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Well, okay.

 

 

BROTHERS OF THE ORDER

This section contains the datasheets that you will need to fight battles with your Unforgiven miniatures. Each datasheet, etc.

 

KEYWORDS

Throughout this book you will come across the <Unforgiven> keyword. This is shorthand for a keyword of your choosing, as described below.

 

<UNFORGIVEN>

All Unforgiven units are drawn from a Chapter. When you include such a unit in your army, you must nominate which Chapter it is from and then replace the <Unforgiven> keyword in every instance on its datasheet with the name of your chosen Chapter. This could be one of the Chapters detailed in this book or another Warhammer 40,000 publication, or one of your own design.

*Usual example of how this stuff works*

You cannot choose a Chapter which is one established in the background of [Games Workshop] publications known to be one with a different primarch than Lion El'Jonson (for example, the White Scars Chapter's primarch is Jaghatai Khan and the Hammers of Dorn Chapter's primarch is Rogal Dorn). Rules for these Chapters are detailed in other publications.

 

WARGEAR LISTS

*The usual wording.*

 

ABILITIES

The Angels of Death ability is common to several Adeptus Astartes units: 

Angels of Death

This unit has the following abilitiesL And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

*Copy-paste ATSKNF, BD, and SA*

Combat Doctrines

When the Adeptus Astartes of the Unforgiven fight according to the tenets established by their Primarch they employ a strict set of combat doctrines to secure the ruin of their enemies. After advancing to secure objectives, Unforgiven fight with unyielding tenacity and strict fire-disciple before striking down any who reach them.  

 

Models in this unit gain a bonus depending on which combat doctrine is active for your army. If you have a Battle-forged army, units only benefit from this bonus if every unit from your army has this ability (excluding SERVITOR and UNALIGNED units). ADEPTUS ASTARTES units use the combat doctines from their codex.

 

For example, if every unit in your Battle-forged has Combat Doctrines and includes a ADEPTUS ASTARTES ULTRAMARINES detachment, any unit with Combat Doctrines in that detachment would use the doctrines from Codex Space Marines.  

 

At the start of the battle, the Devastation Doctrine is active. A combat doctrine remains active for the duration of the battel, through you can change which combat doctrine is active once at the start of each battle round after the first, as follows:

* If the Devastation Doctrine was active during the previous battle round, you can change it so that the Fortitude Doctrine is now active.

*If the Fortitude Doctrine was active during the previous battle round, you can change it so that the Retribution Doctrine is now active.

 

Devastation Doctrine

Vastatius Est

not the best fit for what the Standard of Devastation traditionally did, but close enough

A model equipped with a Heavy weapon scores an additional hit on an unmodified hit roll of a 6 when resolving an attack with that weapon while this combat doctrine is active.

 

A model equipped with a Heavy weapon may ignore the -1 hit roll penalty for moving and attacking in the shooting phase when resolving an attack with that weapon while this combat doctrine is active.

 

Fortitude Doctrine

Virtus in Extremis

name based on 3rd ed, not 6th ed.

A model equipped with a Rapid Fire or Assault weapon scores an additional hit on an unmodified hit roll of a 6 when resolving an attack with that weapon while this combat doctrine is active.

 

Retribution Doctrine

Gladius Vindictae

A model equipped with a Pistol or melee weapon scores an additional hit  on an unmodified hit roll of a 6 when resolving an attack with that weapon while this combat doctrine is active.

 

JINK

If this unit Advances, it gains a 4+ invulnerable save against all shooting attacks until the start of your next Movement phase.

 

SONS OF THE LION

In this section you'll find rues for Battle-forged armies that include Unforgiven Detachments (as defined below). These rules inclde the abilities below and etc.

 

Unforgiven Units and Detachments

In the rules described in this section we sometimes refer 'Unforgiven' units and Detachments. A Unforgiven unit is any Adeptus Astartes unit that has the one of the following Faction keywords: <UNFORGIVEN>, DARK ANGELS, ANGELS OF VENGEANCE, ANGELS OF ABSOLUTION, ANGELS OF REDEMPTION, CONSECRATORS, DISCIPLES OF CALIBAN, BLADES OF VENGEANCE, ANGELS OF DEFIANCE, or GUARDIANS OF THE COVENANT. An Unforgiven Detachment is a Detachment that only includes Unforgiven units. 

