Zustiur Posted November 15, 2019 Share Posted November 15, 2019 I agree with almost all of that from Zustiur. One thing I would keep the same is the assault 2 plasma talons, they just work well with the way black knights play, not to mention speed of the raven stratagem. That's the beauty of it though; I said Rapid Fire 2 for talons. Couple that with the Jink rule I proposed and you can still advance and shoot twice at 18". Pop Speed of the Raven, count as stationary for no penalty to hit... Now that I'm posting with the book in front of me, some more: * The Chapter Ancient should have 4 banner options, selected before the battle begins. The Chapter banner and the 3 sacred standards. I still can't believe the Blood Angels stole our Standard of Fortitude. * Deathwing Champion, reduced by about 30 points. No way should this guy cost more than a master in terminator armour with relic blade. The halberd is nice, but it's not amazing enough to make up for the extra attack and re-roll hits bubble. 90 points is a lot more appropriate than 118! * Honestly, all the deathwing and ravenwing elite characters need a hefty reduction. * Ravenwing and Deathwing standards need to add +1 to leadership like the Company and Chapter banner. These shouldn't stack though. * The Nephilim Jetfighter could take a leaf out of the Stormhawk's book; +1 to hit units that Fly. -1 to be hit by units that Fly. Either that, or change it's fluff to say 'ground attack' instead of 'air superiority'. A points reduction wouldn't hurt either. * Fortress of shields should return to being a unit rule instead of a stratagem. Even with all these changes, I don't think we'd be as powerful as the newly released chapter supplements. We'd be getting close, and I think would be a fair match for most other armies out there, which I see as a good thing. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5427097 Share on other sites More sharing options...
Berzul Posted November 15, 2019 Share Posted November 15, 2019 More than 30 points, really. Think about it like this. The Company Champion has a cost of 44 points. When compared to him, what advantages does the DW Champion have? Let's compare. They both have: 1) the same WS, 2) same S, 3) same T, 4) same number of attacks, 5) same Leadership (and morale is of no consequence for a character so, Inner Circle is useless) 6) Honor or Death 7) A 5++ save 8) A S+3, Dd3 close combat weapon The things the DW Champion has over the Company Champion are: 1) One more wound (5 instead of 4), and one more point of armor (2+ instead of 3+) 2) Takes extra room in transports (not that big a deal) 3) But, can teleport (which makes him just as susceptible to the pains of not getting charges in with our non-charge boosting codex) 4) Also, once he lands, he has that 5" movement instead of a 6" one 5) His weapon does have AP -4 instead of AP -3.... which is usually of little consequence, but still nice to have 6) But his weapon is designed to kill units of 5+ models, getting an awesome D3 extra attacks against such enemies. Which is nice to have, but weird. You'd expect an AP-4 weapon to be designed against vehicles and heavy armor, not against hordes of models. 7) It can benefit from the Deathwing Ancient, which is excellent, but only when you can afford both characters in the same army, and can keep them together into the fray. So, in the end, the DW Champion is pretty much the same as the company champion, only he can Deep Strike, has 1 less inch of movement, has 1 more Wound and one more point to his Regular Saves, gets some more attacks in VERY situational conditions, all made at the same WS and with an equivalent weapon to the Blade of Caliban. You really thing this guy should cost 268% the cost of a regular company champion? I'd say that ALL characters of the command squads of all need point reductions, but in no case is it more necessary than with the DW Champion. The guy should be costing a LOT less. I'd say he should be at around 60-65 points, at the most. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5427136 Share on other sites More sharing options...
Zustiur Posted November 18, 2019 Share Posted November 18, 2019 (edited) Yep I'd agree with all of that, I just hadn't thought to compare him to a non Terminator. 60 sounds about right. Similar for the ancient, apothecary and ravenwing guys. Edited November 18, 2019 by Zustiur Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5428992 Share on other sites More sharing options...
Berzul Posted November 18, 2019 Share Posted November 18, 2019 He is just a company champion in TDA. No reason for that costing 78 extra points. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5429120 Share on other sites More sharing options...
Chaplain Elijah Posted November 25, 2019 Share Posted November 25, 2019 /// wishlist for Dark Angels in Psychic Awakening /// Angels of Death And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. Plasma Mastery Whilst a Combat Doctrine is active, Armour Penetration is improved by 2 instead of 1 for Plasma-based Weaponry. Litanies of Battle Access to them and a new DA's specific : Incitation of Tenacity If this litany is inspiring, select one friendly Dark Angels unit within 6'' of this model. When a model from this unit lose a Wound, on a roll of 6 that Wound is not lost. If the model already had that rule, add +1 to the result. ValourousHeart 1 Back to top Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5434243 Share on other sites More sharing options...
