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New Angels of Death rule and Deathwatch


Chris521

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https://www.warhammer-community.com/2019/08/03/apocalypse-mega-battle-and-warhammer-40000-previewgw-homepage-post-1/

 

With the new previews today, space marines are going to be getting quite a few new things, most of which may not be available to the Deathwatch.  The article does confirm that we will be getting the new Angels of Death Rule which includes three things.

 

1) And they shall know no fear

2) Bolter disipline (might be a bit of a sore spot on this forum)

3) Shock Assault- the new ability that makes it so that if a marine unit charged, was charged, or Heroically intervened, they get +1 attack for the rest of the turn.

 

I think Shock Assault could be pretty interesting for the Deathwatch since our kill teams will have more ways of making sure the +1 attack is active.  They can have a ton of freedom when falling back, bikes can allow them to charge again, and Black shields give them Heroic Intervention (and have 4 attacks). Also that extra attack could give a little life to the Heavy Thunder hammer.

 

What do you guys think?

I can see DW getting access to the Impulsor as a quick port (ala the Executioner), but I wouldn't hold out hope on getting any of the Vanguard units until a Codex update (or at most, Chapter Approved). All the new units would require rules and point additions to fit within the Deathwatch style mixed units and special ammo. The fact that DW and GK were explicitly left out from the "everyone gets the new toys!" line doesn't give me much hope.

DW haven’t been able to play with the shadow spear minis because they are monopose and you can’t replace the left shoulder pad with the DeathWatch specific one. With the full kits coming out, we should be getting access. Just like the dark Imperium box set.

 

Now, will probably be waiting for a new codex or supplement book to see if we can add them to our kill teams. But I expect we’ll be able to take full units of say infiltrators or exterminators.

 

The shock assault will be a good boost for us. We have ways to fall back and charge and heroically intervene. But I don’t think it’ll be game changer tho. Unless points for power weapons drop. But it’s obviously better then what it is now.

 

I’m hoping GW will let us know if we need the new C:SM book. The original reveal makes it sound like we will now have access to all the space marine toys, and that could be a big deal. That’s a lot of options suddenly opened up.

Deathwatch are not a 1st founding or even a successor chapter of them so we will still have our own codex later down the line adding most of the models to us.

Eliminators will not be added to us due to the left shoulder pad still covered in the multi part kit.

I new that DW weren't likely to get a lot of new stuff but I didn't think there would be this much stuff they don't get.  Those eliminators would cover some much needed AT.  I may get some eliminators and an HQ, model and paint them as deathwatch and just have a little "not Deathwatch" Spearhead.

Well my wallet is at least happy about it.

 

Lets see what the actual update PDF has in store for us. I was stoked about the eliminator squad as a anti tank unit for my army but thats not happening for now. Sure I could buy the SM codex and do a allied detachment of regular Marines but that aint happening. #Monocodex4life :teehee: 

Is it just me or is combat doctrines the single biggest middle finger to DW in all of this?  SIA was taken away from working with bolter discipline because it was "too strong!".  Then give all marines kraken, except DW and BA/DA/SW.  And say its fine while we are still forced to pay premium costs, and have the worst "tactic" of all the marines.  If it was just the units I think I would just shrug and say when they get around to 2.0 DW codex we will get them, but I doubt GW has the foresight to re allow SIA with BD, in light of the doctrines.  Blah GW makes such silly choices sometimes.

Think of it this way we will have to get stronger to combat the new stuff eventually so it will be worth looking out for.

 

I just think its about :cuss time to let our flyer transport Primaris. I cannot see them retiring the model when its is so good and is only for us.

A shame we can't get the new stuff as the covert ops would suit the Deathwatch. Stick with Reivers I guess. Would sting if we don't get that new transport though as it looks perfect for ferrying kill teams about!

 

I've been tempted to assemble a small allied force of Red Wolves as they were overrun by Tyranids and are fleet based so sound like ideal Deathwatch allies.

I have to say that I feel the same with combat doctrines back to regulat space marines then deathwatch have nothing special anymore that is worth taking that regular space marines is not doing better for cheaper. If at least we could double tap with special ammunition that wouldnt event make it even. I m happy they bring something bavk to space marines but they really have to stop messing around with inter chapter balance and roles to fit everytime they do a damn update.

The more I see, the more pointless it was to remove bolter discipline from SIA.  Its removal really left a sour taste in my mouth because it hurt units like terminators and bikes more than the kill teams.  If we had that back, I honestly wouldn't be bothered by all of this stuff we aren't getting.

