharing options...
Brother Talarian Posted April 16, 2019 Share Posted April 16, 2019 How were 10 man cultists units good before? Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/#findComment-5297682 Share on other sites More sharing options...
Closet Skeleton Posted April 16, 2019 Share Posted April 16, 2019 How were 10 man cultists units good before? Fill a troops slot for 40 points, sit on objective, bolters had too low a rate of fire to do anything but kill 1 guardsman a turn. Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/#findComment-5297704 Share on other sites More sharing options...
Panzer Posted April 16, 2019 Share Posted April 16, 2019 How were 10 man cultists units good before? Fill a troops slot for 40 points, sit on objective, bolters had too low a rate of fire to do anything but kill 1 guardsman a turn. Nothing changed about that. You can do that just fine without Legion traits. Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/#findComment-5297708 Share on other sites More sharing options...
Closet Skeleton Posted April 16, 2019 Share Posted April 16, 2019 How were 10 man cultists units good before? Fill a troops slot for 40 points, sit on objective, bolters had too low a rate of fire to do anything but kill 1 guardsman a turn. Nothing changed about that. You can do that just fine without Legion traits. Literally everything I listed changed Loss of the +1 leadership from Black Legion was actually pretty big last tournament I went to, but I didn't mention that because it doesn't effect Iron Warriors. Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/#findComment-5297722 Share on other sites More sharing options...
Sception Posted April 16, 2019 Share Posted April 16, 2019 Even at 50 points a unit, they're still 15 points cheaper than min csms for double the number of botg wounds and significantly more board coverage & bubble wrapping area. And it's not like 5 marines is going to kill much either, even with beta bolters, nor take much more incoming fire with how ap works. Now, you can give those 5 marines a lascannon, or a chaincannon & combi bolter, or a plasmagun & combi plasmagun, and then they might actually do a bit of damage if they don't get shot first, which they probably wont be with whatever higher priority targets you run on the board. But then they're closer to 50ish points more than the cultists, and now you're comparing that one squad of 5 matines to two squads of 10 cultusts, able to sit on two objectives, taking twice as much firepower to sweep off the board, etc. Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/#findComment-5297730 Share on other sites More sharing options...
Panzer Posted April 16, 2019 Share Posted April 16, 2019 How were 10 man cultists units good before? Fill a troops slot for 40 points, sit on objective, bolters had too low a rate of fire to do anything but kill 1 guardsman a turn. Nothing changed about that. You can do that just fine without Legion traits. Literally everything I listed changed Loss of the +1 leadership from Black Legion was actually pretty big last tournament I went to, but I didn't mention that because it doesn't effect Iron Warriors. Alright let me clarify, nothing changed about that with the loss of access to Legion trait. So your claim "they are terrible now" in response to OP talking about that change makes no sense. Either they would've been terrible before already or they aren't terrible just because of that. ;) Link to comment https://bolterandchainsword.com/topic/355316-cultist-horde-leadership-and-hello/#findComment-5297738 Share on other sites More sharing options...
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