momerathe Posted August 7, 2019 Share Posted August 7, 2019 I've knocked up a quick poll on the new chapter tactics: https://forms.gle/o7aHv33JkeZ5hSyT8 (also posted on reddit) I'll try to do some sensible analysis in a day or two :) Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360790 Share on other sites More sharing options...
Sete Posted August 7, 2019 Share Posted August 7, 2019 What CT are you planning to use: Blank Templars lol Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360794 Share on other sites More sharing options...
Prot Posted August 7, 2019 Share Posted August 7, 2019 I've knocked up a quick poll on the new chapter tactics: https://forms.gle/o7aHv33JkeZ5hSyT8 (also posted on reddit) I'll try to do some sensible analysis in a day or two The results so far are pretty much what I guessed... most of the 'competitive' Ultramarine players will be leaving Ultra tactics and taking on some other tactics. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360802 Share on other sites More sharing options...
Ishagu Posted August 7, 2019 Share Posted August 7, 2019 It's a bit too soon to decide I think as Ultras are getting the supplement, but I expect that when all the Chapters have one then people will be picking Iron Hands, Sallies or Custom tactics. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360804 Share on other sites More sharing options...
Lemondish Posted August 7, 2019 Share Posted August 7, 2019 I've knocked up a quick poll on the new chapter tactics: https://forms.gle/o7aHv33JkeZ5hSyT8 (also posted on reddit) I'll try to do some sensible analysis in a day or two The results so far are pretty much what I guessed... most of the 'competitive' Ultramarine players will be leaving Ultra tactics and taking on some other tactics.I want to see this poll taken again once we have more insight into what the supplement brings. I fully expect to see the numbers change back again ;) I also fully expect people to play ultra vehicles the same way they currently play Infantry with Fly: no -1 to hit on Inceptors, Suppressors, VV, etc. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360805 Share on other sites More sharing options...
momerathe Posted August 7, 2019 Share Posted August 7, 2019 What CT are you planning to use: Blank Templars lol Oops! Don't purge me brother. It's a bit too soon to decide I think as Ultras are getting the supplement, but I expect that when all the Chapters have one then people will be picking Iron Hands, Sallies or Custom tactics. I want to see this poll taken again once we have more insight into what the supplement brings. I fully expect to see the numbers change back again Fair. I am impatient I also fully expect people to play ultra vehicles the same way they currently play Infantry with Fly: no -1 to hit on Inceptors, Suppressors, VV, etc. Yes. It's such a bizarre legalistic way of thinking: somebody who would pull that argument is not someone I want to play against. EDIT: from a quick scan of the responses, the people who are most unhappy with the new CT are Raven Guard. Ultras are more in the middle. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360809 Share on other sites More sharing options...
Captain Idaho Posted August 7, 2019 Share Posted August 7, 2019 The poll doesn't elaborate on those Chapter Tactics who people are unhappy with. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360816 Share on other sites More sharing options...
SkimaskMohawk Posted August 7, 2019 Share Posted August 7, 2019 -1 to hit does change what you can reroll because that 2 is considered to be a success. On BS2+, yes, a 2 is considered a success. But modifiers never change what you can reroll, because (except for Cawl's aura) you can only reroll failed hit rolls, and modifiers only make (usually successful) rolls fail after the reroll step is done. As most marine units are BS3+, you can reroll 1 and 2 (failed at that usual BS), but not 3 (which is failed after taking into account the -1). Which is why I said "in most cases" (=BS3+), you can reroll 2s. For a unit with BS2+, the full reroll doesn't even change anything but overwatch. Yea woops sorry I thought you were talking about the captain there. Also abbadon and angelos share the cawl aura iirc Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360822 Share on other sites More sharing options...
Claws and Effect Posted August 7, 2019 Share Posted August 7, 2019 Raven Guard players are most unhappy because our new CT is a downgrade for the majority of our units. The only things that got better for us are vehicles (especially flyers), and units that get camo cloaks. The part that really burns me is that we used to be really good against Tau because their BS generally isn't great and they don't want to get closer. Now they're really good against us because they have an abundance of weapons that ignore cover. We used to be their counter, now they're ours. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360824 Share on other sites More sharing options...
momerathe Posted August 7, 2019 Share Posted August 7, 2019 The poll doesn't elaborate on those Chapter Tactics who people are unhappy with. Yes the summary stats don't show that. I'll post a chapter-by-chapter break down after I close it. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360832 Share on other sites More sharing options...
Lemondish Posted August 7, 2019 Share Posted August 7, 2019 Raven Guard players are most unhappy because our new CT is a downgrade for the majority of our units. I'm not sure that's true. Mathematically seems to be pretty even, sometimes better, considering +1 save is really powerful for 3+ units. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360835 Share on other sites More sharing options...
Guest Triszin Posted August 7, 2019 Share Posted August 7, 2019 Im really hoping the invictus has two melee arms as an option. 2 pistol heavy bolters. Pew pew Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360836 Share on other sites More sharing options...
MajorNese Posted August 7, 2019 Share Posted August 7, 2019 -1 to hit does change what you can reroll because that 2 is considered to be a success.On BS2+, yes, a 2 is considered a success. But modifiers never change what you can reroll, because (except for Cawl's aura) you can only reroll failed hit rolls, and modifiers only make (usually successful) rolls fail after the reroll step is done. As most marine units are BS3+, you can reroll 1 and 2 (failed at that usual BS), but not 3 (which is failed after taking into account the -1). Which is why I said "in most cases" (=BS3+), you can reroll 2s. For a unit with BS2+, the full reroll doesn't even change anything but overwatch. Yea woops sorry I thought you were talking about the captain there. Also abbadon and angelos share the cawl aura iirc Abby, Haarken, maybe more. Maybe GW noticed the whole reroll-modifier-thing, just like the unmodified 6 effects that, back in the day, triggered on 4+ depending on buffs. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360845 Share on other sites More sharing options...
