Sete Posted April 28, 2019 Share Posted April 28, 2019 "Crusading warrior-knights, fired with righteous anger and driven to avenge every wrong ever done to the Imperium of Man by every Traitor, fiend, and alien ever to have ever existed." To paraphrase Warhammer wiki. The obsessive zealoutry, the righteous fury, their eternal duty to the Emperor and Imperium. Never to compromise, always pushing forward with an impossible goal to fullfill. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5303418 Share on other sites More sharing options...
durdle-durdle Posted April 28, 2019 Share Posted April 28, 2019 I've bought and sold like 5 different marine armies because I keep being convinced that I'm bored with one army's tactics, but I'll really enjoy a different group. So after having a hard think, I decided I wanted to buy a bunch of primaris marines and paint them a custom chapter scheme (similar to the raptors scheme). That way if i want to try something different, I won't be tempted to sell them because I can just add whatever space marine thing from whatever chapter to them, and it still fits. Currently, they're all primaris marines, and I've been mostly using the imperial fists tactics, because I enjoy the ignore cover on almost everything. I don't currently plan on adding anything from the other non-codex compliant chapters, though the option is open should I decide I want to. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5303505 Share on other sites More sharing options...
Canadian_F_H Posted April 28, 2019 Share Posted April 28, 2019 I started playing 40k in 98 wasth 3rd edition. I came to WFB is a kid who had read the hobbit and LOTR several times. As a kid who was obsessed with knights and had read every available version of king Arthur Ashe well as devouring histories of the Crusades, medieval warfare etc. So I played bretonnia in WFB. And so of course the Warhammer 40k knights templar in space on an epic crusade was my go too! I was always a heavy metal kid and was really feeling isolated as the time. Kinda dug the "all black" gothic thing tho i was never a goth kid. So the fact that the terrifying knights templar in a 10,000 year crusade in space wore all black armour was also perfect to me. As I grew up all the background I read since then just cemented the whole deal for me. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5303518 Share on other sites More sharing options...
ShibeKing Posted April 28, 2019 Share Posted April 28, 2019 I really really really like Plasma weapons. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5303526 Share on other sites More sharing options...
Trevak Dal Posted April 29, 2019 Share Posted April 29, 2019 As an aside, what sounds better, "Warhawks" or "Luna Hawks"? I like both, Warhawk for the given reason that it sounds as badass as "Blood Ravens" so far as made up chapters go, but Luna Hawk is cool because it is reminiscent of the Luna Wolves (way better than "Space Wolves" which should be "The Executioners" like how the Alpha Legion should be the Night Blades imo of course) and also two of my favorite Destiny Exotics, the Celestial Nighthawk, and the Hawkmoon. Man I memba finally getting the Hawkmoon on Xbone when that bullcrap year long exclusivity thing went up. Dropped as a crucible reward. It was awesome for two weeks in pvp and then they nerfed it. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5303717 Share on other sites More sharing options...
Toxichobbit Posted April 29, 2019 Share Posted April 29, 2019 I started with Wolves in 2nd, cos I was a kid and Wolves were cool. I dropped them just before 3rd. During 3rd I went through multiple Chapters. Starting with Rampagers, because I wanted to do something really unique, unusual and yellow. After getting fed up of painting yellow (about 2k points worth) I did Crimson Fists for a bit simply because they are awesome. I wanted to do an army that looked like a combination of battered veterans and fresh recruits, so Fists fitted that perfectly. After that I did Salamanders, originally in a dark green based on the old RT images which inspired me to do them. I switched to the brighter green when Codex: Armageddon came out and re-painted everything I'd done so far. I think Salamanders have been my largest painted army to date. My final 3rd ed army was Mortifactors, which I did after reading Warriors of Ultramar. Finally I switched to Ultramarines, simply because at the time the only Ultramarine armies that were regularly seen (this was pre-large 40k communities online) around us were kids copying the box photos. I also wanted to work on a Chapter that had a uniform set in stone and special characters. Even a decade later, I've still not used most of the Ultramarine characters - I guess I just prefer having my own dudes. I still want to go back and re-visit Mortifactors, as well as do a non-Ultramarine pure Primaris force. Maybe Necropolis Hawks, maybe Crimson Fists. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5303796 Share on other sites More sharing options...
