BloodWolves Posted July 19, 2019 Share Posted July 19, 2019 I just finished watching a How to Play of Warcry and the gameplay looks so good and stupid easy to pick up. I'm fiddling around the idea of seeing if it would be possible to create a 40k version of it. It seems like a wicked balance of Kill Team, Necromunda, Blackstone Fortress and something new! Link to comment https://bolterandchainsword.com/topic/357241-age-of-sigmar-warcry-rules-new-kill-team/ Share on other sites More sharing options...
Brother Tyler Posted July 19, 2019 Share Posted July 19, 2019 Just a note - discussion of the Warcry game isn't appropriate here since it's not a WH40K setting game. However, you may discuss adapting the rules to the WH40K setting. I'm moving this discussion over to the Homegrown Rules forum for that purpose. Link to comment https://bolterandchainsword.com/topic/357241-age-of-sigmar-warcry-rules-new-kill-team/#findComment-5349559 Share on other sites More sharing options...
Canadian_F_H Posted October 6, 2019 Share Posted October 6, 2019 I am definitly interested in this idea. The more rules and games i can use my models with the better. Link to comment https://bolterandchainsword.com/topic/357241-age-of-sigmar-warcry-rules-new-kill-team/#findComment-5402188 Share on other sites More sharing options...
Exilyth Posted October 6, 2019 Share Posted October 6, 2019 The 'reach' mechanic for long meelee weapons is certainly interesting - finally a use for power staffs/spears. With the small model count, some esoteric subfactions could see some light, e.g. some of the lesser known ordos of the inquisition. So, to start out this 'Warcry40k', how about making some warband rules for generic loyal Astartes & Astra Militarum? I could see e.g. some of the 'orders' for AM being used as special abilities. Link to comment https://bolterandchainsword.com/topic/357241-age-of-sigmar-warcry-rules-new-kill-team/#findComment-5402340 Share on other sites More sharing options...
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