Helias_Tancred Posted June 27, 2019 Share Posted June 27, 2019 Hi all. I was a Blood Angel player from the end of 6th and through 7th. In 8th I stayed BA until I became a GW employee and suddenly the discount was screaming. I decided for an army change, and my second favorite fluff/lore faction were Dark Angels, so I picked up a modest 10k points of them. I've played them for the last year and a half. I'm revisiting my Blood Angels, thinking of making them my focus for a while. After 6 years in the hobby I'm only a two army player and I'm very content with that fact. Here is what I have for Blood Angels, around 4.5k points. I'm looking for any good ideas, overall strategies, things I should consider with Blood Angels in 8th. I'm not a competitive player. I'm more casual and fluff but I do like to bring something that stands a chance of winning. The people I regularly play are casual too. 2 10 man intercessor squads (One with standard bolt rifle, and one with the stalker bolt rifle, each sergeant has a powerfist) 8 Inceptors with assault bolters 5 Hellblasters 3 Aggressors with flamestorm gauntlets 10 Reivers with pistol and knives Primaris Captain with plasma pistol and powerfist Primaris Captain in Gravis Armor with sword, fist, & boltstorm guantlet 2 Primaris Lieutenants (one with sword and pistol, the other with master crafted stalker bolt rifle and pistol) Primaris Chaplain Every Blood Angel Character including Captain Karlaen Captain "Smash-guinius" Captain adorned in Death Company jump pack, shoulder pads, etc with thunder hammer and storm shield Sanguinary Priest Librarian in terminator armor Librarian with jump pack and force sword Chaplain Daenor Chaplain Chaplain with jump pack 10 Death Company with jump packs (thunder hammer, 2 inferno pistols, power fist) 10 Sanguinary Guard Sanguinary Ancient Lieutenant (regular marine) 5 Assault Marines with jump pack (2 melta guns, sergeant with power fist and inferno pistol) 5 assault terminators with hammer & shields 5 terminators with an assault cannon Terminator Ancient 10 Sternguard (6 combi-meltas, 4 combi-plasmas) 10 man Missile Devastator squad 5 man Heavy Flamer Devastator squad Company "Honor Guard" (ancient, sanguinary initiate, champion, 2 veterans, the squad is geared for close combat) 10 man Tactical squad (heavy flamer, flamer, combi-flamer) 5 scouts with bolters 2 drop pods Razorback with twin-linked heavy flamer Baal Predator with Flamestorm cannon and heavy flamer sponsons I do have a Dark Angel autocannon predator with HB sponsons, and a Lascannon predator that are both only base-coated, and I was thinking of re-spraying them red? Not sure I need them though? Going forward I was thinking of adding a Repulsor, a Stormraven, and another Rhino and Razorback? Overall my Blood Angels are very mobile, and that's how I plan to play them ... lots of high mobility that is ABC Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/ Share on other sites More sharing options...
Helias_Tancred Posted June 27, 2019 Author Share Posted June 27, 2019 And a Furioso Dreadnought and Rhino. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5338439 Share on other sites More sharing options...
Morticon Posted June 28, 2019 Share Posted June 28, 2019 The "Road to...." threads I do cover a lot of list design, playtesting and eventual tournament feedback- the nice thing about those threads is that the community really contributes in a variety of ways with ideas, thoughts and feedback. Have a search for it! Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5338465 Share on other sites More sharing options...
Lynnean Posted June 28, 2019 Share Posted June 28, 2019 The main thing i see missing are scouts! Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5338528 Share on other sites More sharing options...
Helias_Tancred Posted June 28, 2019 Author Share Posted June 28, 2019 The main thing i see missing are scouts! I've got one squad of 5 bolter scouts. You're right I could use more. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5338534 Share on other sites More sharing options...
dice4thedicegod Posted June 28, 2019 Share Posted June 28, 2019 I think it depends on your meta: Plasma spam = bring scouts Not much plasma = bring intercessors Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5338577 Share on other sites More sharing options...
Lynnean Posted June 28, 2019 Share Posted June 28, 2019 I think it depends on your meta: Plasma spam = bring scouts Not much plasma = bring intercessors While this definitely weighs in, even in a non plasma environment i'd bring 2 or 3 squads of scouts. Theyre just amazing for denial and turn 1 objective shenanigans Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5338589 Share on other sites More sharing options...
tychobi Posted July 7, 2019 Share Posted July 7, 2019 If mobility is really your jam inceptors and bikes of any stripe might make you happy. If you are willing to splash my favorite mobility monsters are shield captains on jetbikes. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5343496 Share on other sites More sharing options...