HandsWithLegs Posted November 26, 2019 Share Posted November 26, 2019 /// wishlist for Dark Angels in Psychic Awakening /// Angels of Death And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. Plasma Mastery Whilst a Combat Doctrine is active, Armour Penetration is improved by 2 instead of 1 for Plasma-based Weaponry. Litanies of Battle Access to them and a new DA's specific : Incitation of Tenacity If this litany is inspiring, select one friendly Dark Angels unit within 6'' of this model. When a model from this unit lose a Wound, on a roll of 6 that Wound is not lost. If the model already had that rule, add +1 to the result. While I like the idea of getting a plasma boost, with the AP plasma already has I feel like the effect of an extra -1 is pretty much negligible. Hopefully we get something a bit stronger than that Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5434584 Share on other sites More sharing options...
Chaplain Elijah Posted November 26, 2019 Share Posted November 26, 2019 /// wishlist for Dark Angels in Psychic Awakening /// Angels of Death And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. Plasma Mastery Whilst a Combat Doctrine is active, Armour Penetration is improved by 2 instead of 1 for Plasma-based Weaponry. Litanies of Battle Access to them and a new DA's specific : Incitation of Tenacity If this litany is inspiring, select one friendly Dark Angels unit within 6'' of this model. When a model from this unit lose a Wound, on a roll of 6 that Wound is not lost. If the model already had that rule, add +1 to the result. While I like the idea of getting a plasma boost, with the AP plasma already has I feel like the effect of an extra -1 is pretty much negligible. Hopefully we get something a bit stronger than that Maybe we could improve it a little bit with a popular suggestion : Plasma Mastery The bearer is never slain when Overcharging Plasma, instead he suffers 1 Mortal Wound. Whilst a Combat Doctrine is active, Armour Penetration is improved by 2 instead of 1 for Plasma-based Weaponry. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5434614 Share on other sites More sharing options...
Berzul Posted November 26, 2019 Share Posted November 26, 2019 The problem with the mortal wounds over instant death thing, is a flaw of design. If you allowed for that, you could end up with a squad with wounds spread over many models. Which goed against the design of the game, where wounds always mount up on the already wounded model in a unit, until it is dead. Which is why only (some) characters or vehicles have the "wound, not death" exception to plasma overcharge. Imagine a squad of 10 helblasters, where you roll and ger 4 resulta of 1. Nos you have 4 'models' with a mortal wound each. That's what GW has tried to avoid. I'd suggest a variation to the rule, and just make it so on each doctrine, plasma weapons of a type have +1D. Heavy (like plasma cannons) on the Devastator Doctrine. Rapid Fire and Assault (like plasma guns and plasma talons) on the Combat Doctrine. Pistols (on the assault doctrine). Imagine a helblaster squad firing at D4 with doctrines, overcharge and WotDA! Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5434717 Share on other sites More sharing options...
Angel of Solitude Posted November 26, 2019 Share Posted November 26, 2019 The way that GW has been doing the "super doctrines" is only one of the 3 doctrines is replaced. I do agree that something plasma-focused - like the way the Salamanders have flame/melta - is something we could expect. Our "super doctrine" could, for example, make all rapid fire plasma guns assault weapons, and have no negative hit modifiers. That would allow your Hellblasters/Inceptors to advance on down the fields, and allow you to get Jink on your Black Knighs without suffering a penalty to hit. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5434725 Share on other sites More sharing options...
Chaplain Elijah Posted November 26, 2019 Share Posted November 26, 2019 I'd suggest a variation to the rule, and just make it so on each doctrine, plasma weapons of a type have +1D. Heavy (like plasma cannons) on the Devastator Doctrine. Rapid Fire and Assault (like plasma guns and plasma talons) on the Combat Doctrine. Pistols (on the assault doctrine). Imagine a helblaster squad firing at D4 with doctrines, overcharge and WotDA! Yeah i though about it but it does sounds a little overkill. Would be great indeed. Our "super doctrine" could, for example, make all rapid fire plasma guns assault weapons, and have no negative hit modifiers. That would allow your Hellblasters/Inceptors to advance on down the fields, and allow you to get Jink on your Black Knighs without suffering a penalty to hit. Outside of Ravenwing GW doesn't seem to see DA as a run&gun faction according to our rules "don't move and get buffed" such as grim resolve or the tenacious warlord trait. And given BKs are going to get a points decrease i feel they aren't to get buffed anytime soon. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5434994 Share on other sites More sharing options...
Berzul Posted November 26, 2019 Share Posted November 26, 2019 Yeah, a boost to move-and-shoot is something that would go against Grim Resolve. Maybe it could be something that combines well with grim resolve, such as, while the devastator doctrine is active, a model that did not move in the previous moving phase, can rerroll 1s to wound on any attack made with a plasma weapon? I imagine a Helblaster of Plasma Devastator Squad, sitting on turn 1, firing with rerrolls to fire and to wound, thanks to grim resolve and the super doctrine. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5434996 Share on other sites More sharing options...
Blindhamster Posted November 26, 2019 Share Posted November 26, 2019 Maybe they could say rapid fire and assault plasma weapons dont overheat whilst in tactical doctrine. Berzul 1 Back to top Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5435087 Share on other sites More sharing options...
