old git Posted May 30, 2019 Share Posted May 30, 2019 From a purely personal viewpoint I'm of the opinion that the CP system is open to so much abuse that a new way of using them is needed. CPs can come from potentially numerous sources, not to mention regenerating CPs. How about this? CPs can only be spent by the detachment that generates them with the +3 from being battleforged able to be spent across the army. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/ Share on other sites More sharing options...
toaae Posted May 30, 2019 Share Posted May 30, 2019 This is a pretty common suggestion. So far, GW has reluctant to change too much about CP, so I wouldn't expect to see this, even though I think it's a reasonable change. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322518 Share on other sites More sharing options...
Interrogator Stobz Posted May 30, 2019 Share Posted May 30, 2019 I have found that games without Strats are more fun, makes CP generation irrelevant. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322541 Share on other sites More sharing options...
Slasher956 Posted May 30, 2019 Share Posted May 30, 2019 yep... its that time of the week again... CP generation and how to fix it time! lets see the options: only the warlord's detachment can generate detachments other than the warlords generate half amount non warlord facton detachments generate half, and cant re-gen CP you only get the strats from the warlords faction who cares its all fine in my meta Use Kill Team method - little generated every turn wait till 9th Ed have I missed one? Edit - added missed options in Italics Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322545 Share on other sites More sharing options...
Brother Casman Posted May 30, 2019 Share Posted May 30, 2019 yep... its that time of the week again... CP generation and how to fix it time! lets see the options: only the warlord's detachment can generate detachments other than the warlords generate half amount non warlord facton detachments generate half, and cant re-gen CP you only get the strats from the warlords faction who cares its all fine in my meta have I missed one? One you might have missed could be "generate a few points at the start of each turn instead of having a pool at the start of the game" (the Kill Team method) Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322639 Share on other sites More sharing options...
Ficinus Posted May 30, 2019 Share Posted May 30, 2019 Wait for 9th ed. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322660 Share on other sites More sharing options...
FlamingDeth Posted May 30, 2019 Share Posted May 30, 2019 Also missed, generate CP based on points/power level instead of tying it to detachments. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322744 Share on other sites More sharing options...
ERJAK Posted May 30, 2019 Share Posted May 30, 2019 For those of you making suggestions, please try to keep in mind that many many people get put into situations where they're playing people they don't know and don't necessarily trust and need to be able to keep track of what their opponent is doing. Trying, on the fly, to match CP up to detachment, especially when up against a mono army, would be impossible. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322865 Share on other sites More sharing options...
FlamingDeth Posted May 30, 2019 Share Posted May 30, 2019 What's so tricky about it? I see that response thrown around a lot and it doesn't seem that tricky to keep track in game that moves as slow as 40k. Have a piece of paper, write down the factions/detachments with the number they start with, put down a tally mark next to it for each CP spent. Or bring a couple of different colored d10s or d20s or whatever and count down whenever a CP is spent. Not saying that dividing CP by faction is the cure all to CP woes, but keeping track of them doesn't seem like a good counterargument. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322909 Share on other sites More sharing options...
Slasher956 Posted May 30, 2019 Share Posted May 30, 2019 What's so tricky about it? I see that response thrown around a lot and it doesn't seem that tricky to keep track in game that moves as slow as 40k. Have a piece of paper, write down the factions/detachments with the number they start with, put down a tally mark next to it for each CP spent. Or bring a couple of different colored d10s or d20s or whatever and count down whenever a CP is spent. Not saying that dividing CP by faction is the cure all to CP woes, but keeping track of them doesn't seem like a good counterargument. How many things should one person have to keep track of? Cp, FP, vp, turns, objectives, mission... keep on like this and the table will look like an infinity or dystopian wars table... both of those last time I played had at least double the amount of tokens than models on the table..... let’s try and keep the game a light game not one where you spend half the game going err what’s this token /rule/ condition etc etc Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322930 Share on other sites More sharing options...
