War Angel Posted May 30, 2019 Author Share Posted May 30, 2019 So what should I change with my list? Mind you I doubt the game will be 1250 this month, in fact I think the rumor is we’re doing 1000. I’m my arsenal I have, in addition to the models I mentioned earlier. Libraian w/ sword Chaplain w/ combi flamer Dread w/ multi melta Another 5 sternguard 10 tacticals w/ melta, combi melta, plasma cannon 10 tactical terminators (2 Sgt’s and one assault cannon) A whirlwind Anything else I probably have in a box waiting to be built, but lack the time to start working on it without guidance. Thanks for the help guys. Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322486 Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 30, 2019 Share Posted May 30, 2019 Vindicare Assassin ignores Invul svs And inflicts mortal wounds too. @ OP I recommend you get your hands on the Vigilus campaign book - there’s an excellent detachment for Crimson Fists, for example their units are +1 to hit if the squad size is less than the target unit. If you’re running Inceptor I highly recommend the plasma variant - each of has 2d3 shots... I vaporized two Daemon engines with them today. Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322507 Share on other sites More sharing options...
Lemondish Posted May 30, 2019 Share Posted May 30, 2019 Vindicare Assassin ignores Invul svsAnd inflicts mortal wounds too. @ OP I recommend you get your hands on the Vigilus campaign book - there’s an excellent detachment for Crimson Fists, for example their units are +1 to hit if the squad size is less than the target unit. If you’re running Inceptor I highly recommend the plasma variant - each of has 2d3 shots... I vaporized two Daemon engines with them today. That's not actually part of the detachment - that's their chapter tactic per the January 2019 White Dwarf index. The detachment in Vigilus for Crimson Fists is exclusively for Primaris units and provides some decent Stratagem support that is almost always best used on Hellblasters. While the Indomitus Crusaders Veteran Intercessors with Bolt Rifles double tapping with Bolter Discipline at 30" for 4 shots each might be of value. Hard to make use of both with such a limited CP pool :( Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322642 Share on other sites More sharing options...
Ishagu Posted May 30, 2019 Share Posted May 30, 2019 So what should I change with my list? Mind you I doubt the game will be 1250 this month, in fact I think the rumor is we’re doing 1000. I’m my arsenal I have, in addition to the models I mentioned earlier. Libraian w/ sword Chaplain w/ combi flamer Dread w/ multi melta Another 5 sternguard 10 tacticals w/ melta, combi melta, plasma cannon 10 tactical terminators (2 Sgt’s and one assault cannon) A whirlwind Anything else I probably have in a box waiting to be built, but lack the time to start working on it without guidance. Thanks for the help guys. I would drop the Chaplain and Librarian and replace them with a Captain and a Lieutenant to start off with. Give yourself some nice auras to increase the number of hits and wounds you deal. What units do you have in your collection? *Edit* Ignore me, I thought this was the list you were running. Can you write a list of all the models you have and we can help you compose a stronger army? Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322647 Share on other sites More sharing options...
War Angel Posted May 30, 2019 Author Share Posted May 30, 2019 Captain w/ storm Bolter power sword Captain w/ gravis armor Primaris Lt w/ rifle Primaris Lt w/ sword Chaplain w/ combi flamer Libraian w/ plasma pistol 10 sternguard w/ lightning claw 2 heavy flamers 10 terminators w/ 2 power swords 1 assault cannon Dreadnaught w/ multi melta Primaris ancient Primaris approthicary 10 tactical marines w/ powerfist combi plasma, plasma gun multi melta 10 tactical marines w/ combi melta, melta gun, plasma cannon 10 intercessors 10 assault marines w/ 2 flamers 3 intercessors w/ assault rifles 5 hellblasters Predator w/ lascannons sponsons and twin linked lascannons Whirlwind Knight Titan w/ avenger Gatling cannon 3 drop pods I don’t know what to start working on next, but I have shadow spear, a repulsor, a redemptor, 10 intercessors, 10 hellblasters, a Primaris Libraian, tactical squads for days, terminators of both variants, vanguard, sternguard, assault marines, predators, vindicator, all the dreadnaught s GW makes and devistators. In the box. Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322663 Share on other sites More sharing options...