Exilyth Posted April 29, 2019 Share Posted April 29, 2019 I originally started out with ultramarines, but later created my own chapter. I made that change for multiple reasons: When I started out, (it felt like) everyone and their dog played ultramarines locally. Learning more about their lore (back in 3rd edition), ultramarines came across too much as 'good guys without flaws' for my taste. Running my own chapter allows me to make up my own paint scheme, lore & heraldry. And as I found out I really like worldbuilding. I didn't want to be locked into ultramarine rules. While my chapter is currently a raven guard successor (and awaits (re-)painting with a much darker blue), rolling my own chapter gives me the freedom to use chapter rules fitting my playstyle and makes adapting to rules changes easier. Ofc, there will be a bit of lore about early administratum records listing/confusing my chapter as/for an ultramarines successor. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5303828 Share on other sites More sharing options...
HvitrValdyr Posted April 30, 2019 Share Posted April 30, 2019 I started on Space Crusade which had Utramarines, Imperial Fists and Blood Angels. A friend told me that there were other types of Space Marines, including Space Wolves. Wolves have always been my favourite animal so I immediately decided to paint one of my Space Crusade chapters as Wolves. When I got the codex and read the lore I became even more hooked. I haven’t looked back since. I still own most of my 2nd edition metals but sold most of my plastics when Primaris dropped. Currently working on a true scale force using Primaris as the base. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5304927 Share on other sites More sharing options...
Zephaniah Adriyen Posted April 30, 2019 Author Share Posted April 30, 2019 Currently working on a true scale force using Primaris as the base. Aww, no real Primaris Wolves? Lemme tell ya, as a (mostly) Primaris player, they are worth it. Intercessors and Reivers all day long, my man. Add that to the fact that Reivers were introduced in Tooth and Claw with a (I believe) unique Primaris Wolves Captain and you make a pretty good case for running actual real Primaris Wolves. Then again, the whole "Space Wolves aren't a fan of Primaris because dilution of culture" thing is entirely valid. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5304929 Share on other sites More sharing options...
HvitrValdyr Posted May 1, 2019 Share Posted May 1, 2019 Currently working on a true scale force using Primaris as the base. Aww, no real Primaris Wolves? Lemme tell ya, as a (mostly) Primaris player, they are worth it. Intercessors and Reivers all day long, my man. Add that to the fact that Reivers were introduced in Tooth and Claw with a (I believe) unique Primaris Wolves Captain and you make a pretty good case for running actual real Primaris Wolves. Then again, the whole "Space Wolves aren't a fan of Primaris because dilution of culture" thing is entirely valid. I just wish they had made Wolf Primaris more Wolfy instead of a direct port. We don’t have tactical squads, we have Grey Hunters. We don’t have assault squads, we have Blood Claws. So why do we have Intercessors and Agressors and Hellblasters? We should have had different names at least to make them fit the established Wolf feeling. Would have been cool to have an “upgrade Grey Hunter to Primaris Grey Hunter for X points” option or something like that. Besides, there is always the option to run them as a Primaris force too. I’m waiting to see if Ragnar follows Calgar into the rubricon and gets Primarised. He has probably the oldest mini still in production so it’s high time we get a new version. I feel like Krom Dragongaze was supposed to be a Ragnar redesign, given the many similarities in their armour, but then they maybe changed direction when contemplating the Primaris future. If Primaragnar does happen I may be more quickly persuaded to adopt an actual Primaris force. Here’s what I want to see: We know that Ragnar is famed for his drop pod assaults. We also know Primaris marines cannot use drop pods. Well what if we get a Primaris Ragnar in a customized suit of MK X Phobos armour? Calgar gets custom Gravis, all Aggressor style. Reiver style could fit Ragnar given its description of being used to drop in from low orbit. “Their sleek and lightweight Mk X Phobos armour can be fitted with grav-chutes that allow the Reivers to be dropped into battle from low orbit. The grav-chutes’ paired fins are used to guide the Reivers’ descent, allowing them to glide along mountain ridges and around hive spires without leaving the contrail of a jump pack or Drop Pod, which would alert the enemy to their presence.” Grav-chutes and drop pods have similar deployment rules too. Plus I could swear I read something about Ragnar embracing and using Reivers a lot. The Young King becomes the Reiver Lord? And while Reivers are described as akin in demeanor to Scouts, I feel like they have a lot in common with Blood Claws too, being the only Primaris thus far who have the option of going all close combat focused (pistols and swords). Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5304955 Share on other sites More sharing options...
