Guest Posted April 29, 2019 Share Posted April 29, 2019 I'm case you haven't already seen the changes, these are the SW codex FAQ changes. Page 95 – Intercessors, Wargear Options Change the third bullet point to read: ‘• The Intercessor Pack Leader may either replace their bolt rifle with a chainsword, a power sword or a power fist, or take a chainsword, a power sword or a power fist in addition to their other weapons.’ Designer’s Note: This errata reflects the updated datasheet changes found in Chapter Approved 2018. FAQs Q: When a unit with the And They Shall Know No Fear ability takes a Morale test, is the number that is added to the dice roll for the number of models destroyed in that unit for that turn considered to be a modifier (for the purposes of applying re-rolls before modifiers)? A: No, the number added is not considered to be a modifier. Q: Can the Killshot Stratagem be used to affect Deimos Pattern Relic Predators? A: No. The Killshot Stratagem can only be used to affect models using the Predator datasheet. Q: If I use the Hellfire Shells or Flakk Missile Stratagem and I hit, do I continue to roll to wound and do damage normally in addition to doing mortal wounds? A: No, the normal attack sequence ends. Q: Which part of a Drop Pod should I measure distances from and to, especially if the model has been assembled so its doors can be opened or closed? A: Measure all distances to and from any part of the model, including its doors. If this model has been assembled such that you can lower and raise its doors, then when this model is first set up in the battlefield choose whether the doors will be lowered or raised – you cannot raise or lower the doors thereafter during the battle. Designer’s Note: Choosing to set this model up in the ‘raised doors position’ simply represents the doors closing the instant after its passengers have disembarked. And that is it for SW specific. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/ Share on other sites More sharing options...
PeteySödes Posted April 29, 2019 Share Posted April 29, 2019 Nothing shocking or even clarifying for me there. Pretty disalusioned about the Bolter vehicle thing. Who thought that was broken? Nobody was even using Crusaders and storm bolters on the other ones wasnt particularly nasty, just helpful. I had planned to run a Crusader with Loganwing this season, suboptimal already but fun, now I feel like i'd have to turn in my 40k card.... Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304153 Share on other sites More sharing options...
Guest Triszin Posted April 29, 2019 Share Posted April 29, 2019 It's really disappointing. To early to be in ca18 so I guess we wait til 19 ca Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304203 Share on other sites More sharing options...
PeteySödes Posted April 29, 2019 Share Posted April 29, 2019 It's really disappointing. To early to be in ca18 so I guess we wait til 19 ca Its a real bummer, thats basically the whole summer season till the Fall update. Im not going to hope for another Index fix. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304217 Share on other sites More sharing options...
Guest Triszin Posted April 29, 2019 Share Posted April 29, 2019 It's really disappointing. To early to be in ca18 so I guess we wait til 19 ca Its a real bummer, thats basically the whole summer season till the Fall update. Im not going to hope for another Index fix. Yep. But we're not the only ones work this issue Orks, nids, gsc, wolves. I feel especially bad for gsc, who sold their army on there deployment shenneanigams only to have it hard countered and outlawed almost immediately. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304223 Share on other sites More sharing options...
lonewolf81 Posted April 30, 2019 Share Posted April 30, 2019 The biggest change for wolves was the fly change, now we can charge and heroicly intervene 6'' over enemy chaff. All other changes are insignificant for us. They could bring all armies that weren't in the CA2018 up to date with a CA2018 FAQ but hey...it seems we will stay overcosted and at the bottom of the barrel until the next edition Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304375 Share on other sites More sharing options...
Rune Priest Jbickb Posted April 30, 2019 Share Posted April 30, 2019 And while the bolter vehicle thing was a bit off, at least the bolter rule stuck which is a small but welcome bump. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304456 Share on other sites More sharing options...
Karhedron Posted April 30, 2019 Share Posted April 30, 2019 Pretty disalusioned about the Bolter vehicle thing. Who thought that was broken? Nobody was even using Crusaders and storm bolters on the other ones wasnt particularly nasty, just helpful. Apparently Storm Ravens and Dark Talons were considered too abusive with this. I guess they felt that the CA18 price cut was enough of a buff for the LRC. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304663 Share on other sites More sharing options...
PeteySödes Posted April 30, 2019 Share Posted April 30, 2019 Pretty disalusioned about the Bolter vehicle thing. Who thought that was broken? Nobody was even using Crusaders and storm bolters on the other ones wasnt particularly nasty, just helpful. Apparently Storm Ravens and Dark Talons were considered too abusive with this. I guess they felt that the CA18 price cut was enough of a buff for the LRC. Sure im just frustrated that at 8ths outset one of the bonuses seemed to be that with datasheets you could tweak things finer than the sweeping changes we always see. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304681 Share on other sites More sharing options...
