Karack Blackstone Posted May 1, 2019 Share Posted May 1, 2019 One of the larger changes to the Bolter Drill rule appears to have some thinking that Intercessors are utterly just better than BC's and GH's on another site. Any thoughts or feedback on that thought here, please? Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/page/2/#findComment-5305475 Share on other sites More sharing options...
Kallas Posted May 1, 2019 Share Posted May 1, 2019 Transported GH/BC >> footslogging Intercessors >> footslogging GH/BC Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/page/2/#findComment-5305531 Share on other sites More sharing options...
PeteySödes Posted May 1, 2019 Share Posted May 1, 2019 I prefer our older troops. More weapon loadouts and wolf gaurd options make them my preferred option. Intercessors are great for backfield camping but that’s just not my style. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/page/2/#findComment-5305540 Share on other sites More sharing options...
Bulwyf Posted May 2, 2019 Share Posted May 2, 2019 One of the larger changes to the Bolter Drill rule appears to have some thinking that Intercessors are utterly just better than BC's and GH's on another site. Any thoughts or feedback on that thought here, please? Intercessors are better but that doesn't mean you can't still use GH/BC effectively. For myself and how I use troops as just to hold objectives...intercessors are simply better. You have to remember that while GH/BC can use more transports you still have to pay points for those transports. If you are using say 3 squads of intercessors just to hold objectives you don't need a transport for them. You can use those points for other things. One of the things absolutely killing us in 8th is we have zero cheap troop options. It means we can't screen and screen is a vital part of the game. Forgot about even filling out formations for more CP as well. Oh, we and Death Guard are I think the only armies in 8th that can't CP farm unless you soup. We need a new codex or some significant changes in points and ability to CP farm. If GW did away with CP farming entirely it would be great. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/page/2/#findComment-5305612 Share on other sites More sharing options...
Karhedron Posted May 2, 2019 Share Posted May 2, 2019 One of the larger changes to the Bolter Drill rule appears to have some thinking that Intercessors are utterly just better than BC's and GH's on another site. Any thoughts or feedback on that thought here, please? I am not a huge fan of Blood Claws in 8th as they seem to need a lot of investment (a good Transport and usually a Wolf Priest) to get the mileage out of them. Grey Hunters are more flexible and can be either used as hammer (with appropriate support) or left to firefight and contest Objectives as needed by the circumstances. Blood Claws pretty much need to be hurled at the enemy to be effective. Intercessors benefit more from Bolter Discipline than Grey Hunters due to the fact that they have better bolters but are they downright better? I would say no. Intercessors are cheaper per wound than Grey Hunters but Grey Hunters are cheaper per attack. Grey Hunters can also be kitted out with plasma and more melee weapons as well as interesting options like cheap WGPL is TDA with storm bolter and storm shield who provide impressive firepower and durability for am modest points cost. I see Intercessors as Objective Campers, a primarily defensive unit. Put them in cover on an Objective and that is 10 wounds behind a 2+ save that your opponent has to chew through to contest that Objective for only 85 points. Chuck on a free AGL and Chainsword for lols and they are good to go. Grey Hunters work well in a more aggressive role, move upfield to fire at the enemy at close range and then charge to drive them off their Objectives. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/page/2/#findComment-5305711 Share on other sites More sharing options...
PeteySödes Posted May 2, 2019 Share Posted May 2, 2019 One of the larger changes to the Bolter Drill rule appears to have some thinking that Intercessors are utterly just better than BC's and GH's on another site. Any thoughts or feedback on that thought here, please? Intercessors are better but that doesn't mean you can't still use GH/BC effectively. For myself and how I use troops as just to hold objectives...intercessors are simply better. You have to remember that while GH/BC can use more transports you still have to pay points for those transports. If you are using say 3 squads of intercessors just to hold objectives you don't need a transport for them. You can use those points for other things. One of the things absolutely killing us in 8th is we have zero cheap troop options. It means we can't screen and screen is a vital part of the game. Forgot about even filling out formations for more CP as well. Oh, we and Death Guard are I think the only armies in 8th that can't CP farm unless you soup. We need a new codex or some significant changes in points and ability to CP farm. If GW did away with CP farming entirely it would be great. I think that’s where we differ in thinking. Since we don’t have cheap troops as you say I don’t think we as marines can afford to just use all our troops to camp obj, sitting until someone comes. That’s why I like my GH still, they are a scalpel. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/page/2/#findComment-5305795 Share on other sites More sharing options...
Rune Priest Jbickb Posted May 2, 2019 Share Posted May 2, 2019 Some choices are meta dependent. I play GW missions alot because we play mostly friendly games so I have found a mix of high mobility with a couple durable objective campers and some longfangs to hold my back field and help deep strike deny a bit is valuable. But so are my grey hunters in Razorbacks running around grabbing down fields. I'm also known to run the occasional drop pod. But this all works for me in my meta. Others milage will vary Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/page/2/#findComment-5306015 Share on other sites More sharing options...
zero88 Posted May 2, 2019 Share Posted May 2, 2019 The Intercessor Sergeants being able to take a Power Fist and not lose their Rifle is a subtle but damn good boost for SWs... They aren't meant for combat but less than 10 points for 3 Powerfist swings at an effective BS3+ will have a lot of characters and vehicles second guessing trying to bog down a unit of Intercessors Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/page/2/#findComment-5306129 Share on other sites More sharing options...
CaptainStabby Posted May 2, 2019 Share Posted May 2, 2019 The Intercessor Sergeants being able to take a Power Fist and not lose their Rifle is a subtle but damn good boost for SWs... They aren't meant for combat but less than 10 points for 3 Powerfist swings at an effective BS3+ will have a lot of characters and vehicles second guessing trying to bog down a unit of Intercessors Yup, I feel like this is one of the more overlooked things in the FAQ for us in particular. Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/page/2/#findComment-5306166 Share on other sites More sharing options...
Hear da Lamentation Posted May 6, 2019 Share Posted May 6, 2019 Thanks guys Link to comment https://bolterandchainsword.com/topic/355613-big-faq-changes/page/2/#findComment-5308260 Share on other sites More sharing options...
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