Zephaniah Adriyen Posted May 30, 2019 Share Posted May 30, 2019 Captain in Gravis is utter trash. Footslog only, slow, and only good in close combat. Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322761 Share on other sites More sharing options...
Joukernaut Posted May 30, 2019 Share Posted May 30, 2019 build them all . On a more serious note though. the following would be a pretty decent battalion around 1250 HQ Captain w/ gravis armor (because he's cool)Primaris Lt w/ rifle TROOP5 tactical marines w/ combi plasma, plasma gun5 tactical marines w/ combi melta, melta gun 10 intercessors (give the sergeant the power fist from your tactical and make them veterans from the vigils detachment) ELITES 10 stern guard (cut of the famers and replace with their boltguns?, the stratagem is very, very good, especially combined with buffing characters) Primaris ancientPrimaris apothecary FAST ATTACK3 intercessors w/ assault rifles HEAVY5 hellblasters DEDICATED TRANSPORT drop pod Opitional: replace the apothecary with another dropped to drop in the stern guard and the two 5 man tac squads. Use the pods to block charge lanes. Castle up with the intercessors and hell blasters around the captain, lieutenant, ancient and apothecary and let loose. Depending on your matchup put the inceptors, tacticals and sternguard on the board as well and let loose even more. It is more fun to put them all down from orbit turn two and blast a giant hole in your opponents defense, though most trained players will screen you outI find the castle a bit boring myself, but it is pretty effective. I would recommend putting together a rhino or two if you prefer a more dynamic play style. Although they are a bit expensive, they protect your troops and let them come out turn one, add mobility and give you something to sit on objectives or tag shooting units. A repulsor would add some wicked firepower and protect your primaris. It would attract every heavy weapon your opponent has though, and probably take it down turn one. I myself love terminators and use them often (mostly tactical terminators), even in squads of ten. the 24 inch stormbolter fire is great and the powerfists with a chaplain nearby can get some work done. I can't really recommend them unfortunately unless you play very casual opponents. There's a neat combo with the shadowspear captain and the regular librarian, allowing them an 8 inch charge with a reroll to charge from deep strike. Fun with hammer terminators, but nothing more than that. Most players will screen you out and they are tremendously slow. Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322762 Share on other sites More sharing options...
duz_ Posted May 30, 2019 Share Posted May 30, 2019 Omnissiah, Genestealers have 4++? That is terrifying, why do they have that? Aren't they a less-than-elite option for Tyranids? On this I don't think they get a 4++ it should just be a 5++ unless they're getting a psychic power to increase it They don't benefit from the CT that gives them +1 invul... But yes as others have said volumes of shots or null zone? Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322793 Share on other sites More sharing options...
War Angel Posted May 30, 2019 Author Share Posted May 30, 2019 My two tanks can be used as rhinos, I left the parts detachable or magnetized. I also have the box of aggressors, I think I forgot to mention that. Are there any videos on YouTube of gameplay or tactics? Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322803 Share on other sites More sharing options...
duz_ Posted May 30, 2019 Share Posted May 30, 2019 Bolt storm aggressors are great if you can get them into double tap range Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322817 Share on other sites More sharing options...
Ishagu Posted May 30, 2019 Share Posted May 30, 2019 You need some more Intercessors. You can double tap with them at 30" range and if you make them Veterans that's pretty powerful. 5 more Hellblasters also. Here's the list I'd run at 1250: --- -Gravis Captain (Relic of your choice) -Lieutenant of your choice -10 Veteran Intercessors -10 Intercessors -10 Tactical Marines with Plas/Combi Plas -3 Inceptors -5 Hellblasters -5 Hellblasters -Predator Tank with Quad Lascannons --- And to expand the list further you can throw in a Repulsor and the Imperial Knight Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322832 Share on other sites More sharing options...
War Angel Posted May 30, 2019 Author Share Posted May 30, 2019 What would you do for 2000? Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322917 Share on other sites More sharing options...