Chaplain Elijah Posted November 27, 2019 Share Posted November 27, 2019 Would combine well with Grim Resolve rerolls to-hit :Plasma MasteryWhen using Plasma-based Weaponry, on a hit roll of 6 the target suffers 1 additional hit. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5435414 Share on other sites More sharing options...
templarphoenix Posted November 27, 2019 Share Posted November 27, 2019 Give Ravenwing and Deathwing object secured and bring back their former glory. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5435511 Share on other sites More sharing options...
HandsWithLegs Posted November 27, 2019 Share Posted November 27, 2019 It would be nice to give deathwing some way to make charges easier. A deathwing lieutenant equivalent like the tallonmaster maybe? Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5435663 Share on other sites More sharing options...
Chaplain Elijah Posted November 27, 2019 Share Posted November 27, 2019 Moar special rules ! Grim Resolve Re-roll 1 to hit when shooting (including Overwatch) if the model didn't move in its own previous movement phase. When taking a Moral Test, roll two dice and discard one. Inner Circle Immune to Moral Test. Damage against a model with this rule are at -1 to a minimum of 1. Plasma Supremacy Whilst a Combat Doctrine is active, excess wounds caused by Plasma-based Weaponry carry over to the rest of the targeted unit. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5435686 Share on other sites More sharing options...
Berzul Posted November 27, 2019 Share Posted November 27, 2019 I'd go like this:Grim Resolve Re-roll 1 to hit when shooting (including Overwatch) if the model didn't move in its previous movement phase. A unit with this special rule cannot lose more than 1 model due to failing a Morale Test (rolling two dice is a bit much, I think, when compounded with ATSNKF) Inner Circe Unit passes all morale tests automatically. Unit always uses its highest leadership value for the purposes of powers, rules or attacks based off of leadership, discarding any penalization applied by any other special rule. Unit can re-roll all hit rolls of 1 against any Chaos Space Marine model, and can re-roll all hit rolls against any Fallen model. BONUS: Armor of the First Legion A model equipped with Terminator Armor reduces all damage dealt by an attack against it by 1 to a minimum of 1. Plasma Supremacy While the Devastator Doctrine is active, any unmodified hit roll of 6 with a shooting attack with a plasma based weapon causes one mortal wound in addition to the damage of the attack. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5435712 Share on other sites More sharing options...
Chaplain Elijah Posted November 27, 2019 Share Posted November 27, 2019 (edited) @Berzul That's way too many rules for Inner Circle i think, and the rerolls to-hit are way too circumstantial. Here's a variant : Inner Circle The model and any DARK ANGELS unit that are 6'' or less from it are immune to Moral Test. When wounded, a model with this rule and the TERMINATOR keyword suffer -1 damage to a minimum of 1. I believe this set of rules would benefit to all kinds of entries with Inner Circle in our codex. Edited November 27, 2019 by Elijah Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5435750 Share on other sites More sharing options...
Berzul Posted November 27, 2019 Share Posted November 27, 2019 But, the -1 to be damagedcomes from... What? Their righteous desire for absolution, due to knowing of the fallen? Knowledge does not stop bullets. It should be the armor that does that Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5435779 Share on other sites More sharing options...
Neuralshock Posted November 27, 2019 Author Share Posted November 27, 2019 Personally I don't want to see any kind of morale traits, marines generally don't care. I think the enhanced part of the chapter tactic should be about holding ground or holding firm. Maybe armor pen is ignored for units wholly within 6 inches of an objective? Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5435883 Share on other sites More sharing options...
Chaplain Elijah Posted November 28, 2019 Share Posted November 28, 2019 (edited) But, the -1 to be damagedcomes from... What? Their righteous desire for absolution, due to knowing of the fallen? Knowledge does not stop bullets. It should be the armor that does that That's what it does : Inner Circle When leading their brothers in battle, the members of the Inner Circle never turn their back to adversity. The Deathwing in particular is renowned for it's tenacity. The model and any DARK ANGELS unit that are 6'' or less from it are immune to Moral Test. When wounded, a model with this rule and the TERMINATOR keyword suffer -1 damage to a minimum of 1. Personally I don't want to see any kind of morale traits, marines generally don't care. Agree but some of our brothers doesn't seem to share that opinion. Edited November 28, 2019 by Elijah Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5436527 Share on other sites More sharing options...
Berzul Posted November 28, 2019 Share Posted November 28, 2019 Yeah but, being tenacious might reflect on them not being subject to morale. But, tenacity should not affect their physiology. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5436551 Share on other sites More sharing options...
Chaplain Elijah Posted November 28, 2019 Share Posted November 28, 2019 Yeah but, being tenacious might reflect on them not being subject to morale. But, tenacity should not affect their physiology. My point is : crunch over fluff. Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5436559 Share on other sites More sharing options...
Berzul Posted November 28, 2019 Share Posted November 28, 2019 (edited) Yeah but, being tenacious might reflect on them not being subject to morale. But, tenacity should not affect their physiology. My point is : crunch over fluff. How dare you! Edited November 28, 2019 by Berzul Link to comment https://bolterandchainsword.com/topic/357136-da-85-codex-wishlisting/page/11/#findComment-5436563 Share on other sites More sharing options...
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