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Dealing with invol saves and FNP


War Angel

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So what should I change with my list? Mind you I doubt the game will be 1250 this month, in fact I think the rumor is we’re doing 1000.

 

I’m my arsenal I have, in addition to the models I mentioned earlier.

 

Libraian w/ sword

Chaplain w/ combi flamer

Dread w/ multi melta

Another 5 sternguard

10 tacticals w/ melta, combi melta, plasma cannon

10 tactical terminators (2 Sgt’s and one assault cannon)

A whirlwind

 

Anything else I probably have in a box waiting to be built, but lack the time to start working on it without guidance.

 

Thanks for the help guys.

Vindicare Assassin ignores Invul svs

And inflicts mortal wounds too.

 

@ OP I recommend you get your hands on the Vigilus campaign book - there’s an excellent detachment for Crimson Fists, for example their units are +1 to hit if the squad size is less than the target unit. If you’re running Inceptor I highly recommend the plasma variant - each of has 2d3 shots... I vaporized two Daemon engines with them today.

 

Vindicare Assassin ignores Invul svs

And inflicts mortal wounds too.

 

@ OP I recommend you get your hands on the Vigilus campaign book - there’s an excellent detachment for Crimson Fists, for example their units are +1 to hit if the squad size is less than the target unit. If you’re running Inceptor I highly recommend the plasma variant - each of has 2d3 shots... I vaporized two Daemon engines with them today.

That's not actually part of the detachment - that's their chapter tactic per the January 2019 White Dwarf index.

 

The detachment in Vigilus for Crimson Fists is exclusively for Primaris units and provides some decent Stratagem support that is almost always best used on Hellblasters.

 

While the Indomitus Crusaders Veteran Intercessors with Bolt Rifles double tapping with Bolter Discipline at 30" for 4 shots each might be of value.

 

Hard to make use of both with such a limited CP pool :(

So what should I change with my list? Mind you I doubt the game will be 1250 this month, in fact I think the rumor is we’re doing 1000.

 

I’m my arsenal I have, in addition to the models I mentioned earlier.

 

Libraian w/ sword

Chaplain w/ combi flamer

Dread w/ multi melta

Another 5 sternguard

10 tacticals w/ melta, combi melta, plasma cannon

10 tactical terminators (2 Sgt’s and one assault cannon)

A whirlwind

 

Anything else I probably have in a box waiting to be built, but lack the time to start working on it without guidance.

 

Thanks for the help guys.

I would drop the Chaplain and Librarian and replace them with a Captain and a Lieutenant to start off with. Give yourself some nice auras to increase the number of hits and wounds you deal.

 

What units do you have in your collection?

 

*Edit* Ignore me, I thought this was the list you were running. Can you write a list of all the models you have and we can help you compose a stronger army?

Captain w/ storm Bolter power sword

Captain w/ gravis armor

Primaris Lt w/ rifle

Primaris Lt w/ sword

Chaplain w/ combi flamer

Libraian w/ plasma pistol

 

10 sternguard w/ lightning claw 2 heavy flamers

10 terminators w/ 2 power swords 1 assault cannon

Dreadnaught w/ multi melta

Primaris ancient

Primaris approthicary

 

10 tactical marines w/ powerfist combi plasma, plasma gun multi melta

10 tactical marines w/ combi melta, melta gun, plasma cannon

10 intercessors

 

10 assault marines w/ 2 flamers

3 intercessors w/ assault rifles

 

5 hellblasters

Predator w/ lascannons sponsons and twin linked lascannons

Whirlwind

 

Knight Titan w/ avenger Gatling cannon

 

3 drop pods

 

 

I don’t know what to start working on next, but I have shadow spear, a repulsor, a redemptor, 10 intercessors, 10 hellblasters, a Primaris Libraian, tactical squads for days, terminators of both variants, vanguard, sternguard, assault marines, predators, vindicator, all the dreadnaught s GW makes and devistators. In the box.

build them all :rolleyes: .

 

On a more serious note though.

 

the following would be a pretty decent battalion around 1250

 

HQ

Captain w/ gravis armor (because he's cool)
Primaris Lt w/ rifle

 

TROOP
5 tactical marines w/ combi plasma, plasma gun
5 tactical marines w/ combi melta, melta gun

10 intercessors (give the sergeant the power fist from your tactical and make them veterans from the vigils detachment)

 

ELITES

10 stern guard (cut of the famers and replace with their boltguns?, the stratagem is very, very good, especially combined with buffing characters)

Primaris ancient
Primaris apothecary 

 

FAST ATTACK
3 intercessors w/ assault rifles

 

HEAVY
5 hellblasters 

DEDICATED TRANSPORT

drop pod

 

Opitional: replace the apothecary with another dropped to drop in the stern guard and the two 5 man tac squads.