Zephaniah Adriyen Posted May 1, 2019 Author Share Posted May 1, 2019 I see the various Phobos units as superior to Scouts. Each Phobos model has its own facet which makes it a "better than their Oldmarines counterpart in everything but price and wargear" unit (which is entirely in line with the rest of Primaris). By the way, the reason they have the same deployment rules is because they're just both deepstrike. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5304960 Share on other sites More sharing options...
Lemondish Posted May 1, 2019 Share Posted May 1, 2019 When I first entered into Primaris I decided I would emulate one of my most cherished videogame Chapters - the Blood Ravens. I began with mostly BorrowHammer for the first chunk, but eventually picked up one of those Artel W Gabriel Angelos figures. I had so many plans for this army, but was sidetracked once I discovered Deathwatch. My initial focus for that chapter was new, pretty toys, but eventually settled on making them a more Kill Team oriented affair. But around December I decided to stop borrowing units and commit to a Blood Ravens list that I'd build myself, but Vigilus Defiant had me tinkering with other list ideas with specialist detachments, and finally with the WD Crimson Fist rules I began rethinking my chapter choice. I had yet to actually build an Imperial Fist battleforce I received after returning from vacation at the end of December, it seemed the perfect time to swap to the Crimson Fists. So I started reading their lore, and eventually devoured as much as I could find. Unfortunately, my hobby time got put on hold following a work assignment overseas, so BorrowHammer took over once again. But since returning I've been diligently putting together a large collection of Crimson Fists - all Primaris. Their tenacity is a major selling point for me, and getting a new lease on life with the Ultima Founding made the Primaris heavy focus fit exceptionally well. But their rules, especially from WD, made me really commit to this. No Matter the Odds turns being surrounded into a target rich environment. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5304963 Share on other sites More sharing options...
Trevak Dal Posted May 1, 2019 Share Posted May 1, 2019 I see the Primaris stuff having been created around legions as a basis, back when all the Legions had the same units before specialization. What good is Primaris grey hunters when you have no specials or combis to put in them? You get the same number of attacks as grey hunters with Bolter/bolt pistol/chainsword plus an extra wound and 12" of range with the rifles. The only way to simulate the two specials is with Deathwatch killteams with 8 intercessors and 2 Hellblasters. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5305055 Share on other sites More sharing options...
Subtleknife Posted May 1, 2019 Share Posted May 1, 2019 Ultramarines because Matt Ward said they were the best :) and I like the blue with the Greco Roman theme Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5305245 Share on other sites More sharing options...
Panzer Posted May 1, 2019 Share Posted May 1, 2019 because Matt Ward said they were the best burn :D Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5305276 Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 1, 2019 Share Posted May 1, 2019 My favorite Legion is Blood Angels - their culture epitomized everything I love plus I fully emphasize with their flaws. Black Templars are a close second and Ultramarines third. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5305298 Share on other sites More sharing options...
redmapa Posted May 2, 2019 Share Posted May 2, 2019 The medieval aesthetic is really cool and I liked how unheroic the chapter is, they are almost villainous in how they follow their ideals and prosecute their enemies. Its a chapter that embodies the Imperium very well, they would rather let civilians die and kill the enemy than save innocents because there are no innocents, only those unwilling to fight and die. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5305596 Share on other sites More sharing options...
