Shamansky Posted April 30, 2019 Share Posted April 30, 2019 True.I partially agree with your points, Sairence. But consider for a moment that if there were no movement phase, your units had no opportunity to move, which makes them automatically non-moved in movement phase.GW dropped the ball... Again. And the ball is damn huge. Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5304746 Share on other sites More sharing options...
ThatOneMarshal Posted April 30, 2019 Share Posted April 30, 2019 A guy on reddit was doing the mathhammer on the shadowsword Vs the new castellan. It was found to do 13.82 wounds on a T8 knight with a 4++. I’m no mathammer expert so if someone could check and see if this true it would be greatly appreciated. If it is true then that’s pretty freaking awesome. Edit: I was reading further: apparently it does 19.85 as a cadian with born soldiers and Overlapping fields of fire. Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5304783 Share on other sites More sharing options...
mertbl Posted April 30, 2019 Share Posted April 30, 2019 1 really really big thing I took away from all the faqs is GW hates these debates. There isnt some secret code that needs extracted from what they wrote. Yes, may my tempestus drop force rest in peace. Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5304805 Share on other sites More sharing options...
HallofStovokor Posted April 30, 2019 Share Posted April 30, 2019 A guy on reddit was doing the mathhammer on the shadowsword Vs the new castellan. It was found to do 13.82 wounds on a T8 knight with a 4++. I’m no mathammer expert so if someone could check and see if this true it would be greatly appreciated. If it is true then that’s pretty freaking awesome. Edit: I was reading further: apparently it does 19.85 as a cadian with born soldiers and Overlapping fields of fire. Yeah I forgot a step in my calculation Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5304816 Share on other sites More sharing options...
Tokugawa Posted April 30, 2019 Share Posted April 30, 2019 A guy on reddit was doing the mathhammer on the shadowsword Vs the new castellan. It was found to do 13.82 wounds on a T8 knight with a 4++. I’m no mathammer expert so if someone could check and see if this true it would be greatly appreciated. If it is true then that’s pretty freaking awesome. Edit: I was reading further: apparently it does 19.85 as a cadian with born soldiers and Overlapping fields of fire. Did he calculated how many wounds a Raven Castellan would put on an 0 isv IG super heavy per turn? Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5304925 Share on other sites More sharing options...
mertbl Posted May 1, 2019 Share Posted May 1, 2019 All of the wounds. It puts all of the wounds on it A guy on reddit was doing the mathhammer on the shadowsword Vs the new castellan. It was found to do 13.82 wounds on a T8 knight with a 4++. I’m no mathammer expert so if someone could check and see if this true it would be greatly appreciated. If it is true then that’s pretty freaking awesome. Edit: I was reading further: apparently it does 19.85 as a cadian with born soldiers and Overlapping fields of fire. Did he calculated how many wounds a Raven Castellan would put on an 0 isv IG super heavy per turn? Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5304947 Share on other sites More sharing options...
GuardDaddy Posted May 1, 2019 Share Posted May 1, 2019 Changes to charge are the biggest impact on guard. Infantry guard (my favourite) are even untouched by the changes to prepared positions. My reflection was FAQ all seemed remarkably straight forward and sensible. Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5305070 Share on other sites More sharing options...
The Titanz0r Posted May 1, 2019 Share Posted May 1, 2019 Okay, here's a question. Assuming orders now continue to apply during Overwatch, how does that interact with each order? Specifically, Armageddon's Mount Up! or Tallarn's Get Around Behind Them! orders. Mount Up! says the ordered unit can shoot and immediately embark into a transport. Does that mean, if the unit does not embark after shooting initially, then that unit gets charged, can it then embark immediately after firing Overwatch, thus removing the target unit from being charged entirely? The same goes for Get Around Behind Them! where the ordered model can move up to 6" before or after it shoots. Leman Russ shoots, stays put, gets charged, fires Overwatch, then backs up 6"? Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5305254 Share on other sites More sharing options...
Wassa Posted May 1, 2019 Share Posted May 1, 2019 I don't think orders apply, they usually specifically last until the end of the phase. Cadians rerolling 1 probably, Grinding advance probably not intended. Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5305265 Share on other sites More sharing options...
BrotherAetherick Posted May 1, 2019 Share Posted May 1, 2019 Orders and grinding advance last until the end of a specific shooting phase. Orders in the phase they are issued, and grinding phase in the next shooting phase following the movement phase when grinding advance was applicable (aka your shooting phase). Overwatch is done in your opponent's charge phase. Your shooting just has any effects/abilities applied to it, as if those shots were done during a generic shooting phase. This means that things like sgt harkers rerolls would work (or cawl for mars, which was previously unclear if it worked or not). This phase is not the same phase orders and grinding advance refer to, so you don't get the benefit. Based on the wording, I do think born soldiers works as it checks if the unit moved in the previous movement, which would be your opponent's movement phase. There is no reason to believe that when you overwatch, you go back to your most recent shooting phase, otherwise you wouldn't be able to overwatch if you advanced in your previous turn because of move move move! (which you can). Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5305357 Share on other sites More sharing options...
