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Anyone tried a pack of shooty Wolf Guard with jumppack, perhaps with melta guns, to drop down and try to kill a big creature or tank? Ten meltas should be quite powerfull. They would still have chainswords, so lots of attacks in Close combat and the ability to leave combat and sitll shoot, right? Becaurse of fly keyword?

 

Would bubblewrapping be a good counter for this?

 

Please excuse grammar, spelling mistakes and such.

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Ive used the SB approach too and was good (although glass cannony, its less investment - also leaves you more points to swap some CS for SS if you want them to be a bit more durable).

 

The issue with melta guns and deepstriking is that the turn you come in, you cant get into the nice 6" melta rule range to take full advantage of the weapon.

I would be tempted to get Primaris Inceptors with plasma instead. 348 points gets you a 6-man squad as opposed to 10 combi-melta WG for 340 so lets see how they line up.

Durability. Inceptors get 12 T5 wounds and WG get 10 T4 wounds. However Inceptors are more vulnerable to multi-damage weapons so durability is probably comparable.
Melee. Inceptors get 12 attacks. WG with CS get 30 so clear advantage of the WG here although Inceptors can probably count on a Mortal Wound per charge.
Shooting. WG get an average damage output of 35 wounds at S8 AP-4 with a 12" range (and ideally want to be within 6" when this goes up to 45). Inceptors get 48 S8 AP-3 wounds. However they need to overcharge to do this so expect losses or add a Wolf Lord to reroll 1s. However they have an 18" range and don't need to try and get within 6" which means they are much harder to screen against.

This means Inceptors outperform WG in a similar role in both range and damage but only if they overcharge (with the associated risks or cost of mitigation).

Why the chainswords, spend the 2 extra points and give them all storm shields for the invulnerable save. Then I would think their durability would be more than the Inceptors. I think you would be much better off with the wolf guard just having storm bolters or combiplasma (if you want a gun with more oomph), I think it would then be 290 pts for a 10 man squad, which pump out 20 shots of plasma.

Stormbolter and chainsword sounds good.

 

Would a Wolfguard with chainsword get 4 attacks on the charge?

 

Could you ally Spacewolves with Iron Hands? Having a Space Wolf Vanguard or something and having Iron Hands in Another detachment?

 

Please excuse grammar, Spelling mistakes and such.

  • 9 months later...

Holy Necro, dude; this thread had been dead for 9 months.

 

To answer your question, yes the Space Wolves have at least 1 successor Chapter in the canon now.  The Wolfspear (I think I remember that right) was a newly founded SW successor made entirely of Primaris Marines in the recent founding my Belasarius Cawl and Roboutte Guilliman.  Was it called the Ultima Founding?  Maybe?

 

 


 

1. The +1A on the charge is a thing of the past, so no, they would have 3 attacks.

 

Shock Assault. Yes they would have 4 attacks.

 

 

They didn't have Shock Assault LAST YEAR when that post was made.

Oh, sorry if this was necro, i thought the models i put together was an ok update.

Well it is your thread, so maybe not technically a necro, since you had a valid update, but probably best just to start a new thread for something like showing off new models. Reduces confusion, too, with really old posts no longer being relevant (like number of attacks in melee now being different than they were 9 months ago). But, I’m not a Mod here (any more), so I probably shouldn’t have said anything in the first place.

Ive been playing around with JPWG in my list

 

10 with SB/SS do 40 shots at ap-1 the turn they arrive, then do 40 attacks (50-60 with arjac/wulfen).

 

For points reasons I have a mixed squad with 

TH/SS

6x SB/SS

3x CS/CS

 

The dual chainsword guys add in a load of standard attacks, but these are good for popping the new 'executioners' mortal wound strat as that works best with masses of attacks.

 

Your models with SB/CS will do this quite nicely, although I like having lots of storm shields in there to keep them alive

The Wolf Guard can have two chainswords? Thats pretty cool.

 

 

So in the index for Wolf Guard it says this:

 

 

- May replace boltgun with a weapon of the combi weapons list 

- May take an item from the melee weapons list 

- May replace bolt pistol with a storm shield or item from the melee weapons list. 

 

 

Was this changed in the codex? As by the wording on this you could actually take a storm bolter and 2 chainswords, however my battle scribe doesnt seem to have the 'tale an item option' only the replace options (I havent played my wolves in a couple years so dont actually own the codex)

 

The 3 dual cs dudes only add in 3 extra attacks in melee right? Why do that when 3 more storm bolters would be 12 shots pre combat. Or am I wrong?

 

They would get extra 2 attacks each from the chainswords.

 

I think Sturgaurd is right. WG + 2CS gets 4 attacks (excluding charge bonuses etc). WG + CS +SB gets 3 attacks but also up to 4 shots. Each chainsword only gives +1A.

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