Lemondish Posted May 10, 2019 Share Posted May 10, 2019 I am really surprised that the consensus seems to be that deepstrikers kill scouts and then get shot. It is very easy to lock these units in combat to prevent getting shot. Yeah, that's been my experience. They make the 9" charge, lock down the scouts, can't be shot, and therefore present a threat to me that is hard to resolve. Infiltrators not having to deal with that makes them more flexible for me. Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5310643 Share on other sites More sharing options...
BluejayJunior Posted May 10, 2019 Share Posted May 10, 2019 Most things that are a melee threat from deepstrike will rip through a squad of scouts easily. It takes some good positioning and possibly a high charge roll to get the unit set up so only a couple of models take can attack the scouts (so they don't kill them) and then consolidate into them so they are then locked in combat. I would say it's an advanced skill/tactic. If you're playing in a more competitive meta or the more top tables at tournaments, you'll probably experience it more. But I would guess that most players aren't going to really use that tactic often. Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5310659 Share on other sites More sharing options...
Brother Cruoris Posted May 10, 2019 Share Posted May 10, 2019 Maybe this is a bit off topic. But if you trilock a scout model (or any model) in a ruin, couldn't he just move up or down a floor then? Cause in a ruin there is no special place where you have to go to move between the floors. Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5310673 Share on other sites More sharing options...
shanewatts Posted May 10, 2019 Share Posted May 10, 2019 Brother Cruoris - Yep, as long as they can go straight up/down, they could still escape. Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5310675 Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 10, 2019 Share Posted May 10, 2019 Yeah I was quite surprised to read Mort’s response. I feel like in general there is a certain level of disconnect. Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5310699 Share on other sites More sharing options...
redshadow Posted May 10, 2019 Share Posted May 10, 2019 It’s the points difference, scouts bare bones is half the price as infiltrator. 10 scouts for the same price as 5 infiltrators, claim twice the number of objectives Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5310816 Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 10, 2019 Share Posted May 10, 2019 That’s not a good enough reason I down sized existing units to get them into my list typically run two Infiltrator squads and one scout squad now. Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5310836 Share on other sites More sharing options...
Morticon Posted May 11, 2019 Share Posted May 11, 2019 For interest /information sake - I'm playing 5man scout squads. I'm not quite sure what is worth striking and charging that can't kill 5x 4+ save models. Also, unsure of what can wrap-lock it if its not the case. This has just been the case with the games i've played though! Will let you know if that changes next week in the tournament! Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5311029 Share on other sites More sharing options...
Lemondish Posted May 11, 2019 Share Posted May 11, 2019 For interest /information sake - I'm playing 5man scout squads. I'm not quite sure what is worth striking and charging that can't kill 5x 4+ save models. Also, unsure of what can wrap-lock it if its not the case. This has just been the case with the games i've played though! Will let you know if that changes next week in the tournament! You can position a unit that has made a successful 9" charge so it does not kill its target. But even if they do kill your scouts, you've just ceded that board control. Do you have the units to take it back 100% of the time? Not ever having to make that judgment call is why I've found Infiltrators to be of immense value. For an army like marines that struggles to control the board and can be contained relatively easily against highly mobile forces, the Infiltrators help slow everything down and have the resilience to make the opponent earn the kill. Though I do see your point that there's value in the relatively expendable nature of scouts as a speed bump. If you're going to cede ground, best to do it as far from your deployment as you can. The only given here is that you'll be making the decision between taking one or the other since they both bring so much. I just believe in the combination of scout deployment and omni-scramblers as immensely valuable tools to the point that I find they push aside scouts. Any price reduction, or the ability to equip any of the other special carbines in the inevitable multi-part release will serve to skew this further. Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5311049 Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 11, 2019 Share Posted May 11, 2019 Mort do you ever play against GSC ? Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5311055 Share on other sites More sharing options...
Morticon Posted May 11, 2019 Share Posted May 11, 2019 Lets take it to the thread created! Will split this thread when I'm home Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5311240 Share on other sites More sharing options...
RyanT2112 Posted May 13, 2019 Share Posted May 13, 2019 I'm happy to let the discussion on this continue, providing its respectful, gents. I don't mind the debate and disagreement, it's healthy. But keep it cordial, thanks. Not sure there's much left to say regarding the value of Infiltrators, though I would like to hear a lot more about what scouts can do for you. I'd share my successful experiences, but then it would really just be me talking to myself again. Nasty habit. Haven't had a chance to really try out jump pack units following the fix to fly. Has anyone had some experiences there? Don't get it twisted.... I've done AMAZING things with scouts. But Infiltrators deploy exactly like scouts, have superior bolters, have the same wounds per point, better armor... and stronger board control. The fact that they're equal points per wound is great. Think about how Infiltrators will be much more durable in melee as well..which is great for Blood Angels. Link to comment https://bolterandchainsword.com/topic/355605-ba-faqerrata-spring-2019/page/4/#findComment-5313005 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.