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Emp Children +1 int bonus and unwieldy


RoadRunna

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No.

 

A model with an 'unwieldy' weapon fights at initiative step 1, plain and simple.

 

Doesn't matter if the model using said weapon has an ability score in initiative of 5, 6, 4+1+1, or whatever modifiers they get to their score.

They're now using a weapon that follows that specific USR and thus don't strike at a any higher initiative step, but at step 1.

Unknown legionnaire is right in effect, but the full reason is that on page 14, under "multiple modifiers" it gives you an order of operation to follow; Multiply, Add/Subtract, Set Value.

 

So you would add +1 for you I5 in a lot of cases, and then set it to 1.

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