Jamafore Posted May 2, 2019 Share Posted May 2, 2019 Dawn of War was my introduction to to 40k, but even before then I've liked the super soldier trope. The super soldier knights part was a bonus too. Also as a part of my choosing that was the simple fact that a sm company was an easily found and somewhat rigid formation on paper so I had a clear goal if I wanted to carry it that far (which I do) I went with a custom chapter because then I could make them truly "mine." My chapter started as basically reasonable marines. To them camo was a standard thing, their recruits weren't used a recon troops, and personal glory was a cuss word. Their base color was grey because my idea was that they used camo and stripped their armour between engagements. They may have changed a little bit, but the base idea is still the same. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5306070 Share on other sites More sharing options...
Bjorn Firewalker Posted May 2, 2019 Share Posted May 2, 2019 The medieval aesthetic is really cool and I liked how unheroic the chapter is, they are almost villainous in how they follow their ideals and prosecute their enemies. Its a chapter that embodies the Imperium very well, they would rather let civilians die and kill the enemy than save innocents because there are no innocents, only those unwilling to fight and die. Are you referring to the Black Templars, the Marines Malevolent, the Iron Hands, or...? Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5306199 Share on other sites More sharing options...
redmapa Posted May 3, 2019 Share Posted May 3, 2019 The medieval aesthetic is really cool and I liked how unheroic the chapter is, they are almost villainous in how they follow their ideals and prosecute their enemies. Its a chapter that embodies the Imperium very well, they would rather let civilians die and kill the enemy than save innocents because there are no innocents, only those unwilling to fight and die.Are you referring to the Black Templars, the Marines Malevolent, the Iron Hands, or...? Black Templars, Space Medieval Knights are my jam and their uncompromising conviction to their dogmas and rituals is exactly why I like them and why I like 40k in general. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5306212 Share on other sites More sharing options...
Felix Antipodes Posted May 3, 2019 Share Posted May 3, 2019 Why? An inability to choose from an existing Chapter - too many great choices so I made up my own ;-) They used to be of an unknown providence as well, but Primaris changed that. Cawl must have a way of identifying which of the 18 strains you descended through, otherwise how does he know which lot to send off to join a Chapter who have lost track of their origins? Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5306229 Share on other sites More sharing options...
Panzer Posted May 3, 2019 Share Posted May 3, 2019 Why? An inability to choose from an existing Chapter - too many great choices so I made up my own ;-) They used to be of an unknown providence as well, but Primaris changed that. Cawl must have a way of identifying which of the 18 strains you descended through, otherwise how does he know which lot to send off to join a Chapter who have lost track of their origins? I'm not sure he cares too much about sending the right Marines to the right chapters if it's not obvious so he'd just send them some ultramarines or imperial fists or something. The kinds without obvious flaws. I mean there are some Primaris chapter that are obviously made with traitor legion geneseed (Sons of the Phoenix for example) and he simply said that they are Imperial Fists successors. ;) Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5306291 Share on other sites More sharing options...
Zephaniah Adriyen Posted May 3, 2019 Author Share Posted May 3, 2019 As far as crunch is concerned, Primaris are part of their parent chapter, absolutely, considering they get Chapter Tactics. Considering they also get The Red Thirst, for example, I think that Cawl must send out Primaris with some screening process, or kept the Primaris sorted by gene-seed. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5306459 Share on other sites More sharing options...
Panzer Posted May 3, 2019 Share Posted May 3, 2019 It wasn't a crunch question. Cruch-wise the parent chapter of a given homegrown chapter can change on a daily basis as well which is obviously not a thing in the fluff lol Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5306477 Share on other sites More sharing options...
No Foes Remain Posted May 3, 2019 Share Posted May 3, 2019 Cannon wise its Astral Claws. Why? Because Alan Bligh not only made them likeable but used them to show the old saying "The road to hell is pathed with good intentions". Also both sides were right and both were wrong but it all escalated too late and there was only on outcome. Link to comment https://bolterandchainsword.com/topic/355530-why-do-you-play-the-chapter-you-play/page/2/#findComment-5306483 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.