HallofStovokor Posted May 1, 2019 Share Posted May 1, 2019 I don't think that you can get orders, especially for your infantry. You might be able to have a tank commander order himself, but that seems like an exploit due to clunky wording and not the intention of the rules change. Grinding advance is more of a debate. I tend to lean towards it not working due to the grinding advance rule's wording. I would actually like an FAQ to confirm that it doesn't work, but being as I'm the only guard player in my local league, I will not use it. Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5305377 Share on other sites More sharing options...
duz_ Posted May 1, 2019 Share Posted May 1, 2019 OK time to separate the discussion about the shooting phase in other phase to the OR. Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5305397 Share on other sites More sharing options...
duz_ Posted May 9, 2019 Share Posted May 9, 2019 Apparently this was a flash in the pan for most Commanders in the barracks... I was travelling when it dropped and haven't gone through the whole FAQ yet, but I did skim some of the major changes I have to admit I'm kinda bummed that for some reason my Mordians took a double nerf Firstly that their exploding 6's only allow a single extra shot (vs re-using the weapon) and then the Valkyrie change. I'm not sure why the volley fire was nerfed, the scariest it could be was with 4 plasma guns in rapid fire range, I rarely actually got any additional shots out of it. Upside, I don't have to spend the CP on it any more. My double Valk, bullgryn list also got a good battering, again I'm not sure who was winning top tables with this tactic? It is also the nail in the coffin for my thoughts about running melta scions... :ermm: How's everyone else handling the changes? Although I didn't like the weird things they did with "FLY" it was nice being able to screen in assault, looks like we need to be pedantic about our spacing again when it comes to Custodes bikers which I'm sure we'll see a return of. Also does anyone know why they made the change to ratlings? Another unit I rarely see. Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5310130 Share on other sites More sharing options...
HallofStovokor Posted May 9, 2019 Share Posted May 9, 2019 Apparently this was a flash in the pan for most Commanders in the barracks... I was travelling when it dropped and haven't gone through the whole FAQ yet, but I did skim some of the major changes I have to admit I'm kinda bummed that for some reason my Mordians took a double nerf Firstly that their exploding 6's only allow a single extra shot (vs re-using the weapon) and then the Valkyrie change. I'm not sure why the volley fire was nerfed, the scariest it could be was with 4 plasma guns in rapid fire range, I rarely actually got any additional shots out of it. Upside, I don't have to spend the CP on it any more. My double Valk, bullgryn list also got a good battering, again I'm not sure who was winning top tables with this tactic? It is also the nail in the coffin for my thoughts about running melta scions... :ermm: How's everyone else handling the changes? Although I didn't like the weird things they did with "FLY" it was nice being able to screen in assault, looks like we need to be pedantic about our spacing again when it comes to Custodes bikers which I'm sure we'll see a return of. Also does anyone know why they made the change to ratlings? Another unit I rarely see. I assume that volley fire was nerfed due to it making missile launchers extremely powerful. Let's say that you would have fired a missile launcher squad with frag missiles. If you rolled 6 to hit 5 times, you could shoot 5 the missile launchers 5 more times except that you would now be shooting 5 krak missiles in a squad with only 3 missile launchers. It was possible although extremely unlikely that the missile squad could get 18 krak missiles shot in 1 turn. The nerf that nobody would have complained about would have been to stipulate that you must use the same firing mode. Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5310144 Share on other sites More sharing options...
duz_ Posted May 9, 2019 Share Posted May 9, 2019 I guess so?They could have just limited it to rapid fire weapons? Or weapons without HEAVY Might provide that feedback for the next one ;) Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5310159 Share on other sites More sharing options...
Tirak Posted May 11, 2019 Share Posted May 11, 2019 How's everyone else handling the changes? Although I didn't like the weird things they did with "FLY" it was nice being able to screen in assault, looks like we need to be pedantic about our spacing again when it comes to Custodes bikers which I'm sure we'll see a return of. Also does anyone know why they made the change to ratlings? Another unit I rarely see. Nothing much to handle. The FAQ was pretty boring for Guard and despite the fact I play with lots of Aircraft, I'm only mildly put out by the new Aircraft keyword. It just means that if you want to screen, you have to make sure you place your flyers next to your troops to prevent the enemy from getting base to base. Makes it a bit harder, but you can still do it since they can't end on top of you. They finally addressed deepstriking flyers officially so that was nice, but other than that... meh? Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5311437 Share on other sites More sharing options...
Wassa Posted May 11, 2019 Share Posted May 11, 2019 What was the deep striking fliers change? Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5312033 Share on other sites More sharing options...
Tirak Posted May 12, 2019 Share Posted May 12, 2019 What was the deep striking fliers change? It's part of the units coming onto the board rules. Units coming onto the board are considered to have moved at their maximum move. Before units arrived on the board and were considered moving, but it said nothing about how far they had moved. Depending on your interpretation, that meant a flyer deepstriking could be considered to have moved, but not have moved its minimum movement characteristic and thus explode. Link to comment https://bolterandchainsword.com/topic/355601-faq-up/page/2/#findComment-5312073 Share on other sites More sharing options...
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