The rules are are nice bone thrown to us. I'm more concerned with getting access to all of the new units that are going to every other power-armored imperium faction

 

Don't be silly, stealthy and deceitful units of vanguard have totally nothing in common with deceivingly sneaky DW ways, it would be silly if we got them :rolleyes:

 

Think of it this way we will have to get stronger to combat the new stuff eventually so it will be worth looking out for.

 

I just think its about :censored: time to let our flyer transport Primaris. I cannot see them retiring the model when its is so good and is only for us.

 

Just like DW got stronger in 7th edition due to being really weak faction instead of 4 straight, pointless nerfs in a row? :down:

 

I wouldn't hold my breath while Phil Kelly and his rule writing buddy with their DW hate boners have top seats in GW...

 

A shame we can't get the new stuff as the covert ops would suit the Deathwatch. Stick with Reivers I guess. Would sting if we don't get that new transport though as it looks perfect for ferrying kill teams about!

 

Actually, new transport can't take jet pack or gravis aboard, so unless that kill team is pure primaris foot squad, nope :sad.:

So the FAQ came out and it was pretty useless for us

https://www.warhammer-community.com/wp-content/uploads/2019/08/warhammer_40000_space_marines_errata_en.pdf

 

They didn't even upgrade the reroll wording for the watch master (or other chapter masters)

But on the pro site our thunder hammers did not go up to 40 points.

 

Only the character ones went up, though, and of all DW HQs, there was only one that could take it and/or had no better options. Honestly, this is change that would do very little for DW even if applied, and I'd gladly trade character THs for access to melta fists or xenophases anytime.

 

But on the pro site our thunder hammers did not go up to 40 points.

 

Only the character ones went up, though, and of all DW HQs, there was only one that could take it and/or had no better options. Honestly, this is change that would do very little for DW even if applied, and I'd gladly trade character THs for access to melta fists or xenophases anytime.

 

Not sure I understand the point of this post?  You quoted something some 1 is happy about, and then spoke like it was a complaint, offering the "trade" of 40 point thunder hammers for... 2 mediocre weapon options you phrase as though they are the best thing ever.  Most deathwatch lists don't run either of those, or maybe one lol.  I mean if you are gonna do that at least grab our frag cannons, or storm shield access, those are the things in our army that are actually good lol.

 

I am assuming you were trying to say you would rather have xenophase/meltafist access on primaris sgts?  Otherwise I can't puzzle out what you were trying to say.

 

Not sure I understand the point of this post?  You quoted something some 1 is happy about, and then spoke like it was a complaint, offering the "trade" of 40 point thunder hammers for... 2 mediocre weapon options you phrase as though they are the best thing ever.  Most deathwatch lists don't run either of those, or maybe one lol.  I mean if you are gonna do that at least grab our frag cannons, or storm shield access, those are the things in our army that are actually good lol.

 

"Mediocre"? :ermm:

 

Please, most of SM lists would kill for access to melta fists, especially in edition where shooting is king, not melee. You pay for extra gun no other SM book can get with slight melee damage decrease (that could be mitigated with stratagems and traits) and greatly increase point efficiency spent on high BS marines have, vastly greater benefit than taking a single HQ TH in a list that lacks smash captain builds. Gee, I wonder why anyone would prefer both fluffy and synergistic weapon over trying to cram wannabe BA knockoff into army that lacks every single thing that makes it work?

 

And yeah, you only run 'one' because it's hardly available on anything. Give sarges and vanguard access to it then we can talk how often it is taken.

Do the changes to the Auto Bolt Rile and the Stalker Bolt Rifle now make them worth running over the normal bolt rifle on the Intercessors?

 

I normally run 2 squads of 5 Intercessors and 5 Hellblasters and then the third squad has some Aggressors. So far they all just had the basic bolt rifles but with the change I am thinking of having one squad going stalker and heavy plasma and for the squad with Aggressors to go auto bolt.

 

I was hoping we get all the new Phobos armour units; they have the special sorces feel, which is exactly what Deathwatch are.

Concerning Heavy Plasma I still think they are not worth it. If you are only using Primaris then it does make Stalkers the back line weapon for teams that will not be moving forward.

 

Normal Bolt weapons are for the middle ground objective keepers that will stay still once they reach their destination for Bolter Discipline to work.

 

Assault Bolters are for the teams that keep moving up the board. These are the ones that will probably never stop moving or last long enough to stay still for the rapid fire trait to work.

 

Decide based on what you want the Kill Team to do.

 

As an extra, I know why we didn't get the Phobos Librarian or Phobos Captain, you cannot simply change the shoulder pad which in the past has been the reason we got models later and we had to wait for the full kits to come out. The Librarian and Captain models are exactly the same that was in Shadowspear. You can with a stretch change the Librarian shoulder but the Captain is going to be an absolute pain as its half buried under his cloak.

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