Use the pods to block charge lanes.

 

Castle up with the intercessors and hell blasters around the captain, lieutenant, ancient and apothecary and let loose.

Depending on your matchup put the inceptors, tacticals and sternguard on the board as well and let loose even more.

It is more fun to put them all down from orbit turn two and blast a giant hole in your opponents defense, though most trained players will screen you out
I find the castle a bit boring myself, but it is pretty effective.

I would recommend putting together a rhino or two if you prefer a more dynamic play style. Although they are a bit expensive, they protect your troops and let them come out turn one, add mobility and give you something to sit on objectives or tag shooting units. A repulsor would add some wicked firepower and protect your primaris. It would attract every heavy weapon your opponent has though, and probably take it down turn one.

 

I myself love terminators and use them often (mostly tactical terminators), even in squads of ten. the 24 inch stormbolter fire is great and the powerfists with a chaplain nearby can get some work done. I can't really recommend them unfortunately unless you play very casual opponents.

There's a neat combo with the shadowspear captain and the regular librarian, allowing them an 8 inch charge with a reroll to charge from deep strike. Fun with hammer terminators, but nothing more than that. Most players will screen you out and they are tremendously slow.

Omnissiah, Genestealers have 4++? That is terrifying, why do they have that? Aren't they a less-than-elite option for Tyranids?

On this

 

I don't think they get a 4++ it should just be a 5++ unless they're getting a psychic power to increase it

They don't benefit from the CT that gives them +1 invul...

 

But yes as others have said volumes of shots or null zone?

You need some more Intercessors. You can double tap with them at 30" range and if you make them Veterans that's pretty powerful.

5 more Hellblasters also.

 

Here's the list I'd run at 1250:

 

---

 

-Gravis Captain (Relic of your choice)

-Lieutenant of your choice

 

-10 Veteran Intercessors

-10 Intercessors

-10 Tactical Marines with Plas/Combi Plas

 

-3 Inceptors

 

-5 Hellblasters

-5 Hellblasters

 

-Predator Tank with Quad Lascannons

 

---

 

And to expand the list further you can throw in a Repulsor and the Imperial Knight

Damn there’s a lot of options to a repulsor. Like. A lot of options.

Best is this:

 

-Twin Las Cannon

-Las Talon (If you have other effective anti tank you can opt for the Heavy Onslaught Gatling Cannon instead of this option)

-Onslaught Gatling Cannon

-Ironhail Heavy Stubber

-3x Stormbolters

 

The other guns are already included. The tank has lots of Dakka and high power shots also. Comes in at 302 points with the above equipment.

Imperial fist, but I feel like my FLGS doesn’t use enough cover for the chapter tactic to even apply.

This is a shame. Cover and terrain have a very positive impact on the game. Look to try and improve this!

I always look at the Repulsor as a tank that costs 110 points more than a Predator.

 

Those 110 points get you:

-The firepower of a Predator and an extra 10 Marines combined, give or take

-Extra 5 wounds and 1 Toughness

-Fly and Machine Spirit

-Transports Capacity and Debuffs to enemy assault

I always look at the Repulsor as a tank that costs 110 points more than a Predator.

Those 110 points get you:

-The firepower of a Predator and an extra 10 Marines combined, give or take

-Extra 5 wounds and 1 Toughness

-Fly and Machine Spirit

-Transports Capacity and Debuffs to enemy assault

Or another way to look at it ... for +20 points it cost you the wounds and firepower of a second Predator and puts all your eggs in one big basket.

 

Play style means your mileage may vary :)

 

I always look at the Repulsor as a tank that costs 110 points more than a Predator.

Those 110 points get you:

-The firepower of a Predator and an extra 10 Marines combined, give or take

-Extra 5 wounds and 1 Toughness

-Fly and Machine Spirit

-Transports Capacity and Debuffs to enemy assault

Or another way to look at it ... for +20 points it cost you the wounds and firepower of a second Predator and puts all your eggs in one big basket.

 

Play style means your mileage may vary :)

You mean 80 points more? Predators are too static, imo

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