Captain Antargo Posted July 19, 2019 Share Posted July 19, 2019 They have arrived and shall soon live to serve the emperor, planned load-out: 1. two encarmine axes 2. three encarmine swords 3. four angelus bolt guns, one inferno pistol Any recommended tips or strategy then please share, For the Emperor and Sanguinius! Death! DEATH! Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/ Share on other sites More sharing options...
dice4thedicegod Posted July 19, 2019 Share Posted July 19, 2019 Love the sanguinary guard, hate the cost of their encarmine weapons. 16 points for axes! Think swords look best, but fists are the best value. I always run mine with some boost to attacks (normally warlord sanguinor) but an unleash rage psychic power works in a pinch. Without extra attacks, they just don’t do enough. Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5349804 Share on other sites More sharing options...
Jolemai Posted July 19, 2019 Share Posted July 19, 2019 Is this any use? http://www.bolterandchainsword.com/topic/345202-unit-of-the-week-sanguinary-guard/ :) Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5349815 Share on other sites More sharing options...
PaladinStormlord Posted July 19, 2019 Share Posted July 19, 2019 With the points drops Fists and plasma has really shaken up the weapon choices. I run 5 guys with Sword/Angelus Bolt gun, and 5 with Fist/Plasma. Been very pleased with my results. Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5349817 Share on other sites More sharing options...
Thoridon Posted July 19, 2019 Share Posted July 19, 2019 I wish the swords and axes just counted as Relic Blades without separate profiles. You could mix them for aesthetics then without worrying about points efficiency. Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5349825 Share on other sites More sharing options...
dice4thedicegod Posted July 19, 2019 Share Posted July 19, 2019 If only they had points cost and effectiveness of relic blades! Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5349834 Share on other sites More sharing options...
Panzer Posted July 19, 2019 Share Posted July 19, 2019 If they were just costed like any other force weapon. That would be great lol Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5349838 Share on other sites More sharing options...
The Unseen Posted July 19, 2019 Share Posted July 19, 2019 My area is casual enough to let me run them all as "power fists" despite them being a mix of the swords/axes. Because 12 pts for a force sword is too much, and 16 for a force axe is just insane. I would love it if they were just treated as relic blades though, that would be perfect. For me though, plasma pistols are too risky for such expensive models. I run mine, as I said, all with fists, and then a 50/50 split of Angelus boltguns and inferno pistols. Nothings funnier than shooting magnus' face off with a bunch of melta pistol shots. And for 2 pts more than a pp, I always go melta. Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5349855 Share on other sites More sharing options...
Karhedron Posted July 20, 2019 Share Posted July 20, 2019 The price for encarmine weapons is too high but the price for fully kitted out SG seems about right for how they tend to perform for me on the table. I have a hunch that the price for the basic SG is too low and the EWs are overpriced to bring it back in line. When you consider that an SG is practically a flying Terminator but 3 points cheaper. The Terminator's 5++ only becomes relevant against AP-4 or higher. If SG were the same price as Terminators (effectively trading the 5++ for their jump packs) but EWs were 3 points cheaper, I don't think the discrepancy would look so obvious. Of course at the end of the day, this does emphasise why SG are best with PFs currently (especially as they should normally have rerolls). Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5349999 Share on other sites More sharing options...
Captain Antargo Posted July 20, 2019 Author Share Posted July 20, 2019 To be honest the PF along with an IP sounds pretty good and effective I might try that, thanks! Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5350006 Share on other sites More sharing options...
bludainjel Posted July 20, 2019 Share Posted July 20, 2019 I run 7 all with swords and angelus boltguns with a sanguinary ancient and priest and captain smash nearby for rerolls, works really well they dish out alot of damage. Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5350163 Share on other sites More sharing options...
dice4thedicegod Posted July 20, 2019 Share Posted July 20, 2019 With a priest and ancient, the swords are vicious Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5350281 Share on other sites More sharing options...
Karhedron Posted July 22, 2019 Share Posted July 22, 2019 With a priest and ancient, the swords are vicious The Priest is also good for patching up other buff characters if they get injured or even healing/resurrecting SG if necessary. Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5350846 Share on other sites More sharing options...
BrotherAetherick Posted July 22, 2019 Share Posted July 22, 2019 A very nice trick to make your charges shorter is rezzing a dead model with a priest and placing him closer within coherency and closer to your charge target. You can get an extra 3" with this trick (2" coherency and 32 mm base) making a 9"inch charge after upon wings of fire a 6" inch charge. You will have to plan ahead with your priest, so always give him a jump pack, and it only works when you have a unit with unwounded models, but could make a huge difference in saving you 2 cp for the 3d6 charge. Link to comment https://bolterandchainsword.com/topic/357250-sanguinary-guard-have-arrived/#findComment-5350980 Share on other sites More sharing options...
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