Excessus Posted August 3, 2019 Share Posted August 3, 2019 So this is up on Warhammer Community: “But what about us?” we hear you (dis)loyal fans of the Traitor Legions cry, “We love hitting things in combat too!” Well, you’re right… In fact, you’re so right that you’re also getting Shock Assault! Link to comment Share on other sites More sharing options...
Dragonlover Posted August 3, 2019 Share Posted August 3, 2019 I like that it applies to being charged as well, gets that 'all rounder' vibe going. Also World Eater Berserkers are going to be absolute beasts once this kicks in. Well, more so than they are at the moment. Dragonlover Link to comment Share on other sites More sharing options...
mel_danes Posted August 3, 2019 Share Posted August 3, 2019 My 2 squads of chainsword equipped Chosen: Laughing in Shock Assault. Link to comment Share on other sites More sharing options...
Khornestar Posted August 3, 2019 Share Posted August 3, 2019 World Eaters warp Talons would not absolutely suck with this rule and WE trait as it currently is. Link to comment Share on other sites More sharing options...
dreadmad Posted August 3, 2019 Share Posted August 3, 2019 World Eaters warp Talons would not absolutely suck with this rule and WE trait as it currently is. I don't know that this really boosts chaos melee units all that much (e.g. Warp Talons needing a way to not instantly melt, more than more attacks) - in my eyes this boosts mobile shooty units more. I think Bikers are the big winners here; mobile enough to get close enough to make those attacks useful, cheap and moderately tough, good firepower so they're worth taking for anti-screen purposes anyway. After that, combat characters also get scarier (do Daemon Princes get this?!? If they do, they're way up there for winners too. That actually might shift the maths towards Axe in some situations - however I'd have to run th maths on that) Unfortunately I think loyalists benefit a lot more here, they have better mobile units that also have good firepower so they're useful in multiple phases. I need to look at the Vigilus Raptor detachment, that *might* make them kinda appealing? My gut says no though Link to comment Share on other sites More sharing options...
Marshal Loss Posted August 3, 2019 Share Posted August 3, 2019 Psychic Awakening explains why the CSM Sorcerer has not been released yet as well, so we can expect a new Sorcerer soon. It goes without saying I'm really pleased we got shock assault as well. Good stuff. Link to comment Share on other sites More sharing options...
Raktra Posted August 3, 2019 Share Posted August 3, 2019 Blightlords with flails on a perfect turn will swing NINE S6 AP-2 D2 attacks with this. With their damage spill rule, that would be 18 dead 1-wound boyos on a perfect turn. Oh my sweet salty Christ. Link to comment Share on other sites More sharing options...
Khornestar Posted August 3, 2019 Share Posted August 3, 2019 World Eaters warp Talons would not absolutely suck with this rule and WE trait as it currently is.I don't know that this really boosts chaos melee units all that much (e.g. Warp Talons needing a way to not instantly melt, more than more attacks) - in my eyes this boosts mobile shooty units more. I don’t disagree, but my bar of not absolutely sucking is set pretty low. :P Agreed about bikers. +2 attacks on the charge after dumping combi-bolters/specials sounds awesome. Link to comment Share on other sites More sharing options...
BlueBiscuit Raider Posted August 3, 2019 Share Posted August 3, 2019 Blightlords with flails on a perfect turn will swing NINE S6 AP-2 D2 attacks with this. With their damage spill rule, that would be 18 dead 1-wound boyos on a perfect turn. Oh my sweet salty Christ. Even on just regular Plague Marines, the Flail may actually be worth taking now, maybe. Link to comment Share on other sites More sharing options...
Khornestar Posted August 3, 2019 Share Posted August 3, 2019 World Eaters chosen with hammers, while still super vulnerable, would be very sexy on the charge. Lord for re-rolls, as always. 21 S8 attacks with a minimum size unit *drool*. 41 from a max size unit. Then burn 3 CP to fight again. Even to just dump bolts into chaff and charge with chainswords, very cool. Link to comment Share on other sites More sharing options...
Iron Father Ferrum Posted August 4, 2019 Share Posted August 4, 2019 It does, but I still dont think they're worth taking except on veteran statline Champs (Chosen, Zerks, etc). Link to comment Share on other sites More sharing options...
Drudge Dreadnought Posted August 4, 2019 Share Posted August 4, 2019 I second WE raptors with the specialist detachment and an HQ with its relic. They'll make that charge a fair amount of the time and have 4 attacks each. Possessed could also be a big deal. Daemonkin has been on the edge, but this might push them over. d3 attacks base, +1 from Shock Assault, then +1 str and attack from daemonkin detachment strat, and the daemonkin detachment warlord trait means they also cause a mortal wound on a 6 to wound. And then of course there's a bazillion other daemon keyword buffs. Terminators might also be very interesting as they have strong weapons. Link to comment Share on other sites More sharing options...
Tokugawa Posted August 4, 2019 Share Posted August 4, 2019 Our fighters die in shooting phase, not fight phase. It don't solve real problems. But new buff is better than no buff, of course. Link to comment Share on other sites More sharing options...
