Token Posted July 10, 2019 Share Posted July 10, 2019 Anyone tried a pack of shooty Wolf Guard with jumppack, perhaps with melta guns, to drop down and try to kill a big creature or tank? Ten meltas should be quite powerfull. They would still have chainswords, so lots of attacks in Close combat and the ability to leave combat and sitll shoot, right? Becaurse of fly keyword? Would bubblewrapping be a good counter for this? Please excuse grammar, spelling mistakes and such. Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/ Share on other sites More sharing options...
UniWolf Posted July 10, 2019 Share Posted July 10, 2019 I have used 10 Wolf guard with jump packs with storm bolsters and chain swords for horde control and I have found them very useful!, and I think reasonably priced. PeteySödes 1 Back to top Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5344844 Share on other sites More sharing options...
DanPesci Posted July 10, 2019 Share Posted July 10, 2019 Ive used the SB approach too and was good (although glass cannony, its less investment - also leaves you more points to swap some CS for SS if you want them to be a bit more durable). The issue with melta guns and deepstriking is that the turn you come in, you cant get into the nice 6" melta rule range to take full advantage of the weapon. Valerian 1 Back to top Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5344913 Share on other sites More sharing options...
Rune Priest Jbickb Posted July 10, 2019 Share Posted July 10, 2019 I dont know if the 340 points for 10 melts is worth the one shot nature of the unit. But if you try it let us know Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5344986 Share on other sites More sharing options...
Karhedron Posted July 10, 2019 Share Posted July 10, 2019 I would be tempted to get Primaris Inceptors with plasma instead. 348 points gets you a 6-man squad as opposed to 10 combi-melta WG for 340 so lets see how they line up.Durability. Inceptors get 12 T5 wounds and WG get 10 T4 wounds. However Inceptors are more vulnerable to multi-damage weapons so durability is probably comparable.Melee. Inceptors get 12 attacks. WG with CS get 30 so clear advantage of the WG here although Inceptors can probably count on a Mortal Wound per charge.Shooting. WG get an average damage output of 35 wounds at S8 AP-4 with a 12" range (and ideally want to be within 6" when this goes up to 45). Inceptors get 48 S8 AP-3 wounds. However they need to overcharge to do this so expect losses or add a Wolf Lord to reroll 1s. However they have an 18" range and don't need to try and get within 6" which means they are much harder to screen against.This means Inceptors outperform WG in a similar role in both range and damage but only if they overcharge (with the associated risks or cost of mitigation). Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5345033 Share on other sites More sharing options...
barek Posted July 10, 2019 Share Posted July 10, 2019 "Inceptors outperform WG in a similar role in both range and damage Yes. However: how to get them to where they need to be? In that regard jump pack might be good? Or bikes? Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5345234 Share on other sites More sharing options...
Rune Priest Jbickb Posted July 10, 2019 Share Posted July 10, 2019 Inceptors have jump packs (or whatever the primaris equivalent is) barek and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5345265 Share on other sites More sharing options...
sturguard Posted July 10, 2019 Share Posted July 10, 2019 Why the chainswords, spend the 2 extra points and give them all storm shields for the invulnerable save. Then I would think their durability would be more than the Inceptors. I think you would be much better off with the wolf guard just having storm bolters or combiplasma (if you want a gun with more oomph), I think it would then be 290 pts for a 10 man squad, which pump out 20 shots of plasma. Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5345314 Share on other sites More sharing options...
Token Posted July 12, 2019 Author Share Posted July 12, 2019 Stormbolter and chainsword sounds good. Would a Wolfguard with chainsword get 4 attacks on the charge? Could you ally Spacewolves with Iron Hands? Having a Space Wolf Vanguard or something and having Iron Hands in Another detachment? Please excuse grammar, Spelling mistakes and such. Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5345992 Share on other sites More sharing options...
ranulf the revenant Posted July 12, 2019 Share Posted July 12, 2019 1. The +1A on the charge is a thing of the past, so no, they would have 3 attacks. 2. Yes. Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5346011 Share on other sites More sharing options...
Guest Triszin Posted July 12, 2019 Share Posted July 12, 2019 What about a bare bones wolf gaurd pa units. Ss, chainsword 80ptsx5 Ss, sb 90ptsx5 Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5346023 Share on other sites More sharing options...
Token Posted April 18, 2020 Author Share Posted April 18, 2020 Put together some Wolf Guard with storm bolters and chainswords. Another thing: Are there Space Wolf successor chapters now? Earlier they couldnt have any, fluffwise..? Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5508031 Share on other sites More sharing options...
Kallas Posted April 18, 2020 Share Posted April 18, 2020 (edited) 1. The +1A on the charge is a thing of the past, so no, they would have 3 attacks. Shock Assault. Yes they would have 4 attacks. Edit: Didn't see the time gap. They now get 4 attacks, but didn't used to. Edited April 18, 2020 by Kallas Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5508048 Share on other sites More sharing options...