 

Successor Chapters

When you include an Adeptus Astartes unit in your army that has the Dark Angels keyword, you must decide what Chapter that unit is from. Unless you choose Dark Angels, then your Chapter is a successor Chapter. Substitute the 'Dark Angels' keyword with the name of your Dark Angels successor chapter in all instances on the Adeptus Astartes unit's datasheet.

 

You cannot choose a Chapter which is one established in the background of [Games Workshop] publications known to be one with a different primarch than Lion El'Jonson (for example, the White Scars Chapter's primarch is Jaghatai Khan and the Hammers of Dorn Chapter's primarch is Rogal Dorn). These Chapters have their own rules in other publications.

 

ABILITIES

Unforgiven Detachments gain the following abilities:

 

DEFENDERS OF HUMANITY

*The usual*

 

GRIM RESOLVE

The stalwart descendents of the Lion are renowned for their unshakeable resolve, enduring tenacity and strict fire discipline in battle.

You can re-roll hit rolls of 1 for this unit with whenever it shoots or fires Overwatch so long as it did not move in its prior Movement phase.

 

In addition, this unit can never lose more than one model as the result of any single failed Morale test.

 

SECRETS OF THE INNER CIRCLE

In this section you'll find rules for Battle-forged armies that include DARK ANGELS Detachments - that is, Detachments that only include DARK ANGELS units, These include etc.

 

ABILITIES

If your army is Battle-forged, then in addition to the Detachment abilities gained from Brothers of the Order, units in your army with the Combat Doctines ability game an additional ability (see below) so long as, with the exception of UNALIGNED units, every unit in your army is a DARK ANGELS unit or every unit from your army is from the same Dark Angels successor Chapter.

 

Inheritors of the First

The Dark Angels and their successor Chapters have preserved unique battle-rites from the First Legion since its splintering.

 

Fancy wording which breaks down into if everyone is Ravenwing then they all gain Ravenwing Protocol ability; if everyone is Deathwing then they all gain Deathwing Protocol; if every is just Dark Angels then they all gain Strategic Fury.

 

Ravenwing Protocol

Whilst the Devastation Doctrine is active, models with this ability can re-roll one of the dice used to determine the number of attacks made for Heavy weapons if the weapon makes a random number of attacks (e.g. Heavy D6, Heavy 2D6, etc.); in addition, they do not suffer the -1 hit roll penalty for moving and attacking in the shooting phase.

 

Deathwing Protocol

Whilst the Retribution Doctrine is active, models with this ability can re-roll any or all of the dice when determining how far they can charge; in addition, they gain +1 to saving throws during their first turn after being deployed (language here needs improving).

 

Strategic Fury

Whilst the Fortitude Doctrine is active, models with this ability can re-roll hit rolls of 1 for this unit with whenever it shoots or fires Overwatch or re-roll any hit rolls so long as it did not move in its prior Movement phase.

 

EDIT: Some point in the future, a look at warlord traits and relics.

Edited by jaxom

Does anyone know if Safphonn(sp), still present in the chapter? Back in the day he was the master I.C., and never got a true model.

Since I'd like to see our multiple layers of Chaplins emphasized, him getting a model would be nice.

Does anyone know if Safphonn(sp), still present in the chapter? Back in the day he was the master I.C., and never got a true model.

Since I'd like to see our multiple layers of Chaplins emphasized, him getting a model would be nice.

 

I believe so. He was in the fairly recent Azrael novel.

Wouldn't mind seeing The Lion return, see Gav's mustache twirling/twisting "Nyah, ah, AH!!!" Azmodai just plain get killed off as a result of Azmodai's own over-the-top melodramatic lunatic fanaticism (and you just know he must sound like Cobra Commander, because no other voice would even fit

), and ...finally...see Sapphon reintroduced as THE Interrogator Chaplain of note (i.e. perfect time to give us  the reason why he is the Grand Master of Chaplains and not nutjob Azmodai, though I probably just answered that question :tongue.:) in the Chapter after having crossed the Rubicon Primaris. Sapphon would be more of a mind with The Lion to be sure, based on the barest fluff we have on him from the long long ago. Bring some measure of sanity and respectability back to the proceedings, so to speak. And Primaris Deathwing NOT in Gravis armor, but in something heavier and more intimidating still. Finally, Primaris Ravenwing Gravbikes and Primaris Ravenwing Speeders.