Kallas Posted April 30, 2019 Share Posted April 30, 2019 Sure im just frustrated that at 8ths outset one of the bonuses seemed to be that with datasheets you could tweak things finer than the sweeping changes we always see. Me too Brother, me too... Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304888 Share on other sites More sharing options...
Ratherdashing Posted April 30, 2019 Share Posted April 30, 2019 The drop pod thing is basically irrelevant but still absurd. Open fins should be treated as open ground...I know it would be trickier to word for powergamers but really...drop pods with a footprint bigger than any other model in the game outside a FoR? Quick question about Bolter Discipline..has anyone clarified how it works for combiweapons? Logically I would think if you combi-fire a combi-plasma at 24" and stationary, you'd get 2 bolt shots and one plasma. But that would also be the most complicated (though the most natural) way, and I could see them just ruling that Combi weapons don't get to use the rule when using the dual fire mode. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304891 Share on other sites More sharing options...
PeteySödes Posted April 30, 2019 Share Posted April 30, 2019 The drop pod thing is basically irrelevant but still absurd. Open fins should be treated as open ground...I know it would be trickier to word for powergamers but really...drop pods with a footprint bigger than any other model in the game outside a FoR I actually was doing some measuring since I’m not so sure it’s irrelevant. You could put some WG squads with plasma in 2 and deploy them chained together. Instant barrier, guns within 12” for double tap and immune to the counter charge till they waste shots on a DP. Not a tourney winner but could be pretty toolboxy for objectives and aggressive play. I’m certainly going to test it. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304894 Share on other sites More sharing options...
Ratherdashing Posted April 30, 2019 Share Posted April 30, 2019 Mostly I say irrelevant because a tourney player will not pay the points to use pods as a force field and a friendly player will probably not use pods as a forcefield. I don't want to seem judgmental; it just seems pretty cheesy to me, even as someone who is desperate to find a use for pods. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304897 Share on other sites More sharing options...
PeteySödes Posted April 30, 2019 Share Posted April 30, 2019 Mostly I say irrelevant because a tourney player will not pay the points to use pods as a force field and a friendly player will probably not use pods as a forcefield. I don't want to seem judgmental; it just seems pretty cheesy to me, even as someone who is desperate to find a use for pods. We will if it works. Being a tourney player means assessing every angle of a book or update and finding the gems. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304898 Share on other sites More sharing options...
CaptainStabby Posted May 1, 2019 Share Posted May 1, 2019 Have you seen the Eldar "Im going to deploy in a corner" so I dont get charged setup? Petey is right, someone will lean on it.Which is also the answer to why we are seeing sweeping changes as opposed to smaller line on a datasheet type ones. People are leaning on things that are largely either worded ambiguously or just play with some other core rule weirdly. It's rarely an ability or cost or statline that breaks things. edit: Throw in a Deathstorm pod with the 2 regular ones and you have an instant wall of shooty murder that will be hilarious to use on someone at least once. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304933 Share on other sites More sharing options...
PeteySödes Posted May 1, 2019 Share Posted May 1, 2019 If only the deathstorms weren’t so bloody expensive points wise. Since I’m still working on my main force for later in the year, I’ll bring 2 pods to a GT in May. Why the heck not, I’m going for hobby points anyways haha. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304954 Share on other sites More sharing options...
Bulwyf Posted May 1, 2019 Share Posted May 1, 2019 The biggest change for wolves was the fly change, now we can charge and heroicly intervene 6'' over enemy chaff. All other changes are insignificant for us. They could bring all armies that weren't in the CA2018 up to date with a CA2018 FAQ but hey...it seems we will stay overcosted and at the bottom of the barrel until the next edition This right here. I'm very disappointed that we got no fixes to the worst codex in 8th edition. SW are tied with GK as the worst army in 8th and we still get nothing to help us out. Unreal. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5304995 Share on other sites More sharing options...
NightHowler Posted May 1, 2019 Share Posted May 1, 2019 The biggest change for wolves was the fly change, now we can charge and heroicly intervene 6'' over enemy chaff. All other changes are insignificant for us. They could bring all armies that weren't in the CA2018 up to date with a CA2018 FAQ but hey...it seems we will stay overcosted and at the bottom of the barrel until the next edition This right here. I'm very disappointed that we got no fixes to the worst codex in 8th edition. SW are tied with GK as the worst army in 8th and we still get nothing to help us out. Unreal. I feel you. Believe me, it’s hard not to feel neglected. But we shouldn’t take it too personal. None of the weak codexes got any kind of boost that I can see. And a couple of the stronger ones got some much needed nerfs. Elder psychic powers, Knight shields, etc. I absolutely cannot believe that we will languish at the bottom forever, but it does look like it will be a challenging summer. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5305228 Share on other sites More sharing options...