Helias_Tancred Posted July 12, 2019 Author Share Posted July 12, 2019 Thanks for the advice but not a fan of the golden boys. I mean in the lore and all they're great but not interested in fielding them with my BA. I do like your idea about bikes. I have 0 bikes! I've got 8 bolter inceptors broken down into two squads. Love 'em. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5345925 Share on other sites More sharing options...
Dont-Be-Haten Posted July 13, 2019 Share Posted July 13, 2019 One thing that is good is if you still have your 7th edition lists they are still playable in this format and you have the ability to be competitive with them. Like taking a 10th company detachment with a CAD or the Golden host/FTSF/DCSF.Plasma Inceptors are the future for BA in my opinion 177 (or more if you max squads) points for 6 D3 S7/8 AP -4 shots D1/2 is amazing. Being able to utilize deep strike and UWoF is ace for us. Intercessors are clutch also, but even humble tactical marines are still potent with the red thirst. It all boils down to what you want to accomplish and how you want to play. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5346462 Share on other sites More sharing options...
Helias_Tancred Posted July 13, 2019 Author Share Posted July 13, 2019 You prefer the plasma inceptors over the assault bolter version? I've got 8 assault bolter inceptors, I liked the larger volume of shots. I ran plasma inceptors with my Dark Angels, they were brutal. I *could* re-base 3 DA plasma inceptors from Caliban Green to Mephiston Red ;) Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5346503 Share on other sites More sharing options...
dice4thedicegod Posted July 13, 2019 Share Posted July 13, 2019 Personally, I prefer bolter ones. Quantity of dakka has a quality of its own. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5346536 Share on other sites More sharing options...
Dont-Be-Haten Posted July 13, 2019 Share Posted July 13, 2019 You prefer the plasma inceptors over the assault bolter version? I've got 8 assault bolter inceptors, I liked the larger volume of shots. I ran plasma inceptors with my Dark Angels, they were brutal. I *could* re-base 3 DA plasma inceptors from Caliban Green to Mephiston Red ;) Alongside the Sanguinary ancient absolutely. AP -4 is the more important thing with the ability to shoot again if you overcharge yourself to death. It's a very decent combo. They are better than hell blasters in that regard. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5346619 Share on other sites More sharing options...
Unbreakable Posted July 15, 2019 Share Posted July 15, 2019 I believe plasma inceptors are only -3Ap? I use them in almost every list though. Dropping down with a smash captain for the rerolls just fits so well for BA. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5347224 Share on other sites More sharing options...
Dont-Be-Haten Posted July 15, 2019 Share Posted July 15, 2019 I believe plasma inceptors are only -3Ap? I use them in almost every list though. Dropping down with a smash captain for the rerolls just fits so well for BA. Battle scribe has them at AP -4. I don't have my codex on me at this moment. Will need to double check. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5347238 Share on other sites More sharing options...
Panzer Posted July 15, 2019 Share Posted July 15, 2019 I believe plasma inceptors are only -3Ap? I use them in almost every list though. Dropping down with a smash captain for the rerolls just fits so well for BA. Battle scribe has them at AP -4. I don't have my codex on me at this moment. Will need to double check. It's AP-3. Doesn't really matter though as AP-4 is mostly overkill anyway. The real drawback is that they have ~4 shots per model so if one of those is a 1 after re-rolls you lose ~4 shots in one go. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5347270 Share on other sites More sharing options...
Unbreakable Posted July 15, 2019 Share Posted July 15, 2019 It would be nice to remove a 3+ save completely though. Inceptors are more likely to die due to overcharging then say hell blasters but at least you can get them to go where you need them to be before taking any casualties. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5347338 Share on other sites More sharing options...
Panzer Posted July 15, 2019 Share Posted July 15, 2019 It's nice but it doesn't make a huge difference usually. Just as nobody would really pay points for a 6+ protection (armour, invul or FnP) I wouldn't really pay points to deny a 6+ protection. Link to comment https://bolterandchainsword.com/topic/356849-im-back-playing-blood-angels-and-looking-for-advice/#findComment-5347380 Share on other sites More sharing options...
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