 

Otherwise, rules that do NOT function in a contrary manner to the units who have them (I'm mainly looking at all Ravenwing, other than Black Knights). Finally, actually make the Heavenfall Blades worth a damn and not just be comparable to, or even sub-par to, a dime-a-dozen relic blade.

Edited by shabbadoo
In the legacy of Caliban trilogy, it goes over why saphon is the master of sanctity. Its actually exactly how you said, saphon was level headed, and asmodai was... well we can say he was a little too over zealous. Asmodai even questions him, and seems to believe he should be master of sanctity, not saphon.

Does anyone know if Safphonn(sp), still present in the chapter? Back in the day he was the master I.C., and never got a true model.

Since I'd like to see our multiple layers of Chaplins emphasized, him getting a model would be nice.

Old Asmodai metal model was in reality Sapphon cause Asmodai never had a Power sword like Sapphon had in 2nd edition

After being viciously dunked on by White Scars last night (bikes with Tactical Doctrine are brutal. 4 S4 shots each at -1 chew through power armour) we need Doctrine equivalents and soon.

 

- something for Ravenwing besides Jink

- something for Deathwing

- changeable Doctrines for Greenwing, but not carbon copies of C:SM doctrines

I could see Ezekiel crossing the Rubicon. The model (along with Azrael's) is over 20 years old and if there's one Dark Angel you could trust to come out the other side the same as he went in regardless Martian shenanigans it's the Hold of the Keys.

Successor Chapters - additional info re: taking traits and relics, tactical objectives, etc. ;cribbed most of the language from CS:Ultramarines
Warlord Traits
If your Warlord is a CHARACTER model from an Unforgiven Chapter, you can use the Unforgiven Warlords Traits table to determine what Warlord Trait they have. Replace the UNFORGIVEN keyword in all instances in that Warlord Trait (if any) with your Warlord's <UNFORGIVEN> keyword.
 
Chapter Relics
Dark Angels successor Chapters have access to the Special-issue Wargear Relics; Relics of Caliban cannot be given to a CHARACTER model from a successor Chaptor unless you use the Honoured by the Supreme Grand Master Stratagem.
 
Stratagems
All units from Dark Angel successor Chapters are considered to have the DARK ANGELS keyword for the purpose of using Dark Angels Stratagems.
 
Psychic Powers
LIBRARIANS models from Unforgiven Chapters can know psychic powers from the Interromancy discipline in the same manner as LIBRARIAN models in DARK ANGELS Detachments. When such a model uses one of these psychic powers, replace the DARK ANGELS keyword in all instance on that power (if any) with that model's <UNFORGIVEN> keyword.
 
Tactical Objectives
Units from Dark Angels successor Chapters are considered to have the DARK ANGELS keyword for the purpose of using Dark Angels Tactical Objectives.
 

 

Back to the fun stuff:

 

WARLORD TRAITS
If a <UNFORGIVEN> CHARACTER model is your Warlord, you can use the Unforgiven Warlord Traits table to determine what Warlord Trait they have. You can roll one D6 to randomly generate one, or you can select one. If an Unforgiven <UNFORGIVEN> DEATHWING CHARACTER model is your Warlord, you can instead use the Deathwing Warlord Traits table or if an <UNFORGIVEN> RAVENWING CHARACTER is your Warlord, you can instead use the Ravenwing Warlord Traits table to determine what Warlord Trait they have.
 
UNFORGIVEN WARLORD TRAITS
1 - FURY OF THE LION
*Description per existing codex*
If your Warlord charged, was charged, or performed a Heroic Intervention this turn, friendly <UNFORGIVEN> units within 6" of him add 1 to their Strength characteristic in the Fight phase.
 
