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What Company to choose


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Hi all how did you all pick what company to paint your armies as. I like the 3rd company with the red trim and i also like them as it has the history of our fearless chapter master as it's shadow captain but then I also like the 5th company as I have the Solaq model and enjoy the fluffiness of any army. How did you all decide on what chapter to paint I would love some inspiration before I endeavour to paint our great chapter?
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To be honest I just painted and never assigned a company. :ermm:

More to do with I didn't want to feel constrained with any lore saying what my force should look like.

 

As for chapter that was easy. I didn't want a force of idiots who think the best answer to win a battle is to walk straight into oncoming fire in bright colours. :D

My first go at my Raven Guard force was to give everyone orange trim - so 6th company. There was a strict logic behind this, as back then there were chapter traits that let you take assault marines as your troops. I was running a force of 30+ assault marines, so I came to the conclusion that it makes sense for the 6th Reserve Company (Tactical) to be outfitted with Jump Packs, to fit the theme of the codex astartes (And orange is a good contrasting color on black).

 

Now that I am in the process of "rebooting" my army, I have opted to go for 4th company. Simply put green is my favorite color, also them being "The Silent" and led by Aethon Shaan as Master of the Fleet fits thematically with the way I play my army (in my head cannon).

I'm with Shadow Captain Vyper. If you're set on Raven Guard do a little research on each company and choose the one that you like best. I chose 3rd company in my first go around because at the time in 7th Shrike was the HQ choice we had (I wasn't aware of Solaq). In the end it doesn't matter because it's your army.

 

With my custom chapter there are no companies (yet). Also the Raven Guard loosely follow the codex so if you pick a trim color you like and it's not 'authentic per GW' who cares? Your company is doing what the Raven Guard are known to do: be autonomous and getting the job done however it's required.

My first go at my Raven Guard force was to give everyone orange trim - so 6th company. There was a strict logic behind this, as back then there were chapter traits that let you take assault marines as your troops. I was running a force of 30+ assault marines, so I came to the conclusion that it makes sense for the 6th Reserve Company (Tactical) to be outfitted with Jump Packs, to fit the theme of the codex astartes (And orange is a good contrasting color on black).

 

Now that I am in the process of "rebooting" my army, I have opted to go for 4th company. Simply put green is my favorite color, also them being "The Silent" and led by Aethon Shaan as Master of the Fleet fits thematically with the way I play my army (in my head cannon).

 

Thought 6th was Bikes, so my biker army is painted as UM 6th Co (using rules for White Scars).

My jump pack heavy army is UM 8th Co (using rules for Blood Angels/Raven Guard).

I do get that 8th (grey) is not a great contrast for a Black/White paint scheme.

 

I like what I've read about Shaan (in the UM novels) - 4th would definitely be my choice for RG.

 

My first go at my Raven Guard force was to give everyone orange trim - so 6th company. There was a strict logic behind this, as back then there were chapter traits that let you take assault marines as your troops. I was running a force of 30+ assault marines, so I came to the conclusion that it makes sense for the 6th Reserve Company (Tactical) to be outfitted with Jump Packs, to fit the theme of the codex astartes (And orange is a good contrasting color on black).

 

Now that I am in the process of "rebooting" my army, I have opted to go for 4th company. Simply put green is my favorite color, also them being "The Silent" and led by Aethon Shaan as Master of the Fleet fits thematically with the way I play my army (in my head cannon).

 

Thought 6th was Bikes, so my biker army is painted as UM 6th Co (using rules for White Scars).

My jump pack heavy army is UM 8th Co (using rules for Blood Angels/Raven Guard).

I do get that 8th (grey) is not a great contrast for a Black/White paint scheme.

 

I like what I've read about Shaan (in the UM novels) - 4th would definitely be my choice for RG.

 

 

I honestly couldnt recall. I knew it was a reserve company and the color. I did a quick look at the 40k wiki, and thats what I wrote off of.