MARK0SIAN Posted May 30, 2019 Share Posted May 30, 2019 We’ve also got to remember that one of the original goals of the CP system was to encourage balanced lists, particularly those including lots of troops instead of just elites/heavies etc. Any solutions we propose must take that into account and either link the CP to troops or encourage troops in some other way if the suggestion is going to gain traction with GW. I’m not saying this is the best way to go with CP or anything, just that it’s the way GW want to go and we’ve got to work with that if we want any success. However, finding a solution that works fairly for Custodes at one end and Imperial Guard at the other (and everyone in between) may not be possible without a major reworking of the system that I believe can’t really happen without a new edition. There’s simply too many issues with CP at the moment that no single solution will be able to fix them without creating other issues. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322940 Share on other sites More sharing options...
Ishagu Posted May 30, 2019 Share Posted May 30, 2019 From a purely personal viewpoint I'm of the opinion that the CP system is open to so much abuse that a new way of using them is needed. CPs can come from potentially numerous sources, not to mention regenerating CPs. How about this? CPs can only be spent by the detachment that generates them with the +3 from being battleforged able to be spent across the army. It's far too limiting. And what about Knights and AdMech? They are in the same codex but require different detachments and keywords. And what about any generic Lord of War that belongs to the same faction? Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322941 Share on other sites More sharing options...
m0nolith Posted May 30, 2019 Share Posted May 30, 2019 Wait for 9th ed. It, like every edition, is going to have serious problems as well. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322966 Share on other sites More sharing options...
Ishagu Posted May 31, 2019 Share Posted May 31, 2019 There are no serious problems. Just some under powered or slightly over powered armies. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5322999 Share on other sites More sharing options...
m0nolith Posted May 31, 2019 Share Posted May 31, 2019 There are no serious problems. Just some under powered or slightly over powered armies.I disagree with that statement.If there wasn’t, there wouldn’t be, as Slasher956 said, a weekly thread about CP generation issues. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5323027 Share on other sites More sharing options...
Dracos Posted May 31, 2019 Share Posted May 31, 2019 T4 , 3+ has had a serious survivability issue in 8th. I'm surprised there wasn't/hasn't been a stratagem to help alleviate the problem. Chaplain giving an armor reroll or something. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5323037 Share on other sites More sharing options...
chaplain belisarius Posted May 31, 2019 Share Posted May 31, 2019 Id do it that you can use the amount of stratagems per 1k points. So 1k army gets one stratagem a turn. 2k get 2. Etc. Cuts down on spamming. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5323472 Share on other sites More sharing options...
T1Mb0s!x Posted June 2, 2019 Share Posted June 2, 2019 How about a command point for every X points of troops Let's say 100pts to get the conversation going. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5324543 Share on other sites More sharing options...
Ishagu Posted June 2, 2019 Share Posted June 2, 2019 How about a command point for every X points of troops Let's say 100pts to get the conversation going. What about thematic armies that don't use troops but other infantry? There are no serious problems. Just some under powered or slightly over powered armies.I disagree with that statement.If there wasn’t, there wouldn’t be, as Slasher956 said, a weekly thread about CP generation issues. Just because something is mentioned often doesn't mean it's a problem. CP generation isn't dictating the game as much following some recent unit nerfs. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5324556 Share on other sites More sharing options...
War Angel Posted June 2, 2019 Share Posted June 2, 2019 The problem with these suggestions is that while it might bring balance to an overpowered option, it could be crippling another option unfairly. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5324568 Share on other sites More sharing options...