2 - BRILLIANT STRATEGIST
*Description per existing codex*
Once per battle, if your Warlord is on the battlefield, you can re-roll a single hit roll, wound roll, damage roll or saving throw. In addition, if your army is Battle-forged, roll a D6 each time you use a Stratagem; on a 5+ you gain 1 Command Point. You can only have 1 Command Point gained per battle round by this Warlord Trait.
 
3 - HUNTSMAN
*Description per existing codex*
Your Warlord can fire their Pistol, Assault, Rapid Fire and Grenade weapons at enemy CHARACTERS even if they are not the closest enemy model. In addition, whenever your Warlord piles in or performs a Heroic Intervention, they can move towards the closest enemy model.
 
4 - MASTER OF MANOEUVRE
*Description per existing codex*
You can re-roll the dice used to determine how far friendly <UNFORGIVEN> units Advance or charge if they are within 6" of your Warlord.
 
5 - STUBBORN TENACITY
*Description per existing codex, maybe tweaked a bit*
Add 1 to the Toughness characteristic of this Warlord. If your Warlord did not move during his last Movement phase he can re-roll results of 1 on saving throws.
 
6 - PRIDE OF THE FIRST
The Dark Angels are inheritors of martial traditions dating back to the birth of the very first Astartes and this warlord has made careful study of them.
Once per battle round, if this Warlord is on the battlefield, you can select one friendly <UNFORGIVEN> unit within 6" of this Warlord. Until the end of that battle round, when your Warlord or a model in that unit makes an attack, the active Combat Doctrine triggers on a 5 or 6 instead of a 6.
 
DEATHWING WARLORD TRAITS
 
1- NO RETREAT, NO SURRENDER
This warlord shapes his strategies around the unbreakable spirit of the Deathing; odds impossible for other Chapters are an obstacle to be overcome to achieve the Dark Angels's redemption.
This Warlord has the Defenders of Humanity ability. Once per battle round, if this Warlord is on the battlefield, you can select one friendly DEATHWING unit within 6" of this Warlord. Until the end of that battle round, that unit is considered to be under the effect of the Retribution Doctrine and the Deathwing Protocol.
 
2 - SCARS OF THE INNER CIRCLE
Entrance into the Inner Cirle is guarded by the Holder of the Keys. In those that pass his grueling tests, there is no doubt or hesitation left for the foul powers of the warp to grasp hold of.
Once per battle, if your Warlord is on the battlefield, you can attempt a Deny the Witch test against a psychic power that has been manifested by an enemy model within 12". In addition, when moving, resolving attacks with or against your Warlord, charging, or performing a Heroic Intervention he can ignore the effects of a psychic power on him on a roll of 4+.
 
3 - SPACEHULK VETERAN
The Deathwing are often called upon to purge the deadly zone mortalis of spacehulks. This warlord has survived hundreds of actions in such twisting corridors and has learned to place the firepower of his brethen well.
When resolving an Overwatch attack made by this Warlord or a DEATHWING unit wholly within 6" of this Warlord, a hit roll of 5 or 6 scores a hit. In addition, when resolving an attack made by this Warlord with a ranged weapon against a target with 12", the target does not receive the benefit of cover to its saving throw.
 
4 - FIRST COMPANY STALWART
Once inducted into the First Company, this Warlord has never again campaigned in power armor.
When resolving an attack made by this Warlord with a weapon from the Terminator Melee Weapons wargear list or Terminator Combi-Weapons wargear list, penalties to the hit roll are ignored.
 
5 - KNIGHT OF CALIBAN
This Warlord was once among the ranks of the Deathwing Knight Masters and the challenges of the Chamber of Judgement are not soon forgotten.
 When resolving an attack made by this Warlord with a melee weapon, excess damage from the weapon is not lost; instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
 
6 - HAMMER OF HERETICS
This warlord is particularly driven to combat and capture the most depraved of the Fallen and has fought through whole heretic warbands to do so; reserving his hatred for those in who would trust in their debased terminator armor to protect them from judgement.
This Warlord can re-roll hit rolls and wound rolls against models with the HERETIC ASTARTES keyword. In addition, the Armor Penetration characteristics of this Warlord's weapons when resolving an attack made against a unit with a 2+ Save characteristic are improved by 1.
 