Valerian Posted April 18, 2020 Share Posted April 18, 2020 Holy Necro, dude; this thread had been dead for 9 months. To answer your question, yes the Space Wolves have at least 1 successor Chapter in the canon now. The Wolfspear (I think I remember that right) was a newly founded SW successor made entirely of Primaris Marines in the recent founding my Belasarius Cawl and Roboutte Guilliman. Was it called the Ultima Founding? Maybe? 1. The +1A on the charge is a thing of the past, so no, they would have 3 attacks. Shock Assault. Yes they would have 4 attacks. They didn't have Shock Assault LAST YEAR when that post was made. Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5508049 Share on other sites More sharing options...
Token Posted April 18, 2020 Author Share Posted April 18, 2020 Oh, sorry if this was necro, i thought the models i put together was an ok update. Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5508052 Share on other sites More sharing options...
Valerian Posted April 18, 2020 Share Posted April 18, 2020 Oh, sorry if this was necro, i thought the models i put together was an ok update. Well it is your thread, so maybe not technically a necro, since you had a valid update, but probably best just to start a new thread for something like showing off new models. Reduces confusion, too, with really old posts no longer being relevant (like number of attacks in melee now being different than they were 9 months ago). But, I’m not a Mod here (any more), so I probably shouldn’t have said anything in the first place. Kallas 1 Back to top Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5508058 Share on other sites More sharing options...
Kallas Posted April 18, 2020 Share Posted April 18, 2020 Haha damn! I didn't notice the huge time gap! Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5508149 Share on other sites More sharing options...
DanPesci Posted April 18, 2020 Share Posted April 18, 2020 Ive been playing around with JPWG in my list 10 with SB/SS do 40 shots at ap-1 the turn they arrive, then do 40 attacks (50-60 with arjac/wulfen). For points reasons I have a mixed squad with TH/SS 6x SB/SS 3x CS/CS The dual chainsword guys add in a load of standard attacks, but these are good for popping the new 'executioners' mortal wound strat as that works best with masses of attacks. Your models with SB/CS will do this quite nicely, although I like having lots of storm shields in there to keep them alive ranulf the revenant 1 Back to top Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5508165 Share on other sites More sharing options...
Token Posted April 19, 2020 Author Share Posted April 19, 2020 The Wolf Guard can have two chainswords? Thats pretty cool. Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5508751 Share on other sites More sharing options...
DanPesci Posted April 19, 2020 Share Posted April 19, 2020 The Wolf Guard can have two chainswords? Thats pretty cool. So in the index for Wolf Guard it says this: - May replace boltgun with a weapon of the combi weapons list - May take an item from the melee weapons list - May replace bolt pistol with a storm shield or item from the melee weapons list. Was this changed in the codex? As by the wording on this you could actually take a storm bolter and 2 chainswords, however my battle scribe doesnt seem to have the 'tale an item option' only the replace options (I havent played my wolves in a couple years so dont actually own the codex) Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5508840 Share on other sites More sharing options...
PeteySödes Posted April 19, 2020 Share Posted April 19, 2020 Yes long story short you can’t take 3 “weapon” options anymore. DanPesci 1 Back to top Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5508916 Share on other sites More sharing options...
DanPesci Posted April 20, 2020 Share Posted April 20, 2020 Yes long story short you can’t take 3 “weapon” options anymore. Cheers! I figured that would be the case Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5509453 Share on other sites More sharing options...
sturguard Posted April 20, 2020 Share Posted April 20, 2020 The 3 dual cs dudes only add in 3 extra attacks in melee right? Why do that when 3 more storm bolters would be 12 shots pre combat. Or am I wrong? Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5509599 Share on other sites More sharing options...
BadgersinHills Posted April 21, 2020 Share Posted April 21, 2020 The 3 dual cs dudes only add in 3 extra attacks in melee right? Why do that when 3 more storm bolters would be 12 shots pre combat. Or am I wrong? They would get extra 2 attacks each from the chainswords. Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5509927 Share on other sites More sharing options...
Karhedron Posted April 21, 2020 Share Posted April 21, 2020 The 3 dual cs dudes only add in 3 extra attacks in melee right? Why do that when 3 more storm bolters would be 12 shots pre combat. Or am I wrong? They would get extra 2 attacks each from the chainswords. I think Sturgaurd is right. WG + 2CS gets 4 attacks (excluding charge bonuses etc). WG + CS +SB gets 3 attacks but also up to 4 shots. Each chainsword only gives +1A. Link to comment https://bolterandchainsword.com/topic/357064-shooty-jump-pack-wolf-guard/#findComment-5510040 Share on other sites More sharing options...
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