Schlitzaf Posted June 2, 2019 Share Posted June 2, 2019 Honeslty I think, and I’ve said it before. The only people who really complain and require the need for this. All those who don’t understand CP. A loyal 32 purely for CP in an Astartes force, is just bad list building. A loyal 32 is 180 point tax. Or 4 Plasma Guns/2 MSU Tactical Squads. Second if we all start speaking competitively your list should always be running 2-3 Smash Captains which are not a tax and what your actual CP is fueling. And 3 Scout squads are 165 points (15 points cheaper). And have similar mobility afforded by Gaurdsman due to behind enemy lines. Can start spread out etc. There is literally no reason a marine should be including a Loyal 32 detachment purely for CP if playing moderately competitively. Also for reference, Rusty 17 is 165, and Faithful 17 are 225 both are opposite ends of a spectrum in this regards for cheap CP. If CP generation is an issue, we could fix it any number of ways. Basic method for example would be increasing CP from speciality detachments for non-Supreme Commander by 3, Super Heavy Detachments by 1 and Patrols to 2, giving an additional one to Battlelion. Increasing a Brigade by 3. Supreme Command be 1 Patrol be 2 CP So Speciality (Outrider/Vangaurd/Etc) be 4 CP SHD be 4 Battlelion 6 Brigade 15. Then for every army wide faction keyword universally shared give an army one additional CP (excluding keyword, Aeldari/Tyranid/Chaos/Imperium). So for purist armies you have an additional +2-3 CP. It doesn’t help Necrons for example as much. But Necrons don’t soup. A minor addition would be each time you fully fill out a slot in a detachment get another CP. Allowing you to avoid an HQ tax for a speciality and let certain setups have a Faux Specialty take to them. A fully filled patrol would be 7 CP! Also it creates more gradiance for lists. An list Outrider, filling HQ, Troop, in addition to its basic CP, grants +5. Battlelion be nominally better (+7) until you realize that it only takes 2 units to fill the other non troop or fast slots. Meaning it’s much easier to get the CP for slot filling. And best of all? Between all three changes, it’s not just a net CP increase, its a benefit to every army. And not a weird sideways nerf. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5324748 Share on other sites More sharing options...
Slasher956 Posted June 5, 2019 Share Posted June 5, 2019 hrm... I wouldnt say that the complainers dont understand CP. Its a case of what are they and how do the interact with the game? well they are the cost /payment for strats.... which leads to the question What are strats? At a base level they are rules and tricks that allow an army to play like the fluff says they go to war.... ie If I want to play a fully fluffy Alaitoc army I actually need to use the strategems (1 for webway assault, 1 for re-deployment etc etc)...but are possibly to powerful (if not on their own, then when combined with other rules of an army) to be simply extra army rules So the issue with CP is actually an issue with the underlying mechanic of the Strategems... by universally upping the CP what you are doing is allowing more of these possibly game altering rules to be used. which in turn alters the balance. Personally my solution would be keep CP as is, how ever limit the Strats you can take to the number of HQs* of your warlords faction, which must be listed in the army list to be used. *Knights can be characters Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5326301 Share on other sites More sharing options...
T1Mb0s!x Posted June 5, 2019 Share Posted June 5, 2019 I like the idea, but does it nerf the factions that are strong on the strat front more than the weak? If you could bring 3 battalions before you would still be able to use 6 strats. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5326387 Share on other sites More sharing options...
Ishagu Posted June 5, 2019 Share Posted June 5, 2019 I'd argue that the cheapest infantry in the game is still too efficient. Guardsmen could increase in price to solve their status as auto include detachments. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5326409 Share on other sites More sharing options...
Claws and Effect Posted June 9, 2019 Share Posted June 9, 2019 From a purely personal viewpoint I'm of the opinion that the CP system is open to so much abuse that a new way of using them is needed. CPs can come from potentially numerous sources, not to mention regenerating CPs. How about this? CPs can only be spent by the detachment that generates them with the +3 from being battleforged able to be spent across the army. You run into problems there though. If a detachment only generates 1 CP then any Strategems that cost 2 or more are unusable. A better fix would be to adjust the CP costs of Strategems based on the army. Armies that have no problem running a Brigade in a normal game have more 2 or 3 CP Strategems, while armies that struggle to even field a Battalion have cheaper ones. Link to comment https://bolterandchainsword.com/topic/356248-command-points-modification/#findComment-5328737 Share on other sites More sharing options...
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