 

I do miss that old DIY trait system from 5th/6th (I can recall if both or just one edition did that - its been so long).

I don't think it's been addressed in the lore yet.

It has, actually.

 

George Mann named him in the Shrike novel. I don't remember what his name is, but he was named. The story takes place across 3 stages of Shrike's career: Veteran, Shadow Captain, and Chapter Master. His replacement as 3rd Company Captain was very briefly mentioned in the 3rd part.

 

As to the OPs query:

 

I started with the 3rd because of Shrike.

 

Now I'm running the 4th because I like green and i have a Chaplain Cordae conversion planned, and he is the 4th Company Chaplain.

The Raven Guard is unique among the chapters from the Second Founding that didn't get their own codex in the sense that, a long time ago, the trim of their pauldrons referred to their role in the chapter rather than which company they belonged to.

Green for tactical marines, red for assault marines, yellow for devastators, black for veterans and white for officers. Some officers even had their entire arms in white, from the top of their pauldrons to the tips of their gauntlets.

The Index Astartes article from the time didn't specify anything about bikers and land speeder crewmen, but red trims are the most probable to me, both troops filling the same Fast Attack role in the army.

This era amounts to ancient history, however. Several of today's hobbyists weren't even born back then.

This era amounts to ancient history, however. Several of today's hobbyists weren't even born back then.

Victorus aut Mortis, Knight of the Raven.

 

It was retconned in the 6th edition codex where the shoulder trim is now the company colour, in line with the standard Codex Astartes markings.

However if your models are painted the old way it makes them even better for historical games.

 

I'm using the 4th company green trim but already have started assembling a large 7th company army using all the leftover oddball stuff that didn't make my battle company formation lists. The 7th will get centurions, bikers, dreadnoughts and scout bikers.

Victorus aut Mortis, Knight of the Raven.

I will never forgive Gavin Thorpe for robbing the Raven Guard Legion of its tragedy.

 

However if your models are painted the old way it makes them even better for historical games.

There is one issue with "the old way," though.

 

Within the same company, if I want to swap, say, the heavy bolter in my tactical squad for a plasma cannon and the only models with one such weapon are devastators, there's suddenly one guy with a yellow trim amidst three or four to nine green trims.

 

Meanwhile, again within the same company, the new way doesn't create an issue to begin with.

 

Expanding beyond only one company, it instead shifts from individual marines to entire squads; and squads from different companies are common in the same campaign, on the same battlefield or even in the same strike force.

 

Lore-wise, of course, so is survivors from different squads merging together for the duration of the conflict because of casualties. 'Visuals-wise,' on the other hand, I don't remember any instance of different color trims within the same squad—be it from Games Workshop themselves or hobbyists on this forum—as opposed to pictures of different squads within the same army.

 

I'm mentioning this combined companies approach in the first place for one specific reason: the Third and Fifth Companies of the Raven Guard, along with their respective captains, can perfectly be used in the same army. Just in case it helps Chaplain Corvid to make their choice.

My DIY chapter can have different power armoured camo schemes even within the same squad; it's going to have to be for the grav cannon marine who is in the old scheme but the rest of the squad will be in the new scheme.

 

In the future if I finish my battle company and get the reserve company done then it'll be possible to pick combined company lists, and I don't think the bikers having a different trim to the assault marines will be off putting or anything; it'll just be part of the story/ transfers from reserve companies or a battle group of up to 3 companies fighting in the same campaign.

4th Company. I really liked the character of Aethon Shaan in "Chapter's Due" by Graham McNeill. He snuck up on Ultramarine Scouts, and pretty much tells them to leave it to the pros. Before that, he and his wing, popped out of the shadows, in the middle of a battle briefing, in the inner sanctum of the Ultramarine Fortress Monastery, to give them the courtesy of letting them know that they are there to hunt a traitor, and suggest the Ultramarines stay out of the way. The he and his wing just leave.

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