FelipeFlops Posted May 20, 2019 Share Posted May 20, 2019 So I just finished the first 3 of 9 Bullgryns I have; What is the most efficient way to get them into combat now? A squad of 7 or 8 footslogging it is probably going to get a lot of attention, so squads of 4 in a Chimera/Valkyrie? Thanks. Link to comment https://bolterandchainsword.com/topic/356083-transporting-bullgryns/ Share on other sites More sharing options...
duz_ Posted May 20, 2019 Share Posted May 20, 2019 I used to lie doing then out of Valks Unfortunately now with the new faq they'll at best be 9"away after the drop so I don't kno if that's worth it I had been wondering if chimeras would be a better option now but haven't tried it I believe most competitive players just bring maxed squads with mixed shields and walk them up the field with a psyker giving them +1sv Ps your bullgryns look great Link to comment https://bolterandchainsword.com/topic/356083-transporting-bullgryns/#findComment-5317404 Share on other sites More sharing options...
Halfpint100 Posted May 20, 2019 Share Posted May 20, 2019 Pretty space ogres that can RIP my head off. I either see them used as small squads to counter charge, 4 man in chimera or a 9 man with priest and psyker support marching up the board to take fire and punch something. (Remember, even if they die, means your tanks are not getting shot at) Link to comment https://bolterandchainsword.com/topic/356083-transporting-bullgryns/#findComment-5317410 Share on other sites More sharing options...
Charlo Posted May 20, 2019 Share Posted May 20, 2019 Walking up the field with +1SV and -1 to hit psychic powers on them make a threat that is not only tough to deal with, but must be. Always effective like that IMO. Link to comment https://bolterandchainsword.com/topic/356083-transporting-bullgryns/#findComment-5317411 Share on other sites More sharing options...
WarriorFish Posted May 20, 2019 Share Posted May 20, 2019 They look great, they definitely deserve some table time A large squad isn't efficient and would indeed be a huge fire magnet, if you're going that many much better to have two squads of 4 so you can cover more ground Mine are almost exclusively a counter assault unit, so transport isn't something I've needed to consider! A Chimera would be good for the smaller squads, Valkyries more for the "all in" approach Link to comment https://bolterandchainsword.com/topic/356083-transporting-bullgryns/#findComment-5317435 Share on other sites More sharing options...
MrZakalwe Posted May 20, 2019 Share Posted May 20, 2019 I just walk them up the field- part of what they bring to the table is target overload: If the enemy throws anti-infantry firepower at them there's a good chance it will bounce harmlessly while if they throw anti-tank there's still a chance they will shrug it off and those guns aren't pointed at your tanks. Link to comment https://bolterandchainsword.com/topic/356083-transporting-bullgryns/#findComment-5317451 Share on other sites More sharing options...
HallofStovokor Posted May 20, 2019 Share Posted May 20, 2019 A valkyrie is still your best chance of getting a turn 1 charge with the bullgryns, but the nerf hit the valkyrie very hard. That being said, you can still get 21.9" movement for your bullgryns if you drop into hover beforehand. Chimeras are an option still, but they have a shorter range and lack the ability to dismount after the full movement. If you're okay with deep striking turn 2, you can use an officer of the fleet with the dagger of Tu'Sakh to deepstrike bullgryns. With this method you can get a large squad of bullgryns 9" away from the enemy (and within 6" of a board edge). There's some disadvantages with this though. You're not bringing any support characters to the fight. This means no psychic barrier, and no priest. I prefer moving my melee blob up the board with with an astropath, priest and 2 commissars (1 power Fist, 1 relic power sword). The melee blob will either draw fire or cause the enemy to reposition. Both responses allow for the guard to dictate the flow of the game. Link to comment https://bolterandchainsword.com/topic/356083-transporting-bullgryns/#findComment-5317516 Share on other sites More sharing options...
FelipeFlops Posted May 20, 2019 Author Share Posted May 20, 2019 Very interesting, has given me something to think about, thanks guys. Link to comment https://bolterandchainsword.com/topic/356083-transporting-bullgryns/#findComment-5317534 Share on other sites More sharing options...
mertbl Posted May 21, 2019 Share Posted May 21, 2019 Nailed it!!! Big unit buffed up and walking/advancing up the board. I've been playing with new warlord traits lately. Found one that let's warlord and 1 unit advance 6". Been using that with lord commisar armed with the blade of conquest a priest and 2 primaris psykers. All of them are buffed by the priest. Hits like a truck. I just walk them up the field- part of what they bring to the table is target overload: If the enemy throws anti-infantry firepower at them there's a good chance it will bounce harmlessly while if they throw anti-tank there's still a chance they will shrug it off and those guns aren't pointed at your tanks. Link to comment https://bolterandchainsword.com/topic/356083-transporting-bullgryns/#findComment-5318152 Share on other sites More sharing options...
FelipeFlops Posted May 28, 2019 Author Share Posted May 28, 2019 Have finished all 9 now. 7x Slab Shields, 2x Brute Shields for the invuln! Link to comment https://bolterandchainsword.com/topic/356083-transporting-bullgryns/#findComment-5321391 Share on other sites More sharing options...
WarriorFish Posted May 28, 2019 Share Posted May 28, 2019 Excellent work, they look great! They'll certainly do great on the table top too ;) Link to comment https://bolterandchainsword.com/topic/356083-transporting-bullgryns/#findComment-5321404 Share on other sites More sharing options...
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