angrom Posted May 13, 2019 Share Posted May 13, 2019 Does anyone know if with the new FAQ it is possible to teleport in a unit from reserve on first turn using it? Or does the unit that we teleport have to be on the table on the first turn? Link to comment https://bolterandchainsword.com/topic/355940-about-new-faq-and-beacon-angelis/ Share on other sites More sharing options...
Toomanyprojects Posted May 13, 2019 Share Posted May 13, 2019 It is either/or. You can either move something already on the battlefield or set up in the teleportarium. Personally, I think that it’s not too useful for the turn 1 alpha strike or to bring stuff in from the teleportarium. More usage in moving a backfield unit up to the front line Link to comment https://bolterandchainsword.com/topic/355940-about-new-faq-and-beacon-angelis/#findComment-5313313 Share on other sites More sharing options...
Kallas Posted May 13, 2019 Share Posted May 13, 2019 "Furthermore, in matched play games, units that are not placed on the battlefield during deployment in order to arrive on the battle mid-game as reinforcements cannot arrive on the battlefield during the first battle round." - from the Big FAQ 3, Tactical Reserves. This is what prevents the Beacon from 'pulling' a unit out of deep strike on turn one. There is no exception for the Beacon Angelis in the Codex or any other FAQ/Errata, so the Beacon has no value for a unit set up in deep strike (well, it could on turns after it gets set up!) One can use it on a unit that is not in deep strike to 'pull' them to the Beacon, as that is not part of Tactical Reserves - TR is specifically about units that are, "not placed on the battlefield during deployment" Link to comment https://bolterandchainsword.com/topic/355940-about-new-faq-and-beacon-angelis/#findComment-5313316 Share on other sites More sharing options...
Lifeafter Posted May 13, 2019 Share Posted May 13, 2019 I agree with Kallas, the beacon can't pull from Teleportarium turn 1 because GW has explicitly said no reserves arriving turn 1. My question is, with the new FAQ on Teleportarium only for Infantry models, can beacon pull mixed Biker/Infantry units? The beacon rules say either infantry or biker. Does that mean mixed is ok? Link to comment https://bolterandchainsword.com/topic/355940-about-new-faq-and-beacon-angelis/#findComment-5313360 Share on other sites More sharing options...
SwashBuccaneer Posted May 13, 2019 Share Posted May 13, 2019 Mixed is OK because the bikers only have biker keyword when it comes to transporting. They're mixed into the kill team as infantry units. At least that's what I've been told and have read at multiple communities at this point. Link to comment https://bolterandchainsword.com/topic/355940-about-new-faq-and-beacon-angelis/#findComment-5313366 Share on other sites More sharing options...
Qui-Gon Posted May 13, 2019 Share Posted May 13, 2019 The FAQ change to the Teleportarium was done to deny Rapier Batteries use.They have a mixed unit of a VEHICLE model and 2 INFANTRY models, that only become separate units after being deployed. In the previous wording, they could use it because it was an "INFANTRY" unit, but now since the entire unit does not have the INFANTRY keyword, no can do. Veterans units with a Biker model attached are unaffected since the Biker model is, for all intents and purposes outside of Transports and Bolter Discipline, INFANTRY, because the datasheet for Veterans states that their keyword is INFANTRY. As you were. Link to comment https://bolterandchainsword.com/topic/355940-about-new-faq-and-beacon-angelis/#findComment-5313406 Share on other sites More sharing options...
angrom Posted May 14, 2019 Author Share Posted May 14, 2019 Ok so if I sum everything. Still not possible to bring a vet kill team squad from teleportarium on turn 1 with it But now it just solve the debate about can you use it on a mix squad (even if it was on the table turn one) because now kill team squad are refered as INFANTRY am I right? Link to comment https://bolterandchainsword.com/topic/355940-about-new-faq-and-beacon-angelis/#findComment-5313651 Share on other sites More sharing options...
Kallas Posted May 14, 2019 Share Posted May 14, 2019 Yes, both Beacon and Teleportarium can affect a Mixed Unit. Link to comment https://bolterandchainsword.com/topic/355940-about-new-faq-and-beacon-angelis/#findComment-5313683 Share on other sites More sharing options...
Qui-Gon Posted May 14, 2019 Share Posted May 14, 2019 To point out, a mixed Veteran unit has always been an INFANTRY unit since the Index. I don't know why people have taken almost 2 years to accept this. Link to comment https://bolterandchainsword.com/topic/355940-about-new-faq-and-beacon-angelis/#findComment-5314122 Share on other sites More sharing options...
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