CaptainMarsh Posted August 7, 2019 Share Posted August 7, 2019 Today's article needs to go up already. XD Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360850 Share on other sites More sharing options...
Toxichobbit Posted August 7, 2019 Share Posted August 7, 2019 New article is up: here. Lots to unpack in it. All the new units, including previously unseen Incursors. Details about the Angels & Wolves. Combat Doctrines. Today's article needs to go up already. XD Doesn't it just :p Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360851 Share on other sites More sharing options...
Captain Idaho Posted August 7, 2019 Share Posted August 7, 2019 Raven Guard players are most unhappy because our new CT is a downgrade for the majority of our units. The only things that got better for us are vehicles (especially flyers), and units that get camo cloaks. The part that really burns me is that we used to be really good against Tau because their BS generally isn't great and they don't want to get closer. Now they're really good against us because they have an abundance of weapons that ignore cover. We used to be their counter, now they're ours. I wouldn't get too upset about it. The Ultras CT is likely the worst of all but there will be a whole Supplement to salve that wound... Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360853 Share on other sites More sharing options...
Sete Posted August 7, 2019 Share Posted August 7, 2019 Well 2 impulsors on the shopping list. Need those metal bawkses. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360859 Share on other sites More sharing options...
Claws and Effect Posted August 7, 2019 Share Posted August 7, 2019 Raven Guard players are most unhappy because our new CT is a downgrade for the majority of our units. I'm not sure that's true. Mathematically seems to be pretty even, sometimes better, considering +1 save is really powerful for 3+ units. Big difference: Every faction has some kind of weapon that ignores cover. Things that grant +1 to hit at range are a lot more rare. Mathematically it might work out roughly the same, I'll know more after I playtest it. But the undeniable part is that the new CT is a lot easier to circumvent than the old one. That's why it's a downgrade. Not because it makes us any less survivable, but because it's so much easier to take away. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360862 Share on other sites More sharing options...
Toxichobbit Posted August 7, 2019 Share Posted August 7, 2019 Incursors look interesting. Basically a unit of the Phobos Lt. The transport is a bit weird, tiny transport capacity but the Assault Vehicle rule to let you disembark (but not charge) after moving. Not really impressed with it and I have the feeling a lot of other people won't be either. It's not the Rhino analogue that was wanted. The Warsuit actually looks quite tasty. A lot more firepower than just ironhail stubbers. Using the heavy bolter in melee is cool too. I really like the comms for the Infiltrators. Freeing up characters to go elsewhere but keeping the buff on the Infiltrators makes them a nice independent module and I don't think I'll miss the Helix Adept. The Combat Doctrines are interesting. I can see Templars getting very excited about AP-1 chainswords. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360881 Share on other sites More sharing options...
SkimaskMohawk Posted August 7, 2019 Share Posted August 7, 2019 Interesting is an understatement; we know why repulsors shot up in points now with the doctrines and chapter tactics. Bolt rifles are going to be gunning things down Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360886 Share on other sites More sharing options...
Toxichobbit Posted August 7, 2019 Share Posted August 7, 2019 Or even better, Stalker Bolt Rifles on Veteran Intercessors using Target Sighted. Between that and Str5 Bolt Sniper Rifles characters are going to drop like flies. In fact, the more I think about it the more I'm realising that Combat Doctrines is a huge change. Gonna need to completely re-evaluate every weapon in the arsenal. Like missile launchers; -1AP on Frag & -3 AP on Krak closes the gap between them and lascannons significantly. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360889 Share on other sites More sharing options...
Captain Idaho Posted August 7, 2019 Share Posted August 7, 2019 That transport is way too small a capacity and I think is basically not going to be worth it. Unless Aggressors count as a single model in there. Anyway, I want to focus on the Doctrines rules! How good are they? I'm very impressed and happy. Bolters from even Tactical Marines will be more dangerous now and all my Heavy Weapons are getting much more powerful. Man, consider Predator Autocannons and Whirlwinds with AP-2! This is great stuff. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360896 Share on other sites More sharing options...
CaptainMarsh Posted August 7, 2019 Share Posted August 7, 2019 I have 9 Eliminators. I will be interested in seeing what their points look like.As for the Impulsor Transport: If you're looking to get into Melee then no, it isn't that great. But using it to shuffle MSU around to objectives quickly and safer is not something to sneeze at in an objectives game. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360898 Share on other sites More sharing options...
Subtleknife Posted August 7, 2019 Share Posted August 7, 2019 The new transport will be great for mass hellblaster assaults. Keeps them safe. Then zooms them up field into rapid fire range they get out and point click and delete. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360901 Share on other sites More sharing options...
Toxichobbit Posted August 7, 2019 Share Posted August 7, 2019 No transport is any good for getting stuff into melee, so that's not the issue with it. For me the problem is I wanted a transport that could take decent sized units, or multiple units without breaking the bank. The Impulsor isn't that. It's not the Primaris Rhino that so many of us expected and with all the extra gubbins it comes with I doubt it will be cheap (£ or points). On a different note, I wonder if Land Raiders will gain the Assault Vehicle rule? As they are where it originated back in 3rd ed. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/23/#findComment-5360908 Share on other sites More sharing options...
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