Guest Posted May 1, 2019 Share Posted May 1, 2019 The biggest change for wolves was the fly change, now we can charge and heroicly intervene 6'' over enemy chaff. All other changes are insignificant for us. They could bring all armies that weren't in the CA2018 up to date with a CA2018 FAQ but hey...it seems we will stay overcosted and at the bottom of the barrel until the next edition This right here. I'm very disappointed that we got no fixes to the worst codex in 8th edition. SW are tied with GK as the worst army in 8th and we still get nothing to help us out. Unreal. I feel you. Believe me, it’s hard not to feel neglected. But we shouldn’t take it too personal. None of the weak codexes got any kind of boost that I can see. And a couple of the stronger ones got some much needed nerfs. Elder psychic powers, Knight shields, etc. I absolutely cannot believe that we will languish at the bottom forever, but it does look like it will be a challenging summer. The issue is the middle ground armies (IG, Tau) had minor buffs which will put them competitive with the old powers. However the bottom armies will remain at the bottom. The only difference is that the old powerful armies won't have as much of a advantage. So SW and GK that were stuck at bottom will resume at bottom. We need a big push in either rules or models. I would kill to get that primaries grey Slayer as it would be a big benefit, and maybe primaries long fangs. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5305248 Share on other sites More sharing options...
CaptainStabby Posted May 1, 2019 Share Posted May 1, 2019 What people are trying to argue on the drop pod and why it matters is... They are placing the pod with the doors up, 9 inches away and then "deciding" the door state of doors down and deploying troops from the edge of the down doors and getting an extra 4 ish inches of charge range effectively. Which is specifically not what the revision says. Those people need to get dreadsocked. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5305274 Share on other sites More sharing options...
PeteySödes Posted May 1, 2019 Share Posted May 1, 2019 What people are trying to argue on the drop pod and why it matters is... They are placing the pod with the doors up, 9 inches away and then "deciding" the door state of doors down and deploying troops from the edge of the down doors and getting an extra 4 ish inches of charge range effectively. Which is specifically not what the revision says. Those people need to get dreadsocked. Yea I get what they were doing though it seems like a stretch, it’s pretty clear to me, and I’ve always played it, that the reserves regardless can’t be closer than 9” and that the doors don’t count. What I’m saying NOW though is that now that they specifically do, that’s an insanely large footprint that eats up the board for cheap. There’s endless ways to use that type of thing. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5305296 Share on other sites More sharing options...
Rune Priest Jbickb Posted May 1, 2019 Share Posted May 1, 2019 To be fair an open drop pod is roughly a 9 inch (+/- a bit) circle. That is huge cuz that like a 13.5 in radius of deepstrike denial. However you will also have to find a place to put it on the table which might be tricky Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5305330 Share on other sites More sharing options...
Hear da Lamentation Posted May 1, 2019 Share Posted May 1, 2019 Warhammer 40,000 Rulebook, page 177 – Moving Change the second paragraph to read: ‘If the datasheet for a model says it can Fly, then during the Movement phase it can move across models as if they were not there, and when moving across terrain features, vertical distance is not counted against the total it can move (i.e. moving vertically is free for this model in the Movement phase). If the datasheet for a model says it can Fly, then during the Charge phase it can move across models (other than Buildings) as if they were not there.’ Does this mean that flyers can charge over the top of enemy troops? I’ve never played that, but it could be massive (for my enemy Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5305382 Share on other sites More sharing options...
PeteySödes Posted May 1, 2019 Share Posted May 1, 2019 Warhammer 40,000 Rulebook, page 177 – Moving Change the second paragraph to read: ‘If the datasheet for a model says it can Fly, then during the Movement phase it can move across models as if they were not there, and when moving across terrain features, vertical distance is not counted against the total it can move (i.e. moving vertically is free for this model in the Movement phase). If the datasheet for a model says it can Fly, then during the Charge phase it can move across models (other than Buildings) as if they were not there.’ Does this mean that flyers can charge over the top of enemy troops? I’ve never played that, but it could be massive (for my enemy ) Yes, they were able to do that prior to the fall FAQ, they just reversed that ruling. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5305398 Share on other sites More sharing options...
TiguriusX Posted May 1, 2019 Share Posted May 1, 2019 Warhammer 40,000 Rulebook, page 177 – Moving Change the second paragraph to read: ‘If the datasheet for a model says it can Fly, then during the Movement phase it can move across models as if they were not there, and when moving across terrain features, vertical distance is not counted against the total it can move (i.e. moving vertically is free for this model in the Movement phase). If the datasheet for a model says it can Fly, then during the Charge phase it can move across models (other than Buildings) as if they were not there.’ Does this mean that flyers can charge over the top of enemy troops? I’ve never played that, but it could be massive (for my enemy ) Yes, they were able to do that prior to the fall FAQ, they just reversed that ruling. They basically want to remove the building loophole charge (12 inches away diagonal but a 3 inch charge bc old rules ignored vertical distance). Beta rule 1 wasn't worded carefully enough and killed fly charges. This is closer to the original intent Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/#findComment-5305435 Share on other sites More sharing options...
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