At some future time: Ravenwing warlord traits.

In the legacy of Caliban trilogy, it goes over why saphon is the master of sanctity. Its actually exactly how you said, saphon was level headed, and asmodai was... well we can say he was a little too over zealous. Asmodai even questions him, and seems to believe he should be master of sanctity, not saphon.

I recall, and that originally comes from the 2E Codex: Angels of Death, which has stats for Sapphon and Asmodai (Sapphon is far superior to Asmodai in fighting ability), and short (but pertinent) background info on both of them. Sadly, there was not much new background-wise in the Caliban Trilogy on Sapphon. Lost chance to expand, but what else is new. Hope GW eventually pulls their heads out of butts and gives Sapphon a notable role in things and puts him in a codex.

Edited by shabbadoo

I recall, and that originally comes from the 2E Codex: Angels of Death, which has stats for Sapphon and Asmodai (Sapphon is far superior to Asmodai in fighting ability), and short (but pertinent) background info on both of them. Sadly, there was not much new background-wise in the Caliban Trilogy on Sapphon.

You are correct. I'd forgotten about that and just checked the book.

 

Whoever mentioned the power sword a few posts ago was also correct.

RAVENWING WARLORD TRAITS

 

1- RELENTLESS HARRIER

To run from the Ravenwing is to seek death.

Roll a D6 when an enemy model within 1" of this Warlord Falls Back. On a 4+ the model takes a mortal wound.

 

2 - KNIGHT-LANCER (needs a better name?)

Though the beasts of Caliban are gone the lessons of killing them remain.

This Warlord can re-roll hit rolls of 1 and wound rolls of 1 on the turn he performs a Heroic Intervention or charges. If he is attacking a MONSTRER or TITANIC unit then he can re-roll all wound rolls.

 

3 - SEEKER OF HERETICS

This warlord's constant vigilance in the Hunt always brings them to the forefront of every battle.

BIKER unit only. This Warlord can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3" and when doing so can move up to 6" instead of 3". In addition, this Warlord and friendly RAVENWING units wholly within 6" of him can add 2 to charge rolls against units with the HERETIC ASTARTES keyword.

 

4 - ARTFUL RIDER

The most skilled of the Ravenwing are in constant motion on their bikes; maximizing the slightest change in momentum and placing themselves furthest from harm as shots deflect off their mount.

BIKER unit only. Add 2" to the Move characteristic of this Warlord. When this Warlord would lose a wound during the Shooting phase, roll one D6; on a 6, that wound is not lost.

 

5 - GRAVITIC EXPERT

Those members of the Ravenwing entrusted long enough with anti-grav technology develop a sixth sense about how best to use its upwash hinder the enemy.

FLY unit only. When resolving an attack made with a ranged weapon by friendly RAVENWING models in a unit within 6" of this Warlord during a turn in which that model Fell Back, do not subtract 1 from the hit rolls.

 

6 - TREAD FIGHTER (needs different name)

An Astartes mount is just as much as weapon as he is.

This Warlord can make an additional two attacks with the close combat weapon profile during the Fight phase.

 

In the future: a look at alteration to existing units

Here's what I wanted to come across in updated rules for Azrael:


"Azrael has proven a masterful commander, able to quickly grasp the rapidly changing realities of the field and orchestrate his forces to maximum advantage. His ability to manage macro-level strategies as well as the tactics of individual squads is extraordinary even for a Space Marine."

 

"That the Dark Angels successors follow Azrael's directives on many matters is more than mere deference towards a founding Chapter, and implies a unity of purpose that frequently crosses the line of one of the most important tenets of the Codex Astartes."


 

I don't think it's appropriate for Azrael to get the Primaris treatment at this point in time.

 

AZRAEL, SUPREME GRAND MASTER OF THE DARK ANGELS

 

Azrael's profile is unchanged except for changing his Leadership characteristic to 10.

The Water in the Dark's profile is something that basically says "Read the special rules."

 

This unit contains Azrael and one Watch in the Dark

* Azrael is armed with the Sword of Secrets and Lion's Wrath.