Ishagu Posted May 30, 2019 Share Posted May 30, 2019 At two thousand I'd probably bring two Repulsors as well as additional heavy hitters like more Inceptors. Which chapter are you running? Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322943 Share on other sites More sharing options...
War Angel Posted May 30, 2019 Author Share Posted May 30, 2019 Imperial fist, but I feel like my FLGS doesn’t use enough cover for the chapter tactic to even apply. Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322959 Share on other sites More sharing options...
War Angel Posted May 30, 2019 Author Share Posted May 30, 2019 I was thinking about adding a smash captain to support the inceptors. Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322971 Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 30, 2019 Share Posted May 30, 2019 If you run smurfs they have a 1 cp strat to reroll 1s. Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322977 Share on other sites More sharing options...
War Angel Posted May 31, 2019 Author Share Posted May 31, 2019 Damn there’s a lot of options to a repulsor. Like. A lot of options. Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322990 Share on other sites More sharing options...
Ishagu Posted May 31, 2019 Share Posted May 31, 2019 Damn there’s a lot of options to a repulsor. Like. A lot of options. Best is this: -Twin Las Cannon -Las Talon (If you have other effective anti tank you can opt for the Heavy Onslaught Gatling Cannon instead of this option) -Onslaught Gatling Cannon -Ironhail Heavy Stubber -3x Stormbolters The other guns are already included. The tank has lots of Dakka and high power shots also. Comes in at 302 points with the above equipment. Imperial fist, but I feel like my FLGS doesn’t use enough cover for the chapter tactic to even apply. This is a shame. Cover and terrain have a very positive impact on the game. Look to try and improve this! Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322992 Share on other sites More sharing options...
duz_ Posted May 31, 2019 Share Posted May 31, 2019 You can magnetise it all too ^_^ Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322994 Share on other sites More sharing options...
War Angel Posted May 31, 2019 Author Share Posted May 31, 2019 Which guns is that replacing? Because if I’m not mistaken there’s a lot of different ways to get to 3 storm bolters. Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322997 Share on other sites More sharing options...
Ishagu Posted May 31, 2019 Share Posted May 31, 2019 I always look at the Repulsor as a tank that costs 110 points more than a Predator. Those 110 points get you: -The firepower of a Predator and an extra 10 Marines combined, give or take -Extra 5 wounds and 1 Toughness -Fly and Machine Spirit -Transports Capacity and Debuffs to enemy assault Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5322998 Share on other sites More sharing options...
War Angel Posted May 31, 2019 Author Share Posted May 31, 2019 I did something wrong because my app says 301 Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5323003 Share on other sites More sharing options...
Dracos Posted May 31, 2019 Share Posted May 31, 2019 I always look at the Repulsor as a tank that costs 110 points more than a Predator. Those 110 points get you: -The firepower of a Predator and an extra 10 Marines combined, give or take -Extra 5 wounds and 1 Toughness -Fly and Machine Spirit -Transports Capacity and Debuffs to enemy assault Or another way to look at it ... for +20 points it cost you the wounds and firepower of a second Predator and puts all your eggs in one big basket. Play style means your mileage may vary :) Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5323020 Share on other sites More sharing options...
Zephaniah Adriyen Posted May 31, 2019 Share Posted May 31, 2019 I've never used a Repulsor, but dear Omnissiah I want one. I figure it can put out enough dakka to be worth it, and it would make an excellent distraction Carnifex if ever I needed it. Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5323028 Share on other sites More sharing options...
Ishagu Posted May 31, 2019 Share Posted May 31, 2019 I always look at the Repulsor as a tank that costs 110 points more than a Predator. Those 110 points get you: -The firepower of a Predator and an extra 10 Marines combined, give or take -Extra 5 wounds and 1 Toughness -Fly and Machine Spirit -Transports Capacity and Debuffs to enemy assault Or another way to look at it ... for +20 points it cost you the wounds and firepower of a second Predator and puts all your eggs in one big basket. Play style means your mileage may vary :) You mean 80 points more? Predators are too static, imo Link to comment https://bolterandchainsword.com/topic/356222-dealing-with-invol-saves-and-fnp/page/2/#findComment-5323111 Share on other sites More sharing options...
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