Sonoftherubric21 Posted August 4, 2019 Share Posted August 4, 2019 My Black Legion raptor talon list just got a rather large boost. 60 attacks from a 15 man raptor squad is nothing to scoff at. They will grind some stuff up pretty well with that. Link to comment Share on other sites More sharing options...
Gederas Posted August 4, 2019 Share Posted August 4, 2019 My World Eaters saw this rule and started drooling. +1 Attack if they Charge, are Charged or Performed a Heroic Intervention? On TOP of the +1 Attack for charging with their Legion trait?That means my 8-man squads of Berzerkers get (for their first round of attacks), 5 Power Fist, 28 Chainaxe and 8 Chainsword attacks, BEFORE they fight again. That is INSANE Link to comment Share on other sites More sharing options...
The Alchemist Posted August 4, 2019 Share Posted August 4, 2019 So what legion or warband traits can really capitalise on this? World Eaters Brazen Beasts ??? Link to comment Share on other sites More sharing options...
Iron_Within Posted August 4, 2019 Share Posted August 4, 2019 My 2 squads of chainsword equipped Chosen: Laughing in Shock Assault. My Chosen with Chainswords and Flamers/Combi Flamers are looking at those hordes and laughing. The question on my lips though is the question I'm surprised that no one has asked yet: Has this shifted the Marines vs Cultists finally in the direction of Marines? Marines if you're factoring in damage output per MSU in shooting and combat outperform Cultists at all levels, they are harder to shift when in cover and they have a smaller foot print (which can go against them if you're trying to spread out). Right now, I'm looking at it and starting to think my cultists are going to start collecting dust. So what legion or warband traits can really capitalise on this? World Eaters Brazen Beasts ??? Flawless Host, more attacks for these guys? Yup that is scary. But tbh it benefits all Legions in some way as CSM are more choppy in general than Loyalists. Now I just hope they have updated rules for the less loved Legions (comeon Word Bearers, stop being rubbish). Basically I'm looking at those "Codex supplements" and hoping they give CSM the same. Link to comment Share on other sites More sharing options...
helterskelter Posted August 4, 2019 Share Posted August 4, 2019 Alpha legion and night lords chainsword bikers are going to be some decent units with this now, chuck in mk of nurgle, cast miasma on them, AL become-2 to hit at range, NL with strat are -2 to hit in shooting, 4 shots a piece, then 3 attacks on the charge with the NL bikes causing -2 leadership on their own. That's some fun right there Link to comment Share on other sites More sharing options...
MegaVolt87 Posted August 4, 2019 Share Posted August 4, 2019 Is this the old true grit rule? Seems very similar. This, bolter discipline and the relative cheap points of CSM's, maybe another points cut and I could live without defences if we can put out dmg instead. Link to comment Share on other sites More sharing options...
Maschinenpriester Posted August 4, 2019 Share Posted August 4, 2019 Emperors children might profit a little because of their "always fight first" rule, even if its not great trait but it is a little boost. Same for noise marines. they usually pretty mobile and get some shots out before charing into something - but not that big of a deal basically chosen can do tje same. If posessed get that rule they also get a little boost. Link to comment Share on other sites More sharing options...
GreaterChickenofTzeentch Posted August 4, 2019 Share Posted August 4, 2019 Thinking about the fact that my brick of 20 Rubricae usually has Prescience on them and already does a fair amount of damage when taking a charge from an opponent. Now this could get downright nasty. Black Legion Marine Horde will also be loving this, especially when Merciless Fighters kicks in. Warp Talons and Possessed will have fun. So will Termies with Chainaxes/paired Lightning Claws. Mutilators? Hmmmm..... I agree that the biggest winners will probably be Raptors and Bikes because they have the mobility to have a good shot at getting in, and then with chainswords, they're going to be 3 attacks apiece (4 if World Eaters). Link to comment Share on other sites More sharing options...
Dallas Drake Posted August 4, 2019 Share Posted August 4, 2019 Is this rule in effect as of now or do we need to wait for a release? Link to comment Share on other sites More sharing options...
Kain Mor Posted August 4, 2019 Share Posted August 4, 2019 The Flawless Host also get a nice boost from this, more attack rolls means more chances for extra hot rolls. Also I’m fairly sure the codex has to drop for this to go into effect Link to comment Share on other sites More sharing options...
Iron Father Ferrum Posted August 4, 2019 Share Posted August 4, 2019 Is this rule in effect as of now or do we need to wait for a release? It becomes official for C:SM when the codex drops, and at that point they'll drop an errata/FAQ to add it to everyone else. Until then, we need to be patient . Link to comment Share on other sites More sharing options...
Prot Posted August 4, 2019 Share Posted August 4, 2019 To me this is a big character boost and some units I kind of sit on the fence with might really benefit.... Possessed come to mind for me ( hopefully they receive the rule too) Link to comment Share on other sites More sharing options...
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