Captain Antargo Posted July 20, 2019 Share Posted July 20, 2019 What do you think would be a strong foundation and starting point for a GK army? If you have any tips or tactics to share along with your recommended units then please share! Link to comment https://bolterandchainsword.com/topic/357259-recommended-starting-point-for-a-gk-army/ Share on other sites More sharing options...
Silas7 Posted July 20, 2019 Share Posted July 20, 2019 https://m.youtube.com/watch?v=_E0K_4d1XKE&t=1982s Some good issues covered here. #1 Start with what looks cool #2 Buy some terminators ; ) Link to comment https://bolterandchainsword.com/topic/357259-recommended-starting-point-for-a-gk-army/#findComment-5350021 Share on other sites More sharing options...
librisrouge Posted July 20, 2019 Share Posted July 20, 2019 Get three grand masters in nemesis dreadknights. Link to comment https://bolterandchainsword.com/topic/357259-recommended-starting-point-for-a-gk-army/#findComment-5350102 Share on other sites More sharing options...
TheMostGood Posted July 21, 2019 Share Posted July 21, 2019 I don’t know if three dreadknights is a good idea. Get one maybe two. Strike squads are still useful. Magnetize their backpacks to swap to interceptors as they are good too. Use this kit to make your Brotherhood champion. Paladins are solid. From that kit you can actually make apothecaries and unnamed HQs. Highly recommended you do so. Kaldor and Voldus are excellent HQs. All the rest are garbage. Rhinos can be useful for troop transport but may not be needed since we can deepstike and portal across the board. Land raiders can be good, but sometimes miss the mark because of anti tank. Check your local Mets to see if this fits. Stormravens are probably the only decent air unit. Not to discourage you, but you’re in for an uphill battle. I would suggest getting a box or two and having a couple of practice games to see how you feel. Mainly because GK are not in a good spot codex wise. The models look amazing but the rules are lack luster. Will it change? Probably. When will that happen? No :cussing clue. Link to comment https://bolterandchainsword.com/topic/357259-recommended-starting-point-for-a-gk-army/#findComment-5350401 Share on other sites More sharing options...
Corvus Fortis Posted July 21, 2019 Share Posted July 21, 2019 All the rest are garbage. Actually, Stern is cheaper than brother captain so can be taken for the same duty when short on points. Crowe is our second cheapest HQ and d6 MW can be nice once in a while. They were garbage, but Chapter Approved 2018 redeemed them a bit. Rhinos will be blown the turn they are in range of enemy anti-vehicle and Stormravens are still draw to much fire. Land Raiders can survive a turn, probably, but no more than that. Venerable Dreadnoughts are better at anti-vehicle duty. Link to comment https://bolterandchainsword.com/topic/357259-recommended-starting-point-for-a-gk-army/#findComment-5350488 Share on other sites More sharing options...
Soder Posted July 21, 2019 Share Posted July 21, 2019 20x strike squad models (magnetized) 15x Grey Knight Terminators (10x paladins, 2x apothecary, 2x banner, brother captain) 2x Grand Master in Nemesis Dread Knight 2x Venerable dreadnoughts Grand Master Draigo Grand Master Voldus Stormraven Provides a good mix of options imo Edit: sorry noobies! ;) Link to comment https://bolterandchainsword.com/topic/357259-recommended-starting-point-for-a-gk-army/#findComment-5350638 Share on other sites More sharing options...
Captain Antargo Posted August 2, 2019 Author Share Posted August 2, 2019 20x strike squad models (magnetized) 15x Grey Knight Terminators (10x paladins, 2x apothecary, 2x banner, brother captain) 2x Grand Master in Nemesis Dread Knight 2x Venerable dreadnoughts Grand Master Draigo Grand Master Voldus Stormraven Provides a good mix of options imo A lot of Grand masters, must be a pretty accurate army! Link to comment https://bolterandchainsword.com/topic/357259-recommended-starting-point-for-a-gk-army/#findComment-5356849 Share on other sites More sharing options...
Trevak Dal Posted August 3, 2019 Share Posted August 3, 2019 So I wanted a Terminator army. End of line. I have 5 guys with falcions (wish I'd made them all have halberds, because IMO halberds are just the best space marine in Terminator armor other than power axes, especially if you cannonically fight big ass monsters as your primary duty) If I was to be able to supplement the GK codex, everything gets +1 attack, and everything can be in Terminator armor (yes even Purgation and purifier squads) also everything can Blink/Gate of Infinity as well as ghetto smite. Link to comment https://bolterandchainsword.com/topic/357259-recommended-starting-point-for-a-gk-army/#findComment-5356999 Share on other sites More sharing options...
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