Claws and Effect Posted July 11, 2019 Share Posted July 11, 2019 Not going to repost the whole list. Just wanted my Raven Guard brothers to have a look and nitpick for me. http://www.bolterandchainsword.com/topic/357079-fluffy-raven-guard-with-knight-support/?view=getnewpost Link to comment https://bolterandchainsword.com/topic/357082-more-eyes-on-my-list/ Share on other sites More sharing options...
MajorNese Posted July 11, 2019 Share Posted July 11, 2019 To be honest, there's just 2 nitpick points for me: The LandSpeeders are rather on the fragile side, but are geared up to 300p - for me, that's too much for 18W T5. This might pay off if the knights survive for several turns while drawing all the fire, but in my experience two armigers usually die in one or two rounds. The speeders do have an advantage in speed over similarly expensive vehicles (LandRaider), but with their range they probably won't need it most of the time, and even hit worse when moving. Why does the big knight have to be a freeblade? With random burdens/qualities, it seems like you don't have anything specific in mind why it should be. But on the flipside, 2/3 of the burdens could royally screw over said knight, while the qualities are rather situational. I'd just switch the big knight to Hawkshroud too - no degrading profile until down to 6W, on a knight loaded out for maximum survivability, is probably more useful than any quality you could roll for, and the Hawkshroud strat (Tau style overwatch + long-range heroic intervention) could be a very nasty surprise. Especially considering that the charging unit cannot attack the knight in that case - it can only allocate attacks to a unit it has declared a charge on. Then the knight walks back out in your round and never gets hit back. Link to comment https://bolterandchainsword.com/topic/357082-more-eyes-on-my-list/#findComment-5345399 Share on other sites More sharing options...
duz_ Posted July 11, 2019 Share Posted July 11, 2019 I'd rather fit VVs in instead of Land speeders Where's the scouts??? :P Also can you even take the mini apothecary in a squad less than 10? I'd throw in some hellblasters or devs Link to comment https://bolterandchainsword.com/topic/357082-more-eyes-on-my-list/#findComment-5345510 Share on other sites More sharing options...
Claws and Effect Posted July 11, 2019 Author Share Posted July 11, 2019 The Paladin is a Freeblade because he's going to be the Obsidian Knight. The qualities and burdens won't be random, I'm going to choose them. I don't have the Knights codex yet and it's a pain trying to look at that stuff in Battlescribe so I haven't bothered yet. The Land Speeders are my Devastator squad replacement. 34 points more for slightly more firepower on a tougher unit with more wounds. 6 krak missiles or 6d6 frag missile shots is respectable. They're going to sit at max range and not move unless they need to line up a shot. Shrike will probably hang out with them. Link to comment https://bolterandchainsword.com/topic/357082-more-eyes-on-my-list/#findComment-5345555 Share on other sites More sharing options...
MajorNese Posted July 11, 2019 Share Posted July 11, 2019 The Obsidian Knight doesn't have any rules this edition, right? Which might be a reason to run it as Hawkshroud despite different paintjob. Or, if the armigers are still unpainted, do them in the same scheme to represent hangers-on and let it run as a de-facto house. If choosing the qualities and burdens, you get 2 burdens for one quality, and the qualities are still beneath what the household would provide as tradition, let alone the nasty surprise strat. So yeah...not effective. For a quick overview of the qualities/burdens, there's always 1d4chan Tactics. Link to comment https://bolterandchainsword.com/topic/357082-more-eyes-on-my-list/#findComment-5345558 Share on other sites More sharing options...
Claws and Effect Posted July 11, 2019 Author Share Posted July 11, 2019 The Obsidian Knight doesn't have any rules this edition, right? Which might be a reason to run it as Hawkshroud despite different paintjob. Or, if the armigers are still unpainted, do them in the same scheme to represent hangers-on and let it run as a de-facto house. Nothing's painted yet, and I haven't even bought the Warglaives yet. I'm painting the big guy as the Obsidian Knight for fluff reasons. I don't really care too much if his rules are lore accurate. I'm going to magnetize the left arm and carapace weapons so I can run whatever I want. The right arm will always be the battle cannon though. Link to comment https://bolterandchainsword.com/topic/357082-more-eyes-on-my-list/#findComment-5345620 Share on other sites More sharing options...
Claws and Effect Posted July 11, 2019 Author Share Posted July 11, 2019 Updated the list. I actually forgot that I also have a Leviathan that needs built and painted. And I made the Paladin as tough as I feasibly could. Link to comment https://bolterandchainsword.com/topic/357082-more-eyes-on-my-list/#findComment-5345719 Share on other sites More sharing options...
Shadow Captain Vyper Posted July 12, 2019 Share Posted July 12, 2019 I have some experience running exactly this list (more or less) - especially given the knight detachment, so I will chime in on that. You would be best to shift to House Terryn, and pick up the RFBC Relic, and pay the -1 CP to make one of your Warglaives get a WL trait as well and pick up Landstrider. With that and Full Tilt, it will be quite easy to get your "Obsidian Knight" into CC on turn one, which could be huge for taking the burden off your otherwise low-model-count sneaky bois. I'm not sure what experience you have with running knights, but I think you will find that you get the most value out of them by using them in both the shooting and assault phase, to maximize their damage output. Once you accept that fact, it becomes quite clear how to prioritize them in terms of Relics/WL Traits. An argument could even be made for replacing the Ion Bulwark with Knight Seneschal Id also like to go on record and say that I think hybrid knights (1x CC Wep, 1x Ranged Wep) are garbage, and I think its best to specialize. In the case of a detachment with 2 Warglaives I would go with a Gallant and save nearly 100 points, or in the case of Helverins, a Crusader. I understand that a bunch of this stuff probably won't fit with your theme though, so feel free to ignore Link to comment https://bolterandchainsword.com/topic/357082-more-eyes-on-my-list/#findComment-5346085 Share on other sites More sharing options...
Claws and Effect Posted July 12, 2019 Author Share Posted July 12, 2019 Not going to quote the whole post. But I shoot for fluff first, tabletop effectiveness second. Most of the time the Knight will be the Obsidian Knight in his lore accurate loadout. He's a bare bones Paladin. But I'm magnetizing the left arm so I can swap out weapons depending on need. Going to look into magnetizing the carapace weapons too. I have no experience with Knights yet, as the only one I have isn't built yet. Link to comment https://bolterandchainsword.com/topic/357082-more-eyes-on-my-list/#findComment-5346097 Share on other sites More sharing options...
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