* The Watch in the Dark bears the Lion Helm.

The Sword of Secrets - *per codex as much as I'd like to swap its current special ability with re-roll damage*

Lion's Wrath - *per codex*

 

Chapter Master: *per codex, he's the Chapter Master of the Dark Angels so only they get this perk if not using 'Counts As'*

Supreme Grand Master of the Inner Circle: Azrael can be included in an Unforgiven detachment and does not prevent <UNFORGIVEN> Chapters from benefiting from the rules for Unforgiven detachments even if he does not share the same Chapter keyword as them.

Supreme Tactician: Once per battle round, choose one <UNFORGIVEN> INFANTRY or BIKER unit within 12". Until the end of the battle round, when a model in that unit makes an attack, you can choose which Combat Doctrine is considered to be active.

Shadows of the Forest: The Watcher in the Dark cannot be allocated wounds when resolving attacks against this unit and is removed from play when Azrael is removed. The Watcher in the Dark's Movement characteristic is always the same as Azrael's and it can move through models.

Whispers of the Rock: This unit and any <UNFORGIVEN> units wholly within 6" of it can roll a D6 when suffering a Mortal Wound during the Psychic Phase. On a 5+, the Mortal Wound is ignored.

The Lion Helm: *per codex, except change DARK ANGELS to <UNFORGIVEN> in all instances.

 

- Azrael has the Brilliant Strategist warlord trait.

- Azrael replaces the DEATHWING keyword with the INNER CIRCLE keyword.

 

Shadows of the Forest and Whispers of the Rock, I plan on making universal to Watchers in the Dark and then altering the Deathwing Knight relic's effect.

Edited by jaxom

 

I don't think it's appropriate for Azrael to get the Primaris treatment at this point in time.

 

 

I think youre right sir!

 

Its more likley we will see a new Asmodai.

 

The deisgn team have had fun with new Chapter Masters, Librarians and the like, we are yet to see a charcter Chaplain.

And the DA do love their Chaplains!

 

I would say Azreal is the second most likely.

We wont see a new grandmaster of DW or RW until we see the appropriate Primaris Biker/Termie units.

I just dont see a new Ezekiel .... i coudnt tell you why!

Azrael will be The First to cross rubicon primaris. All of the other chapters main characters are recast in primaris form (calgar, korsarro, shrike etc.). They did the same with tigurius yes, but calgar was first and probably we will soon see vulkan he’stan and kantor. the same will be with azrael for DA, dante for BA and Ragnar for SW. Remember: its not about rules - its all about money !!

Azrael will be The First to cross rubicon primaris. All of the other chapters main characters are recast in primaris form (calgar, korsarro, shrike etc.). They did the same with tigurius yes, but calgar was first and probably we will soon see vulkan he’stan and kantor. the same will be with azrael for DA, dante for BA and Ragnar for SW. Remember: its not about rules - its all about money !!

Salamander leaks showed He'stan isn't getting Rubicon'd, it's Adrax Agatone (3rd Company Captain), no word on Pedro, but the Imperial Fists one is Tor Garedon (3rd Company [sentinels of Terra] Captain).

 

But yeah. It'll most likely be Azrael to get Rubicon'd first.

Azrael along with Ezekiel (although as a sculpt fantastic models) are, if i am correct, 25 years old now and need a replacement. I really don't see any other DA characters that could be recast before them.

 

I would love to see Azzy in primaris form - the sooner the better :smile.:

Edited by bevulf

I wouldn’t mind a primaris version of any of the characters, but Azrael and Ezekiel are the oldest of our sculpts still being used, so they both really need some love. Even if we only get a random Master Primaris character, at the least they can update those two venerable veterans as regular marines.

 

I, for one, welcome our new Cawl Monstrosity Overlords (so long as our apothecaries and techmarines have cracked the implementation methods and kicked the ‘loaned’ priests of mars out of the rock)

Edited by UtariOnzo

I would like, if we get doctrines, either an always double tapping plasma doctrine or a +1 to hit and wound for plasma doctrine.

 

Preferably the latter. Would give us a lot more threat. Inceptors, black knights, hellblasters would be seriously terrifying.

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